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$ cat dota2/patch/7.40

Dota 2 Patch 7.40

Released 2025-12-15. 190 changes. Source: official patch notes

32 heroes buffed · 26 nerfed · 59 adjusted

// buff/nerf/adjust are rule-based from note text (lower cooldown/mana cost/cost = buff; mixed or 'replaced with' = adjust).

## Heroes (117)

Anti-Mage

ADJUSTED
  • > Base stats · Removed Counterspell Ally ability
  • > Counterspell · Aghanim's Shard no longer provides Counterspell Ally ability
  • > Counterspell · Aghanim's Shard illusion outgoing damage: 75% ⇒ 100%
  • > Talents · Level 15 Talent Persecutor Min/Max Movement Slow: +7.5/15% ⇒ +9/18%

Axe

NERFED
  • > Berserker's Call · Duration: 1.8/2.2/2.6/3s ⇒ 2.1/2.4/2.7/3s
  • > Berserker's Call · Cooldown: 17/15/13/11s ⇒ 18/16/14/12s
  • > Battle Hunger · No longer has an armor-based damage multiplier
  • > Battle Hunger · Damage type: Physical ⇒ Pure
  • > Battle Hunger · No longer has reduced movement slow against creeps
  • > Talents · Level 15 Talent +10% Battle Hunger Slow replaced with +12 Battle Hunger Damage Per Second
  • > Talents · Level 20 Talent Counter Helix Damage: +30 ⇒ +40
  • > Talents · Level 20 Talent +100 Culling Blade Damage replaced with +15 Strength
  • > Talents · Level 25 Talent 2x Battle Hunger Armor Multiplier replaced with +150 Culling Blade Damage

Bane

NERFED
  • > Nightmare · Cooldown: 24/21/18/15s ⇒ 25/22/19/16s
  • > Fiend's Grip · Aghanim's Scepter Illusion damage taken: 200% ⇒ 225%
  • > Sanguivore · Base heal: 25 ⇒ 30
  • > Sanguivore · No longer upgraded with neither Aghanim's Shard or Aghanim's Scepter
  • > Bloodrage · Aghanim's Scepter effect moved to Aghanim's Shard
  • > Bloodrage · Aghanim's Shard target's max health as pure damage: 3% ⇒ 2%
  • > Rupture · Now upgraded with Aghanim's Scepter
  • > Rupture · Increases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time
  • > Talents · Level 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed
  • > Talents · Level 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
  • > Talents · Level 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility
  • > Talents · Level 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration
  • > Base stats · Base Damage decreased by 2
  • > Base stats · Base Intelligence: 18 ⇒ 20
  • > Base stats · Damage at level 1 unchanged at 48–54

Drow Ranger

ADJUSTED
  • > Frost Arrows · Movement Slow: 10/20/30/40% ⇒ 15/25/35/45%
  • > Marksmanship · Disable range: 400 ⇒ 325
  • > Talents · Level 10 Talent Gust Costs No Mana replaced with -25% Frost Arrows Mana Cost

Earthshaker

ADJUSTED
  • > Fissure · Damage: 110/170/230/290 ⇒ 100/160/220/280
  • > Fissure · Aghanim's Shard no longer allows Fissure walking
  • > Echo Slam · Echo Damage: 90/100/110 ⇒ 70/90/110
  • > Talents · Level 20 Talent Enchant Totem Damage: +50% ⇒ +65%
  • > Base stats · Base Agility: 34 ⇒ 32
  • > Base stats · Damage at level 1: 56–58 ⇒ 54–56
  • > Blade Fury · Mana Cost: 105/110/115/120 ⇒ 120
  • > Talents · Level 20 Talent Healing Ward Hits to Kill: +2 ⇒ +1

Mirana

ADJUSTED
  • > Starstorm · Second Meteor Damage: 60% ⇒ 70%
  • > Moonlight Shadow · Cooldown: 140/120/100s ⇒ 120/110/100s
  • > Talents · Level 20 Talent -20s Moonlight Shadow Cooldown replaced with +200 Starstorm Damage
  • > Talents · Level 25 Talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown

Morphling

ADJUSTED
  • > Adaptive Strike · Cast Range: 600/700/800/900 ⇒ 600/675/750/825
  • > Adaptive Strike · Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility
  • > Base stats · Agility gain: 3.5 ⇒ 3.6
  • > Necromastery · Souls on hero kills: 3 ⇒ 4
  • > Base stats · Agility gain: 2.8 ⇒ 3.4
  • > Base stats · Removed Divergence and Lancelot facets
  • > Illusory Armaments · Ability Reworked
  • > Illusory Armaments · Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
  • > Phantom Rush · No Longer provides bonus Agility while active
  • > Phantom Rush · Cooldown: 13/10/7/4s ⇒ 15/11/7/3s
  • > Phantom Rush · Now provides 20/30/40/50% evasion while rushing
  • > Phantom Rush · No longer has a 2s linger effect
  • > Phantom Rush · Evasion bonus is lost once the target is reached or the rush is cancelled
  • > Juxtapose · Illusion Damage: 15/17/19% ⇒ 15%
  • > Talents · Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance
  • > Talents · Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
  • > Talents · Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage
  • > Talents · Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
  • > Talents · Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
  • > Talents · Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration

Puck

NERFED
  • > ish · No longer applies when disjointing attacks from buildings
  • > Talents · Level 20 Talent Waning Rift Cooldown Reduction: 3s ⇒ 2.5s

Razor

BUFFED
  • > Storm Surge · Chance to Strike: 18% ⇒ 20%
  • > Storm Surge · Strike Cooldown: 3s ⇒ 2.5s

Sand King

ADJUSTED
  • > Talents · Level 20 Talent Burrowstrike Cooldown Reduction: 2s ⇒ 3s
  • > Talents · Level 25 Talent Epicenter Pulses: +10 ⇒ +8

Storm Spirit

ADJUSTED
  • > Galvanized · Charge loss on death: 3 ⇒ 2
  • > Overload · Attack Speed Slow: 80 ⇒ 90

Sven

ADJUSTED
  • > Storm Hammer · Aghanim's Scepter no longer allows targeting invulnerable units, but still affects invulnerable units in the radius
  • > Storm Hammer · Aghanim's Scepter cast range bonus: +350 ⇒ +25%
  • > Storm Hammer · Aghanim's Scepter now also increases projectile speed by 25%
  • > Great Cleave · Cleave damage: 50/65/80/95% ⇒ 60/70/80/90%
  • > Warcry · Cooldown: 40/35/30/25 ⇒ 36/32/28/24

Tiny

ADJUSTED
  • > Base stats · Strength gain: 4.0 ⇒ 4.2
  • > Avalanche · Stun duration now applies its stun as an aura in the area
  • > Avalanche · As a result, no longer affected by status resistance
  • > Tree Throw · No longer has separate damage bonus, uses Tree Grab's value instead
  • > Tree Throw · Bonus damage: 20 ⇒ 10/20/30/40
  • > Grow · Movement Speed Bonus: 15 ⇒ 10/15/20
  • > Magic Missile · Cooldown: 16/14/12/10s ⇒ 14/13/12/11s
  • > Nether Swap · Can no longer target invulnerable units
  • > Talents · Level 15 Talent Wave of Terror Armor Reduction: +4 ⇒ +3

Windranger

ADJUSTED
  • > Base stats · Agility gain: 1.9 ⇒ 2.1
  • > Base stats · Damage gain per level: 3.5 ⇒ 3.6
  • > Gale Force · Duration: 3.5s ⇒ 3s

Zeus

BUFFED
  • > Arc Lightning · Jumps: 5/7/9/15 ⇒ 5/7/9/11
  • > Talents · Level 25 Talent Static Field Damage: +1.5% ⇒ +2%

Kunkka

ADJUSTED
  • > Torrent · Damage: 80/160/240/320 ⇒ 110/180/250/320
  • > X Marks the Spot · Cooldown: 30/24/18/12s ⇒ 24/20/16/12s

Lina

BUFFED
  • > Base stats · Intelligence gain: 3.8 ⇒ 4.0
  • > Laguna Blade · Cast Range: 600 ⇒ 750

Lion

ADJUSTED
  • > Hex · Mana Cost: 125/150/175/200 ⇒ 110/140/170/200
  • > Finger of Death · Cooldown: 130/85/40s ⇒ 120/80/40s
  • > Shackles · Total Damage/Heal: 70/140/210/280 ⇒ 100/160/220/280
  • > Mass Serpent Ward · Cooldown: 110s ⇒ 110/105/100s

Slardar

ADJUSTED
  • > Slithereen Crush · Puddle radius: 250 ⇒ 325
  • > Slithereen Crush · Aghanim's Scepter Crush puddle radius: 450 ⇒ 400
  • > Bash of the Deep · Bash Duration: 1.1s ⇒ 1s
  • > Bash of the Deep · Bonus Damage: 50/100/150/200 ⇒ 35/90/145/200
  • > Talents · Level 10 Talent Seaborn Sentinel Bonus Damage: +12 ⇒ +14
  • > Gush · Damage: 110/160/210/260 ⇒ 100/160/220/280
  • > Anchor Smash · Attack Bonus Damage: 45/90/135/180 ⇒ 50/100/150/200
  • > Talents · Level 10 Talent Gush Slow: +15% ⇒ +20%
  • > Talents · Level 10 Talent +40 Anchor Smash Damage replaced with +20% Anchor Smash Damage Reduction
  • > Talents · Level 15 Talent +30% Anchor Smash Damage Reduction replaced with -15s Ravage Cooldown
  • > Talents · Level 20 Talent Anchor Smash affects buildings replaced with Blubber effect triggers Anchor Smash
  • > Talents · Level 25 Talent 50% chance of Anchor Smash on attack replaced with Anchor Smash affects buildings
  • > Talents · Level 25 Talent Ravage Stun Duration: +0.8s ⇒ +1s

Witch Doctor

ADJUSTED
  • > Voodoo Restoration · Activation mana cost: 35/40/45/50 ⇒ 25
  • > Voodoo Restoration · Mana per second: 8/12/16/20 ⇒ 9/12/15/18
  • > Maledict · Now also affects player-controlled creeps
  • > Death Ward · Aghanim's Scepter bounce radius: 650 ⇒ 575
  • > Talents · Level 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration
  • > Talents · Level 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown

Riki

ADJUSTED
  • > Base stats · Removed Contract Killer and Exterminator facets
  • > Backstab · No longer levels with Cloak and Dagger
  • > Backstab · Agility Damage Multiplier: 0.55/0.9/1.25/1.6 ⇒ 0.6 + 0.05 per Riki's level up
  • > Backstab · Now works on allied units at 25% effectiveness
  • > Backstab · Damage is now done as a separate instance of damage instead of a part of the attack damage
  • > Blink Strike · 2 charges with 25/21/17/13s base restore time replaced with 13/10/7/4s cooldown
  • > Blink Strike · Bonus 40/55/70/85 magic damage replaced with 15/30/45/60 bonus physical damage on attack
  • > Tricks of the Trade · Mana Cost: 45/55/65/75 ⇒ 65
  • > Tricks of the Trade · Cooldown: 18/16/14/12s ⇒ 21/18/15/12s
  • > Tricks of the Trade · Radius: 450 ⇒ 425
  • > Tricks of the Trade · 40% Attack Damage replaced with 30/50/70/90 flat damage
  • > Tricks of the Trade · Still applies bonus damage from Backstab, but as a separate instance of damage now
  • > Tricks of the Trade · No longer provides bonus Agility
  • > Tricks of the Trade · Now attacks 2 random targets by default
  • > Tricks of the Trade · Aghanim's Scepter slightly reworked
  • > Tricks of the Trade · No longer increases the number of targets attacked
  • > Tricks of the Trade · Now also allows to hide within allied creeps
  • > Tricks of the Trade · Now increases ability duration by 1s and attack count by 2, but only when Riki hides within an ally
  • > Tricks of the Trade · No longer increases attack count on non-ally casts
  • > Tricks of the Trade · Now provides 15% bonus movement speed to the ally Riki's hiding in
  • > Cloak and Dagger · Now grants 130/260/390 experience when getting a hero kill and 100 experience when getting a hero assist
  • > Talents · Level 15 Talent +50 Tricks of the Trade Agility replaced with 15% of Riki's Base damage added to Tricks of the Trade
  • > Talents · Level 20 Talent -4s Blink Strike Replenish Time replaced with -1s Blink Strike Cooldown
  • > Talents · Level 25 Talent Tricks of the Trade Applies a Basic Dispel replaced with +500 Blink Strike Cast Range

Enigma

BUFFED
  • > Malefice · Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expires
  • > Talents · Level 15 Talent Malefice Instance Damage: +50 ⇒ +60

Tinker

BUFFED
  • > Talents · Level 10 Talent Manacost/Manaloss Reduction: +8% ⇒ +10%
  • > Talents · Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence

Sniper

NERFED
  • > Assassinate · Can no longer target invulnerable units
  • > Assassinate · Attack Damage: 100% ⇒ 100/110/120%

Necrophos

NERFED
  • > Reaper's Scythe · HP Regen per kill: 2/4/6 ⇒ 1/2/3
  • > Talents · Level 15 Talent Death Pulse Heal: +50 ⇒ +60
  • > Talents · Level 15 Talent Ghost Shroud Slow: +20% ⇒ +15%
  • > Talents · Level 20 Talent Heartstopper Regen Reduction: +25% ⇒ +20%

Warlock

ADJUSTED
  • > Chaotic Offering · Cooldown: 160s ⇒ 165s
  • > Talents · Level 15 Talent Upheaval Attack Speed per second on Allies: +10 ⇒ +8
  • > Talents · Level 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems
  • > Talents · Level 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets
  • > Talents · Level 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death

Beastmaster

ADJUSTED
  • > Base stats · Call of the Wild Boar: Boar's Base Attack Time worsened: 1.25s ⇒ 1.35s
  • > Wild Axes · Damage per axe: 35/65/95/125 ⇒ 30/65/100/135
  • > Inner Beast · Bonus Attack Speed: 15/30/45/60 ⇒ 10/30/50/70
  • > Base stats · Septic Shock: Base Damage per Debuff: 10% ⇒ 8%
  • > Time Dilation · Now always applies one instance of damage and slow in addition to the per cooldown instances
  • > Time Dilation · Slow per cooldown: 7/8/9/10% ⇒ 4/5/6/7%
  • > Time Dilation · DPS per cooldown: 7/9/11/13 ⇒ 4/6/8/10
  • > Time Dilation · Duration: 8/9/10/11s ⇒ 7/8/9/10s
  • > Talents · Level 10 Talent Time Dilation DPS Per Cooldown: +9 ⇒ +6
  • > Talents · Level 15 Talent Time Dilation Slow per Cooldown: +12% ⇒ +8%

Wraith King

ADJUSTED
  • > Wraithfire Blast · Impact Damage: 75/90/105/120 ⇒ 80/100/120/140
  • > Talents · Level 15 Talent Health: +400 ⇒ +350
  • > Talents · Level 20 Talent Attack Speed: +60 ⇒ +50
  • > Witchcraft · Movement speed bonus: 0.5% per hero level ⇒ 0.75% + 0.75% per level up
  • > Exorcism · No longer provides 4/8/12% bonus movespeed
  • > Exorcism · Aghanim's Scepter spirit bonus damage: 50% ⇒ 60%
  • > Blur · Active Movement Speed: 3/6/9/12% ⇒ 6/9/12/15%
  • > Phantom Strike · 11/9/7/5s cooldown replaced with 2 charges with 21/18/15/12s base charge restore time

Pugna

ADJUSTED
  • > Talents · Level 15 Talent Health: +350 ⇒ +300
  • > Talents · Level 20 Talent Life Drain Heal: +20% ⇒ +15%
  • > Talents · Level 25 Talent Nether Blast Damage: +180 ⇒ +200
  • > Meld · Armor Reduction: 3.5/5/6.5/8 ⇒ 2/4/6/8
  • > Meld · Damage: 55/105/155/205 ⇒ 50/100/150/200
  • > Psionic Trap · Damage: 225/300/375 ⇒ 200/300/400
  • > Psionic Projection · Damage: 375 ⇒ 400
  • > Talents · Level 10 Talent Meld Debuff Duration: +2s ⇒ +1.5s
  • > Talents · Level 10 Talent Psionic Trap Slow: +5% ⇒ +10%

Viper

BUFFED
  • > Poison Attack · Mana Cost: 22 ⇒ 20
  • > Talents · Level 20 Talent Predator Damage Per Missing Health: +0.2 ⇒ +0.25

Luna

ADJUSTED
  • > r Orbit · Collision Damage: 22/28/34/40% ⇒ 28/32/36/40%
  • > r Orbit · Formation time: 1.2s ⇒ 0.9s
  • > r Orbit · Rotation Radius: 250 ⇒ 225
  • > r Orbit · Collision Radius: 175 ⇒ 200
  • > Talents · Level 15 Talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage
  • > Talents · Level 20 Talent +110 Lucent Beam Damage replaced with -40s Eclipse Cooldown
  • > Talents · Level 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage
  • > Base stats · Base Agility: 16 ⇒ 14
  • > Elder Dragon Form · Bonus Attack Damage: 20/60/100/140 ⇒ 20/50/80/110
  • > Talents · Level 10 Talent 30% Breathe Fire Damage Reduction replaced with -2s Breathe Fire Cooldown
  • > Talents · Level 20 Talent +85% Breathe Fire Damage/Cast Range in Dragon Form replaced with +60% Breathe Fire Damage/Cast Range

Dazzle

NERFED
  • > Base stats · Base Strength: 18 ⇒ 19
  • > Base stats · Damage at level 1 unchanged
  • > Base stats · Intelligence gain: 3.7 ⇒ 3.5
  • > Base stats · Damage gain per level: 3.5 ⇒ 3.4
  • > Nothl Projection · Aghanim's Shard healing amplification: 20% ⇒ 15%

Clockwerk

NERFED
  • > Jetpack · Now can be toggled on and off for the duration of the buff. Toggle cooldown: 1s
  • > Overclocking · Rocket Flare cooldown: 3s ⇒ 3.5s

Leshrac

ADJUSTED
  • > Split Earth · Radius: 135/160/185/210 ⇒ 150/170/190/210
  • > Base stats · Agility gain: 3 ⇒ 2.6
  • > Base stats · Damage gain per level: 4.1 ⇒ 3.9
  • > Spirit of the Forest · Bonus damage per tree: 3% ⇒ 2%
  • > Nature's Call · Mana Cost: 120 ⇒ 100
  • > Nature's Call · Treant attack range: 100 ⇒ 125
  • > Nature's Call · Treant damage: 15/23/31/39 ⇒ 16/24/32/40
  • > Nature's Call · Treant movement speed: 300 ⇒ 305/310/315/320
  • > Curse of the Oldgrowth · Curse radius: 1200 ⇒ 900

Dark Seer

ADJUSTED
  • > Base stats · Base Intelligence: 21 ⇒ 22
  • > Base stats · Damage at level 1 increased by 1 (from 52–58 to 53–59)
  • > Vacuum · No longer affects invulnerable units

Clinkz

NERFED
  • > Base stats · Removed Suppressive Fire and Engulfing Step facets
  • > Base stats · Removed Tar Bomb ability
  • > Base stats · Removed Bone and Arrow innate ability
  • > Infernal Shred · New innate ability. Passive, can't be leveled up
  • > Infernal Shred · Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
  • > Strafe · Skeleton Archers attack speed factor: 60% ⇒ 50%
  • > Searing Arrows · Returning as base ability
  • > Searing Arrows · Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
  • > Searing Arrows · Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
  • > Death Pact · No longer creates Skeleton Archers
  • > Skeleton Walk · Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
  • > Skeleton Walk · Skeleton Archer Duration: 15/20/25/30s ⇒ 20/25/30s
  • > Skeleton Walk · Also applies to Burning Army
  • > Burning Barrage · No longer slows the targets
  • > Burning Army · Spawn Interval improved: 0.15s ⇒ 0.1s
  • > Burning Army · Skeleton count: 5 ⇒ 6
  • > Talents · Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot
  • > Base stats · Base Armor increased by 1
  • > Repel · Cooldown: 55/50/45/40s ⇒ 50/45/40/35s
  • > Hammer of Purity · No longer disabled by Silence
  • > Guardian Angel · Cooldown: 110/100/90s ⇒ 100/90/80s

Enchantress

ADJUSTED
  • > Rabble-Rouser · Damage amplification: 10% + 4% per Enchantress level ⇒ 4% + 4% per Enchantress level up
  • > Rabble-Rouser · Now also affects units that come under Enchantress' control
  • > Enchant · Creep Attack Damage Bonus: 0/25/50/75 ⇒ 0/20/40/60
  • > Enchant · Enchanted units may now be bound to a persistent hotkey
  • > Little Friends · Affected creeps now gain damage buff from Rabble-Rouser for the duration in case they did not have it
  • > Little Friends · Bonus Attack Speed: 100 ⇒ 70
  • > Talents · Level 10 Talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her units
  • > Talents · Level 20 Talent +60 Untouchable Attack Slow replaced with +9 Nature's Attendants Wisps
  • > Talents · Level 25 Talent +12 Nature's Attendants Wisps replaced with +70 Untouchable Attack Slow
  • > Base stats · Heart of Darkness: No longer reduces Night Stalker's health regeneration by 20% during the day
  • > Talents · Level 20 Talent Crippling Fear DPS: +20 ⇒ +40
  • > Insatiable Hunger · Aghanim's Shard no longer increases duration
  • > Spin Web · Broodmother's illusions now also benefit from the web
  • > Incapacitating Bite · Attack Bonus: 2/4/6/8 ⇒ 3/6/9/12
  • > Talents · Level 10 Talent +1.5% Spider's Milk Heal replaced with +20% Insatiable Hunger Lifesteal
  • > Talents · Level 15 Talent Spiderlings Health: +125 ⇒ +150
  • > Talents · Level 15 Talent Incapacitating Bite Attack Bonus: +12 ⇒ +10
  • > Talents · Level 20 Talent +35 Attack Speed replaced with +25% Incapacitating Bite Slow/Miss Chance
  • > Talents · Level 25 Talent +30% Incapacitating Bite Slow/Miss Chance replaced with +14% Spin Web Move Speed and Ignore Speed Limit
  • > Shadow Walk · Stun Duration: 0.8/1/1.2/1.4s ⇒ 1/1.2/1.4/1.6s

Weaver

BUFFED
  • > The Swarm · Attack Damage: 18/22/26/30 ⇒ 18/23/28/33
  • > Time Lapse · Aghanim's Scepter now also reduces Cooldown by 10s

Jakiro

ADJUSTED
  • > Talents · Level 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage
  • > Talents · Level 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow
  • > Talents · Level 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown
  • > Talents · Level 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range
  • > Talents · Level 25 Talent Liquid Frost and Fire Max Health Damage: +2.5% ⇒ +3%

Batrider

ADJUSTED
  • > Base stats · Daytime Vision Range: 1600 ⇒ 1800
  • > Flamebreak · Movement Slow: 8/16/24/32% ⇒ 6/12/18/24%
  • > Talents · Level 15 Talent Flaming Lasso Cooldown Reduction: 7s ⇒ 8s

Chen

NERFED
  • > Penitence · Mana Cost: 70/75/80/85 ⇒ 80/90/100/110
  • > Penitence · Cooldown: 14/13/12/11s ⇒ 20/17/14/11s
  • > Penitence · No longer grants bonus attack range
  • > Penitence · Now deals 50/75/100/125 pure damage by default
  • > Talents · Level 10 Talent Penitence Deals 175 Damage replaced with +75 Penitence Damage
  • > Talents · Level 20 Talent Divine Favor Heal Amplification: +20% ⇒ +15%

Spectre

ADJUSTED
  • > Base stats · Now an Agility Hero
  • > Base stats · Base Damage increased by 2
  • > Base stats · Base attributes unchanged
  • > Base stats · Damage at level 1 unchanged (48–52)
  • > Base stats · Attribute gains unchanged
  • > Base stats · Damage gain per level: +2.8 ⇒ +2.1
  • > Base stats · Damage at level 30 decreased by 27 (from 149–153 to 122–126)
  • > Base stats · Base Attack Time worsened: 1.7s ⇒ 1.8s
  • > Base stats · Base Attack Speed: 90 ⇒ 110
  • > Base stats · Removed Forsaken and Twist the Knife facets
  • > Base stats · Removed Spectral innate ability
  • > Desolate · Now an innate ability. Passive, improves with Spectre's level
  • > Desolate · Damage: 25/40/55/70 ⇒ 25 + 2 every time Spectre levels up
  • > Spectral Dagger · Mana Cost: 110/120/130/140 ⇒ 100/110/120/130
  • > Spectral Dagger · Spectre's illusions now also benefit from the Shadow Path
  • > Shadow Step · Reworked into a basic ability
  • > Shadow Step · Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
  • > Shadow Step · On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
  • > Shadow Step · The Reality sub-ability may be used to teleport to the illusion, destroying it
  • > Dispersion · Min Radius: 300 ⇒ 350
  • > Reality · Can no longer be cast to no effect
  • > Reality · Now has a distinct sound between casts on Shadow Step and Haunt illusions
  • > Reality · Mana Cost: 40 ⇒ 25
  • > Reality · Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
  • > Reality · Now disabled by roots
  • > Reality · Now always destroys the target illusion
  • > Haunt · Now Spectre's ultimate ability
  • > Haunt · Mana Cost: 150 ⇒ 125/150/175
  • > Haunt · Duration: 6s ⇒ 5/6/7s
  • > Haunt · Cooldown: 160s ⇒ 180/160/140s
  • > Haunt · Haunt Outgoing Damage: 80% ⇒ 30/55/80%
  • > Haunt · Each illusion now spawns: the direction closest ⇒ Spectre
  • > Haunt · Now upgraded with Aghanim's Scepter
  • > Haunt · Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
  • > Talents · Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
  • > Talents · Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration
  • > Talents · Level 20 Talent Spectral Dagger Slow/Bonus: +12% ⇒ +15%
  • > Talents · Level 25 Talent All Spectre Illusion Damage: +25% ⇒ +20%

Doom

ADJUSTED
  • > Base stats · Intelligence gain: 1.7 ⇒ 1.9
  • > Base stats · Removed Devil's Bargain facet
  • > Aghanim's Scepter now also increases damage per second: 25/45/65 ⇒ 40/60/80

Ursa

ADJUSTED
  • > Earthshock · Aghanim's Shard Reworked
  • > Earthshock · Applies 3 Fury Swipe stacks to each affected enemy
  • > Enrage · Cooldown: 70/50/30s ⇒ 60/45/30s
  • > Talents · Level 20 Talent Earthshock applies 2 Fury Swipes replaced with +0.5% Maul Health as Damage
  • > Charge of Darkness · Stun Duration: 1.2/1.5/1.8/2.1s ⇒ 1.3/1.6/1.9/2.2s
  • > Charge of Darkness · Aghanim's Shard bonus speed: +100 ⇒ +85
  • > Talents · Level 20 Talent Bulldoze barrier: 400 ⇒ 375
  • > Call Down · Missile Damage: 250/425/600 ⇒ 200/350/500

Alchemist

BUFFED
  • > Acid Spray · Mana Cost: 105/110/115/120 ⇒ 120
  • > Talents · Level 15 Talent Damage per Greevil's Greed stack: +2 ⇒ +2.5

Invoker

BUFFED
  • > Alacrity · Mana Cost: 90 ⇒ 75
  • > Alacrity · Cast Range: 650 ⇒ 700
  • > Ice Wall · Damage: [25 + 5 * Exort] ⇒ [24 + 6 * Exort]
  • > Talents · Level 15 Talent Cold Snap Cooldown Reduction: 5s ⇒ 6s
  • > Talents · Level 20 Talent +35 Alacrity Damage/Speed changed to +50

Silencer

ADJUSTED
  • > Arcane Curse · Silenced Multiplier: 1.5 ⇒ 1.25
  • > Glaives of Wisdom · Int Steal: 1/2/3/4 ⇒ 2/3/4/5
  • > Glaives of Wisdom · Int Steal Duration: 20/25/30/35s ⇒ 10/20/30/40s
  • > Talents · Level 10 Talent Arcane Curse Penalty Multiplier: +0.5 ⇒ +0.25

Lycan

NERFED
  • > Summon Wolves · Wolf Damage: 23/29/35/41/47/53 ⇒ 22/28/34/40/46/52
  • > Shapeshift · Health Bonus: 250/350/450 ⇒ 225/325/425

Brewmaster

ADJUSTED
  • > Base stats · Strength gain: 3.7 ⇒ 3.2
  • > Base stats · Intelligence gain: 1.6 ⇒ 1.9
  • > Base stats · Removed Roll Out The Barrel and Drunken Master facets
  • > Base stats · Removed Primal Companion ability
  • > Base stats · Removed Belligerent innate ability
  • > Liquid Courage · New innate ability. Passive, improves with Brewmaster's level
  • > Liquid Courage · When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling: 0 up ⇒ max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
  • > Liquid Courage · Upgraded with Aghanim's Shard
  • > Liquid Courage · Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s
  • > Thunder Clap · Cast point improved: 0.35s ⇒ 0.3s
  • > Thunder Clap · Mana Cost: 90/100/110/120 ⇒ 100
  • > Thunder Clap · Radius: 325/350/375/400 ⇒ 375
  • > Cinder Brew · Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location
  • > Drunken Brawler · Moved Brewed Up effect: Cinder Brew ⇒ Drunken Brawler
  • > Drunken Brawler · When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
  • > Drunken Brawler · Earth Stance Magic Resistance: 5/10/15/20% ⇒ 8/12/16/20%
  • > Drunken Brawler · Fire Stance Attack Speed: 10/15/20/25 ⇒ 10/20/30/40
  • > Drunken Brawler · Void Stance removed
  • > Drunken Brawler · Stance visual indicator is now always present around Brewmaster
  • > Drunken Brawler · Stances can now be switched without cancelling channeling or invisibility
  • > Primal Split · Void Brewling removed
  • > Primal Split · Duration: 16/18/20s ⇒ 16/20/24s
  • > Primal Split · All Brewlings now receive their respective Drunken Brawler stances
  • > Primal Split · Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
  • > Primal Split · Earth Brewling's Demolish Bonus Building Damage: 50/100/150 ⇒ 40/80/120
  • > Primal Split · Earth Brewling's movement speed: 330/350/370 ⇒ 330/355/380
  • > Primal Split · Earth Brewling's damage: 25/60/95 ⇒ 35/70/105
  • > Primal Split · Storm Brewling's damage: 20/40/60 ⇒ 30/50/70
  • > Primal Split · No longer upgraded with Aghanim's Shard
  • > Primal Split · Now upgraded with Aghanim's Scepter
  • > Primal Split · Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
  • > Primal Split · Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
  • > Primal Split · Hurl Boulder: 200 Damage and 2s Stun Duration
  • > Primal Split · Demolish: 160 Bonus Building Damage
  • > Primal Split · Storm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged
  • > Primal Split · Wind Walk: 320 Bonus Damage and 55% Bonus Movement Speed
  • > Primal Split · Cyclone: 6s Hero Duration and 100 Damage on Landing
  • > Primal Split · Fire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged
  • > Primal Split · Permanent Immolation: 100 Damage per second
  • > Talents · Level 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration
  • > Talents · Level 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage
  • > Talents · Level 15 Talent Cinder Brew Damage/Duration: +30% ⇒ 40%
  • > Talents · Level 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health
  • > Talents · Level 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown
  • > Talents · Level 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses
  • > Disruption · Bonus Base Damage: 25/40/55/70 ⇒ 20/35/50/65
  • > Demonic Purge · Can no longer target invulnerable units
  • > Demonic Cleanse · Can no longer target invulnerable units

Lone Druid

ADJUSTED
  • > Base stats · Base Movement Speed: 325 ⇒ 295
  • > Base stats · Base Damage increased by 4
  • > Base stats · Damage at level 1: 38–42 ⇒ 42–46
  • > Base stats · Removed Bear With Me and Bear Necessities facets
  • > Base stats · Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability
  • > Summon Spirit Bear · Moved to an innate ability. Cannot be leveled up
  • > Summon Spirit Bear · Ability is moved to the 4th ability slot
  • > Summon Spirit Bear · Spirit Bear now counts as a melee hero for most spells
  • > Summon Spirit Bear · Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
  • > Summon Spirit Bear · Cooldown: 150/140/130/120s ⇒ 120s
  • > Entangle · New Point Targeted basic ability
  • > Entangle · Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
  • > Entangle · Pierces Debuff Immunity
  • > Entangle · Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
  • > Entangle · Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
  • > Entangle · Roshan is affected as if he were a hero
  • > Entangle · Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
  • > Entangle · Upgraded with Aghanim's Scepter
  • > Entangle · Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies
  • > Spirit Link · No longer grants attack speed or shared armor
  • > Spirit Link · Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
  • > Spirit Link · Lone Druid's attacks now heal the Spirit Bear by default
  • > Spirit Link · No longer upgraded with Aghanim's Scepter
  • > True Form · Mana Cost: 200 ⇒ 80
  • > True Form · Duration: 40s ⇒ 25s
  • > True Form · Cooldown: 100s ⇒ 60/55/50s
  • > True Form · No longer grants Entangling Claws and Demolish to Lone Druid
  • > True Form · Now also provides 50/90/130 bonus attack damage
  • > True Form · Bonus Armor: 8/10/12 ⇒ 10/15/20
  • > Talents · Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second
  • > Talents · Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown
  • > Talents · Level 15 Talent +7 Spirit Bear Armor replaced with +12 Agility
  • > Talents · Level 20 Talent +30 Entangling Claws DPS replaced with +55 Attack Speed
  • > Talents · Level 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)
  • > Talents · Level 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance

Chaos Knight

ADJUSTED
  • > Base stats · Min Base Damage increased by 5
  • > Base stats · Max Base Damage decreased by 5
  • > Base stats · Damage at level 1: 48–78 ⇒ 53–73
  • > Base stats · Damage spread: 30 ⇒ 20
  • > Talents · Level 25 Talent +10s Phantasm Duration replaced with -125% Phantasm Damage Taken
  • > Base stats · Removed Primeval Power and Sapling facets
  • > Nature's Guise · No longer upgraded with Aghanim's Shard
  • > Nature's Guise · Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
  • > Nature's Guise · Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
  • > Nature's Guise · Cooldown starts when the invisibility ends
  • > Nature's Grasp · No longer does 50% more damage and slow when touching a tree
  • > Nature's Grasp · Damage per second: 30/40/50/60 ⇒ 35/50/65/80
  • > Nature's Grasp · Movement Slow: 20/25/30/35% ⇒ 25/30/35/40%
  • > Nature's Grasp · Creep penalty: 50% ⇒ 35%
  • > Leech Seed · Ability Reworked
  • > Leech Seed · Passive, auto-cast attack modifier
  • > Leech Seed · Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
  • > Leech Seed · Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
  • > Leech Seed · No longer has a creep penalty for healing
  • > Living Armor · No longer grants bonus armor
  • > Living Armor · Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
  • > Living Armor · Damage block affects any types of damage
  • > Living Armor · The heal ends earlier if the damage block is reduced to 0
  • > Living Armor · Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
  • > Living Armor · Duration: 18/22/26/30s ⇒ 12s
  • > Living Armor · Heal per second: 3/4/5/6 ⇒ 4/7/10/13
  • > Overgrowth · Now upgraded with Aghanim's Scepter
  • > Overgrowth · Decreases cooldown: 110/100/90 ⇒ 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
  • > Eyes In The Forest · Now granted by Aghanim's Shard
  • > Eyes In The Forest · Mana Cost: 100 ⇒ 30
  • > Eyes In The Forest · Cast Range: 160 ⇒ 350
  • > Eyes In The Forest · Overgrowth is no longer applied around enchanted trees
  • > Eyes In The Forest · Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
  • > Eyes In The Forest · Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
  • > Eyes In The Forest · Charge Restore Time: 40s ⇒ 55s
  • > Talents · Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
  • > Talents · Level 10 Talent Living Armor Heal Per Second: +2 ⇒ +4
  • > Talents · Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
  • > Talents · Level 20 Talent Leech Seed Bonus Damage: +45 ⇒ +80
  • > Talents · Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
  • > Talents · Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown

Ogre Magi

BUFFED
  • > Base stats · Base Damage increased by 1
  • > Base stats · Damage at level 1: 69–75 ⇒ 70–76
  • > Bloodlust · Cast range: 600 ⇒ 650
  • > Bloodlust · Can no longer target invulnerable units
  • > Bloodlust · Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
  • > Talents · Level 20 Talent Bloodlust Attack Speed: +30 ⇒ +35

Undying

BUFFED
  • > Soul Rip · Cooldown: 18/14/10/6s ⇒ 15/12/9/6s
  • > Talents · Level 15 Talent Soul Rip Damage/Heal: +10 ⇒ +12

Rubick

ADJUSTED
  • > Base stats · Base damage increased by 1
  • > Base stats · Damage at level 1: 49–55 ⇒ 50–56
  • > Telekinesis · Land sub-ability no longer cancels channeling or interrupts movement
  • > Talents · Level 15 Talent +0.5s Telekinesis Lift/Stun Duration replaced with +20% Fade Bolt Damage Reduction
  • > Mind Flare · Bonus Damage: 20% ⇒ 15%
  • > Spiked Carapace · Stun Duration: 0.4/0.8/1.2/1.6s ⇒ 0.7/1.0/1.3/1.6s
  • > Base stats · Base Intelligence: 20 ⇒ 19
  • > Base stats · Agility gain: 3.3 ⇒ 3.4
  • > Ensnare · Can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
  • > Song of the Siren · Max HP Regen per second: 2/3/4% ⇒ 1/2/3%
  • > Song of the Siren · Aghanim's Shard Max HP Regen per second bonus: 2% ⇒ 1%
  • > Song of the Siren · Total Max HP Regen per second with Aghanim's Shard: 4/5/6% ⇒ 2/3/4%
  • > Base stats · Base Intelligence: 23 ⇒ 24
  • > Base stats · Damage at level 1: 43–50 ⇒ 44–51
  • > Blinding Light · Damage: 85/130/175/220 ⇒ 90/140/190/240
  • > Chakra Magic · Mana Restore: 75/150/225/300 ⇒ 90/160/230/300
  • > Will-O-Wisp · Damage: 75 ⇒ 85
  • > Talents · Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage

Io

ADJUSTED
  • > Base stats · Base Strength: 17 ⇒ 19
  • > Base stats · Base Intelligence: 23 ⇒ 21
  • > Base stats · Damage at level 1 unchanged (45–51)
  • > Spirits · Mana Cost: 100/110/120/130 ⇒ 90/100/110/120
  • > Spirits · Cooldown: 22/21/20/19s ⇒ 15s
  • > Spirits · Duration: 19s ⇒ 15s
  • > Talents · Level 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength
  • > Talents · Level 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage
  • > Talents · Level 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay

Visage

ADJUSTED
  • > Grave Chill · Move Speed Drain: 12/16/20/24% ⇒ 12/18/24/30%
  • > Gravekeeper's Cloak · Familiars now have their own copy of Gravekeeper's Cloak ability (visual change only)
  • > Summon Familiars · Familiars now have their own ability to independently recall it to Visage
  • > Summon Familiars · The alt cast behavior on Visage is unchanged
  • > Summon Familiars · The 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created
  • > Talents · Level 25 Talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time

Slark

ADJUSTED
  • > Base stats · Removed Leeching Leash and Dark Reef Renegade facets
  • > Base stats · Removed Barracuda innate ability (effect moved to the Ultimate)
  • > Essence Shift · Now an innate ability. Passive, improves with Slark's level
  • > Essence Shift · Duration: 15/35/55/75s ⇒ 15s + 2.5s each time Slark levels up
  • > Pounce · Now applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero
  • > Saltwater Shiv · New basic ability. Passive, auto-cast attack modifier
  • > Saltwater Shiv · Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
  • > Saltwater Shiv · Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
  • > Saltwater Shiv · Enemies with Health Restoration below -100% will not lose health from health restoration sources
  • > Shadow Dance · Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
  • > Shadow Dance · Previous Barracuda rules and mechanics unchanged
  • > Depth Shroud · Duration: 3s ⇒ 2s
  • > Talents · Level 10 Talent Dark Pact Cooldown Reduction: 0.5s ⇒ 0.75s
  • > Talents · Level 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen
  • > Talents · Level 25 Talent Shadow Dance Duration: +1.25s ⇒ +1.5s

Medusa

ADJUSTED
  • > Mana Shield · No longer benefits from mana cost reduction effects
  • > Talents · Level 20 Talent +1.5s Stone Gaze Duration replaced with +1 Gorgon's Grasp Volley
  • > Talents · Level 25 Talent +1 Gorgon's Grasp Volley replaced with +2s Stone Gaze Duration
  • > Berserker's Rage · Bonus Armor: 2/3/4/5 ⇒ 3/4/5/6
  • > Talents · Level 15 Talent Whirling Axes damage: +100 ⇒ +115
  • > Talents · Level 20 Talent Berserker's Rage Armor: +9 ⇒ +10
  • > Base stats · Rawhide: Bonus Max Health: 30 ⇒ 25
  • > Work Horse · Cooldown: 24s ⇒ 35s
  • > Work Horse · Duration: 8s ⇒ 7s

Magnus

BUFFED
  • > Base stats · Base Damage increased by 1
  • > Base stats · Damage at level 1: 54–62 ⇒ 55–63
  • > Reverse Polarity · Cooldown: 120s ⇒ 115s

Timbersaw

NERFED
  • > Base stats · Base Movement Speed: 285 ⇒ 280
  • > Whirling Death · Tree Bonus Damage: 11/18/25/32 ⇒ 9/16/23/30
  • > Reactive Armor · Max Stacks: 12/22/32/42 ⇒ 10/20/30/40
  • > Reactive Armor · Aghanim's Scepter base barrier: 200 ⇒ 150
  • > Base stats · Strength gain: 2.7 ⇒ 2.8
  • > Viscous Nasal Goo · Armor Loss per stack: 1.5/2/2.5/3 ⇒ 2/2.5/3/3.5 by default

Tusk

ADJUSTED
  • > Snowball · Gather Radius: 350 ⇒ 325
  • > Walrus PUNCH! · Bonus Damage: 50/75/100 ⇒ 60/90/120
  • > Talents · Level 15 Talent Ancient Seal Cooldown Reduction: 7s ⇒ 6s
  • > Talents · Level 15 Talent Concussive Shot Slow: +15% ⇒ +20%

Abaddon

NERFED
  • > Base stats · Base Strength: 22 ⇒ 21
  • > Base stats · Base Agility: 23 ⇒ 22
  • > Base stats · Damage at level 1 decreased by 1 (from 50–60 to 49–59)
  • > Base stats · The Quickening: Cooldown reduction on hero death: 6s ⇒ 5s
  • > Mist Coil · Cooldown: 6.5/6/5.5/5s ⇒ 8/7/6/5s
  • > Mist Coil · Damage/Heal: 80/150/220/290 ⇒ 95/160/225/290
  • > Astral Spirit · Return Astral Spirit and Move Astral Spirit sub-abilities can now be used while Elder Titan is disabled
  • > Talents · Level 10 Talent Astral Spirit Move Speed Per Hero: +2% ⇒ +2.5%
  • > Talents · Level 20 Talent Natural Order Radius: +100 ⇒ +150
  • > Press The Attack · Mana Cost: 110 ⇒ 100
  • > Moment of Courage · Cooldown: 1.9/1.5/1.1/0.7s ⇒ 1.7/1.4/1.1/0.8s

Techies

BUFFED
  • > Base stats · Base Agility: 14 ⇒ 16
  • > Base stats · Damage at level 1 increased by 1 (from 46–48 to 47–49)
  • > Talents · Level 20 Talent +125 Sticky Bomb Latch/Explosion Radius replaced with +160 Sticky Bomb Damage

Ember Spirit

ADJUSTED
  • > Flame Guard · Cooldown: 35s ⇒ 32s
  • > Talents · Level 15 Talent Searing Chains Duration: +1s ⇒ +0.8s
  • > Talents · Level 20 Talent Searing Chains Damage: +60 ⇒ +50

Earth Spirit

ADJUSTED
  • > Base stats · Base Damage decreased by 6
  • > Base stats · Damage at level 1: 53–57 ⇒ 47–51
  • > Base stats · Removed Resonance, Stepping Stone, and Ready to Roll facets
  • > Stone Remnant · Now passively grants +2.5% bonus attack damage per currently unused charge
  • > Stone Remnant · Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)
  • > Stone Remnant · Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups)
  • > Boulder Smash · Cooldown: 22/18/14/10s ⇒ 20/17/14/11s
  • > Geomagnetic Grip · Can now target allied units by default with 550/600/650/700 cast range
  • > Geomagnetic Grip · Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole
  • > Geomagnetic Grip · Aghanim's Shard Reworked
  • > Geomagnetic Grip · Decreases cooldown by 3s and increases allied unit cast range and speed by 50%
  • > Talents · Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown
  • > Talents · Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength
  • > Talents · Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage
  • > Talents · Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself

Underlord

BUFFED
  • > Base stats · Strength gain: 3.0 ⇒ 3.2
  • > Base stats · Base Intelligence: 17 ⇒ 18
  • > Firestorm · Cast Range: 600/625/650/675 ⇒ 675
  • > Talents · Level 15 Talent Pit of Malice Slow: +25% ⇒ +20%
  • > Talents · Level 25 Talent Fiend's Gate DPS: 100 ⇒ 125

Terrorblade

ADJUSTED
  • > Dark Unity · Illusions that are outside 1200 radius no longer have a damage penalty
  • > Dark Unity · Damage increase for illusions within 1200 radius: 25% ⇒ 60%
  • > Reflection · Reflection Damage: 40/60/80/100% ⇒ 30/45/60/75%
  • > Conjure Image · Illusion Damage: 30/40/50/60% ⇒ 20/25/30/35%

Phoenix

BUFFED
  • > Sun Ray · Health Cost per second: 6% ⇒ 5%
  • > Sun Ray · Base Damage per second: 14/20/26/32 ⇒ 15/20/25/30
  • > Sun Ray · Max Damage: 1.25/2.75/4.5/6.75% ⇒ 1.5/3/4.5/6%
  • > Talents · Level 15 Talent Health Regen: +20 ⇒ +25

Oracle

ADJUSTED
  • > Fortune's End · Can no longer target invulnerable units, but does affect invulnerable units in the AoE
  • > Fate's Edict · No longer has separate effects for allies and enemies
  • > Fate's Edict · Mana Cost: 95/100/105/110 ⇒ 70
  • > Fate's Edict · Cooldown: 20/17/14/11s ⇒ 17/14/11/8s
  • > Base stats · Base damage increased by 1
  • > Base stats · Damage at level 1: 41–48 ⇒ 42–49
  • > Base stats · Base Attack Range: 425 ⇒ 450
  • > Arctic Burn · Bonus Attack Range: 275/300/325/350 ⇒ 250/275/300/325
  • > Talents · Level 25 Talent Winter's Curse Attack Speed: +55 ⇒ +60
  • > Base stats · Base attack speed: 100 ⇒ 110
  • > Magnetic Field · Mana Cost: 50/70/90/110 ⇒ 60/70/80/90
  • > Base stats · Base Armor decreased by 1
  • > Base stats · Base Attack Time improved: 1.7s ⇒ 1.6s
  • > Base stats · Base Attack Speed: 100 ⇒ 95
  • > Tree Dance · Stun duration from falling off the cut tree decreased from 4s to 3s

Dark Willow

ADJUSTED
  • > Cursed Crown · Stun Duration: 1.2/1.6/2/2.4s ⇒ 1.5/1.8/2.1/2.4s
  • > Terrorize · Jex return speed: 600 ⇒ 800
  • > Talents · Level 15 Talent +150 Cursed Crown AoE replaced with -15s Terrorize Cooldown

Pangolier

ADJUSTED
  • > Base stats · Removed Double Jump and Thunderbolt facets
  • > Swashbuckle · Cooldown: 21/18/15/12s ⇒ 20/17/14/11s
  • > Swashbuckle · Now briefly slows enemies movespeed on hit by 100% for 0.4s
  • > Shield Crash · Cooldown: 18/16/14/12s ⇒ 16/13/10/7s
  • > Shield Crash · Mana Cost: 70/80/90/100 ⇒ 75
  • > Shield Crash · Barrier: 50/100/150/200 per enemy hero hit ⇒ 60/120/180/240 if any enemy hero is hit
  • > Shield Crash · If no enemy hero was hit, barrier is not provided
  • > Shield Crash · Barrier Duration: 10s ⇒ 6s
  • > Shield Crash · Damage: 70/130/190/250 ⇒ 50/100/150/200
  • > Shield Crash · No longer slows enemies
  • > Shield Crash · Aghanim's Scepter Swashbuckle damage: 100% ⇒ 75%
  • > Rolling Thunder · Duration: 10s ⇒ 9/10/11s
  • > Rolling Thunder · No longer decreases the cooldown of Shield Crash
  • > Rolling Thunder · Now takes 1 second to reach full Roll Speed
  • > Talents · Level 15 Talent +90 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Barrier
  • > Talents · Level 15 Talent +15% Attack Damage as Swashbuckle Damage replaced with -2s Swashbuckle Cooldown
  • > Talents · Level 20 Talent +125 Shield Crash Radius and Damage replaced with -1.5s Shield Crash Cooldown
  • > Talents · Level 25 Talent -4s Swashbuckle Cooldown replaced with +20% Attack Damage as Swashbuckle Damage

Grimstroke

ADJUSTED
  • > Phantom's Embrace · Cooldown is now also refreshed if the phantom's target dies before the phantom latches to it
  • > Soulbind · Ability can now be reflected
  • > Soulbind · Reflected spells now get casted onto both units affected by Soulbind
  • > Dark Portrait · Illusion Outgoing Damage: 150% ⇒ 125%
  • > Dark Portrait · Illusion Damage Taken: 350% ⇒ 275%

Hoodwink

ADJUSTED
  • > Mistwoods Wayfarer · Ability can no longer target trees affecting Acorn Shot or Bushwhack
  • > Talents · Level 10 Talent +1.5 Mana Regen replaced with +150 Health
  • > Talents · Level 10 Talent +1 Scurry Ability Charge replaced with +50 Bushwhack Damage
  • > Talents · Level 15 Talent +60 Bushwhack Damage replaced with +1 Scurry Ability Charge

Void Spirit

ADJUSTED
  • > Resonant Pulse · Aghanim's Scepter Silence duration: 2.0 ⇒ 1.75s
  • > Talents · Level 15 Talent Aether Remnant damage: +60 ⇒ +65

Snapfire

NERFED
  • > Base stats · Buckshot: Now affects only attacks made on enemy heroes
  • > Base stats · Attacks on non-heroes can still ricochet on miss, but they won't have extra damage or glance chance
  • > Firesnap Cookie · Mana Cost: 85/90/95/100 ⇒ 105
  • > Firesnap Cookie · Aghanim's Shard Mortimer Kiss damage: 50% ⇒ 40%
  • > Lil' Shredder · Base Damage per shot: 25/40/55/70 ⇒ 20/35/50/65

Mars

NERFED
  • > God's Rebuke · Bonus Damage vs Heroes: 10/15/20/25 ⇒ 5/10/15/20
  • > Talents · Level 20 Talent Arena of Blood Cooldown Reduction: 20s ⇒ 16s
  • > Wheel of Wonder · Mana Cost: 175/275/375 ⇒ 150/225/300
  • > Base stats · Base Damage increased by 1
  • > Base stats · Damage at level 1: 49–53 ⇒ 50–54
  • > Solar Guardian · Aghanim's Scepter no longer reduces air time or channel time
  • > Solar Guardian · Aghanim's Scepter Heal per pulse: 55/85/115 ⇒ 60/90/120
  • > Talents · Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage

Marci

NERFED
  • > Base stats · Removed Fleeting Fury facet

Muerta

BUFFED
  • > Base stats · Intelligence gain: 3.4 ⇒ 3.6
  • > The Calling · Mana Cost: 140/155/170/185 ⇒ 135/150/165/180
  • > The Calling · Cast Range: 580 ⇒ 600
  • > Talents · Level 10 Talent +150 Health replaced with +20 Attack Speed

Kez

NERFED
  • > Base stats · Base Strength: 19 ⇒ 20
  • > Switch Discipline · Cooldown reduction per level: 0.2s ⇒ 0.25s
  • > Switch Discipline · Cooldown on level 1: 7.8s ⇒ 7.75s
  • > Switch Discipline · Cooldown on level 30: 2s ⇒ 0.5s
  • > Switch Discipline · Katana Base Attack Time improved: 2.0s ⇒ 1.8s
  • > Switch Discipline · Katana Bonus Agility Base Damage: 20% ⇒ 12%
  • > Kazurai Katana · Damage per second: 5/7/9/11 ⇒ 3/6/9/12%
  • > Kazurai Katana · The active effect may only trigger up to a maximum of 500 stacks
  • > Kazurai Katana · Aghanim's Shard now also increases Max Stacks to 1000 and stack as burst damage: 50% ⇒ 100%
  • > Falcon Rush · No longer causes Kez to have a fixed attack rate or any interaction with attack speed
  • > Falcon Rush · Echo Attack Damage: 45/55/65/75% ⇒ 35/40/45/50%
  • > Falcon Rush · Echoes now have 50% reduced chance to proc random effects
  • > Falcon Rush · Echo with Maelstrom (25% chance) will have a 12.5% chance to proc its passive
  • > Falcon Rush · Echoes can no longer trigger Marks, but may still create them
  • > Falcon Rush · However, their chance to mark will be: 18% ⇒ 9% due to the proc chance change mentioned before
  • > Falcon Rush · Rush Speed: 1000 ⇒ 850
  • > Shodo Sai · Marked Stun Duration: 0.5s ⇒ 0.4s
  • > Shodo Sai · Parry Stun Duration: 0.5s ⇒ 0.4s
  • > Talents · Level 20 Talent +50% Attack Damage Added to Talon Toss replaced with +60 Attack Speed During Falcon Rush
  • > Base stats · Now counts as a Universal melee hero instead of a creep in the following cases
  • > Base stats · Spirit Bear's attacks now count as melee hero attacks against:
  • > Base stats · Roshan's Banner, Clinkz' Skeleton Archers, Lich's Ice Spire, Phoenix's Supernova, Pugna's Nether Ward, Templar Assassin's Psionic Traps, and Undying's Tombstone
  • > Base stats · Spirit Bear already did hero damage to Shadow Shaman's Mass Serpent Wards, Couriers, Observer Wards and Sentry Wards
  • > Base stats · Spirit Bear can now be targeted or affected as a hero by the following abilities:
  • > Base stats · Axe's Culling Blade, Bounty Hunter's Track, Earth Spirit's Petrify, Legion Commander's Duel, Lion's Finger of Death, Mars' Spear of Mars, Necrophos' Reaper's Scythe, Slark's Pounce, Terrorblade's Reflection, Terrorblade's Sunder (only if the Bear is not Debuff Immune), and Underlord's Atrophy Aura
  • > Base stats · At the same time, Bounty Hunter will not steal Lone Druid's gold anymore by hitting Spirit Bear with Jinada or by using skills with Cutpurse facet on it
  • > Base stats · Now can also break enemy Smoke of Deceit
  • > Base stats · Spirit Bear's death will not provide charges for these spells:
  • > Base stats · Charges for Urn of Shadows and its upgrades, Pudge's permanent Strength from Flesh Heap, Silencer's permanent Int from Brain Drain, Slark's permanent Agility from Essence Shift, and Storm Spirit's stacks for Galvanized
  • > Base stats · Temporary attribute losses from Silencer's, Slark's and other similar spells still work
  • > Base stats · Can now capture Watchers and Outposts
  • > Base stats · Now starts with a Town Portal Scroll on cooldown the first time it is summoned
  • > Base stats · Spirit Bear now receives a copy of Lone Druid's Neutral Item. This copy has an independent cooldown
  • > Base stats · Ability order has been changed
  • > Base stats · OLD: Return, Demolish, Savage Roar, Entangling Claws, Fetch
  • > Base stats · NEW: Demolish (innate, hidden), Return, Entangling Claws, Savage Roar, Spirit Link, Fetch
  • > Base stats · Base HP: 1100/1400/1700/2000 ⇒ 1500
  • > Base stats · Base HP Regen: 5/6/7/8 ⇒ 3
  • > Base stats · Base Attack Time: 1.75/1.65/1.55/1.45s ⇒ 1.5s
  • > Base stats · Base Attack Speed: 100 ⇒ 110
  • > Base stats · Base Armor: 0/2/4/6 ⇒ 0
  • > Base stats · Base Movement Speed: 300/330/360/390 ⇒ 310
  • > Base stats · Base Magic Resistance: 0% ⇒ 25%
  • > Base stats · Daytime Vision Range: 1400 ⇒ 1800
  • > Base stats · No longer gains 100 health and 5 damage per level
  • > Base stats · Now gains 4.5 Strength, 4.5 Agility and 0.5 Intelligence per level
  • > Base stats · Still has no base attributes, so they are all zeroes at level 1
  • > Base stats · The Spirit Bear now has a separate Talent Tree
  • > Demolish · Ability is now Innate to Spirit Bear
  • > Demolish · Bonus Building Damage: 10/20/30/40% ⇒ 30%
  • > Demolish · No longer passively grants 33% magic resistance
  • > Return · Now considered a Teleport for the "Teleport Requires Hold/Cancel to Stop" option
  • > Entangling Claws · Ability reworked
  • > Entangling Claws · Passive, pierces Debuff Immunity, levels up with Lone Druid's Entangle
  • > Entangling Claws · Allows Spirit Bear to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. Spirit Bear's attacks are permanently empowered, making it apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled
  • > Entangling Claws · Stacks are applied only to heroes, creep heroes and Roshan
  • > Fetch · After fetching an enemy, Spirit Bear will now have an attack command issued towards the target
  • > Talents · Level 10 Talents: +10% Magic Resistance OR +20 Movement Speed
  • > Talents · Level 15 Talents: +4 Armor OR Return Has No Cooldown and -0.5s Channel Time
  • > Talents · Level 20 Talents: +500 Health OR +30 Damage
  • > Talents · Level 25 Talents: +15% Damage to Entangled Units OR +20% Demolish Bonus Building Damage

## Items (49)

Clarity

ADJUSTED
  • > Initial and maximum stock: 4 ⇒ 5
  • > Cost: 50 ⇒ 60

Healing Salve

ADJUSTED
  • > Initial and maximum stock: 4 ⇒ 5
  • > No longer has half duration when cast on an ally
  • > Now heals for half the amount per second when cast on an ally

Iron Branch

NERFED
  • > Cost: 50 ⇒ 55

Observer Ward

BUFFED
  • > Observer Wards cannot be planted within 300 units of another Observer Ward from the same team that has been planted within the last second
  • > Plant no longer increased by cast range increases

Sentry Ward

BUFFED
  • > Sentry Wards cannot be planted within 300 units of another Sentry Ward from the same team that has been planted within the last second
  • > Plant no longer increased by cast range increases

Smoke of Deceit

ADJUSTED
  • > Can be used directly from the backpack
  • > Has no cooldown when entering the main inventory from the backpack

Tango

BUFFED
  • > Initial and maximum stock: 8 ⇒ 10
  • > Shared Tango now heals for half the amount per second

Roshan's Banner

ADJUSTED
  • > Now upgrades with each subsequent drop
  • > Effect radius: 650 ⇒ 600/900/1200
  • > Hits to kill: 6 ⇒ 6/8/10

Ghost Scepter

NERFED
  • > Ghost Form magic damage vulnerability: 40% ⇒ 30%

Ring of Tarrasque

BUFFED
  • > Cost: 1800 ⇒ 1700

Shadow Amulet

BUFFED
  • > Cost: 1000 ⇒ 900

Tiara of Selemene

BUFFED
  • > Cost: 1800 ⇒ 1700

Voodoo Mask

BUFFED
  • > Cost: 700 ⇒ 650

Bloodstone

ADJUSTED
  • > Total cost: 4400 ⇒ 4350 due to Voodoo Mask cost decrease
  • > Spell Lifesteal bonus: +20% ⇒ +25%
  • > Bloodpact spell lifesteal multiplier: 4x ⇒ 3x

Boots of Bearing

ADJUSTED
  • > Recipe changed
  • > Now also requires Ring of Tarrasque (1700)
  • > No longer requires a 1700g recipe. Total cost unchanged at 4225
  • > Health Regen bonus: +15 ⇒ +18

Crimson Guard

BUFFED
  • > Guard buff is no longer dispellable

Dagon

BUFFED
  • > Total cost: 2850 ⇒ 2800 due to Voodoo Mask cost decrease
  • > Total cost for all levels: 2850/4000/5150/6300/7450 ⇒ 2800/3950/5100/6250/7400

Diffusal Blade

NERFED
  • > Manabreak no longer applied by illusions

Disperser

NERFED
  • > Suppress now applies basic dispel to any target
  • > Manabreak no longer applied by illusions

Ethereal Blade

ADJUSTED
  • > Recipe changed
  • > Now requires Ultimate Orb (2800) instead of Aether Lens (2275)
  • > Recipe cost: 1600 ⇒ 900. Total cost decreased from 5375 to 5200
  • > No longer provides +300 Mana, +3 Mana Regen, or +250 Cast Range
  • > All Attributes bonus: +8 ⇒ +24
  • > Ether Blast magic damage vulnerability: 40% ⇒ 30%
  • > Ether Blast attributes as damage: (1.5x the target's primary attribute) ⇒ (1x the sum of the caster's attributes)

Glimmer Cape

NERFED
  • > Recipe cost: 350 ⇒ 450. Total cost unchanged at 2150 due to Shadow Amulet cost decrease

Guardian Greaves

ADJUSTED
  • > Recipe changed
  • > No longer requires a Buckler
  • > Recipe cost: 1450 ⇒ 1125. Total cost decreased from 5050 to 4300
  • > Armor bonus: +4 ⇒ +5
  • > Guardian Aura no longer provides armor
  • > Guardian Aura no longer provides additional bonuses when below 25% health to anyone but the wearer
  • > Guardian Aura no longer provides increased armor and increased mana regeneration when below 25% health
  • > Still provides bonus health regeneration to the wearer when below 25% health

Hand of Midas

ADJUSTED
  • > Transmute no longer has an experience multiplier
  • > Transmute charge restore time: 110s ⇒ 90s

Heart of Tarrasque

ADJUSTED
  • > Total cost: 5200 ⇒ 5100 due to Ring of Tarrasque cost decrease
  • > Max Health Regen bonus: +1.4% ⇒ +1%
  • > Behemoth's Blood: New Passive Ability
  • > Wearer's health regen is increased by 1.5% of missing health
  • > Multiple instances of Behemoth's Blood don't stack

Heaven's Halberd

NERFED
  • > Disarm is now only dispellable by strong dispels
  • > Disarm no longer has separate disarm durations for melee and ranged targets. Duration is always 3 seconds
  • > Disarm cooldown: 18s ⇒ 20s

Helm of the Dominator

NERFED
  • > Dominate gold and experience bounty when dominating a creep: 100% ⇒ 50%

Holy Locket

ADJUSTED
  • > Recipe changed
  • > Now requires Crown (450) instead of Diadem (1000)
  • > Recipe cost: 800 ⇒ 1340. Total cost unchanged at 2250 due to Iron Branch cost increase
  • > All Attributes bonus: +9 ⇒ +7
  • > Energy Charge automatic charge gain time: 8s ⇒ 10s
  • > Energy Charge max charges: 20 ⇒ 25
  • > Energy Charge cast range: 500 ⇒ 600
  • > Energy Charge mana restore per charge: 17 ⇒ 15
  • > Energy Charge active now also increases the target's incoming Healing Amplification by 10% for 4s

Khanda

ADJUSTED
  • > Recipe changed
  • > Now requires Soul Booster (3000) instead of Tiara of Selemene (1800)
  • > No longer requires a 1200g recipe. Total cost unchanged at 5600
  • > Now also provides +7 Health Regeneration
  • > Mana Regen bonus: +8 ⇒ +3
  • > Health bonus: +200 ⇒ +450
  • > Mana bonus: +200 ⇒ +450

Magic Wand

NERFED
  • > Total cost: 450 ⇒ 460 due to Iron Branch cost increase

Mekansm

BUFFED
  • > Armor bonus: +4 ⇒ +5

Meteor Hammer

BUFFED
  • > Meteor Hammer stun duration: 0.5s ⇒ 0.75s

Nullifier

NERFED
  • > Nullify can no longer target invulnerable units

Octarine Core

NERFED
  • > Can no longer be disassembled
  • > Now also requires a 200g recipe
  • > Total cost: 4800 ⇒ 4900 due to Tiara of Selemene cost decrease

Pavise

BUFFED
  • > Armor bonus: +2 ⇒ +3

Perseverance

ADJUSTED
  • > Can now be disassembled

Pipe of Insight

ADJUSTED
  • > Recipe cost: 700 ⇒ 800
  • > Total cost unchanged at 3725 due to Ring of Tarrasque cost decrease

Phylactery

ADJUSTED
  • > Recipe changed
  • > Now requires Perseverance (1400) instead of Point Booster (1200)
  • > Recipe cost: 300 ⇒ 200. Total cost increased from 2500 to 2600
  • > No longer provides +200 Health and +200 Mana
  • > Now also provides +6.5 Health Regen and +2.5 Mana Regen

Radiance

ADJUSTED
  • > Evasion bonus: +15% ⇒ +25%
  • > Burn no longer causes enemies to miss 15% of their attacks
  • > Burn no longer does extra damage to illusions

Refresher Orb

NERFED
  • > Recipe changed
  • > No longer requires Cornucopia
  • > Recipe cost: 200 ⇒ 1600. Total cost unchanged at 5000 due to Ring of Tarrasque and Tiara of Selemene cost decrease
  • > No longer provides +10 Damage
  • > Health Regen bonus: +18 ⇒ +12
  • > Mana Regen bonus: +8 ⇒ +6

Revenant's Brooch

NERFED
  • > Recipe cost: 600 ⇒ 650. Total cost unchanged at 3300 due to Voodoo Mask cost decrease

Scythe of Vyse

ADJUSTED
  • > Recipe cost: 600 ⇒ 700
  • > Total cost unchanged at 5200 due to Tiara of Selemene cost decrease

Shadow Blade

BUFFED
  • > Total cost: 3350 ⇒ 3250 due to Shadow Amulet cost decrease

Shiva's Guard

NERFED
  • > Arctic Blast no longer does extra damage to illusions

Silver Edge

BUFFED
  • > Total cost: 5800 ⇒ 5700 due to Shadow Amulet cost decrease
  • > Shadow Walk debuff now caps the target's movement speed to 200. This debuff is not dispellable and does not pierce debuff immunity

Urn of Shadows

ADJUSTED
  • > Bonus Mana Regen: +1.4 ⇒ +1.25
  • > Soul Release charge gain radius: 1400 ⇒ 1500
  • > Soul Release charges can now be gained by all copies of Urn of Shadows item
  • > This change is exclusive to Urn of Shadows and doesn't affect Spirit Vessel
  • > Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
  • > Example to show the result of these two changes:
  • > Two allied heroes. Both of them have both Urn of Shadows and Spirit Vessel. An enemy hero dies within 1500 range from them. Both Urns of Shadows will gain a charge. Spirit Vessel will also gain a charge as well, but only for the ally that was closer to the dying enemy

Spirit Vessel

BUFFED
  • > Soul Release charge gain radius: 1400 ⇒ 1500
  • > Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death

Veil of Discord

ADJUSTED
  • > Recipe changed
  • > Now requires Ring of Health (700), Chainmail (550), Circlet (155), and a 320 gold recipe. Total cost unchanged at 1725
  • > Used to require Helm of Iron Will (975), Crown (450), and a 300 gold recipe
  • > Health Regen bonus: +4 ⇒ +4.5

Wind Waker

NERFED
  • > Cyclone cooldown: 16s ⇒ 19s

Wraith Band

BUFFED
  • > Attack Speed bonus: +5 ⇒ +6

## Neutral Items (24)

Ripper's Lash

ADJUSTED
  • > Item cycled out

Sister's Shroud

ADJUSTED
  • > Item cycled out

Spark of Courage

ADJUSTED
  • > Item cycled out

Ash Legion Shield

BUFFED
  • > Active: Shield Wall. Decreases wearer's movement speed by 12 to give all friendly player-controlled units within 800 radius a 140 physical damage barrier. Duration: 6s. No Mana Cost. Cooldown: 40s
  • > Doesn't affect ward units

Duelist Gloves

ADJUSTED
  • > Returning as a Tier 1 Neutral Artifact
  • > Passive: Boldness. Provides 20 attack speed if there are any enemy heroes within 1200 units

Weighted Dice

ADJUSTED
  • > Passive: Loaded. When calculating wearer's base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken

Brigand's Blade

ADJUSTED
  • > Item cycled out

Defiant Shell

ADJUSTED
  • > Returning as a Tier 2 Neutral Artifact
  • > Passive: Reciprocity. When attacked, the hero counter-attacks a target within their attack range for 80% of their normal attack damage. Cooldown: 5s. Can't proc attack modifiers
  • > Dormant Curio increases counter-attack damage: 80% ⇒ 104%

Searing Signet

BUFFED
  • > Burn Through total damage: 72 ⇒ 90
  • > Dormant Curio Total Damage: 93.6 ⇒ 117
  • > Burn Through now does 50% less damage to non-hero targets

Gale Guard

ADJUSTED
  • > Item cycled out

Jidi Pollen Bag

NERFED
  • > Pollinate Duration: 12s ⇒ 9s
  • > Pollinate Max Health Damage: 12% ⇒ 9%
  • > Dormant Curio Max Health Damage: 15.6% ⇒ 11.7%
  • > Pollinate Cooldown: 45s ⇒ 25s

Psychic Headband

ADJUSTED
  • > Psychic Push can now target allies
  • > Still can't target the wearer themself

Unrelenting Eye

NERFED
  • > Moved: Tier 5 ⇒ Tier 3
  • > Relentless no longer provides status resistance for nearby enemies
  • > Relentless max slow resistance: 100% ⇒ 50%
  • > Dormant Curio Max Slow Resistance: 130% ⇒ 65%
  • > Relentless slow resistance loss per enemy hero in range: 20% ⇒ 10%
  • > Relentless search radius: 600 ⇒ the hero's attack range

Magnifying Monocle

ADJUSTED
  • > Item cycled out

Outworld Staff

ADJUSTED
  • > Item cycled out

Pyrrhic Cloak

ADJUSTED
  • > Item cycled out

Flayer's Bota

ADJUSTED
  • > Active: Bloodthirst. Increases wearer's base damage by 15% and attack speed by 30 for 6s. No Mana Cost. Cooldown: 65s
  • > Passive: Bloodrush. The cooldown of Bloodthirst is reset whenever an enemy hero dies with 1200 units
  • > Dormant Curio increases bonus base damage: 15% ⇒ 19.5% and attack speed from 30 to 39

Giant's Maul

NERFED
  • > Crushing Blow critical damage: 150% ⇒ 140%
  • > Dormant Curio critical damage: 195% ⇒ 182%

Idol of Scree'auk

BUFFED
  • > Active: False Flight. Grants phased movement, 50% slow resistance, and 25% evasion for 5s. No Mana Cost. Cooldown: 30s
  • > Dormant Curio increases duration: 5s ⇒ 6.5s

Metamorphic Mandible

BUFFED
  • > Active: Pupate. The wearer enters an insect form for 4 seconds, increasing magic resistance by 35% and movement speed by 15%, but decreasing size by 20% and armor by 45%. No Mana Cost. Cooldown: 30s. Can be dispelled. Can't be cast while channeling
  • > Dormant Curio increases duration: 4s ⇒ 5.2s

Rattlecage

ADJUSTED
  • > Returning as a Tier 4 Neutral Artifact
  • > Passive: Reverberate. After taking 180 damage: any source, the wearer fires up ⇒ 2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
  • > Dormant Curio increases damage: 110 ⇒ 143

Helm of the Undying

ADJUSTED
  • > Item cycled out

Dezun Bloodrite

BUFFED
  • > Moved: Tier 4 ⇒ Tier 5
  • > Blood Invocation area of effect bonus: 12% ⇒ 16%
  • > Dormant Curio Area of Effect bonus: 15.6% ⇒ 20.8%

Riftshadow Prism

BUFFED
  • > Active: Refract. Spends 10% of the wearer's current health to create a full health illusion that lasts for 20s. The illusion has 50% outgoing damage and 240% incoming damage. No Mana Cost. Cooldown: 30s
  • > Dormant Curio increases illusion outgoing damage: 50% ⇒ 65%

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