> Base stats · Removed Coat of Blood innate ability
> One Man Army · Now Axe's innate ability
> One Man Army · Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
> Culling Blade · Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade
> Ichor of Nyctasha · Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
> Nightmare · Now a Unit Vector Target Spell
> Nightmare · Sleeping units walk in Bane's chosen direction at a speed of 110
> Nightmare · Can be put on alt-cast to disable sleepwalking behavior
> Base stats · Removed Blueheart Floe innate ability
> Glacial Guard · New innate ability. Passive
> Glacial Guard · A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
> Glacial Guard · Mana Spent to Barrier is 30% + 2% per level
> Arcane Aura · Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification
> Talents · Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
> Bladeform · Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
> Blade Fury · No longer upgraded with Aghanim's Shard
> Healing Ward · Now upgraded with Aghanim's Shard
> Healing Ward · Increases healing by 1.5% and hits to destroy by 1
> Talents · Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
> Base stats · Removed Selemene's Faithful innate ability
> Celestial Quiver · New innate ability. Auto-cast attack modifier, can't be leveled up
> Celestial Quiver · Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
> Celestial Quiver · Upgraded with Aghanim's Shard
> Celestial Quiver · Casting Leap provides 3 temporary charges for the duration of the buff
> Celestial Quiver · These temporary charges ignore the max charges count and stack from each Leap cast
> Leap · Aghanim's Shard no longer provides crits during the buff
> Talents · Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
> Base stats · Hero model size now scales on his Agility/Strength ratio
> Base stats · Removed Accumulation innate ability
> Ebb and Flow · New innate ability. Passive
> Ebb and Flow · Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
> Ebb and Flow · Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
> Shadowraze · Now damage is increased by 3 per Necromastery soul
> Shadowraze · Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
> Feast of Souls · No longer requires 5 souls to cast
> Feast of Souls · Instead, Shadow Fiend gains souls from surrounding enemies
> Feast of Souls · Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
> Feast of Souls · Bonus Attack Speed: 40/55/70/85⇒35/50/65/80
> Feast of Souls · Bonus Move Speed: 5/7/9/11%⇒4/6/8/10%
> Requiem of Souls · Now can't use more than 20 souls per cast
> Requiem of Souls · Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
> Talents · Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
> Talents · Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
> Static Link · Damage Drain Rate: 5/10/15/20⇒6/12/18/24
> Static Link · No longer upgraded with Aghanim's Shard
> Storm Surge · Now upgraded with Aghanim's Shard
> Storm Surge · While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
> Wrath of God · Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
> Warcry · Aghanim's Shard reworked
> Warcry · Makes Warcry undispellable and increases radius: 700⇒900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
> Base stats · Removed Craggy Exterior innate ability
> Insurmountable · New innate ability
> Insurmountable · Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
> Avalanche · Mana Cost: 95/110/125/140⇒105/120/135/150
> Tree Grab · No longer upgraded with Aghanim's Shard
> Tree Throw · No longer applies a slow on the tossed tree by default
> Grow · Now upgraded with Aghanim's Shard
> Grow · Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
> Grow · Damage is not increased for the Tossed unit itself
> Tree Volley · Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
> Tailwind · Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
> Tailwind · Passively increases Windranger's max movement speed to 600
> Tailwind · Upgraded with Aghanim's Scepter
> Tailwind · Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
> Windrun · Movement Speed Bonus: 60%⇒50%
> Windrun · Cooldown: 15/14/13/12s⇒14/13/12/11s
> Windrun · No longer upgraded with Aghanim's Scepter
> Talents · Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
> Talents · Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
> Talents · Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
> To Hell and Back · Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
> Finger of Death · Cooldown: 120/80/40s⇒110/70/30s
> Finger of Death · Damage per kill: 40⇒30
> Finger of Death · Now has empowered melee attacks after the cast by default
> Finger of Death · After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
> Finger of Death · Ability can be toggled with right-click to disable the melee form
> Finger of Death · Cleave area is a cone with 150 width that increases up to 350 at 650 distance
> Finger of Death · Aghanim's Scepter now also increases melee cleave: 25%⇒50% and duration from 20s to 30s
> Finger of Death · Aghanim's Scepter no longer decreases cooldown
> Fowl Play · No longer upgraded with Aghanim's Shard
> Fowl Play · Now adds a chicken illusion per 5 levels
> Fowl Play · Now also provides bonus movement speed equal to 5% + 5% per 5 levels
> Urnaconda · New ability granted by Aghanim's Shard
> Urnaconda · Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
> Leviathan's Catch · Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
> Leviathan's Catch · Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
> Leviathan's Catch · The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
> Anchor Smash · Radius: 375⇒225 + Tidehunter's Attack Range
> Kraken Shell · Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
> Talents · Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
> Base stats · Removed Death Charge innate ability
> Sacrifice · New Innate ability. Active
> Sacrifice · Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
> Sacrifice · This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
> Sacrifice · Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
> Laser · Aghanim's Scepter no longer adds bounces
> March of the Machines · Now upgraded with Aghanim's Scepter
> March of the Machines · Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
> Deploy Turrets · New ability that replaces Defense Matrix
> Deploy Turrets · After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
> Deploy Turrets · Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
> Deploy Turrets · The missile flies in a forward direction and can be dodged by moving out of its way
> Deploy Turrets · Turrets target heroes only, but missiles can hit creeps on their way
> Deploy Turrets · Turrets prioritize the same hero until they are out of reach
> Deploy Turrets · Splash damage is not dealt to the hit unit itself
> Deploy Turrets · Upgraded with Aghanim's Scepter
> Deploy Turrets · Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
> Rearm · Cooldown: 7/6/5s⇒5.5/5/4.5s
> Warp Flare · Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
> Warp Flare · Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
> Base stats · Removed Septic Shock innate ability
> Poison Sting · Now an innate ability
> Poison Sting · Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
> Venomous Gale · Aghanim's Shard upgrade reworked
> Venomous Gale · Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
> Snakebite · New Basic Ability
> Snakebite · Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
> Noxious Plague · Ability reworked
> Noxious Plague · No longer has AoE effect, now affects only the host
> Noxious Plague · Now when the plague spreads, it also carries all debuffs placed by Venomancer
> Noxious Plague · Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
> Noxious Plague · Mana Cost: 200/300/400⇒200/250/300
> Talents · Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
> Talents · Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
> Distortion Field · No longer levels with Chronosphere
> Distortion Field · Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
> Distortion Field · Max slow distance: 600 around Faceless Void⇒500 around the targeted hero
> Distortion Field · Enemy attack projectile speed slow: 35/40/45/50%⇒40%
> Time Walk · Aghanim's Scepter now also provides Reverse Time Walk sub-ability
> Time Walk · Aghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
> Time Walk · No longer upgraded with Aghanim's Shard
> Time Dilation · Duration no longer counts down while under effect of Chronosphere
> Time Dilation · Now upgraded with Aghanim's Shard
> Time Dilation · Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
> Time Dilation · 9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
> Time Dilation · This buff also doesn't count down under effect of Chronosphere
> Chronosphere · Now the default ultimate ability
> Talents · Level 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range
> Bone Guard · Now always a basic ability for Wraith King
> Bone Guard · Skeleton movespeed: 340⇒350
> Mortal Strike · Aghanim's Shard reworked
> Mortal Strike · Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
> Reincarnation · Mana Cost: 225⇒220/110/0
> Reincarnation · Now spawns 2/3/4 per enemy hero within slow radius
> Reincarnation · No longer upgraded with Aghanim's Shard
> Inner Peace · New innate ability, improves with Templar Assassin's level
> Inner Peace · After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase: 0 up⇒their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
> Refraction · Now upgraded with Aghanim's Shard
> Refraction · Increases bonus damage by 30 and allows Refraction to be cast while disabled
> Meld · Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
> Psionic Trap · No longer upgraded with Aghanim's Shard
> Psionic Trap · Now upgraded with Aghanim's Scepter
> Psionic Trap · When activated, Traps now also silence enemies: 0.25s up⇒3s depending on the trap charge
> Predator · Base Damage per Missing Health Percentage: 0.15⇒0.25
> Corrosive Skin · Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s
> Talents · Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
> Talents · Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
> Breathe Fire · Damage Reduction: 30%⇒20/24/28/32%
> Breathe Fire · Cast range: 600⇒1000
> Breathe Fire · Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
> Dragon Tail · No longer has an Elder Dragon specific cast range
> Dragon Tail · Now has 25 radius AoE by default
> Wyrm's Wrath · Now always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
> Elder Dragon Form · Now evolves per level. The bonuses are cumulative
> Elder Dragon Form · Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
> Elder Dragon Form · Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
> Elder Dragon Form · Applies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
> Elder Dragon Form · Level 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
> Elder Dragon Form · Splash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
> Elder Dragon Form · Bonus Move Speed: 20⇒25/30/35
> Elder Dragon Form · No longer provides bonus attack damage
> Elder Dragon Form · Now also increases cast range of all abilities by 350
> Elder Dragon Form · Aghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
> Elder Dragon Form · Aghanim's Scepter Black Dragon stats slightly rescaled
> Elder Dragon Form · Level 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing
> Fireball · No longer has an Elder Dragon specific cast range
> Fireball · Damage per second: 75⇒85
> Fireball · Duration: 8s⇒6s
> Talents · Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
> Talents · Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses
> Armor Power · Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
> Battery Assault · Mana Cost: 90⇒75/80/85/90
> Power Cogs · Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
> Power Cogs · Mana Cost: 70⇒60/65/70/75
> Power Cogs · Mana Burn: 35/70/105/140⇒35/75/115/155
> Overclocking · Duration: 13s⇒18s
> Overclocking · Now also increases Battery Assault radius to 330
> Overclocking · Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
> Overclocking · No longer increases Clockwerk's attack speed while inside Power Cogs
> Overclocking · Now increases Rocket Flare damage, vision and slow duration by 35%
> Overclocking · No longer decreases Rocket Flare cooldown to 3.5s
> Talents · Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
> Talents · Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
> Talents · Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges
> Ghoul Frenzy · Reworked into Innate ability. Passive
> Ghoul Frenzy · Provides Lifestealer with 5 bonus Attack Speed per level
> Rage · Now also provides 9/12/15/18% bonus movement speed while active
> Open Wounds · Mana Cost: 100⇒90
> Open Wounds · Max Slow: 35/40/45/50%⇒50%
> Feast · Now is a basic ability
> Feast · Heal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
> Feast · Max Health Damage: 2/2.25/2.5/2.75%⇒1.45/2.05/2.65/3.25%
> Feast · Max Health per Hero Kill: 10⇒10/15/20/25
> Feast · No longer increases deny health threshold to 75%
> Infest · Now can be used on Ancient creeps by default
> Infest · Aghanim's Shard upgrade reworked
> Infest · When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
> Talents · Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
> Talents · Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
> Degen Aura · No longer levels with Guardian Angel
> Degen Aura · Movement Slow: 10/20/30/40%⇒11% + 1% per level
> Purification · Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
> Repel · Cooldown: 50/45/40/35s⇒40/36/32/28s
> Repel · No longer provides bonus Strength
> Repel · No longer provides bonus Strength / HP Regen per Debuff
> Repel · As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
> Hammer of Purity · Now pierces Debuff Immunity
> Hammer of Purity · Cooldown: 20/15/10/5s⇒13/10/7/4s
> Hammer of Purity · Bonus Base Damage: 55/70/85/100%⇒30/50/70/90%
> Hammer of Purity · Damage: 25/50/75/100⇒20/40/60/80
> Hammer of Purity · Now heals Omniknight for 30% of the damage dealt over the next 5s
> Guardian Angel · Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him
> Guardian Angel · Has no linger duration
> Guardian Angel · Duration: 5/6/7s⇒4/4.5/5s
> Guardian Angel · Radius: 400⇒700
> Guardian Angel · Aghanim's Scepter reworked
> Guardian Angel · Becomes global, affects buildings, and amplifies health restoration by 100%
> Talents · Level 10 Talent Base Damage: +35⇒+30
> Talents · Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range
> Talents · Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
> Inner Fire · Damage: 105/170/235/300⇒110/180/250/320
> Inner Fire · Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
> Inner Fire · Enemies which are 375 units or farther now receive a flat knockback of 25 units
> Inner Fire · No longer upgraded with Aghanim's Shard
> Burning Spear · Health Cost: 4% of current health⇒2% of max health
> Burning Spear · Now also burns enemies for 0.5% of their max health
> Berserker's Blood · Now upgraded with Aghanim's Shard
> Berserker's Blood · Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
> Base stats · Removed Heart of Darkness innate ability
> Hunter in the Night · Now an innate ability
> Hunter in the Night · Move Speed bonus: 22/28/34/40%⇒24% + 2% per 3 levels
> Hunter in the Night · Attack Speed bonus: 20/40/60/80⇒38 + 2 per level
> Hunter in the Night · No longer upgraded with Aghanim's Shard
> Hunter in the Night · Now upgraded with Aghanim's Scepter
> Hunter in the Night · Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
> Void · Now upgraded with Aghanim's Shard
> Void · Now affects all units within 400 radius around the target
> Crippling Fear · No longer upgraded with Aghanim's Scepter
> Midnight Feast · New basic ability. Has both passive and active components
> Midnight Feast · Night Stalker heals himself 6/8/10/12 health when attacking enemy units
> Midnight Feast · Attacks on allied units and buildings will not heal Night Stalker
> Midnight Feast · Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
> Midnight Feast · Can't be cast on allies
> Talents · Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
> Talents · Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
> Talents · Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
> Big Game Hunter · Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
> Big Game Hunter · Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
> Big Game Hunter · These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
> Jinada · Gold Steal: 12/20/28/36⇒15/22/29/36
> Shadow Walk · Now grants 8/12/16/20% bonus movement speed when active
> Shadow Walk · Also applies to Friendly Shadow
> Track · No longer grants 12/16/20% bonus movement speed to Bounty Hunter
> Threads of Fate · After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
> Threads of Fate · Effects linger even if the enemy dies when the thread is about to be established
> Threads of Fate · Movement slow is 100% for 0.2s
> Talents · Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
> Talents · Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
> Base stats · Removed Summon Convert innate ability
> Zealot · New innate ability, has both passive and active components. Improves with game's time
> Zealot · When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen: 0.5⇒2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
> Zealot · Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
> Zealot · This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
> Zealot · Mechanics moved from Divine Favor without any changes
> Holy Persuasion · Zealots receive the benefits from Holy Persuasion
> Holy Persuasion · Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
> Holy Persuasion · Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
> Holy Persuasion · Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
> Divine Favor · Self-casting no longer teleports Chen's creeps to him
> Bone Chill · New innate ability. Passive, improves with Ancient Apparition's level
> Bone Chill · When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
> Bone Chill · Upgraded with Aghanim's Scepter
> Bone Chill · Increases Base Strength Reduction by 0.3
> Cold Feet · Now deals 20/40/60/80 damage per second
> Ice Vortex · Now deals 10/20/30/40 damage per second
> Ice Vortex · Now slows movement by 8%
> Chilling Touch · Mana Cost: 45/50/55/60⇒35
> Chilling Touch · Aghanim's Scepter no longer reduces mana cost
> Ice Blast · Now deals 12/24/36 damage per second
> Talents · Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
> Lvl ? Pain · When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
> Devour · Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
> Devour · Cooldown: 70s⇒66s
> Devour · Now upgraded with Aghanim's Shard
> Devour · Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
> Scorched Earth · Radius: 600⇒666
> Scorched Earth · Now also provides Doom with 7/8/9/10 bonus health regen
> Scorched Earth · No longer upgraded with Aghanim's Shard
> Infernal Blade · Stun Duration: 0.6s⇒0.66s
> Damage per second: 25/45/65⇒25/45/66
> Aghanim's Scepter now also applies Break to affected enemies
> Aghanim's Scepter no longer increases damage per second by 15
> Talents · Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
> Talents · Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
> Base stats · Removed Herd Mentality innate ability
> Empowering Haste · New innate ability. Passive
> Empowering Haste · Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
> Empowering Haste · Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
> Charge of Darkness · No longer upgraded with Aghanim's Shard
> Greater Bash · Now upgraded with Aghanim's Scepter
> Greater Bash · Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
> Greater Bash · This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
> Greater Bash · Creeps take 25% damage of repeated damage
> Greater Bash · Bodies of killed units keep flying and pushing enemies
> Planar Pocket · Now granted by Aghanim's Shard
> Planar Pocket · Cooldown: 25s⇒30s
> Planar Pocket · Self Magic Resistance: 75%⇒40%
> Planar Pocket · Effect now ends if Spirit Breaker is more than 900 units away from the target
> Planar Pocket · Now can be cast without cancelling Charge of Darkness
> Talents · Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
> Afterburner · Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
> Flak Cannon · Aghanim's Scepter upgrade moved into a separate ability
> Side Gunner · New ability granted by Aghanim's Scepter, effect is unchanged
> Invoke · Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
> Invoke · You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
> Invoke · Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
> Base stats · Reworked Brain Drain ability into a new innate
> Suffer In Silence · New innate ability. Passive
> Suffer In Silence · Silencer takes less damage: and deals more damage⇒silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
> Suffer In Silence · If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
> Arcane Curse · No longer has 1.25x slow and damage multiplier against silenced enemies
> Glaives of Wisdom · Mana Cost: 14/16/18/20⇒12/14/16/18
> Glaives of Wisdom · Now upgraded with Aghanim's Shard
> Glaives of Wisdom · Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
> Talents · Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
> Essence Flux · Max Mana Restore now depends on the ability it procced on
> Essence Flux · For regular abilities Max Mana Restoration: 25/35/45/55%⇒40% + 5% per 5 levels
> Essence Flux · For attack modifiers that spend mana Max Mana Restoration: 25/35/45/55%⇒25% + 5% per 5 levels
> Objurgation · New basic ability. Has both passive and active components
> Objurgation · Increases maximum mana by 80/160/240/320
> Objurgation · Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
> Objurgation · Barrier can be dispelled
> Objurgation · Multiple instances of Objurgation barrier stack
> Objurgation · Upgraded with Aghanim's Scepter
> Objurgation · Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
> Summon Wolves · Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
> Shapeshift · Now grants controlled units movement speed and critical strike bonuses
> Talents · Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT
> Base stats · Removed Reins of Chaos innate ability
> Fundamental Forging · New reworked innate ability. Passive
> Fundamental Forging · When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
> Fundamental Forging · The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
> Fundamental Forging · Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
> Fundamental Forging · The random enchantment is different from the one used in crafting
> Base stats · Removed Sticky Fingers innate ability
> Geomancy · New innate ability. Passive, can't be leveled up
> Geomancy · Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
> Geomancy · Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
> Geomancy · If there's a tree in the water, Meepo will provide both water and tree bonus
> Ransack · Now pierces Debuff Immunity
> Ransack · No longer has separate creep values. Follows global lifesteal rules instead
> Divided We Stand · Ability reworked
> Divided We Stand · Max Level: 3⇒4
> Divided We Stand · Level requirement: 4/11/18⇒3/10/17/24
> Divided We Stand · No longer passively grants Magic Resistance
> Divided We Stand · Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
> Divided We Stand · Clones can't use consumable shared items on the main Meepo
> Divided We Stand · No longer has a penalty for Strength, Agility, or Intelligence gained from items
> Divided We Stand · Clones no longer gain 30% experience independently
> Divided We Stand · Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
> Divided We Stand · All other experience gained by any Meepo is divided by the number of Meepos
> Base stats · Removed Might and Magus innate ability
> Curiosity · New innate ability. Passive, can't be leveled up
> Curiosity · Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
> Base stats · Removed Special Reserve innate ability
> Bright Speed · New innate ability. Passive, can't be leveled up
> Bright Speed · Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
> Chakra Magic · Cooldown: 18/16/14/12s⇒19/16/13/10s
> Chakra Magic · Mana Restore: 90/160/230/300⇒105/170/235/300
> Equilibrium · Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
> Overcharge · Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
> Silent as the Grave · Now innate ability. Active
> Silent as the Grave · Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
> Silent as the Grave · Mana Cost: 115⇒50
> Silent as the Grave · Cooldown: 45s⇒45.75s - 0.75s per level
> Silent as the Grave · Upgraded with Aghanim's Scepter
> Silent as the Grave · Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
> Silent as the Grave · Invisibility for Visage and each familiar are not connected
> Ice Shards · No longer upgraded with Aghanim's Shard
> Drinking Buddies · Now granted by Aghanim's Shard
> Drinking Buddies · Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
> Base stats · Removed Ruin and Restoration innate ability
> Shield of the Scion · New innate ability. Passive
> Shield of the Scion · Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
> Concussive Shot · Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
> Outfight Them! · Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
> Overwhelming Odds · Now also applies 100% movement slow upon dealing damage for 0.3s
> Overwhelming Odds · Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
> Press The Attack · Multiple instances can now stack independently
> Press The Attack · Now upgraded with Aghanim's Scepter
> Press The Attack · Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
> Moment of Courage · No longer has a 25% proc chance
> Moment of Courage · Now automatically triggers after taking 7/6/5/4 attacks
> Moment of Courage · Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
> Moment of Courage · Cooldown: 1.7/1.4/1.1/0.8⇒0.3s
> Duel · Legion Commander can now use any abilities during Duel
> Duel · Legion Commander will stop attacking as normal during cast animations
> Duel · Items can't be used
> Duel · No longer upgraded with Aghanim's Shard
> Duel · Aghanim's Scepter upgrade reworked
> Duel · When Legion Commander wins a duel, Press the Attack is automatically triggered around her
> Talents · Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
> Talents · Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
> Talents · Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
> Talents · Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
> M.A.D. · Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
> M.A.D. · When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
> M.A.D. · Upgraded with Aghanim's Shard
> M.A.D. · Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
> Reactive Tazer · Can now always be cast on allies
> Reactive Tazer · Cast Range: 500⇒600
> Reactive Tazer · No longer upgraded with Aghanim's Shard
> Blast Off! · Now deals its self damage before damaging enemies
> Blast Off! · Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
> Prognosticate · Oracle now also predicts Roshan's exact respawn timer
> False Promise · No longer upgraded with Aghanim's Scepter
> Diviner's Deck · New passive ability granted by Aghanim's Scepter
> Diviner's Deck · Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
> Base stats · Removed Eldwurm Scholar innate ability
> Eldwurm's Edda · New innate ability
> Eldwurm's Edda · Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
> Eldwurm's Edda · Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
> Arctic Burn · No longer has a one debuff per cast restriction on enemy heroes
> Arctic Burn · Burn Duration: 5s⇒3s
> Arctic Burn · Movement Slow: 16/24/32/40%⇒15/20/25/30%
> Cold Embrace · Aghanim's Shard reworked
> Cold Embrace · Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
> Winter's Curse · Attack Speed: 65⇒50/65/80
> Winter's Curse · Maximum Duration: 4/5.5/7s⇒6s
> Winter's Curse · Bonus Duration per hero: 2s⇒1.5s
> Winter's Curse · Bonus duration per hero can now be applied after the cast if an enemy hero becomes affected
> Runic Infusion · No longer grants the Regeneration Rune buff upon activating any rune
> Runic Infusion · Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
> Magnetic Field · The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
> Spark Wraith · No longer upgraded with Aghanim's Shard
> Tempest Double · Gold and XP Bounty: 180/240/300⇒70 + 10 per level
> Tempest Double · Now upgraded with Aghanim's Shard
> Tempest Double · The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
> Mischief · No longer levels with Wukong's Command
> Mischief · Cooldown: 24/20/16/12s⇒24.5s - 0.5s per level
> Tree Dance · Cast point: 0.1s⇒0.2s
> Tree Dance · Cast Range / Perched Tree Cast Range: 800⇒900
> Tree Dance · Cooldown: 1.4/1.2/1.0/0.8s⇒0.9/0.6/0.3/0s
> Tree Dance · Leap speed: 700⇒600
> Tree Dance · Leaping between trees can now be interrupted by Roots and Leashes
> Tree Dance · Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
> Wukong's Command · Now has Changing of the Guard sub-ability by default
> Wukong's Command · While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
> Changing of the Guard · Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
> Changing of the Guard · The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
> Talents · Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
> Talents · Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
> Talents · Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
> Pixie Dust · Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable
> Boomstick · Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
> Dauntless · No longer considers Mars's allies when determining if Mars is outnumbered
> Dauntless · HP Regen per extra enemy: 70%⇒40%
> Bulwark · Now a point targeted ability. Mars will face towards the targeted direction when toggled on
> Bulwark · No longer upgraded with Aghanim's Scepter
> Arena Of Blood · Now upgraded with Aghanim's Scepter
> Arena Of Blood · Lowers cooldown by 10s and increases duration: 5.5s⇒6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
> Talents · Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
> Talents · Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
> Special Delivery · If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
> Special Delivery · Cooldown: 240s⇒245s - 5s per level
> Bodyguard · Ability Reworked
> Bodyguard · Has both passive and active components
> Bodyguard · Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
> Bodyguard · When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
> Bodyguard · The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
> Rebound · Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies
> Talents · Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
> Talents · Level 20 Talent Unleash Movement Speed: +10%⇒+15%
> Talents · Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
> Supernatural · Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
> Supernatural · Passive ethereal bonuses moved to Pierce the Veil
> Pierce the Veil · No longer provides 70/100/130 bonus damage
> Pierce the Veil · Now grants +75% base damage
> Pierce the Veil · Now has a passive component
> Pierce the Veil · Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
> Pierce the Veil · Lifesteal conversion happens only for attacks and won't affect her spells
> Pierce the Veil · No longer upgraded with Aghanim's Shard
> Spectral Slug · New ability granted by Aghanim's Shard
> Spectral Slug · Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
> Switch Discipline · Cooldown: 7.75s - 0.25s per level up⇒8s - 0.25s per level
> Switch Discipline · Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
> Switch Discipline · Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
> Grappling Claw · When targeting a tree, now always destroys the targeted tree and ends in the tree's position
> Talon Toss · Cast Range: 1200⇒650/750/850/950
> Shodo Sai · The proc effect now triggers a critical strike only instead of creating a Mark
> Shodo Sai · 18% Chance to Mark replaced with 20% Critical Strike Chance
> Shodo Sai · As a result, marks are applied only by parrying and casting Raven's Veil
> Shodo Sai · No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
> Shodo Sai · Mark Stun Duration: 0.4s⇒0.5/0.6/0.7/0.8s
> Shodo Sai · No longer has a parry bonus by default
> Shodo Sai · Now upgraded with Aghanim's Shard
> Shodo Sai · Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
> Raptor Dance · No longer provides magic damage immunity
> Talents · Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
> Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Shawl
ADJUSTED
> Costs 450 gold
> Provides +10% Magic Resistance
Splintmail
ADJUSTED
> Costs 950 gold
> Provides +7 Armor
Wizard Hat
ADJUSTED
> Costs 250 gold
> Provides +125 Mana
Chainmail
BUFFED
> Cost: 550g⇒500g
Cloak
NERFED
> Cost: 800g⇒900g
> Magic Resistance bonus: +20%⇒+18%
Cornucopia
NERFED
> Item removed from the game
Orb of Frost
ADJUSTED
> Now also modifies incoming healing
Refresher Shard
ADJUSTED
> Reset Cooldowns no longer refreshes items
Ring of Health
ADJUSTED
> Item moved back to Secret Shop from Miscellaneous Shop
Void Stone
ADJUSTED
> Item moved back to Secret Shop from Miscellaneous Shop
Voodoo Mask
BUFFED
> Spell Lifesteal bonus: +12%⇒+15%
Consecrated Wraps
ADJUSTED
> Requires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g
> Provides +15% Magic Resistance, +250 Health, and +6 All Attributes
> Passive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s
> Has no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)
> Can't gain stacks for 3s after taking damage from Roshan or player-controlled sources
Crella's Crozier
ADJUSTED
> Requires Ghost Scepter (1500), Soul Booster (3000), and a recipe (300). Total cost: 4800g
> Provides +6 All Attributes, +450 Health, +450 Mana
> Active: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s
> The ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
> Passive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900
Essence Distiller
ADJUSTED
> Requires Urn of Shadows (825), Chainmail (500), Wizard Hat (250), and a recipe (200). Total cost: 1775g
> Provides +1.75 Mana Regen, +3 All Attributes, +6 Armor, and +150 Mana
> Active: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s
> Gains one charge if the wearer dies with an empty Essence Distiller
> Gains two charges if Essence Distiller had no charges and an enemy hero dies within radius
Specialist's Array
ADJUSTED
> Requires Blade of Alacrity (1000), Broadsword (1000), and a recipe (550). Total cost: 2550g
> Provides +20 Damage and +12 Agility
> Passive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
> Doesn't work with other sources of secondary projectiles from hero abilities
> Gyrocopter's Flak Cannon
> Medusa's Split Shot
> Muerta's Gunslinger
Hydra's Breath
ADJUSTED
> Requires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g
> Provides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)
> Passive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
> Passive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
> Similarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities
Arcane Boots
ADJUSTED
> Recipe changed
> Now also requires a Wizard Hat (250g)
> Recipe cost: 475⇒325. Total cost increased from 1400g to 1500g
> Now also provides +125 Mana
Guardian Greaves
NERFED
> Recipe cost: 1125⇒1175. Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)
> Now also provides +150 Mana
> Mana Regen bonus: +1.5⇒+1
Battle Fury
ADJUSTED
> Recipe changed
> Now requires Perseverance (1400) instead of Cornucopia (1200)
> Recipe cost: 600⇒400. Total cost unchanged at 3900g
Black King Bar
ADJUSTED
> Avatar duration: 9/8/7/6s⇒9/8/7s
Blade Mail
BUFFED
> Recipe changed
> Now requires Splintmail (950) instead of Chainmail (550)
> Recipe cost: 750⇒450. Total cost increased from 2300g to 2400g
> Armor bonus: +6⇒+7
Crimson Guard
NERFED
> Armor bonus: +8⇒+6
> Guard base damage block: 70 for all units⇒70 on melee heroes and buildings and 45 on ranged heroes
> Guard max health damage block: 2.2%⇒2%
Dagon
NERFED
> Recipe changed
> Now requires Point Booster (1200), Wizard Hat (250) and Crown (450) instead of Diadem (1000) and Voodoo Mask (650)
> Recipe cost unchanged at 1150. Total cost: 2800/3950/5100/6250/7400g⇒3050/4200/5350/6500/7650g
> No longer provides +15/16/17/18/19% Spell Lifesteal
> All Attributes bonus: +7/9/11/13/15⇒+6/7/8/9/10
> Now also provides +200/210/220/230/240 Health, +350/375/400/425/450 Mana, and +60/90/120/150/180 Cast Range
> Cast Range Bonus does not stack with Aether Lens or multiple Dagons
> Energy Burst cast range: 700/750/800/850/900⇒640
> Effective cast range with item's built-in Cast Range bonus: 700/750/800/850/900⇒700/730/760/790/820
> Energy Burst no longer instantly kills non-ancient creeps
> Energy Burst no longer heals for 75% of damage dealt
Dragon Lance
NERFED
> Ranged Attack Range bonus: +140⇒+130
Hurricane Pike
NERFED
> Ranged Attack Range bonus: +140⇒+130
> Hurricane Thrust cast range on enemies: 450⇒425
> Hurricane Thrust enemy push distance: 450⇒425
Drum of Endurance
ADJUSTED
> Recipe changed
> Now requires Headdress (425) instead of Robe of the Magi (450)
> Recipe cost: 500⇒525. Total cost unchanged at 1625g
> No longer provides +7 Intelligence
> Strength bonus: +7⇒+8
> Swiftness Aura now also provides +2.5 Health Regen
> Endurance now shares cooldown with Boots of Bearing
Boots of Bearing
ADJUSTED
> No longer provides +8 Intelligence
> Swiftness Aura now also provides +2.5 Health Regen
> Endurance now shares cooldown with Drum of Endurance
Eternal Shroud
NERFED
> Item removed from the game
Ethereal Blade
NERFED
> Can no longer be disassembled
Gleipnir
ADJUSTED
> Recipe changed
> Now also requires Chasm Stone (800)
> Recipe cost: 1100⇒400. Total cost increased from 4550g to 4650g
> Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Glimmer Cape
ADJUSTED
> Recipe changed
> Now requires Shawl (450) instead of Cloak (800)
> Recipe cost: 450⇒800. Total cost unchanged at 2150g
Hand of Midas
NERFED
> Transmute no longer prevents camp-clearing Madstone Bundles from spawning if it was used on the last creep in neutral camp
> Getting guaranteed Madstone Bundle: Transmute used⇒prevent the camp-clearing bundle from spawning
Harpoon
ADJUSTED
> Draw Forth can now target trees and will pull the caster to it, destroying all trees on the way
Heaven's Halberd
ADJUSTED
> Recipe changed
> Now requires Talisman of Evasion (1300), Splintmail (950), Ring of Health (700), and a recipe (450). Total cost: 3400g
> Used to require Vanguard (1700), Crown (450) and a recipe (450). Total cost: 2600g
> Can no longer be disassembled
> No longer provides +275 Health
> Now also provides +9 Armor and +25% Evasion
> No longer has Damage Block passive
> Disarm cooldown: 20s⇒16s
> Disarm cast range: 650⇒750
> Disarm duration: 3s⇒3.5s
Kaya
NERFED
> Mana Regen Amplification bonus: +40%⇒+30%
Kaya and Sange
NERFED
> Mana Regen Amplification bonus: +50%⇒+40%
> Now also modifies incoming healing
Meteor Hammer
NERFED
> Mana Regen Amplification bonus: +40%⇒+35%
Yasha and Kaya
NERFED
> Mana Regen Amplification bonus: +50%⇒+40%
Lotus Orb
NERFED
> Can no longer be disassembled
Mage Slayer
BUFFED
> Recipe changed
> Now requires Perseverance (1400) instead of Cornucopia (1200)
> Now requires Blades of Attack (450) instead of Gloves of Haste (450)
> Total cost: 2800g⇒3100g (change is bigger due to Cloak cost increase)
> No longer provides +30 Attack Speed
> Health Regen bonus: +5⇒+6
> Mana Regen bonus: +2⇒+2.5
> Damage bonus: +8⇒+15
> Mage Slayer damage type: magical⇒physical
> Mage Slayer damage per second: 20⇒40
Mask of Madness
NERFED
> Berserk now also grants 30% Slow Resistance for the duration
> Berserk bonus Movement Speed: +25 for all heroes⇒+8%/12% for Ranged/Melee
> Berserk armor reduction: 8⇒7
Mekansm
NERFED
> Recipe cost: 800⇒850. Total cost unchanged at 1775g (due to Chainmail cost decrease)
Monkey King Bar
ADJUSTED
> Recipe cost: 600⇒900. Total cost increased from 4700g to 5000g
> Now also provides +50 Attack Range to melee heroes only
> Damage bonus: +40⇒+50
> Attack Speed bonus: +45⇒+50
Nullifier
ADJUSTED
> Recipe changed
> Now requires Splintmail (950) instead of Helm of Iron Will (975)
> Total cost: 4375g⇒4350g
> No longer provides +6 Health Regen
Oblivion Staff
BUFFED
> Mana Regen bonus: +1⇒+1.25
Orchid Malevolence
ADJUSTED
> Recipe changed
> Now requires Claymore (1350) instead of Cornucopia (1200)
> Recipe cost: 450⇒300. Total cost unchanged at 3275g
> No longer provides +6 Health Regen
> Damage bonus: +10⇒+20
> Mana Regen bonus: +3⇒+2.5
> Intelligence bonus: +10⇒+12
Bloodthorn
ADJUSTED
> Recipe changed
> Now requires Oblivion Staff (1625) instead of Hyperstone (2000)
> Recipe cost: 450⇒600. Total cost decreased from 6625g to 6400g
> No longer provides +6.5 Health Regen
> Intelligence bonus: +10⇒+25
> Attack Speed bonus: +95⇒+70
> Mana Regen bonus: +3.25⇒+4
> Damage bonus: +10⇒+20
> Soul Rend Mana Cost: 125⇒150
Orb of Corrosion
ADJUSTED
> Now also modifies incoming healing
Eye of Skadi
ADJUSTED
> Cold Attack no longer has a separate value for incoming heal reduction
> Cold Attack health restoration reduction: 40%⇒50%
Pavise
NERFED
> Recipe changed
> Now requires Wizard Hat (250) instead of Energy Booster (800)
> Recipe cost: 175⇒675. Total cost decreased from 1400g to 1350g
> Mana bonus: +250⇒+175
Solar Crest
ADJUSTED
> Recipe changed
> Now requires Chainmail (500) instead of Crown (450)
> Recipe cost unchanged at 500. Total cost unchanged at 2575g (due to Pavise cost decrease)
> No longer provides +4 All Attributes
> Armor bonus: +4⇒+7
> Mana bonus: +300⇒+200
> Health bonus: +175⇒+200
Perseverance
NERFED
> Health Regen bonus: +6.5⇒+5.5
Phase Boots
BUFFED
> Cost: 1500g⇒1450g (due to Chainmail cost decrease)
Phylactery
NERFED
> Health Regen bonus: +6.5⇒+5.5
Pipe of Insight
ADJUSTED
> Recipe changed
> Now requires Shawl (450) instead of Headdress (425)
> Recipe Cost: 800⇒675. Total cost unchanged at 3725g (due to Cloak cost increase)
> Barrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown
> Insight Aura no longer provides 2.5 health regen
Radiance
NERFED
> Burn toggling no longer breaks invisibility nor stops channels
Refresher Orb
BUFFED
> Health Regen bonus: +12⇒+14
> Mana Regen bonus: +6⇒+7
> Reset Cooldowns cooldown: 180/190/200/210s⇒180s
> Reset Cooldowns mana cost: 400⇒325
> Reset Cooldowns no longer refreshes items
Revenant's Brooch
BUFFED
> Spell Lifesteal bonus: +14%⇒+15%
Sange
BUFFED
> Slow Resistance bonus: +20%⇒+25%
> Now also modifies incoming healing
Abyssal Blade
BUFFED
> Slow Resistance bonus: +25%⇒+30%
> Now also modifies incoming healing
Sange and Yasha
BUFFED
> Status Resistance bonus: +15%⇒+16%
> Slow Resistance bonus: +25%⇒+30%
> Now also modifies incoming healing
Shiva's Guard
ADJUSTED
> Recipe changed
> Now requires Splintmail (950) and Chasm Stone (800) instead of Veil of Discord (1725)
> Recipe cost: 2050⇒1350. Total cost decreased from 5175g to 4500g
> No longer provides +5 Strength, +5 Agility, +5 Intelligence, or +5 Health Regen
> Armor bonus: +15⇒+17
> Now also provides +75 Area of Effect
> Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
> Arctic Blast damage: 200⇒260
> Arctic Blast radius: 900⇒825
> Arctic Blast no longer increases damage taken from spells
> Freezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%
> Freezing Aura now pierces debuff immunity
Spirit Vessel
NERFED
> Soul Release no longer has a separate value for incoming heal reduction
Tranquil Boots
ADJUSTED
> Break now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining
Veil of Discord
ADJUSTED
> Recipe changed
> Now requires Voodoo Mask (650), Robe of the Magi (450), Fluffy Hat (250), and a recipe (350). Total cost: 1700g
> Used to require Ring of Health (700), Chainmail (550), Circlet (155), and a recipe (320). Total cost: 1725g
> No longer provides +4 Armor, +4 All Attributes or +4.5 Health Regen
> Now provides +10 Intelligence, +175 Health and +18% Spell Lifesteal
> Magic Weakness renamed to Spell Weakness
Bloodstone
ADJUSTED
> Recipe changed
> Now requires Veil of Discord (1700) instead of Void Stone (700) and Voodoo Mask (650). Total cost: 4350g⇒4700g
> No longer provides +3 Mana Regen
> Spell Lifesteal bonus: +25%⇒+20%
> Health bonus: +450⇒+650
> Now also provides +15 Intelligence
> Bloodpact no longer applies a basic dispel
> Bloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead
> Bloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact
> Now also provides passive Spell Weakness Aura
> Enemy units within 1200 radius take 12% increased damage from spells
> Effect does not stack with Veil of Discord's Spell Weakness
Witch Blade
NERFED
> Recipe cost: 250⇒300. Total cost unchanged at 2775g (due to Chainmail cost decrease)
## Neutral Items (51)
Ash Legion Shield
BUFFED
> Shield Wall damage barrier: 140⇒160
> Shield Wall movement speed reduction: 12⇒20
Chipped Vest
NERFED
> Chipper damage returned to attacking creeps: 20⇒15
Dagger of Ristul
NERFED
> Returning as a Tier 1 Neutral Artifact
> Active: Imbrue. Increase attack damage by 25 for 8s. Health Cost: 100. Cooldown: 30s
Forager's Kit
ADJUSTED
> When this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200
> All items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot
> Possible items:
> Ironwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)
> Tomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana
> Vital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost
> Bag of Gold: Provides 30 gold to the wearer. Don't need to be picked up
Possessed Mask
ADJUSTED
> Returning as a Tier 1 Neutral Artifact
> Passive: Lifesteal. Attacks heal for 5 health
Stonefeather Satchel
ADJUSTED
> Toggle: Transmogrify. Activate to switch the contents of the satchel between Feathers or Rocks. No Mana Cost. Cooldown: 6s.
> Pound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%
> Pound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%
Weighted Dice
BUFFED
> Loaded now also increases max base damage by 6
Crippling Crossbow
NERFED
> Moved: Tier 4⇒Tier 2
> Hobble initial damage: 75⇒25
> Hobble Max slow: 80%⇒50%
> Hobble Cast Range: 800⇒650
> Hobble now also modifies incoming healing
Medallion of Courage
ADJUSTED
> Returning as a Tier 2 Neutral Artifact
> Active: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s
Searing Signet
NERFED
> Burn Through: Total Damage: 90⇒80
> Burn Through: Damage Threshold: 55⇒60
Seeds of Serenity
NERFED
> Returning as a Tier 2 Neutral Artifact
> Active: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s
Whisper of the Dread
ADJUSTED
> Item cycled out
Cloak of Flames
ADJUSTED
> Returning as a Tier 3 Neutral Artifact
> Passive: Immolate. Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second
Gunpowder Gauntlet
NERFED
> Beat the Crowd cooldown: 6s⇒10s
Jidi Pollen Bag
BUFFED
> Pollinate health restoration loss: 30%⇒50%
> Pollinate now also modifies incoming healing
Partisan's Brand
BUFFED
> Passive: Brand. Increases spell damage against player controlled units by 9%
> Player controlled units includes heroes and any creep summoned or converted by them
Serrated Shiv
NERFED
> Gut 'Em cooldown: 1s⇒1.5s
Spellslinger
ADJUSTED
> Passive: Salvo. Whenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s
> Mana recovery duration cannot be modified
Stormcrafter
ADJUSTED
> Returning as a Tier 3 Neutral Artifact
> Passive: Bottled Lightning. Every 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage
Conjurer's Catalyst
ADJUSTED
> Passive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage
Dandelion Amulet
ADJUSTED
> Returning as a Tier 4 Neutral Artifact
> Passive: Magical Damage Block. Blocks 300 magic damage from instances over 75 damage. Cooldown: 12s
Enchanter's Bauble
BUFFED
> Passive: Enchant. Increases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40%
> You can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble
Metamorphic Mandible
BUFFED
> Pupate duration: 4s⇒5s
> Pupate bonus magic resistance: 35%⇒50%
Prophet's Pendulum
ADJUSTED
> Passive: Linger. 30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal
Rattlecage
ADJUSTED
> Reverberate damage threshold: 180⇒220
Harmonizer
ADJUSTED
> Passive: Balance. Grants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown
> Item spells are affected by both effects, however item cooldowns don't affect the Harmonizer buff
> The buff counts only current abilities that have cooldown, even if it's passive
> Invoked abilities and sub-abilities don't count when they're hidden
Riftshadow Prism
ADJUSTED
> Refract health cost: 10%⇒8%
> Refract incoming damage: 240%⇒200%
Spider Legs
BUFFED
> Skitter: Duration: 10s⇒14s
Witchbane
ADJUSTED
> Returning as a Tier 5 Neutral Artifact
> Active: Cleanse. Apply basic dispel on all units in a 300 unit radius area. Cast Range: 500. Mana Cost: 150. Cooldown: 40s
> Passive: Subjugate. Your attacks deal bonus magical damage equal to 4% of target's Max Mana
Boundless
NERFED
> Removed
Vast
NERFED
> Removed
Wise
NERFED
> Removed
Quickened
ADJUSTED
> Now is a guaranteed Tiers 1-4 option for all heroes
Vital
ADJUSTED
> New guaranteed Tier 1 option for all heroes
> Provides +2 Health Regen
Brawny
ADJUSTED
> Now is a guaranteed Tiers 1-4 option for Strength and Agility heroes
Tough
ADJUSTED
> Now is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes
Alert
ADJUSTED
> Now is a guaranteed Tiers 1-4 option for Agility and Universal heroes
> Attack Speed bonus: +10/17/24/31⇒+7/15/23/31
Mystical
ADJUSTED
> Now is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes
> No longer provides +100 Cast Range bonus at Tier 4
> Now provides +15% Mana Cost/Mana Loss Reduction at Tier 4
Greedy
ADJUSTED
> Now is a guaranteed option for all heroes on Tiers 2-3
Crude
ADJUSTED
> Now is a guaranteed option for Strength heroes only
> Tiers: 4/5⇒2-4
> Health Restoration bonus: +30/40%⇒+10/15/20%
> Now also modifies incoming healing
> Base Attack Time Reduction bonus: 12/18%⇒8/12/16%
> Intelligence Penalty: 5%⇒6%
Nimble
ADJUSTED
> New guaranteed Tiers 2-4 option for Agility heroes only
> Provides +6/8/10% Movement Speed, +10/15/20 Damage, and -1.5/2.25/3 Health Regen
Keen-eyed
ADJUSTED
> Now is a guaranteed option for Intelligence heroes only
> Tiers: 2/3⇒2-4
> Cast Range bonus: +125/135⇒+125/135/145
> Mana Regen bonus: 1/1.5⇒1/1.5/2
> Max Mana Penalty: 10%⇒10/12/14%
Titanic
ADJUSTED
> Now is a guaranteed option for Universal heroes only
> Tiers: 4/5⇒2-4
> Attack Damage bonus: +10/20%⇒+8/12/16%
> Status Resistance: 10/15%⇒+10/12/14%
> Now also provides -10/12/14% Attack Speed
Timeless
ADJUSTED
> Now is a guaranteed Tiers 4-5 option for all heroes
Evolved
ADJUSTED
> Now is a guaranteed Tier 5 option for all heroes
Fleetfooted
ADJUSTED
> Now is a guaranteed Tier 5 option for all heroes
Vampiric
BUFFED
> Now is a guaranteed option for all heroes
> Tiers: 2-4⇒5
> Lifesteal bonus: +12/14/16%⇒+30%
> Spell Lifesteal: +6/8/10%⇒+20%
> Bonus Night Vision: +0/0/200⇒+300
Hulking
ADJUSTED
> New guaranteed Tier 5 option for Strength heroes only
> Provides +5% Max Health, +1.5% Max Health Regen, -30% Attack Speed
Audacious
ADJUSTED
> Now is a guaranteed Tier 5 option for Agility heroes only
Feverish
ADJUSTED
> Now is a guaranteed Tier 5 option for Intelligence heroes only
Manic
ADJUSTED
> New guaranteed Tier 5 option for Universal heroes only
> Provides -18% Base Attack Time, +20% Cast Speed, -20% Vision
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