> Frost Arrows · Aghanim's Scepter instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 10% per stack, now reduces Health Restoration by 10% per stack
> Sinister Gaze · No longer has extended duration on creeps
> Chain Frost · Now the orb lingers for 2s if there are no current targets to bounce to. The orb will bounce to a new target if one becomes available within the linger duration
> Chain Frost · Bounces can now damage and slow Roshan
> Blur · Now is an innate ability that improves with Coup de Grace level
> Blur · No longer dispelled when near enemy Outposts, Watchers or base buildings (other than Towers/Ancient)
> Blur · Now dispelled when attacking Roshan or enemy Barracks
> Blur · Now upgraded with Aghanim's Shard
> Blur · Decreases cooldown: 60/55/50/45s⇒50/45/40/35s. Any time Phantom Assassin gets a hero kill, her ability cooldowns advance 60% of their max cooldown values
> Holy Persuasion · Existing units now receive the benefits of Chen leveling up or improving Holy Persuasion (normal ability points or talents) immediately; creeps maintain their percentage of health
> Holy Persuasion · No longer upgraded with Aghanim's Scepter
> Divine Favor · Now Chen's teleporting units also receive the buff when this ability is cast on Chen himself
> Hand of God · Now upgraded with Aghanim's Scepter
> Hand of God · Reduces cooldown by 40s. Hand of God becomes a channeled spell. After the initial heal, Chen can keep channeling the ability for up to 6 seconds to grant Debuff Immunity with 60% Magic Resistance to all allied units within 800 radius with the exception of himself. This effect also triples the Hand of God's heal over time for all units within the Debuff Immunity radius
> Planar Pocket · Now is a unit-targeted ability. Barathrum gains 75% magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes on the target to get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected. Cast Range: 700
> Planar Pocket · Io's Tether is the only exception that will ignore this effect
> Planar Pocket · Redirected spells are not considered as reflected. If Spirit Breaker is under effects such as Lotus Orb's Echo Shell, redirected spells will be reflected back to the enemy caster
> Planar Pocket · If the redirected spell has different interactions for allies and enemies, Spirit Breaker will receive the enemy interaction
> Planar Pocket · Cooldown: 20s⇒25s
> Planar Pocket · Mana Cost: 75⇒100
> Planar Pocket · Duration: 7s⇒6s
> Planar Pocket · Now dispellable only by Strong Dispel
> Base stats · Aghanim's Scepter no longer grants +2 levels to facet-centered orb and +1 to the others. Now grants only +1 level to all Orbs
> Base stats · Removed basic facet-exclusive upgrades: Cold Snap's health and mana restoration for Scholar of Koryx, Alacrity's bonus attack range for Mind of Tornarus and Chaos Meteor's increased size and travel distance for Agent of Gallaron
> Wex · Now also grants +1/2/3/4/5/6/7/8/9/10 Attack Speed per instance
> Exort · Attack Damage per instance: 1/3/5/7/9/11/13/15/17/19⇒2/4/6/8/10/12/14/16/18/20
> Ice Wall · The damage per second interval is now based on an individual unit gaining the debuff, rather than on an interval for the entire wall. As a result, the first damage instance is now applied instantly
> Base stats · Wellspring: New Innate Ability. Passive, can't be leveled up
> Base stats · Consumable items and item abilities that restore Health and Mana over time affect Io twice as fast. Total amount of restored health or mana remains the same
> Base stats · This applies to Healing Salve, Tango, Clarity, Bottle, Urn of Shadows, Spirit Vessel, Pollywog Charm, and Mana Draught
> Base stats · Example: Usually Clarity restores 150 mana over 25s. For Io it will restore 150 mana over 12.5s
> Spirits · Aghanim's Scepter Movement Slow: 15%⇒25%
> Astral Spirit · Astral Spirit no longer automatically rejoins Elder Titan on collision with him. Now requires the duration to run out or the Return ability to be cast
> Outfight Them! · Instead of increasing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 50%, now increases Health Restoration by 30/40/50/60%
> Outfight Them! · Now applies when attacking enemy heroes that are equal or higher level than you, instead of only higher level enemy heroes
> Stroke of Fate · Point Vector Target behavior, previously exclusive to Fine Art facet, is now enabled by default
> Stroke of Fate · 20/30/40/50 bonus damage per unit replaced with separate values for heroes and creeps: 20/40/60/80 per hero and 10/20/30/40 per creep
> Soulbind · If the debuff ends on the primary target early due to status resistance, it will also be destroyed on the secondary target
> Aether Remnant · Creates an additional watcher path that rotates around the remnant, providing True Sight in a 475 radius. The remnants no longer trigger on creeps, instead dealing 50% of their damage every second in both paths
> Break of Dawn · Whenever the sun comes out, Dawnbreaker gains 25% bonus base damage and 20% bonus vision that decreases throughout the course of the day, down to 0% at night
> Starbreaker · Aghanim's Shard upgrade now also destroys trees in front of Dawnbreaker
> Grappling Claw · Slow now lasts a fixed 0.7/0.8/0.9/1s instead of Kez's travel time
> Kazurai Katana · No longer applies health regen reduction
> Kazurai Katana · Damage per second: 6/7/8/9%⇒5/7/9/11%
> Kazurai Katana · Duration: 5/6/7/8s⇒7s
> Kazurai Katana · Now has a reworked active component as a default part of the ability
> Kazurai Katana · Kez impales the target, landing an attack on it and setting its move speed and turn rate to 0 for 0.6s. The target also takes 50% of current Kazurai Katana bleed stacks as burst damage. Cast Range: 200. Mana Cost: 50. Cooldown: 20/15/10/5s
> Kazurai Katana · This attack can proc attack modifiers similarly to regular attacks. The stacks that would be created by the impale are not added to the burst damage and are added after the effect ends as the usual bleed stack. Previous version did include them in the burst
> Kazurai Katana · Adds 100% lifesteal off the attack damage dealt on impalement. If the impalement was made from behind (in a 105 degree cone), the slow is replaced with a stun, and the number of Bleed stacks is increased from 50% to 100%
> Raptor Dance · 1s channeling was replaced with a 1s cast time (still cannot be cancelled by Kez)
> Raptor Dance · Strikes count: 2/3/4⇒4
> Raptor Dance · Base Damage: 75⇒30/60/90
> Raptor Dance · Max Health as Damage: 4%⇒3%
> Raptor Dance · Lifesteal against illusions now has an 80% penalty, similarly to creep lifesteal penalty
> Falcon Rush · Now also provides 15/30/45/60% Slow Resistance during the buff
> Overwhelming Blink no longer has an overshoot range
Swift Blink
NERFED
> Swift Blink no longer has an overshoot range
Arcane Blink
NERFED
> Arcane Blink no longer has an overshoot range
Kaya
NERFED
> No longer provides +20% Spell Lifesteal Amplification
> Mana Regen Amplification bonus: +50%⇒+40%
Yasha and Kaya
NERFED
> No longer provides +25% Spell Lifesteal Amplification
Meteor Hammer
NERFED
> No longer provides Spell Lifesteal Amplification
> Mana Regen Amplification bonus: +50%⇒+40%
Sange
ADJUSTED
> +20% Lifesteal and Health Regen Amplifications replaced with +16% Health Restoration
Abyssal Blade
ADJUSTED
> +25% Lifesteal and Health Regen Amplifications replaced with +20% Health Restoration
Sange and Yasha
NERFED
> +25% Lifesteal and Health Regen Amplifications replaced with +20% Health Restoration
> Status Resistance bonus: +20%⇒+15%
Kaya and Sange
ADJUSTED
> +25% Lifesteal, Spell Lifesteal and Health Regen Amplifications replaced with +20% Health Restoration
Orb of Frost
NERFED
> Cost: 250⇒300
> Frost instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 13%, now reduces Health Restoration by 13%
> Frost's slow and health restoration reduction no longer stack with Orb of Corrosion and Eye of Skadi
Orb of Corrosion
NERFED
> Total Cost: 1000⇒1050
> Corrosion instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 16%, now reduces Health Restoration by 16%
> Corrosion's slow and health restoration reduction no longer stack with Orb of Frost and Eye of Skadi
Eye of Skadi
NERFED
> Recipe changed
> Now requires a second Ultimate Orb (2800) instead of Point Booster (1200)
> No longer requires a 1050 gold recipe. Total Cost: 5300⇒5900
> No longer provides +250 Health and +250 Mana
> All Attributes bonus: +22⇒+35
> Cold Attack instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 40%, now reduces Health Restoration and Heal Amplification by 40%
> Cold Attack's slow and health restoration reduction no longer stack with Orb of Frost and Orb of Corrosion
Shiva's Guard
NERFED
> Freezing Aura instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 25%, now reduces Health Restoration and Heal Amplification by 25%
Bloodstone
BUFFED
> Bloodpact cooldown: 35s⇒30s
Eternal Shroud
BUFFED
> Shroud Mana restoration: 20%⇒25%
Helm of the Dominator
ADJUSTED
> Recipe changed
> Now requires Crown (450) instead of Diadem (1000)
> Recipe cost: 650⇒1125. Total Cost decreased from 2625 to 2550
> Stats unchanged
Helm of the Overlord
BUFFED
> Total Cost: 5725⇒5650
Glimmer Cape
ADJUSTED
> Magic Resistance bonus: +25%⇒+20%
> Glimmer Barrier: 300⇒375
Holy Locket
NERFED
> Holy Blessing Heal Amplification: 25%⇒15%
Linken's Sphere
BUFFED
> Health Regen bonus: +6⇒+6.5
Phylactery
BUFFED
> Empower Spell Cooldown: 12s⇒10s
Khanda
BUFFED
> Recipe cost: 1500⇒1300. Total Cost decreased from 5900 to 5700
Rod of Atos
NERFED
> Intelligence bonus: +15⇒+12
> Cripple Mana Cost: 50⇒100
Gleipnir
NERFED
> Intelligence bonus: +15⇒+12
> Eternal Chains Mana Cost: 100⇒150
Talisman of Evasion
NERFED
> Evasion bonus: +20%⇒+15%
Radiance
NERFED
> Evasion bonus: +20%⇒+15%
Urn of Shadows
ADJUSTED
> Recipe changed
> Now requires Circlet (155) instead of Fluffy Hat (250)
> Recipe cost: 280⇒320. Total Cost decreased from 880 to 825
> No longer provides +125 Health
> Now provides +2 All Attributes
Spirit Vessel
ADJUSTED
> Recipe changed
> Now requires Diadem (1000) instead of Vitality Booster (1000)
> Recipe cost unchanged. Total Cost: 2780⇒2725 due to Urn of Shadows change
> No longer provides +375 Health
> Now provides +10 All Attributes
> Soul Release when cast on enemy, instead of reducing Healing, Health Regen, Lifesteal, and Spell Lifesteal by 70%, now reduces Health Restoration and Heal Amplification by 70%
Vladmir's Offering
NERFED
> Armor bonus: +2⇒+1
## Neutral Items (51)
Orb of Destruction
ADJUSTED
> Item Cycled Out
Pig Pole
ADJUSTED
> Item Cycled Out
Trusty Shovel
ADJUSTED
> Item Cycled Out
Chipped Vest
ADJUSTED
> Returning as a Tier 1 Neutral Artifact
> Passive: Chipper. Everytime you are attacked, you return 30 damage to heroes and 20 damage to creeps
Dormant Curio
ADJUSTED
> New Tier 1 Neutral Artifact
> Passive: Hidden Potential. Neutral Artifact you choose while holding Dormant Curio will have 30% increased potency
> Provides an Unleashed enchantment which improves some stats of the next non-curio artifact that you'll choose while crafting. Improved stats will have a special icon in the description to indicate that it is improved by Dormant Curio. All improvements will be listed in this summary under each item's section
> This enchantment is tied to the next non-curio artifact you select. It will be saved as long as you keep the upgraded artifact. Selecting a new one will make you lose the Unleashed enchantment
> This enchantment can't be retained with Techies' Spoon's Stash facet
Kobold Cup
NERFED
> New Tier 1 Neutral Artifact
> Active: One for the Road. Increases movement speed of all allies within 1000 units by 10% for 6s. Mana Cost: 40. Cooldown: 40s
Sister's Shroud
ADJUSTED
> New Tier 1 Neutral Artifact
> Passive: Veiled. Whenever your health falls below 50% you gain a +200% evasion bonus for 8s. Each attack negated by evasion reduces this evasion bonus to 0.25x of its current value
> Passive: Last Caress. Veiled cooldown is only reset if the wearer dies or kills an enemy hero
Gossamer Cape
ADJUSTED
> Item Cycled Out
Iron Talon
ADJUSTED
> Item Cycled Out
Brigand's Blade
BUFFED
> Dormant Curio increases Dark Mercy's damage per increment: 3⇒3.9
Essence Ring
BUFFED
> Dormant Curio increases Life Essence's health gained: 240⇒312
Mana Draught
BUFFED
> Moved: Tier 1⇒Tier 2
> Bottoms Up base mana restored: 30⇒60
> Dormant Curio increases max mana restored: 4%⇒5.2%
Poor Man's Shield
BUFFED
> Returning as a Tier 2 Neutral Artifact
> Passive: Damage Block. Grants a 50% chance to block 30 damage from attacks on melee wielders, or 20 damage on ranged. Chance to proc increased to 100% against hero attacks
> Active: Pollinate. Spread pollen on enemies within 700 units, decreasing their Health Restoration by 20% for 12s and dealing 12% of the target's max health as damage over the duration. Damage interval: 1s. No Mana Cost. Cooldown: 45s
> Dormant Curio increases total max health damage: 12%⇒15.6%
Psychic Headband
ADJUSTED
> Returning as a Tier 3 Neutral Artifact
> Active: Psychic Push. Pushes the target enemy away from you 400 distance. Cast Range: 600. No Mana Cost. Cooldown: 20s
> Dormant Curio increases push distance: 400⇒520
Serrated Shiv
BUFFED
> Dormant Curio increases Gut 'Em's current health as damage: 8%⇒10.4%
> Dormant Curio increases Gut 'Em's Roshan damage: 200⇒260
> Hobble 40% Healing, Health Regen, Lifesteal and Spell Lifesteal reductions replaced with a new 40% Health Restoration reduction stat
> Dormant Curio increases Health Restoration reduction: 40%⇒52%
Dezun Bloodrite
ADJUSTED
> New Tier 4 Neutral Artifact
> Passive: Blood Invocation. Increases Spell AoE by 15%, but Spells now also cost health equal to 35% of their mana cost
> Dormant Curio increases AoE bonus: 15%⇒19.5%
Giant's Maul
BUFFED
> New Tier 4 Neutral Artifact
> Passive: Crushing Blow. Your next attack is a critical strike that deals 150% of your attack's regular damage. Hitting an enemy with an empowered strike weakens them, decreasing their Movement Speed by 10%, Attack Speed by 15%, and Cast Speed by 20% for 4s. No Mana Cost. Cooldown: 15s
> Dormant Curio increases Keen Eye's bonus cast range: 125⇒162.5 and bonus attack range from 100 to 130
Outworld Staff
ADJUSTED
> New Tier 4 Neutral Artifact
> Active: Self-Exile: Removes the caster from the world, making them invulnerable and disabled for 0.7s. Caster loses 5% of their max health on return. This damage is not lethal, but it mutes Blink Dagger and similar items after the effect. Mana Cost: 40. Cooldown: 30s
> Passive: Exalted. Increases outgoing damage by 20%. If the wearer is killed, the item permanently loses the current Enchantment and turns into a Disgraced Regalia
> Passive: Fallen. Has nothing to provide to one who dared to die
> Appears only to heroes that died with Divine Regalia artifact
> Since the 4th slot is taken by your current Artifact when recrafting items, it is possible to recraft Disgraced Regalia with working Tier 5 Enchantment
> The usual Divine Regalia still can reappear among the other 3 choices
Fallen Sky
BUFFED
> Dormant Curio increases Fallen Sky's damage over time: 60⇒78, building impact damage from 75 to 97.5 and non-building impact damage from 150 to 195
Helm of the Undying
ADJUSTED
> Returning as a Tier 5 Neutral Artifact
> Passive: Death Delay. Survive for an extra 5 seconds after receiving a killing blow. Enemy heroes dying within 1200 units extends this effect by 5 seconds. Cooldown: 50s
> Now additionally provides +100 Cast Range at Tier 4
Quickened
ADJUSTED
> Now additionally provides +15% Evasion at Tier 4
Tough
ADJUSTED
> Damage bonus: +7/10/13/17⇒+7/10/13/16
> Armor bonus: +0/4/7/10⇒+0/4/6/8
> Now additionally provides +40% Knockback Resistance at Tier 4
Vampiric
ADJUSTED
> Now additionally provides +200 Bonus Night Vision at Tier 4
Crude
NERFED
> No longer provides +20/30% Slow Resistance
> Now provides +20/30% Health Restoration
Wise
ADJUSTED
> Now also provides +15% Max Mana
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