> Base stats · Removed Divergence and Lancelot facets
> Illusory Armaments · Ability Reworked
> Illusory Armaments · Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
> Phantom Rush · No Longer provides bonus Agility while active
> Phantom Rush · Cooldown: 13/10/7/4s⇒15/11/7/3s
> Phantom Rush · Now provides 20/30/40/50% evasion while rushing
> Phantom Rush · No longer has a 2s linger effect
> Phantom Rush · Evasion bonus is lost once the target is reached or the rush is cancelled
> Base stats · Removed Suppressive Fire and Engulfing Step facets
> Base stats · Removed Tar Bomb ability
> Base stats · Removed Bone and Arrow innate ability
> Infernal Shred · New innate ability. Passive, can't be leveled up
> Infernal Shred · Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
> Searing Arrows · Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
> Searing Arrows · Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
> Death Pact · No longer creates Skeleton Archers
> Skeleton Walk · Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
> Skeleton Walk · Skeleton Archer Duration: 15/20/25/30s⇒20/25/30s
> Skeleton Walk · Also applies to Burning Army
> Burning Barrage · No longer slows the targets
> Burning Army · Spawn Interval improved: 0.15s⇒0.1s
> Burning Army · Skeleton count: 5⇒6
> Talents · Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot
> Base stats · Damage at level 1 unchanged (48–52)
> Base stats · Attribute gains unchanged
> Base stats · Damage gain per level: +2.8⇒+2.1
> Base stats · Damage at level 30 decreased by 27 (from 149–153 to 122–126)
> Base stats · Base Attack Time worsened: 1.7s⇒1.8s
> Base stats · Base Attack Speed: 90⇒110
> Base stats · Removed Forsaken and Twist the Knife facets
> Base stats · Removed Spectral innate ability
> Desolate · Now an innate ability. Passive, improves with Spectre's level
> Desolate · Damage: 25/40/55/70⇒25 + 2 every time Spectre levels up
> Spectral Dagger · Mana Cost: 110/120/130/140⇒100/110/120/130
> Spectral Dagger · Spectre's illusions now also benefit from the Shadow Path
> Shadow Step · Reworked into a basic ability
> Shadow Step · Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
> Shadow Step · On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
> Shadow Step · The Reality sub-ability may be used to teleport to the illusion, destroying it
> Dispersion · Min Radius: 300⇒350
> Reality · Can no longer be cast to no effect
> Reality · Now has a distinct sound between casts on Shadow Step and Haunt illusions
> Reality · Mana Cost: 40⇒25
> Reality · Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
> Reality · Now disabled by roots
> Reality · Now always destroys the target illusion
> Haunt · Now Spectre's ultimate ability
> Haunt · Mana Cost: 150⇒125/150/175
> Haunt · Duration: 6s⇒5/6/7s
> Haunt · Cooldown: 160s⇒180/160/140s
> Haunt · Haunt Outgoing Damage: 80%⇒30/55/80%
> Haunt · Each illusion now spawns: the direction closest⇒Spectre
> Haunt · Now upgraded with Aghanim's Scepter
> Haunt · Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
> Talents · Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
> Base stats · Removed Roll Out The Barrel and Drunken Master facets
> Base stats · Removed Primal Companion ability
> Base stats · Removed Belligerent innate ability
> Liquid Courage · New innate ability. Passive, improves with Brewmaster's level
> Liquid Courage · When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling: 0 up⇒max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
> Liquid Courage · Upgraded with Aghanim's Shard
> Liquid Courage · Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s
> Thunder Clap · Cast point improved: 0.35s⇒0.3s
> Thunder Clap · Mana Cost: 90/100/110/120⇒100
> Thunder Clap · Radius: 325/350/375/400⇒375
> Cinder Brew · Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location
> Drunken Brawler · Moved Brewed Up effect: Cinder Brew⇒Drunken Brawler
> Drunken Brawler · When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
> Drunken Brawler · Fire Stance Attack Speed: 10/15/20/25⇒10/20/30/40
> Drunken Brawler · Void Stance removed
> Drunken Brawler · Stance visual indicator is now always present around Brewmaster
> Drunken Brawler · Stances can now be switched without cancelling channeling or invisibility
> Primal Split · Void Brewling removed
> Primal Split · Duration: 16/18/20s⇒16/20/24s
> Primal Split · All Brewlings now receive their respective Drunken Brawler stances
> Primal Split · Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
> Primal Split · No longer upgraded with Aghanim's Shard
> Primal Split · Now upgraded with Aghanim's Scepter
> Primal Split · Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
> Primal Split · Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
> Base stats · Removed Bear With Me and Bear Necessities facets
> Base stats · Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability
> Summon Spirit Bear · Moved to an innate ability. Cannot be leveled up
> Summon Spirit Bear · Ability is moved to the 4th ability slot
> Summon Spirit Bear · Spirit Bear now counts as a melee hero for most spells
> Summon Spirit Bear · Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
> Entangle · Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
> Entangle · Pierces Debuff Immunity
> Entangle · Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
> Entangle · Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
> Entangle · Roshan is affected as if he were a hero
> Entangle · Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
> Entangle · Upgraded with Aghanim's Scepter
> Entangle · Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies
> Spirit Link · No longer grants attack speed or shared armor
> Spirit Link · Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
> Spirit Link · Lone Druid's attacks now heal the Spirit Bear by default
> Spirit Link · No longer upgraded with Aghanim's Scepter
> True Form · Mana Cost: 200⇒80
> True Form · Duration: 40s⇒25s
> True Form · Cooldown: 100s⇒60/55/50s
> True Form · No longer grants Entangling Claws and Demolish to Lone Druid
> True Form · Now also provides 50/90/130 bonus attack damage
> True Form · Bonus Armor: 8/10/12⇒10/15/20
> Talents · Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second
> Talents · Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown
> Base stats · Removed Primeval Power and Sapling facets
> Nature's Guise · No longer upgraded with Aghanim's Shard
> Nature's Guise · Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
> Nature's Guise · Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
> Nature's Guise · Cooldown starts when the invisibility ends
> Nature's Grasp · No longer does 50% more damage and slow when touching a tree
> Nature's Grasp · Damage per second: 30/40/50/60⇒35/50/65/80
> Nature's Grasp · Movement Slow: 20/25/30/35%⇒25/30/35/40%
> Nature's Grasp · Creep penalty: 50%⇒35%
> Leech Seed · Ability Reworked
> Leech Seed · Passive, auto-cast attack modifier
> Leech Seed · Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
> Leech Seed · Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
> Leech Seed · No longer has a creep penalty for healing
> Living Armor · No longer grants bonus armor
> Living Armor · Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
> Living Armor · Damage block affects any types of damage
> Living Armor · The heal ends earlier if the damage block is reduced to 0
> Living Armor · Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
> Living Armor · Duration: 18/22/26/30s⇒12s
> Living Armor · Heal per second: 3/4/5/6⇒4/7/10/13
> Overgrowth · Now upgraded with Aghanim's Scepter
> Overgrowth · Decreases cooldown: 110/100/90⇒80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
> Eyes In The Forest · Now granted by Aghanim's Shard
> Eyes In The Forest · Mana Cost: 100⇒30
> Eyes In The Forest · Cast Range: 160⇒350
> Eyes In The Forest · Overgrowth is no longer applied around enchanted trees
> Eyes In The Forest · Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
> Eyes In The Forest · Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
> Eyes In The Forest · Charge Restore Time: 40s⇒55s
> Talents · Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
> Talents · Level 10 Talent Living Armor Heal Per Second: +2⇒+4
> Talents · Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
> Saltwater Shiv · Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
> Saltwater Shiv · Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
> Saltwater Shiv · Enemies with Health Restoration below -100% will not lose health from health restoration sources
> Shadow Dance · Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
> Shadow Dance · Previous Barracuda rules and mechanics unchanged
> Base stats · Spirit Bear already did hero damage to Shadow Shaman's Mass Serpent Wards, Couriers, Observer Wards and Sentry Wards
> Base stats · Spirit Bear can now be targeted or affected as a hero by the following abilities:
> Base stats · Axe's Culling Blade, Bounty Hunter's Track, Earth Spirit's Petrify, Legion Commander's Duel, Lion's Finger of Death, Mars' Spear of Mars, Necrophos' Reaper's Scythe, Slark's Pounce, Terrorblade's Reflection, Terrorblade's Sunder (only if the Bear is not Debuff Immune), and Underlord's Atrophy Aura
> Base stats · At the same time, Bounty Hunter will not steal Lone Druid's gold anymore by hitting Spirit Bear with Jinada or by using skills with Cutpurse facet on it
> Base stats · Now can also break enemy Smoke of Deceit
> Base stats · Spirit Bear's death will not provide charges for these spells:
> Base stats · Charges for Urn of Shadows and its upgrades, Pudge's permanent Strength from Flesh Heap, Silencer's permanent Int from Brain Drain, Slark's permanent Agility from Essence Shift, and Storm Spirit's stacks for Galvanized
> Base stats · Temporary attribute losses from Silencer's, Slark's and other similar spells still work
> Base stats · Can now capture Watchers and Outposts
> Base stats · Now starts with a Town Portal Scroll on cooldown the first time it is summoned
> Base stats · Spirit Bear now receives a copy of Lone Druid's Neutral Item. This copy has an independent cooldown
> Base stats · Ability order has been changed
> Base stats · OLD: Return, Demolish, Savage Roar, Entangling Claws, Fetch
> Base stats · NEW: Demolish (innate, hidden), Return, Entangling Claws, Savage Roar, Spirit Link, Fetch
> Base stats · Base HP: 1100/1400/1700/2000⇒1500
> Base stats · Base HP Regen: 5/6/7/8⇒3
> Base stats · Base Attack Time: 1.75/1.65/1.55/1.45s⇒1.5s
> Base stats · Base Attack Speed: 100⇒110
> Base stats · Base Armor: 0/2/4/6⇒0
> Base stats · Base Movement Speed: 300/330/360/390⇒310
> Base stats · Base Magic Resistance: 0%⇒25%
> Base stats · Daytime Vision Range: 1400⇒1800
> Base stats · No longer gains 100 health and 5 damage per level
> Base stats · Now gains 4.5 Strength, 4.5 Agility and 0.5 Intelligence per level
> Base stats · Still has no base attributes, so they are all zeroes at level 1
> Base stats · The Spirit Bear now has a separate Talent Tree
> Demolish · Ability is now Innate to Spirit Bear
> Demolish · Bonus Building Damage: 10/20/30/40%⇒30%
> Demolish · No longer passively grants 33% magic resistance
> Return · Now considered a Teleport for the "Teleport Requires Hold/Cancel to Stop" option
> Entangling Claws · Ability reworked
> Entangling Claws · Passive, pierces Debuff Immunity, levels up with Lone Druid's Entangle
> Entangling Claws · Allows Spirit Bear to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. Spirit Bear's attacks are permanently empowered, making it apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled
> Entangling Claws · Stacks are applied only to heroes, creep heroes and Roshan
> Fetch · After fetching an enemy, Spirit Bear will now have an attack command issued towards the target
> Talents · Level 10 Talents: +10% Magic Resistance OR +20 Movement Speed
> Talents · Level 15 Talents: +4 Armor OR Return Has No Cooldown and -0.5s Channel Time
> Talents · Level 20 Talents: +500 Health OR +30 Damage
> Talents · Level 25 Talents: +15% Damage to Entangled Units OR +20% Demolish Bonus Building Damage
## Items (49)
Clarity
ADJUSTED
> Initial and maximum stock: 4⇒5
> Cost: 50⇒60
Healing Salve
ADJUSTED
> Initial and maximum stock: 4⇒5
> No longer has half duration when cast on an ally
> Now heals for half the amount per second when cast on an ally
Iron Branch
NERFED
> Cost: 50⇒55
Observer Ward
BUFFED
> Observer Wards cannot be planted within 300 units of another Observer Ward from the same team that has been planted within the last second
> Plant no longer increased by cast range increases
Sentry Ward
BUFFED
> Sentry Wards cannot be planted within 300 units of another Sentry Ward from the same team that has been planted within the last second
> Plant no longer increased by cast range increases
Smoke of Deceit
ADJUSTED
> Can be used directly from the backpack
> Has no cooldown when entering the main inventory from the backpack
Tango
BUFFED
> Initial and maximum stock: 8⇒10
> Shared Tango now heals for half the amount per second
Roshan's Banner
ADJUSTED
> Now upgrades with each subsequent drop
> Effect radius: 650⇒600/900/1200
> Hits to kill: 6⇒6/8/10
Ghost Scepter
NERFED
> Ghost Form magic damage vulnerability: 40%⇒30%
Ring of Tarrasque
BUFFED
> Cost: 1800⇒1700
Shadow Amulet
BUFFED
> Cost: 1000⇒900
Tiara of Selemene
BUFFED
> Cost: 1800⇒1700
Voodoo Mask
BUFFED
> Cost: 700⇒650
Bloodstone
ADJUSTED
> Total cost: 4400⇒4350 due to Voodoo Mask cost decrease
> Spell Lifesteal bonus: +20%⇒+25%
> Bloodpact spell lifesteal multiplier: 4x⇒3x
Boots of Bearing
ADJUSTED
> Recipe changed
> Now also requires Ring of Tarrasque (1700)
> No longer requires a 1700g recipe. Total cost unchanged at 4225
> Health Regen bonus: +15⇒+18
Crimson Guard
BUFFED
> Guard buff is no longer dispellable
Dagon
BUFFED
> Total cost: 2850⇒2800 due to Voodoo Mask cost decrease
> Total cost for all levels: 2850/4000/5150/6300/7450⇒2800/3950/5100/6250/7400
Diffusal Blade
NERFED
> Manabreak no longer applied by illusions
Disperser
NERFED
> Suppress now applies basic dispel to any target
> Manabreak no longer applied by illusions
Ethereal Blade
ADJUSTED
> Recipe changed
> Now requires Ultimate Orb (2800) instead of Aether Lens (2275)
> Recipe cost: 1600⇒900. Total cost decreased from 5375 to 5200
> No longer provides +300 Mana, +3 Mana Regen, or +250 Cast Range
> All Attributes bonus: +8⇒+24
> Ether Blast magic damage vulnerability: 40%⇒30%
> Ether Blast attributes as damage: (1.5x the target's primary attribute)⇒(1x the sum of the caster's attributes)
Glimmer Cape
NERFED
> Recipe cost: 350⇒450. Total cost unchanged at 2150 due to Shadow Amulet cost decrease
Guardian Greaves
ADJUSTED
> Recipe changed
> No longer requires a Buckler
> Recipe cost: 1450⇒1125. Total cost decreased from 5050 to 4300
> Armor bonus: +4⇒+5
> Guardian Aura no longer provides armor
> Guardian Aura no longer provides additional bonuses when below 25% health to anyone but the wearer
> Guardian Aura no longer provides increased armor and increased mana regeneration when below 25% health
> Still provides bonus health regeneration to the wearer when below 25% health
Hand of Midas
ADJUSTED
> Transmute no longer has an experience multiplier
> Transmute charge restore time: 110s⇒90s
Heart of Tarrasque
ADJUSTED
> Total cost: 5200⇒5100 due to Ring of Tarrasque cost decrease
> Max Health Regen bonus: +1.4%⇒+1%
> Behemoth's Blood: New Passive Ability
> Wearer's health regen is increased by 1.5% of missing health
> Multiple instances of Behemoth's Blood don't stack
Heaven's Halberd
NERFED
> Disarm is now only dispellable by strong dispels
> Disarm no longer has separate disarm durations for melee and ranged targets. Duration is always 3 seconds
> Disarm cooldown: 18s⇒20s
Helm of the Dominator
NERFED
> Dominate gold and experience bounty when dominating a creep: 100%⇒50%
Holy Locket
ADJUSTED
> Recipe changed
> Now requires Crown (450) instead of Diadem (1000)
> Recipe cost: 800⇒1340. Total cost unchanged at 2250 due to Iron Branch cost increase
> All Attributes bonus: +9⇒+7
> Energy Charge automatic charge gain time: 8s⇒10s
> Energy Charge max charges: 20⇒25
> Energy Charge cast range: 500⇒600
> Energy Charge mana restore per charge: 17⇒15
> Energy Charge active now also increases the target's incoming Healing Amplification by 10% for 4s
Khanda
ADJUSTED
> Recipe changed
> Now requires Soul Booster (3000) instead of Tiara of Selemene (1800)
> No longer requires a 1200g recipe. Total cost unchanged at 5600
> Now also provides +7 Health Regeneration
> Mana Regen bonus: +8⇒+3
> Health bonus: +200⇒+450
> Mana bonus: +200⇒+450
Magic Wand
NERFED
> Total cost: 450⇒460 due to Iron Branch cost increase
Mekansm
BUFFED
> Armor bonus: +4⇒+5
Meteor Hammer
BUFFED
> Meteor Hammer stun duration: 0.5s⇒0.75s
Nullifier
NERFED
> Nullify can no longer target invulnerable units
Octarine Core
NERFED
> Can no longer be disassembled
> Now also requires a 200g recipe
> Total cost: 4800⇒4900 due to Tiara of Selemene cost decrease
Pavise
BUFFED
> Armor bonus: +2⇒+3
Perseverance
ADJUSTED
> Can now be disassembled
Pipe of Insight
ADJUSTED
> Recipe cost: 700⇒800
> Total cost unchanged at 3725 due to Ring of Tarrasque cost decrease
Phylactery
ADJUSTED
> Recipe changed
> Now requires Perseverance (1400) instead of Point Booster (1200)
> Recipe cost: 300⇒200. Total cost increased from 2500 to 2600
> No longer provides +200 Health and +200 Mana
> Now also provides +6.5 Health Regen and +2.5 Mana Regen
Radiance
ADJUSTED
> Evasion bonus: +15%⇒+25%
> Burn no longer causes enemies to miss 15% of their attacks
> Burn no longer does extra damage to illusions
Refresher Orb
NERFED
> Recipe changed
> No longer requires Cornucopia
> Recipe cost: 200⇒1600. Total cost unchanged at 5000 due to Ring of Tarrasque and Tiara of Selemene cost decrease
> No longer provides +10 Damage
> Health Regen bonus: +18⇒+12
> Mana Regen bonus: +8⇒+6
Revenant's Brooch
NERFED
> Recipe cost: 600⇒650. Total cost unchanged at 3300 due to Voodoo Mask cost decrease
Scythe of Vyse
ADJUSTED
> Recipe cost: 600⇒700
> Total cost unchanged at 5200 due to Tiara of Selemene cost decrease
Shadow Blade
BUFFED
> Total cost: 3350⇒3250 due to Shadow Amulet cost decrease
Shiva's Guard
NERFED
> Arctic Blast no longer does extra damage to illusions
Silver Edge
BUFFED
> Total cost: 5800⇒5700 due to Shadow Amulet cost decrease
> Shadow Walk debuff now caps the target's movement speed to 200. This debuff is not dispellable and does not pierce debuff immunity
Urn of Shadows
ADJUSTED
> Bonus Mana Regen: +1.4⇒+1.25
> Soul Release charge gain radius: 1400⇒1500
> Soul Release charges can now be gained by all copies of Urn of Shadows item
> This change is exclusive to Urn of Shadows and doesn't affect Spirit Vessel
> Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
> Example to show the result of these two changes:
> Two allied heroes. Both of them have both Urn of Shadows and Spirit Vessel. An enemy hero dies within 1500 range from them. Both Urns of Shadows will gain a charge. Spirit Vessel will also gain a charge as well, but only for the ally that was closer to the dying enemy
Spirit Vessel
BUFFED
> Soul Release charge gain radius: 1400⇒1500
> Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
Veil of Discord
ADJUSTED
> Recipe changed
> Now requires Ring of Health (700), Chainmail (550), Circlet (155), and a 320 gold recipe. Total cost unchanged at 1725
> Used to require Helm of Iron Will (975), Crown (450), and a 300 gold recipe
> Health Regen bonus: +4⇒+4.5
Wind Waker
NERFED
> Cyclone cooldown: 16s⇒19s
Wraith Band
BUFFED
> Attack Speed bonus: +5⇒+6
## Neutral Items (24)
Ripper's Lash
ADJUSTED
> Item cycled out
Sister's Shroud
ADJUSTED
> Item cycled out
Spark of Courage
ADJUSTED
> Item cycled out
Ash Legion Shield
BUFFED
> Active: Shield Wall. Decreases wearer's movement speed by 12 to give all friendly player-controlled units within 800 radius a 140 physical damage barrier. Duration: 6s. No Mana Cost. Cooldown: 40s
> Doesn't affect ward units
Duelist Gloves
ADJUSTED
> Returning as a Tier 1 Neutral Artifact
> Passive: Boldness. Provides 20 attack speed if there are any enemy heroes within 1200 units
Weighted Dice
ADJUSTED
> Passive: Loaded. When calculating wearer's base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken
Brigand's Blade
ADJUSTED
> Item cycled out
Defiant Shell
ADJUSTED
> Returning as a Tier 2 Neutral Artifact
> Passive: Reciprocity. When attacked, the hero counter-attacks a target within their attack range for 80% of their normal attack damage. Cooldown: 5s. Can't proc attack modifiers
> Burn Through now does 50% less damage to non-hero targets
Gale Guard
ADJUSTED
> Item cycled out
Jidi Pollen Bag
NERFED
> Pollinate Duration: 12s⇒9s
> Pollinate Max Health Damage: 12%⇒9%
> Dormant Curio Max Health Damage: 15.6%⇒11.7%
> Pollinate Cooldown: 45s⇒25s
Psychic Headband
ADJUSTED
> Psychic Push can now target allies
> Still can't target the wearer themself
Unrelenting Eye
NERFED
> Moved: Tier 5⇒Tier 3
> Relentless no longer provides status resistance for nearby enemies
> Relentless max slow resistance: 100%⇒50%
> Dormant Curio Max Slow Resistance: 130%⇒65%
> Relentless slow resistance loss per enemy hero in range: 20%⇒10%
> Relentless search radius: 600⇒the hero's attack range
Magnifying Monocle
ADJUSTED
> Item cycled out
Outworld Staff
ADJUSTED
> Item cycled out
Pyrrhic Cloak
ADJUSTED
> Item cycled out
Flayer's Bota
ADJUSTED
> Active: Bloodthirst. Increases wearer's base damage by 15% and attack speed by 30 for 6s. No Mana Cost. Cooldown: 65s
> Passive: Bloodrush. The cooldown of Bloodthirst is reset whenever an enemy hero dies with 1200 units
> Dormant Curio increases bonus base damage: 15%⇒19.5% and attack speed from 30 to 39
Giant's Maul
NERFED
> Crushing Blow critical damage: 150%⇒140%
> Dormant Curio critical damage: 195%⇒182%
Idol of Scree'auk
BUFFED
> Active: False Flight. Grants phased movement, 50% slow resistance, and 25% evasion for 5s. No Mana Cost. Cooldown: 30s
> Dormant Curio increases duration: 5s⇒6.5s
Metamorphic Mandible
BUFFED
> Active: Pupate. The wearer enters an insect form for 4 seconds, increasing magic resistance by 35% and movement speed by 15%, but decreasing size by 20% and armor by 45%. No Mana Cost. Cooldown: 30s. Can be dispelled. Can't be cast while channeling
> Dormant Curio increases duration: 4s⇒5.2s
Rattlecage
ADJUSTED
> Returning as a Tier 4 Neutral Artifact
> Passive: Reverberate. After taking 180 damage: any source, the wearer fires up⇒2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
> Dormant Curio increases damage: 110⇒143
Helm of the Undying
ADJUSTED
> Item cycled out
Dezun Bloodrite
BUFFED
> Moved: Tier 4⇒Tier 5
> Blood Invocation area of effect bonus: 12%⇒16%
> Dormant Curio Area of Effect bonus: 15.6%⇒20.8%
Riftshadow Prism
BUFFED
> Active: Refract. Spends 10% of the wearer's current health to create a full health illusion that lasts for 20s. The illusion has 50% outgoing damage and 240% incoming damage. No Mana Cost. Cooldown: 30s
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