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Dota 2 Patch 7.41

Released 2026-03-24. 245 changes. Source: official patch notes

27 heroes buffed · 22 nerfed · 77 adjusted

// buff/nerf/adjust are rule-based from note text (lower cooldown/mana cost/cost = buff; mixed or 'replaced with' = adjust).

## Heroes (126)

Anti-Mage

ADJUSTED
  • > Base stats · Base Armor increased by 1
  • > Persecutor · No longer levels with Mana Void
  • > Persecutor · Min Movement Slow: 12.5/15/17.5/20% ⇒ 12% + 0.5% per level
  • > Persecutor · Max Movement Slow: 25/30/35/40% ⇒ 24% + 1% per level
  • > Mana Break · Effectiveness when applied by illusions: 50% ⇒ 25%
  • > Mana Break · Now upgraded with Aghanim's Scepter
  • > Mana Break · Increases Max Mana Burned per hit by an additional 1.5%
  • > Blink · Cast Range: 750/900/1050/1200 ⇒ 875/950/1025/1100
  • > Blink · Cooldown: 12/10/8/6s ⇒ 10.5/9/7.5/6s
  • > Blink · Mana Cost: 50 ⇒ 65/60/55/50
  • > Blink · Aghanim's Scepter no longer decreases cooldown by 1s
  • > Counterspell · Magic Resistance: 16/24/32/40% ⇒ 14/21/28/35%
  • > Counterspell · Duration: 1.2s ⇒ 1.3s
  • > Mana Void · Cooldown: 70s ⇒ 100/85/70s
  • > Mana Void · Radius: 500 ⇒ 400/450/500
  • > Mana Void · Damage per 1 Mana Missing: 0.8/0.95/1.1 ⇒ 1
  • > Talents · Level 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
  • > Talents · Level 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range
  • > Talents · Level 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown

Axe

ADJUSTED
  • > Base stats · Removed Coat of Blood innate ability
  • > One Man Army · Now Axe's innate ability
  • > One Man Army · Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
  • > Culling Blade · Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade

Bane

NERFED
  • > Base stats · Strength gain: 2.7 ⇒ 2.5
  • > Base stats · Agility gain: 2.7 ⇒ 2.5
  • > Base stats · Intelligence gain: 2.7 ⇒ 2.5
  • > Base stats · Damage gain per level: 3.6 ⇒ 3.4
  • > Base stats · Attack Range: 400 ⇒ 425
  • > Ichor of Nyctasha · Ability reworked
  • > Ichor of Nyctasha · Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
  • > Nightmare · Now a Unit Vector Target Spell
  • > Nightmare · Sleeping units walk in Bane's chosen direction at a speed of 110
  • > Nightmare · Can be put on alt-cast to disable sleepwalking behavior

Bloodseeker

ADJUSTED
  • > Sanguivore · Max Health Heal: 1.5% + 1.5% per level up ⇒ 1.5% per level
  • > Bloodrage · Now a no target ability that affects only Bloodseeker
  • > Bloodrage · Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity
  • > Talents · Level 25 Talent Blood Rite Silence Duration: +2.5s ⇒ +3s
  • > Base stats · Removed Blueheart Floe innate ability
  • > Glacial Guard · New innate ability. Passive
  • > Glacial Guard · A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
  • > Glacial Guard · Mana Spent to Barrier is 30% + 2% per level
  • > Arcane Aura · Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification
  • > Talents · Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
  • > Base stats · Base Damage decreased by 2
  • > Base stats · Damage at level 1: 51–58 ⇒ 49–56
  • > Precision Aura · No longer levels with Marksmanship
  • > Precision Aura · Agility Base Bonus: 4/8/12/16% ⇒ 10%
  • > Frost Arrows · Now also modifies incoming healing with Aghanim's Scepter
  • > Gust · Knockback duration now scales inversely with distance: the target, similar ⇒ knockback distance. Minimum knockback duration is 0.4 seconds
  • > Multishot · Now allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
  • > Glacier · No longer increases the number of Multishot arrows
  • > Glacier · No longer grants True Strike on the hill
  • > Glacier · Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier
  • > Slugger · No longer levels with Echo Slam
  • > Slugger · Damage (Creep Death): 30/45/60/75 ⇒ 27 + 3 per level
  • > Slugger · Damage (Hero Death): 150/250/350/450 ⇒ 135 + 15 per level
  • > Fissure · Stun Duration: 0.8/1.0/1.2/1.4s ⇒ 1.0/1.2/1.4/1.6s
  • > Aftershock · Radius: 300 ⇒ 350
  • > Echo Slam · Shockwave projectile speed: 550 ⇒ 650

Juggernaut

ADJUSTED
  • > Base stats · Removed Duelist innate ability
  • > Bladeform · New innate ability
  • > Bladeform · Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
  • > Blade Fury · No longer upgraded with Aghanim's Shard
  • > Healing Ward · Now upgraded with Aghanim's Shard
  • > Healing Ward · Increases healing by 1.5% and hits to destroy by 1
  • > Talents · Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
  • > Talents · Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
  • > Talents · Level 15 Talent Movement Speed During Blade Fury: +40 ⇒ +45
  • > Talents · Level 20 Talent Blade Fury DPS: +90 ⇒ +100
  • > Talents · Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage

Mirana

ADJUSTED
  • > Base stats · Removed Selemene's Faithful innate ability
  • > Celestial Quiver · New innate ability. Auto-cast attack modifier, can't be leveled up
  • > Celestial Quiver · Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
  • > Celestial Quiver · Upgraded with Aghanim's Shard
  • > Celestial Quiver · Casting Leap provides 3 temporary charges for the duration of the buff
  • > Celestial Quiver · These temporary charges ignore the max charges count and stack from each Leap cast
  • > Leap · Aghanim's Shard no longer provides crits during the buff
  • > Talents · Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage

Morphling

ADJUSTED
  • > Base stats · Hero model size now scales on his Agility/Strength ratio
  • > Base stats · Removed Accumulation innate ability
  • > Ebb and Flow · New innate ability. Passive
  • > Ebb and Flow · Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
  • > Ebb and Flow · Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
  • > Waveform · Cast Range: 700/800/900/1000 ⇒ 700/775/850/925
  • > Adaptive Strike · Base Damage: 25/50/75/100 ⇒ 50/70/90/110
  • > Necromastery · No longer levels with Requiem of Souls
  • > Necromastery · Damage per soul: 1/2/3/4 ⇒ 1.35 + 0.15 damage per level
  • > Necromastery · Base Max Souls: 20/22/24/26 ⇒ 20
  • > Shadowraze · Damage: 90/160/230/300 ⇒ 85/150/215/280
  • > Shadowraze · Now damage is increased by 3 per Necromastery soul
  • > Shadowraze · Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
  • > Feast of Souls · No longer requires 5 souls to cast
  • > Feast of Souls · Instead, Shadow Fiend gains souls from surrounding enemies
  • > Feast of Souls · Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
  • > Feast of Souls · Bonus Attack Speed: 40/55/70/85 ⇒ 35/50/65/80
  • > Feast of Souls · Bonus Move Speed: 5/7/9/11% ⇒ 4/6/8/10%
  • > Requiem of Souls · Now can't use more than 20 souls per cast
  • > Requiem of Souls · Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
  • > Talents · Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
  • > Talents · Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
  • > Illusory Armaments · Min Damage increase: 2% per 3 level ups ⇒ 2% per 3 levels

Puck

ADJUSTED
  • > ish · Health/Mana Restore: 10 + 2% ⇒ 3%
  • > ish · Spell Dodge Multiplier: 3.5x ⇒ 3x
  • > Illusory Orb · Now has curved vector targeting by default
  • > Illusory Orb · Can be put on alt-cast to to launch the orb straight
  • > Illusory Orb · Speed: 550 ⇒ 750
  • > Illusory Orb · Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE

Pudge

NERFED
  • > Flesh Heap · No longer levels with Dismember
  • > Flesh Heap · Permanent Bonus Strength: 1.1/1.4/1.7/2.0 ⇒ 1.6
  • > Rot · No longer has a separate value for incoming heal reduction

Razor

BUFFED
  • > Static Link · Damage Drain Rate: 5/10/15/20 ⇒ 6/12/18/24
  • > Static Link · No longer upgraded with Aghanim's Shard
  • > Storm Surge · Now upgraded with Aghanim's Shard
  • > Storm Surge · While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
  • > Talents · Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor
  • > Talents · Level 20 Talent Storm Surge Slow and Damage: +25% ⇒ +30%

Sand King

ADJUSTED
  • > Caustic Finale · No longer levels with Epicenter
  • > Caustic Finale · Base Damage: 20/40/60/80 ⇒ 17 + 3 per level
  • > Caustic Finale · Max Health Damage: 3/7/11/15% ⇒ 2.5% + 0.5% per level
  • > Caustic Finale · Duration: 4.5/5/5.5/6s ⇒ 4.5s
  • > Burrowstrike · Cast Range: 525/600/675/750 ⇒ 550/625/700/775
  • > Burrowstrike · Sand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
  • > Epicenter · Aghanim's Shard no longer increases Epicenter Pulse damage
  • > Talents · Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
  • > Talents · Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
  • > Talents · Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage
  • > Galvanized · Leveling up Ball Lightning no longer grants 3 Galvanized charges
  • > Static Remnant · Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location

Sven

BUFFED
  • > Base stats · Base strength: 23 ⇒ 24
  • > Base stats · Damage at level 1: 60–62 ⇒ 61–63
  • > Base stats · Removed Vanquisher innate ability
  • > Wrath of God · New innate ability
  • > Wrath of God · Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
  • > Warcry · Aghanim's Shard reworked
  • > Warcry · Makes Warcry undispellable and increases radius: 700 ⇒ 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
  • > Talents · Level 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
  • > Talents · Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost

Tiny

NERFED
  • > Base stats · Removed Craggy Exterior innate ability
  • > Insurmountable · New innate ability
  • > Insurmountable · Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
  • > Avalanche · Mana Cost: 95/110/125/140 ⇒ 105/120/135/150
  • > Avalanche · Damage: 100/190/280/370 ⇒ 90/180/270/360
  • > Toss · Mana Cost: 110/125/140/155 ⇒ 125
  • > Tree Grab · Mana Cost: 40 ⇒ 40/35/30/25
  • > Tree Grab · Cooldown: 16/15/14/13s ⇒ 15/12/9/6s
  • > Tree Grab · Cast Range: 165 ⇒ 200
  • > Tree Grab · Attacks: 5 ⇒ 4/5/6/7
  • > Tree Grab · No longer upgraded with Aghanim's Shard
  • > Tree Throw · No longer applies a slow on the tossed tree by default
  • > Grow · Now upgraded with Aghanim's Shard
  • > Grow · Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
  • > Grow · Damage is not increased for the Tossed unit itself
  • > Tree Volley · Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
  • > Talents · Level 10 Talent Avalanche Cast Range: +200 ⇒ +150
  • > Talents · Level 15 Talent Avalanche Damage: +100 ⇒ +90
  • > Base stats · Base Movement Speed: 295 ⇒ 300
  • > Base stats · Base Attack Time improved: 1.7s ⇒ 1.5s
  • > Retribution · Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
  • > Retribution · Now killer's icon is shown as a buff on Vengeful Spirit to know who to hate
  • > Vengeance Aura · Now provides 1.2x the bonus for Vengeful Spirit herself
  • > Vengeance Aura · Aghanim's Scepter upgrade no longer refreshes ability cooldowns on activating
  • > Vengeance Aura · Aghanim's Scepter now increases self-bonus up to 1.3x
  • > Vengeance Aura · Aghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
  • > Vengeance Aura · Aghanim's Scepter illusion damage taken: 115% ⇒ 100%

Windranger

ADJUSTED
  • > Base stats · Base Movement Speed: 290 ⇒ 285
  • > Base stats · Removed Easy Breezy innate ability
  • > Tailwind · New innate ability
  • > Tailwind · Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
  • > Tailwind · Passively increases Windranger's max movement speed to 600
  • > Tailwind · Upgraded with Aghanim's Scepter
  • > Tailwind · Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
  • > Windrun · Movement Speed Bonus: 60% ⇒ 50%
  • > Windrun · Cooldown: 15/14/13/12s ⇒ 14/13/12/11s
  • > Windrun · No longer upgraded with Aghanim's Scepter
  • > Talents · Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
  • > Talents · Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
  • > Talents · Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)

Zeus

ADJUSTED
  • > Base stats · Base Strength: 19 ⇒ 21
  • > Base stats · Base Damage increased by 1–3
  • > Base stats · Damage at level 1: 52–60 ⇒ 53–63
  • > Base stats · Base Movement Speed: 315 ⇒ 305
  • > Base stats · Base Armor decreased by 1
  • > Static Field · No longer levels with Thundergod's Wrath
  • > Static Field · Damage: 2.5/3/3.5/4% ⇒ 3.45% + 0.05% per level
  • > Arc Lightning · Mana Cost: 75/85/95/105 ⇒ 85/90/95/100
  • > Arc Lightning · Base Damage: 90/120/150/180 ⇒ 105/130/155/180
  • > Lightning Bolt · Vision and True Sight radius: 500 ⇒ 600
  • > Thundergod's Wrath · Now applies the True Sight before the damage and strikes even untargetable and still invisible enemies
  • > Thundergod's Wrath · Vision and True Sight radius: 500 ⇒ 600
  • > Nimbus · Damage source: Nimbus ⇒ the caster
  • > Talents · Level 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
  • > Talents · Level 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges

Kunkka

ADJUSTED
  • > Admiral's Rum · Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
  • > Admiral's Rum · Cooldown: 60s ⇒ 60.5s - 0.5s per level
  • > Admiral's Rum · Bonus Movement Speed: 10% ⇒ 7.75% + 0.25% per level
  • > Admiral's Rum · Duration: 6s ⇒ 5s
  • > Admiral's Rum · Delayed Damage: 20% ⇒ 18%
  • > Ghostship · Now applies Admiral's Rum at a 2x factor
  • > Ghostship · Multiplication applies to duration, delayed damage and movement speed bonus
  • > Talents · Level 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
  • > Talents · Level 15 Talent Tidebringer Damage: +70 ⇒ +75
  • > Talents · Level 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
  • > Talents · Level 25 Talent +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor

Lina

ADJUSTED
  • > Base stats · Removed Combustion innate ability
  • > Slow Burn · New innate ability
  • > Slow Burn · Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s
  • > Dragon Slave · Damage: 85/165/245/325 ⇒ 65/125/185/245
  • > Light Strike Array · Damage: 110/160/210/260 ⇒ 80/120/160/200
  • > Laguna Blade · Damage: 500/750/1000 ⇒ 380/565/750
  • > Laguna Blade · Aghanim's Shard upgrade reworked
  • > Laguna Blade · Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s
  • > Talents · Level 15 Talent Light Strike Array Damage: +150 ⇒ +110
  • > Talents · Level 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
  • > Talents · Level 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration

Lion

BUFFED
  • > To Hell and Back · Ability reworked
  • > To Hell and Back · Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
  • > Finger of Death · Cooldown: 120/80/40s ⇒ 110/70/30s
  • > Finger of Death · Damage per kill: 40 ⇒ 30
  • > Finger of Death · Now has empowered melee attacks after the cast by default
  • > Finger of Death · After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
  • > Finger of Death · Ability can be toggled with right-click to disable the melee form
  • > Finger of Death · Cleave area is a cone with 150 width that increases up to 350 at 650 distance
  • > Finger of Death · Aghanim's Scepter now also increases melee cleave: 25% ⇒ 50% and duration from 20s to 30s
  • > Finger of Death · Aghanim's Scepter no longer decreases cooldown
  • > Fowl Play · No longer upgraded with Aghanim's Shard
  • > Fowl Play · Now adds a chicken illusion per 5 levels
  • > Fowl Play · Now also provides bonus movement speed equal to 5% + 5% per 5 levels
  • > Urnaconda · New ability granted by Aghanim's Shard
  • > Urnaconda · Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650

Slardar

ADJUSTED
  • > Seaborn Sentinel · No longer levels with Corrosive Haze
  • > Seaborn Sentinel · Bonus HP Regen: 2.5/5/7.5/10 ⇒ 1.75 + 0.25 per level
  • > Seaborn Sentinel · Aghanim's Scepter Bonus HP Regen: +22 ⇒ +20
  • > Seaborn Sentinel · Bonus Armor: 3/4/5/6 ⇒ 1.8 + 0.2 per level
  • > Seaborn Sentinel · Aghanim's Scepter Bonus Armor: +10 ⇒ +8
  • > Seaborn Sentinel · Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
  • > Guardian Sprint · Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration
  • > Talents · Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
  • > Talents · Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
  • > Talents · Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage

Tidehunter

ADJUSTED
  • > Base stats · Strength gain: 3.6 ⇒ 3.7
  • > Base stats · Removed Blubber innate ability
  • > Leviathan's Catch · New Innate Ability. Passive
  • > Leviathan's Catch · Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
  • > Leviathan's Catch · Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
  • > Leviathan's Catch · The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
  • > Anchor Smash · Radius: 375 ⇒ 225 + Tidehunter's Attack Range
  • > Kraken Shell · Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
  • > Talents · Level 20 Talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash

Witch Doctor

ADJUSTED
  • > Death Ward · Attack Range: 600 ⇒ 600/625/650
  • > Talents · Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
  • > Talents · Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
  • > Talents · Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces

Lich

ADJUSTED
  • > Base stats · Base Mana Regen: 0.75 ⇒ -1
  • > Base stats · Intelligence gain: 3.8 ⇒ 3.4
  • > Base stats · Removed Death Charge innate ability
  • > Sacrifice · New Innate ability. Active
  • > Sacrifice · Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
  • > Sacrifice · This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
  • > Sacrifice · Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
  • > Talents · Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges
  • > Talents · Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces

Riki

ADJUSTED
  • > Backstab · Agility Multiplier: 0.6 + 0.05 per level up ⇒ 0.55 + 0.05 per level
  • > Smoke Screen · Mana Cost: 65/70/75/80 ⇒ 75
  • > Smoke Screen · Miss Rate: 30/45/60/75% ⇒ 40/50/60/70%
  • > Blink Strike · Slow Duration: 0.5s ⇒ 0.75s
  • > Tricks of the Trade · Aghanim's Scepter bonus Cast Range: +300 ⇒ +500

Enigma

ADJUSTED
  • > Base stats · Removed Gravity Well innate ability
  • > Event Horizon · New innate ability. Passive, improves with Enigma's level
  • > Event Horizon · Units in a 600 radius moving away: Enigma have a movespeed penalty equal ⇒ 4% + 1% per level
  • > Talents · Level 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius

Tinker

ADJUSTED
  • > Base stats · Base health regen: 0 ⇒ 0.5
  • > Base stats · Base Movement Speed: 310 ⇒ 305
  • > Base stats · Removed Defense Matrix ability
  • > Laser · Aghanim's Scepter no longer adds bounces
  • > March of the Machines · Now upgraded with Aghanim's Scepter
  • > March of the Machines · Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
  • > Deploy Turrets · New ability that replaces Defense Matrix
  • > Deploy Turrets · After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
  • > Deploy Turrets · Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
  • > Deploy Turrets · The missile flies in a forward direction and can be dodged by moving out of its way
  • > Deploy Turrets · Turrets target heroes only, but missiles can hit creeps on their way
  • > Deploy Turrets · Turrets prioritize the same hero until they are out of reach
  • > Deploy Turrets · Splash damage is not dealt to the hit unit itself
  • > Deploy Turrets · Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
  • > Deploy Turrets · Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
  • > Deploy Turrets · Upgraded with Aghanim's Scepter
  • > Deploy Turrets · Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
  • > Rearm · Cooldown: 7/6/5s ⇒ 5.5/5/4.5s
  • > Warp Flare · Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
  • > Warp Flare · Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
  • > Talents · Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
  • > Talents · Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
  • > Talents · Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
  • > Talents · Level 25 Talent: Laser AoE: 200 ⇒ 250

Sniper

ADJUSTED
  • > Keen Scope · No longer levels with Assassinate
  • > Keen Scope · No longer increases attack range
  • > Keen Scope · Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
  • > Keen Scope · Also affects attack damage from Assassinate
  • > Take Aim · Now passively grants 160/240/320/400 attack range
  • > Take Aim · Active Bonus Attack Range: 100/150/200/250 ⇒ 75/150/225/300
  • > Assassinate · No longer amplifies attack damage to 100/110/120%
  • > Talents · Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range

Necrophos

ADJUSTED
  • > Sadist · No longer levels with Reaper's Scythe
  • > Sadist · Health and Mana regen: 3.5/5/6.5/8 ⇒ 3.7 + 0.3 per level
  • > Ghost Shroud · Restoration Amplification: 55/60/65/70% ⇒ 55/65/75/85%
  • > Talents · Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
  • > Talents · Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP

Warlock

ADJUSTED
  • > Eldritch Summoning · No longer levels with Chaotic Offering
  • > Eldritch Summoning · Minor Imp Health: 50/130/210/290 ⇒ 5 + 15 per level
  • > Eldritch Summoning · Minor Imp Explosion Damage: 25/70/115/160 ⇒ 20 + 20 per 3 hero levels
  • > Eldritch Summoning · Minor Imp movement speed: 300/315/330/345 ⇒ 297 + 3 per level
  • > Eldritch Summoning · Minor Imp attack damage: 10-11/14-15/18-19/22-23/26-27 ⇒ 20-21
  • > Eldritch Summoning · Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45

Beastmaster

ADJUSTED
  • > Base stats · Removed Rugged innate ability
  • > Inner Beast · Now an innate ability
  • > Inner Beast · Bonus Attack Speed: 10/30/50/70 ⇒ 7 + 3 per level
  • > Wild Axes · Damage per axe: 30/65/100/135 ⇒ 40/80/120/160
  • > Wild Axes · Damage Amp per stack: 6/9/11/13% ⇒ 5/6/7/8%
  • > Wild Axes · Now upgraded with Aghanim's Shard
  • > Wild Axes · Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
  • > Wild Axes · Illusions of Beastmaster don't apply Wild Axes stacks
  • > Summon Razorback · Call of the Wild Boar renamed to Summon Razorback
  • > Summon Razorback · Boar's armor increased by 1
  • > Summon Razorback · Boar Attack Damage: 25/40/55/70 ⇒ 30/45/60/75
  • > Summon Raptors · Call of the Wild Hawk renamed to Summon Raptors
  • > Summon Raptors · Now is a separately leveled ability
  • > Summon Raptors · Hawk's armor increased by 1
  • > Summon Raptors · Cooldown: 45/40/35/30s ⇒ 30s
  • > Summon Raptors · Dive Damage: 50/80/110/140 ⇒ 60/95/130/165
  • > Summon Raptors · Root Duration: 0.25/0.5/0.75/1s ⇒ 0.4/0.6/0.8/1s
  • > Summon Raptors · Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
  • > Summon Raptors · Now summons 2 hawks by default with 0.75s delay between them
  • > Summon Raptors · Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target
  • > Summon Raptors · No longer upgraded with Aghanim's Shard
  • > Talents · Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
  • > Talents · Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
  • > Scream Of Pain · Damage: 75/150/225/300 ⇒ 90/175/260/345
  • > Scream Of Pain · 25% of the damage dealt to heroes with this ability is reflected back to her
  • > Scream Of Pain · Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter
  • > Talents · Level 20 Talent Scream of Pain Damage: +100 ⇒ +115

Venomancer

ADJUSTED
  • > Base stats · Removed Septic Shock innate ability
  • > Poison Sting · Now an innate ability
  • > Poison Sting · Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
  • > Venomous Gale · Aghanim's Shard upgrade reworked
  • > Venomous Gale · Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
  • > Snakebite · New Basic Ability
  • > Snakebite · Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
  • > Noxious Plague · Ability reworked
  • > Noxious Plague · No longer has AoE effect, now affects only the host
  • > Noxious Plague · Now when the plague spreads, it also carries all debuffs placed by Venomancer
  • > Noxious Plague · Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
  • > Noxious Plague · Mana Cost: 200/300/400 ⇒ 200/250/300
  • > Noxious Plague · Duration: 5s ⇒ 4s
  • > Noxious Plague · Initial Damage: 200/300/400 ⇒ 150/200/250
  • > Noxious Plague · Initial Damage is now non-lethal
  • > Noxious Plague · Now spreads a second time, but all spreads after the first one deal no initial damage
  • > Noxious Plague · Spread Radius: 800 ⇒ 700
  • > Noxious Plague · Max HP as damage: 3/4/5% ⇒ 2/3/4%
  • > Noxious Plague · Now upgraded with Aghanim's Scepter
  • > Noxious Plague · Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
  • > Talents · Level 15 Talent Poison Sting Slow: +5% ⇒ +7%
  • > Talents · Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
  • > Talents · Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
  • > Talents · Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
  • > Talents · Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
  • > Distortion Field · No longer levels with Chronosphere
  • > Distortion Field · Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
  • > Distortion Field · Max slow distance: 600 around Faceless Void ⇒ 500 around the targeted hero
  • > Distortion Field · Enemy attack projectile speed slow: 35/40/45/50% ⇒ 40%
  • > Time Walk · Aghanim's Scepter now also provides Reverse Time Walk sub-ability
  • > Time Walk · Aghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
  • > Time Walk · No longer upgraded with Aghanim's Shard
  • > Time Dilation · Duration no longer counts down while under effect of Chronosphere
  • > Time Dilation · Now upgraded with Aghanim's Shard
  • > Time Dilation · Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
  • > Time Dilation · 9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
  • > Time Dilation · This buff also doesn't count down under effect of Chronosphere
  • > Chronosphere · Now the default ultimate ability
  • > Talents · Level 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range

Wraith King

ADJUSTED
  • > Base stats · Base Armor decreased by 1
  • > Vampiric Spirit · No longer levels with Reincarnation
  • > Vampiric Spirit · Lifesteal: 10/20/30/40% ⇒ 14% + 1% per level
  • > Vampiric Spirit · Wraith Duration: 3.5/4/4.5/5s ⇒ 4.25s + 0.25s per 6 levels
  • > Vampiric Spirit · Bonus Attack Speed: 30/45/60/75 ⇒ 55
  • > Vampiric Spirit · Bonus Move Speed: 10/15/20/25% ⇒ 20%
  • > Bone Guard · Now always a basic ability for Wraith King
  • > Bone Guard · Skeleton movespeed: 340 ⇒ 350
  • > Mortal Strike · Aghanim's Shard reworked
  • > Mortal Strike · Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
  • > Reincarnation · Mana Cost: 225 ⇒ 220/110/0
  • > Reincarnation · Now spawns 2/3/4 per enemy hero within slow radius
  • > Reincarnation · No longer upgraded with Aghanim's Shard
  • > Base stats · Base Armor increased by 1
  • > Witchcraft · Movement speed bonus: 0.75% + 0.75% per level up ⇒ 0.5% + 0.75% per level
  • > Witchcraft · Cooldown Reduction: 0.75% + 0.75% per level up ⇒ 0.75% per level
  • > Silence · Projectile speed: 1400 ⇒ 1750
  • > Exorcism · Ghost spawn rate improved: 0.35s ⇒ 0.25s
  • > Talents · Level 10 Talent +12% Magic Resistance replaced with +200 Health
  • > Talents · Level 10 Talent +30 Attack Speed replaced with +75 Silence AoE
  • > Talents · Level 15 Talent +100 Silence AoE replaced with +50 Attack Speed
  • > Talents · Level 20 Talent +400 Health replaced with +6 Exorcism Spirits
  • > Talents · Level 25 Talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)
  • > Blur · No longer levels with Coup de Grace
  • > Blur · Vanish Radius: 625/550/475/400 ⇒ 500
  • > Blur · Vanish Buffer: 0.4/0.6/0.8/1s ⇒ 0.8s
  • > Blur · Active Movement Speed: 6/9/12/15% ⇒ 9.5% + 0.5% per level

Pugna

ADJUSTED
  • > Base stats · Base Movement Speed: 330 ⇒ 325
  • > Oblivion Savant · Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower
  • > Nether Ward · Damage source: Nether Ward ⇒ the caster
  • > Base stats · Base Health Regen: 1 ⇒ 0
  • > Base stats · Removed Third Eye innate ability
  • > Inner Peace · New innate ability, improves with Templar Assassin's level
  • > Inner Peace · After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase: 0 up ⇒ their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
  • > Refraction · Now upgraded with Aghanim's Shard
  • > Refraction · Increases bonus damage by 30 and allows Refraction to be cast while disabled
  • > Meld · Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
  • > Psionic Trap · No longer upgraded with Aghanim's Shard
  • > Psionic Trap · Now upgraded with Aghanim's Scepter
  • > Psionic Trap · When activated, Traps now also silence enemies: 0.25s up ⇒ 3s depending on the trap charge
  • > Talents · Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps
  • > Talents · Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
  • > Talents · Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction

Viper

BUFFED
  • > Base stats · Agility gain: 2.7 ⇒ 2.9
  • > Base stats · Base Attack Speed: 120 ⇒ 110
  • > Predator · Base Damage per Missing Health Percentage: 0.15 ⇒ 0.25
  • > Corrosive Skin · Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s
  • > Talents · Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
  • > Talents · Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
  • > Talents · Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
  • > Talents · Level 20 Talent Predator Damage Per Missing Health: +0.3 ⇒ +0.35

Luna

ADJUSTED
  • > r Blessing · Damage for Allies/Self: 1/2 + 1/2 per level up ⇒ 1/2 per level
  • > r Blessing · Bonus Night Vision: 250 + 25 per level up ⇒ 225 + 25 per level
  • > r Orbit · Now applies 8/12/16/20% damage reduction while active
  • > r Orbit · Aghanim's Shard upgrade reworked
  • > r Orbit · Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration
  • > Talents · Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
  • > Talents · Level 25 Talent Lunar Blessing Allied/Self Damage: +30/60 ⇒ +25/50
  • > Base stats · Strength gain: 3.6 ⇒ 3.2
  • > Base stats · Base Movement Speed: 315 ⇒ 310
  • > Breathe Fire · Damage Reduction: 30% ⇒ 20/24/28/32%
  • > Breathe Fire · Cast range: 600 ⇒ 1000
  • > Breathe Fire · Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
  • > Dragon Tail · No longer has an Elder Dragon specific cast range
  • > Dragon Tail · Now has 25 radius AoE by default
  • > Wyrm's Wrath · Now always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
  • > Elder Dragon Form · Now evolves per level. The bonuses are cumulative
  • > Elder Dragon Form · Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
  • > Elder Dragon Form · Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
  • > Elder Dragon Form · Applies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
  • > Elder Dragon Form · Level 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
  • > Elder Dragon Form · Splash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
  • > Elder Dragon Form · Bonus Move Speed: 20 ⇒ 25/30/35
  • > Elder Dragon Form · No longer provides bonus attack damage
  • > Elder Dragon Form · Now also increases cast range of all abilities by 350
  • > Elder Dragon Form · Aghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
  • > Elder Dragon Form · Aghanim's Scepter Black Dragon stats slightly rescaled
  • > Elder Dragon Form · Level 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing
  • > Fireball · No longer has an Elder Dragon specific cast range
  • > Fireball · Damage per second: 75 ⇒ 85
  • > Fireball · Duration: 8s ⇒ 6s
  • > Talents · Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
  • > Talents · Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses

Dazzle

NERFED
  • > Weave · No longer levels with Nothl Projection
  • > Weave · Armor Change per stack: 0.5/0.75/1/1.25 ⇒ 1
  • > Weave · Duration: 8s ⇒ 6.9s + 0.1s per level
  • > Weave · Now upgraded with Aghanim's Shard
  • > Weave · Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
  • > Nothl Projection · No longer does a hard dispel on Dazzle when projection ends
  • > Nothl Projection · No longer upgraded with Aghanim's Shard

Clockwerk

ADJUSTED
  • > Armor Power · Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
  • > Battery Assault · Mana Cost: 90 ⇒ 75/80/85/90
  • > Power Cogs · Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
  • > Power Cogs · Mana Cost: 70 ⇒ 60/65/70/75
  • > Power Cogs · Mana Burn: 35/70/105/140 ⇒ 35/75/115/155
  • > Overclocking · Duration: 13s ⇒ 18s
  • > Overclocking · Now also increases Battery Assault radius to 330
  • > Overclocking · Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
  • > Overclocking · No longer increases Clockwerk's attack speed while inside Power Cogs
  • > Overclocking · Now increases Rocket Flare damage, vision and slow duration by 35%
  • > Overclocking · No longer decreases Rocket Flare cooldown to 3.5s
  • > Talents · Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
  • > Talents · Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
  • > Talents · Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges

Leshrac

BUFFED
  • > Diabolic Edict · Duration improved: 10s ⇒ 8s
  • > Base stats · Minimum Base damage increased by 4
  • > Base stats · Damage at level 1: 40–50 ⇒ 44–50
  • > Spirit of the Forest · No longer levels with Wrath of Nature
  • > Spirit of the Forest · Tree Radius: 300/400/500/600 ⇒ 300 + 10 per level
  • > Spirit of the Forest · Multiplier per treant: 1x ⇒ 2x
  • > Spirit of the Forest · Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
  • > Sprout · Vision: 250 ⇒ 400
  • > Nature's Call · Treant Movespeed: 305/310/315/320 ⇒ 300/315/330/345
  • > Nature's Call · Treant Health: 550 ⇒ 450
  • > Nature's Call · Treants now have 25% Magic Resistance
  • > Nature's Call · Treants now deal 4/8/12/16 bonus damage to enemy Heroes
  • > Nature's Call · This bonus is also affected by the Treant Damage multiplying talent
  • > Nature's Call · Treants now have free pathing through trees
  • > Talents · Level 15 Talent: facet specific ⇒ +100 Teleportation Barrier
  • > Talents · Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
  • > Base stats · Base Damage increased by 10
  • > Base stats · Damage at level 1: 39–45 ⇒ 49–55
  • > Base stats · Base Attack Speed: 100 ⇒ 120
  • > Base stats · Base Movement Speed: 315 ⇒ 320
  • > Ghoul Frenzy · Reworked into Innate ability. Passive
  • > Ghoul Frenzy · Provides Lifestealer with 5 bonus Attack Speed per level
  • > Rage · Now also provides 9/12/15/18% bonus movement speed while active
  • > Open Wounds · Mana Cost: 100 ⇒ 90
  • > Open Wounds · Max Slow: 35/40/45/50% ⇒ 50%
  • > Feast · Now is a basic ability
  • > Feast · Heal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
  • > Feast · Max Health Damage: 2/2.25/2.5/2.75% ⇒ 1.45/2.05/2.65/3.25%
  • > Feast · Max Health per Hero Kill: 10 ⇒ 10/15/20/25
  • > Feast · No longer increases deny health threshold to 75%
  • > Infest · Now can be used on Ancient creeps by default
  • > Infest · Aghanim's Shard upgrade reworked
  • > Infest · When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
  • > Talents · Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
  • > Talents · Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
  • > Talents · Level 15 Talent +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage
  • > Talents · Level 20 Talent Infest Target Movespeed/Health: +15% ⇒ +12%

Dark Seer

ADJUSTED
  • > Quick Wit · Aggrandize renamed to Quick Wit
  • > Quick Wit · Now also provides Dark Seer +1 attack speed from each point of Intelligence
  • > Quick Wit · Max Health and Mana Restore base value: 10% ⇒ 8.5%
  • > Talents · Level 15 Talent Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown

Clinkz

ADJUSTED
  • > Base stats · Base Movement Speed: 290 ⇒ 285
  • > Strafe · Skeleton attack speed multiplier: 50% ⇒ 40%
  • > Talents · Level 20 Talent Death Pact Health: +350 ⇒ +400
  • > Base stats · Base Armor decreased by 1
  • > Base stats · Agility gain: 2.0 ⇒ 1.7
  • > Degen Aura · No longer levels with Guardian Angel
  • > Degen Aura · Movement Slow: 10/20/30/40% ⇒ 11% + 1% per level
  • > Purification · Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
  • > Repel · Cooldown: 50/45/40/35s ⇒ 40/36/32/28s
  • > Repel · No longer provides bonus Strength
  • > Repel · No longer provides bonus Strength / HP Regen per Debuff
  • > Repel · As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
  • > Hammer of Purity · Now pierces Debuff Immunity
  • > Hammer of Purity · Cooldown: 20/15/10/5s ⇒ 13/10/7/4s
  • > Hammer of Purity · Bonus Base Damage: 55/70/85/100% ⇒ 30/50/70/90%
  • > Hammer of Purity · Damage: 25/50/75/100 ⇒ 20/40/60/80
  • > Hammer of Purity · Now heals Omniknight for 30% of the damage dealt over the next 5s
  • > Guardian Angel · Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him
  • > Guardian Angel · Has no linger duration
  • > Guardian Angel · Duration: 5/6/7s ⇒ 4/4.5/5s
  • > Guardian Angel · Radius: 400 ⇒ 700
  • > Guardian Angel · Aghanim's Scepter reworked
  • > Guardian Angel · Becomes global, affects buildings, and amplifies health restoration by 100%
  • > Talents · Level 10 Talent Base Damage: +35 ⇒ +30
  • > Talents · Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range
  • > Talents · Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
  • > Talents · Level 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius

Enchantress

ADJUSTED
  • > Rabble-Rouser · Damage Increase: 4% + 4% per level up ⇒ 4% per level
  • > Enchant · Cast Range: 500/550/600/650 ⇒ 500/600/700/800
  • > Enchant · Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
  • > Nature's Attendants · Added a tooltip to display the total max possible heal
  • > Talents · Level 25 Talent Untouchable Attack Slow: +70 ⇒ +80

Huskar

ADJUSTED
  • > Base stats · Intelligence gain: 1.5 ⇒ 0
  • > Base stats · Base Movement Speed: 295 ⇒ 290
  • > Inner Fire · Damage: 105/170/235/300 ⇒ 110/180/250/320
  • > Inner Fire · Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
  • > Inner Fire · Enemies which are 375 units or farther now receive a flat knockback of 25 units
  • > Inner Fire · No longer upgraded with Aghanim's Shard
  • > Burning Spear · Health Cost: 4% of current health ⇒ 2% of max health
  • > Burning Spear · Now also burns enemies for 0.5% of their max health
  • > Berserker's Blood · Now upgraded with Aghanim's Shard
  • > Berserker's Blood · Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
  • > Base stats · Removed Heart of Darkness innate ability
  • > Hunter in the Night · Now an innate ability
  • > Hunter in the Night · Move Speed bonus: 22/28/34/40% ⇒ 24% + 2% per 3 levels
  • > Hunter in the Night · Attack Speed bonus: 20/40/60/80 ⇒ 38 + 2 per level
  • > Hunter in the Night · No longer upgraded with Aghanim's Shard
  • > Hunter in the Night · Now upgraded with Aghanim's Scepter
  • > Hunter in the Night · Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
  • > Void · Now upgraded with Aghanim's Shard
  • > Void · Now affects all units within 400 radius around the target
  • > Crippling Fear · No longer upgraded with Aghanim's Scepter
  • > Midnight Feast · New basic ability. Has both passive and active components
  • > Midnight Feast · Night Stalker heals himself 6/8/10/12 health when attacking enemy units
  • > Midnight Feast · Attacks on allied units and buildings will not heal Night Stalker
  • > Midnight Feast · Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
  • > Midnight Feast · Can't be cast on allies
  • > Talents · Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
  • > Talents · Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
  • > Talents · Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal

Broodmother

ADJUSTED
  • > Spider's Milk · Hero Health as Heal: 2% ⇒ 1.9% + 0.1% per level
  • > Insatiable Hunger · Now also applies lifesteal to Spiderlings within 800 range of Broodmother
  • > Spin Web · Movespeed Bonus: 10/22/34/46% ⇒ 10/20/30/40%
  • > Talents · Level 15 Talent Spiderlings Health: +150 ⇒ +175
  • > Talents · Level 15 Talent Incapacitating Bite Attack Bonus: +6 ⇒ +5
  • > Talents · Level 25 Talent -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range
  • > Big Game Hunter · Ability reworked
  • > Big Game Hunter · Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
  • > Big Game Hunter · Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate
  • > Big Game Hunter · These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
  • > Jinada · Gold Steal: 12/20/28/36 ⇒ 15/22/29/36
  • > Shadow Walk · Now grants 8/12/16/20% bonus movement speed when active
  • > Shadow Walk · Also applies to Friendly Shadow
  • > Track · No longer grants 12/16/20% bonus movement speed to Bounty Hunter
  • > Talents · Level 10 Talent Damage: +25 ⇒ +30

Weaver

ADJUSTED
  • > Base stats · Removed Rewoven innate ability
  • > Threads of Fate · New innate ability. Passive
  • > Threads of Fate · After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
  • > Threads of Fate · Effects linger even if the enemy dies when the thread is about to be established
  • > Threads of Fate · Movement slow is 100% for 0.2s
  • > Talents · Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
  • > Talents · Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
  • > Talents · Level 20 Talent Bonus Damage on Geminate: +70 ⇒ +60

Jakiro

BUFFED
  • > Double Trouble · Attack Damage Reduction: 50% ⇒ 51% - 1% per level
  • > Liquid Fire · Now has a 20 mana cost
  • > Liquid Fire · Aghanim's Shard now also reduces mana cost to 0
  • > Liquid Frost · Now has a 20 mana cost
  • > Liquid Frost · Aghanim's Shard now also reduces mana cost to 0
  • > Talents · Level 10 Talent Ice Path Damage increased +60 to +75
  • > Talents · Level 15 Talent Dual Breath Cooldown Reduction: 3s ⇒ 3.5s

Batrider

ADJUSTED
  • > Firefly · Now also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration
  • > Talents · Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
  • > Talents · Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
  • > Talents · Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
  • > Talents · Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second
  • > Talents · Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm
  • > Talents · Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration

Chen

NERFED
  • > Base stats · Removed Summon Convert innate ability
  • > Zealot · New innate ability, has both passive and active components. Improves with game's time
  • > Zealot · When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen: 0.5 ⇒ 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead
  • > Zealot · Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
  • > Zealot · This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
  • > Zealot · Mechanics moved from Divine Favor without any changes
  • > Holy Persuasion · Zealots receive the benefits from Holy Persuasion
  • > Holy Persuasion · Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
  • > Holy Persuasion · Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
  • > Holy Persuasion · Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
  • > Divine Favor · Self-casting no longer teleports Chen's creeps to him
  • > Talents · Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
  • > Talents · Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage

Spectre

ADJUSTED
  • > Base stats · Base Movement Speed: 290 ⇒ 295
  • > Base stats · Base Health Regen: 1.0 ⇒ 1.5
  • > Desolate · Damage: 25 + 2 per level up ⇒ 23 + 2 per level
  • > Shadow Step · Cooldown: 30/26/22/18s ⇒ 24/21/18/15s
  • > Shadow Step · Cast Range: 750/900/1050/1200 ⇒ 825/950/1075/1200
  • > Shadow Step · Illusion Damage: 32/38/44/50% ⇒ 35/40/45/50%
  • > Shadow Step · Illusion Damage Taken: 200% ⇒ 200/185/170/155%
  • > Haunt · Cooldown: 180/160/140s ⇒ 160/150/140s
  • > Haunt · Duration: 5/6/7s ⇒ 6s
  • > Haunt · Illusion Damage: 30/55/80% ⇒ 30/50/70%
  • > Base stats · Removed Death Rime innate ability
  • > Bone Chill · New innate ability. Passive, improves with Ancient Apparition's level
  • > Bone Chill · When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
  • > Bone Chill · Upgraded with Aghanim's Scepter
  • > Bone Chill · Increases Base Strength Reduction by 0.3
  • > Cold Feet · Now deals 20/40/60/80 damage per second
  • > Ice Vortex · Now deals 10/20/30/40 damage per second
  • > Ice Vortex · Now slows movement by 8%
  • > Chilling Touch · Mana Cost: 45/50/55/60 ⇒ 35
  • > Chilling Touch · Aghanim's Scepter no longer reduces mana cost
  • > Ice Blast · Now deals 12/24/36 damage per second
  • > Talents · Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
  • > Talents · Level 15 Talent Cold Feet Break Distance: +300 ⇒ +250
  • > Talents · Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet

Doom

BUFFED
  • > Lvl ? Pain · Ability slightly reworked
  • > Lvl ? Pain · When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
  • > Devour · Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
  • > Devour · Cooldown: 70s ⇒ 66s
  • > Devour · Now upgraded with Aghanim's Shard
  • > Devour · Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
  • > Scorched Earth · Radius: 600 ⇒ 666
  • > Scorched Earth · Now also provides Doom with 7/8/9/10 bonus health regen
  • > Scorched Earth · No longer upgraded with Aghanim's Shard
  • > Infernal Blade · Stun Duration: 0.6s ⇒ 0.66s
  • > Damage per second: 25/45/65 ⇒ 25/45/66
  • > Aghanim's Scepter now also applies Break to affected enemies
  • > Aghanim's Scepter no longer increases damage per second by 15
  • > Talents · Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
  • > Talents · Level 15 Talent Scorched Earth Movement Speed: +5% ⇒ +7%
  • > Talents · Level 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
  • > Talents · Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
  • > Base stats · Removed Herd Mentality innate ability
  • > Empowering Haste · New innate ability. Passive
  • > Empowering Haste · Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
  • > Empowering Haste · Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
  • > Charge of Darkness · No longer upgraded with Aghanim's Shard
  • > Greater Bash · Now upgraded with Aghanim's Scepter
  • > Greater Bash · Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
  • > Greater Bash · This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
  • > Greater Bash · Creeps take 25% damage of repeated damage
  • > Greater Bash · Bodies of killed units keep flying and pushing enemies
  • > Planar Pocket · Now granted by Aghanim's Shard
  • > Planar Pocket · Cooldown: 25s ⇒ 30s
  • > Planar Pocket · Self Magic Resistance: 75% ⇒ 40%
  • > Planar Pocket · Effect now ends if Spirit Breaker is more than 900 units away from the target
  • > Planar Pocket · Now can be cast without cancelling Charge of Darkness
  • > Talents · Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
  • > Talents · Level 20 Talent -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus

Gyrocopter

ADJUSTED
  • > Base stats · Base Movement Speed: 320 ⇒ 315
  • > Base stats · Removed Chop Shop innate ability
  • > Afterburner · New innate ability
  • > Afterburner · Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
  • > Flak Cannon · Aghanim's Scepter upgrade moved into a separate ability
  • > Side Gunner · New ability granted by Aghanim's Scepter, effect is unchanged

Alchemist

BUFFED
  • > Greevil's Greed · Aghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter
  • > Corrosive Weaponry · Movement Slow per stack: 2/2.5/3/3.5% ⇒ 2.5/3/3.5/4%
  • > Corrosive Weaponry · Base Attack Damage Reduction per stack: 2/2.5/3/3.5% ⇒ 2.5/3/3.5/4%
  • > Talents · Level 10 Talent Unstable Concoction Radius: +125 ⇒ +150
  • > Talents · Level 15 Talent Damage per Greevil's Greed stack: +2.5 ⇒ +3
  • > Talents · Level 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack

Invoker

BUFFED
  • > Quas · Max Level: 7 ⇒ 8
  • > Wex · Max Level: 7 ⇒ 8
  • > Exort · Max Level: 7 ⇒ 8
  • > Tornado · Aghanim's Scepter twister damage: 40 + 10 * Wex Level ⇒ 30 + 10 * Wex Level
  • > Invoke · Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
  • > Invoke · You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
  • > Invoke · Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
  • > Talents · Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
  • > Talents · Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels

Silencer

BUFFED
  • > Base stats · Base Movement Speed: 290 ⇒ 300
  • > Base stats · Reworked Brain Drain ability into a new innate
  • > Suffer In Silence · New innate ability. Passive
  • > Suffer In Silence · Silencer takes less damage: and deals more damage ⇒ silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
  • > Suffer In Silence · If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
  • > Arcane Curse · No longer has 1.25x slow and damage multiplier against silenced enemies
  • > Glaives of Wisdom · Mana Cost: 14/16/18/20 ⇒ 12/14/16/18
  • > Glaives of Wisdom · Now upgraded with Aghanim's Shard
  • > Glaives of Wisdom · Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
  • > Talents · Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
  • > Talents · Level 25 Talent Glaives of Wisdom Damage: +25% ⇒ +30%
  • > Talents · Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
  • > Base stats · Base Agility: 22 ⇒ 17
  • > Base stats · Base Armor decreased by 1
  • > Base stats · Removed OD innate
  • > Essence Flux · Now an innate ability
  • > Essence Flux · Max Mana Restore now depends on the ability it procced on
  • > Essence Flux · For regular abilities Max Mana Restoration: 25/35/45/55% ⇒ 40% + 5% per 5 levels
  • > Essence Flux · For attack modifiers that spend mana Max Mana Restoration: 25/35/45/55% ⇒ 25% + 5% per 5 levels
  • > Objurgation · New basic ability. Has both passive and active components
  • > Objurgation · Increases maximum mana by 80/160/240/320
  • > Objurgation · Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
  • > Objurgation · Barrier can be dispelled
  • > Objurgation · Multiple instances of Objurgation barrier stack
  • > Objurgation · Upgraded with Aghanim's Scepter
  • > Objurgation · Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
  • > Sanity's Eclipse · Cooldown: 150/135/120s ⇒ 140/130/120s
  • > Sanity's Eclipse · Radius: 450/525/600 ⇒ 450/500/550
  • > Talents · Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
  • > Talents · Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
  • > Talents · Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown

Lycan

ADJUSTED
  • > Apex Predator · Damage to neutrals: 2% per level ⇒ 18% + 2% per level
  • > Summon Wolves · Aghanim's Shard upgrade reworked
  • > Summon Wolves · Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
  • > Shapeshift · Now grants controlled units movement speed and critical strike bonuses
  • > Talents · Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT

Brewmaster

ADJUSTED
  • > Liquid Courage · Max Status Resist: 10.5% + 0.5% per level up ⇒ 10% + 0.5% per level
  • > Primal Split · Earth Brewling's Hurl Boulder Stun Duration: 1.6/1.6/1.6/2s ⇒ 1.6/1.6/1.6/1.8s
  • > Primal Split · Storm Brewling's Cyclone Duration: 3/4/5/6s ⇒ 3/3.75/4.5/5.25s
  • > Talents · Level 10 Talent +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration

Shadow Demon

ADJUSTED
  • > Menace · Damage amplification: 2.5% ⇒ 1.9% + 0.1% per level
  • > Disruption · Can now target Spirit Bear
  • > Disseminate · Shared Damage: 20/25/30/35% ⇒ 16/24/32/40%
  • > Talents · Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
  • > Talents · Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison
  • > Base stats · Attack projectile speed: 900 ⇒ 1125

Chaos Knight

ADJUSTED
  • > Base stats · Removed Reins of Chaos innate ability
  • > Fundamental Forging · New reworked innate ability. Passive
  • > Fundamental Forging · When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
  • > Fundamental Forging · The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
  • > Fundamental Forging · Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
  • > Fundamental Forging · The random enchantment is different from the one used in crafting
  • > Reality Rift · Cooldown: 18/14/10/6s ⇒ 15/12/9/6s
  • > Chaos Strike · Critical Lifesteal: 24/36/48/60% ⇒ 30/40/50/60%
  • > Phantasm · Aghanim's Scepter no longer guarantees to create an additional illusion on cast
  • > Phantasm · Aghanim's Scepter now provides a passive component to this ability
  • > Phantasm · Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
  • > Phantasm · Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy

Meepo

NERFED
  • > Base stats · Base Movement Speed: 320 ⇒ 315
  • > Base stats · Removed Sticky Fingers innate ability
  • > Geomancy · New innate ability. Passive, can't be leveled up
  • > Geomancy · Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
  • > Geomancy · Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
  • > Geomancy · If there's a tree in the water, Meepo will provide both water and tree bonus
  • > Ransack · Now pierces Debuff Immunity
  • > Ransack · No longer has separate creep values. Follows global lifesteal rules instead
  • > Divided We Stand · Ability reworked
  • > Divided We Stand · Max Level: 3 ⇒ 4
  • > Divided We Stand · Level requirement: 4/11/18 ⇒ 3/10/17/24
  • > Divided We Stand · No longer passively grants Magic Resistance
  • > Divided We Stand · Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
  • > Divided We Stand · Clones can't use consumable shared items on the main Meepo
  • > Divided We Stand · No longer has a penalty for Strength, Agility, or Intelligence gained from items
  • > Divided We Stand · Clones no longer gain 30% experience independently
  • > Divided We Stand · Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
  • > Divided We Stand · All other experience gained by any Meepo is divided by the number of Meepos
  • > Talents · Level 25 Talent Health: +350 ⇒ +400
  • > Nature's Guise · Cooldown: 35s - 1s per level up ⇒ 36s -1s per level
  • > Living Armor · Mana Cost: 40/45/50/55 ⇒ 65/70/75/80
  • > Living Armor · Max Damage Blocked: 120 ⇒ 60/80/100/120
  • > Living Armor · Damage Block Decrease improved: 35/30/25/20 ⇒ 20
  • > Eyes In The Forest · Charge Restore Time: 55s ⇒ 135s
  • > Eyes In The Forest · Duration: 300s ⇒ 360s
  • > Eyes In The Forest · Max Charges: 3 ⇒ 2

Ogre Magi

ADJUSTED
  • > Fireblast · Now also upgraded by Aghanim's Scepter
  • > Fireblast · Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
  • > Multicast · Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
  • > Unrefined Fireblast · Cooldown: 6s ⇒ 7s
  • > Talents · Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
  • > Talents · Level 10 Talent Ignite Burn Damage: +12 ⇒ +10
  • > Talents · Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
  • > Talents · Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
  • > Talents · Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)

Undying

ADJUSTED
  • > Base stats · Base Agility: 10 ⇒ 13
  • > Base stats · Base Armor decreased by 1
  • > Flesh Golem · Attacks now spawn the current level of Tombstone Zombie

Rubick

BUFFED
  • > Base stats · Base Damage increased by 1
  • > Base stats · Damage at level 1: 49–55 ⇒ 50–56
  • > Base stats · Removed Might and Magus innate ability
  • > Curiosity · New innate ability. Passive, can't be leveled up
  • > Curiosity · Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
  • > Telekinesis · Aghanim's Shard throw distance bonus: 35% ⇒ 225
  • > Fade Bolt · Now reduces both spell and attack damage by default
  • > Fade Bolt · Damage Reduction: 5/15/25/35% ⇒ 6/12/18/24%
  • > Spell Steal · No longer grants 10/20/30% Debuff Amplification
  • > Spell Steal · Stolen spells now have their cooldown decreased by 10/20/30%
  • > Talents · Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
  • > Talents · Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
  • > Talents · Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
  • > Talents · Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
  • > Talents · Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
  • > Talents · Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
  • > Talents · Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses

Disruptor

ADJUSTED
  • > Electromagnetic Repulsion · Now deals damage equal to 1.5x of Disruptor's Intelligence
  • > Thunder Strike · Strike Damage: 25/55/85/115 ⇒ 30/60/90/120
  • > Thunder Strike · No longer upgraded with Aghanim's Shard
  • > Kinetic Fence · Now granted by Aghanim's Shard
  • > Kinetic Fence · No longer shares level with Kinetic Field. Has only one level instead
  • > Kinetic Fence · Cast Range: 1050 ⇒ 1200
  • > Kinetic Fence · Cooldown: 20/18/16/14s ⇒ 14s
  • > Kinetic Fence · Duration: 2.6/3.2/3.8/4.4s ⇒ 4.4s
  • > Kinetic Fence · Can be increased with Kinetic Field Duration talent
  • > Kinetic Fence · Formation Delay: 0.4s ⇒ 1s
  • > Talents · Level 15 Talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300
  • > Talents · Level 20 Talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius
  • > Talents · Level 25 Talent +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%)
  • > Talents · Level 25 Talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges

Nyx Assassin

ADJUSTED
  • > Base stats · Removed Nyxth Sense innate ability
  • > Mana Burn · New innate ability. Passive
  • > Mana Burn · When Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt
  • > Mana Burn · Damage reflected with Spiked Carapace also counts
  • > Mind Flare · Now burns 9/12/15/18% of the target's Max Mana
  • > Vendetta · Now also applies a 4s Break on hit
  • > Vendetta · Aghanim's Shard reworked
  • > Vendetta · Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing

Naga Siren

ADJUSTED
  • > Eelskin · Now provides evasion for Naga Siren on her own
  • > Eelskin · Evasion per Naga: 8% ⇒ 4.9% + 0.1% per level
  • > Rip Tide · Now always a basic ability for Naga Siren
  • > Talents · Level 10 Talent Reel In Pull Speed: +100 ⇒ +125
  • > Talents · Level 15 Talent Mirror Image Illusion Damage Taken Reduction: 50% ⇒ 75%
  • > Talents · Level 20 Talent Song of the Siren Cooldown Reduction: 20s ⇒ 25s
  • > Base stats · Base Movement Speed: 320 ⇒ 315
  • > Base stats · Removed Special Reserve innate ability
  • > Bright Speed · New innate ability. Passive, can't be leveled up
  • > Bright Speed · Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
  • > Chakra Magic · Cooldown: 18/16/14/12s ⇒ 19/16/13/10s
  • > Chakra Magic · Mana Restore: 90/160/230/300 ⇒ 105/170/235/300
  • > Blinding Light · Cast Range: 400/500/600/700 ⇒ 500/575/650/725
  • > Blinding Light · Knockback distance: 400 ⇒ knocking back to the edges of the effect radius, but a minimum knockback distance is 175
  • > Spirit Form · No longer grants bonus movement speed percentage
  • > Spirit Form · Now increases movement speed bonus of Bright Speed by 50% while active
  • > Talents · Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
  • > Talents · Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
  • > Talents · Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
  • > Talents · Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration

Io

ADJUSTED
  • > Base stats · Removed Wellspring innate ability
  • > Equilibrium · New innate ability
  • > Equilibrium · Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
  • > Overcharge · Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
  • > Talents · Level 10 Talent Strength: +7 ⇒ +8
  • > Talents · Level 25 Talent Relocate Cast Delay Reduction: 1.5s ⇒ 2s

Visage

BUFFED
  • > Base stats · Removed Lurker innate ability
  • > Silent as the Grave · Now innate ability. Active
  • > Silent as the Grave · Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
  • > Silent as the Grave · Mana Cost: 115 ⇒ 50
  • > Silent as the Grave · Cooldown: 45s ⇒ 45.75s - 0.75s per level
  • > Silent as the Grave · Upgraded with Aghanim's Scepter
  • > Silent as the Grave · Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
  • > Silent as the Grave · Invisibility for Visage and each familiar are not connected
  • > Summon Familiars · Cooldown: 130/120/110s ⇒ 120/110/100s
  • > Summon Familiars · Familiar Health: 500/600/700 ⇒ 450/600/750
  • > Talents · Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
  • > Talents · Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
  • > Talents · Level 20 Talent Soul Assumption Damage Per Charge: +25 ⇒ +30

Slark

ADJUSTED
  • > Essence Shift · Duration: 15s + 2.5s per level up ⇒ 12.5s + 2.5s per level
  • > Saltwater Shiv · Stacks now have independent durations and don't refresh previous ones
  • > Saltwater Shiv · Cooldown: 10/8/6/4s ⇒ 14/12/10/8s
  • > Saltwater Shiv · Mana Cost: 20 ⇒ 25/30/35/40
  • > Saltwater Shiv · Cast Range is now Slark's attack range + 50
  • > Saltwater Shiv · Stack Restoration Steal: 2/4/6/8% ⇒ 4/8/12/16%
  • > Saltwater Shiv · Stack Regen Steal: 2/4/6/8 ⇒ 4/8/12/16
  • > Saltwater Shiv · Stack Speed Steal: 2/4/6/8 ⇒ 4/8/12/16
  • > Saltwater Shiv · Now also modifies incoming healing

Medusa

BUFFED
  • > Gorgon's Grasp · Cooldown: 30/27/24/21s ⇒ 30/26/22/18s
  • > Gorgon's Grasp · Now always centers the cast cursor around the second grouping, even if the number of volleys is increased
  • > Talents · Level 10 Talent Stone Gaze Bonus Physical Damage: +10% ⇒ +12%
  • > Talents · Level 15 Talent Mystic Snake Cooldown Reduction: 3s ⇒ 4s
  • > Talents · Level 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley
  • > Talents · Level 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage
  • > Talents · Level 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
  • > Talents · Level 25 Talent Stone Gaze Duration: +2s ⇒ +2.5s
  • > Battle Stance · Troll Warlord gains 1 armor per 30 bonus attack speed
  • > Berserker's Rage · No longer provides +3/4/5/6 Bonus Armor while in melee form
  • > Talents · Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
  • > Talents · Level 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
  • > Talents · Level 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed
  • > Base stats · Strength gain: 4.0 ⇒ 4.2
  • > Base stats · Removed Rawhide innate ability
  • > Horsepower · New innate ability
  • > Horsepower · Centaur Warrunner gains 30% of his strength as bonus movement speed. This movement speed bonus does not stack with bonuses from boots

Magnus

BUFFED
  • > Base stats · Base Agility: 12 ⇒ 14
  • > Base stats · Damage at level 1: 55–63 ⇒ 56–64
  • > Solid Core · No longer levels with Reverse Polarity
  • > Solid Core · Slow Resistance: 20/30/40/50% ⇒ 24% + 1% per level
  • > Empower · Now always affects Magnus with 30% increased values and can't be cast on himself
  • > Skewer · Aghanim's Shard bonus distance: +275 ⇒ +300
  • > Talents · Level 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus

Timbersaw

NERFED
  • > Exposure Therapy · No longer levels with Chakram
  • > Exposure Therapy · Mana gain per tree destroyed: 4/6/8/10 ⇒ 3.75 + 0.25 per level

Bristleback

ADJUSTED
  • > Prickly · Damage and debuff duration amplification: 10% ⇒ 4.5% + 0.5% per level
  • > Viscous Nasal Goo · Stack Limit: 4 ⇒ 6
  • > Viscous Nasal Goo · Now has the same duration on all units
  • > Viscous Nasal Goo · Used to have double duration on creeps
  • > Talents · Level 25 Talent +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold

Tusk

NERFED
  • > Bitter Chill · No longer levels with Walrus Punch!
  • > Bitter Chill · Attack Speed Slow: 20/40/60/80 ⇒ 17 + 3 per level
  • > Bitter Chill · Now only affects enemy heroes
  • > Tag Team · Now always a basic ability for Tusk
  • > Ice Shards · No longer upgraded with Aghanim's Shard
  • > Drinking Buddies · Now granted by Aghanim's Shard
  • > Drinking Buddies · Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
  • > Drinking Buddies · No longer provides 20/50/80/110 bonus attack damage
  • > Talents · Level 20 Talent -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown
  • > Talents · Level 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
  • > Base stats · Removed Ruin and Restoration innate ability
  • > Shield of the Scion · New innate ability. Passive
  • > Shield of the Scion · Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
  • > Concussive Shot · Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets

Abaddon

ADJUSTED
  • > Withering Mist · Health Restoration Reduction: 35% ⇒ 24.5% + 0.5% per level
  • > Withering Mist · Now also modifies incoming healing
  • > Mist Coil · Damage/Heal: 95/160/225/290 ⇒ 95/170/245/320
  • > Borrowed Time · Cooldown: 90/85/80s ⇒ 85/75/65s
  • > Talents · Level 10 Talent +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS
  • > Talents · Level 15 Talent +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown
  • > Base stats · Removed Tip The Scales innate ability
  • > Momentum · New innate ability. Passive, can't be leveled up
  • > Momentum · Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed
  • > Momentum · Only counts movement speed that he has above his base (305) value
  • > Momentum · This ability can't reduce Elder Titan's armor when he is slowed below the base movement speed value
  • > Astral Spirit · No longer provides armor on return
  • > Astral Spirit · Still grants movement speed, which is then used by the innate ability to provide armor
  • > Earth Splitter · Cooldown: 100s ⇒ 100/95/90s
  • > Talents · Level 10 Talent +25 Attack Speed replaced with +150 Echo Stomp Wake Damage
  • > Talents · Level 15 Talent +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
  • > Talents · Level 20 Talent +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero
  • > Base stats · Base armor decreased by 1
  • > Outfight Them! · Ability reworked
  • > Outfight Them! · Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
  • > Overwhelming Odds · Now also applies 100% movement slow upon dealing damage for 0.3s
  • > Overwhelming Odds · Aghanim's Shard upgrade reworked
  • > Overwhelming Odds · Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
  • > Press The Attack · Multiple instances can now stack independently
  • > Press The Attack · Now upgraded with Aghanim's Scepter
  • > Press The Attack · Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
  • > Moment of Courage · No longer has a 25% proc chance
  • > Moment of Courage · Now automatically triggers after taking 7/6/5/4 attacks
  • > Moment of Courage · Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
  • > Moment of Courage · Cooldown: 1.7/1.4/1.1/0.8 ⇒ 0.3s
  • > Duel · Legion Commander can now use any abilities during Duel
  • > Duel · Legion Commander will stop attacking as normal during cast animations
  • > Duel · Items can't be used
  • > Duel · No longer upgraded with Aghanim's Shard
  • > Duel · Aghanim's Scepter upgrade reworked
  • > Duel · When Legion Commander wins a duel, Press the Attack is automatically triggered around her
  • > Talents · Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
  • > Talents · Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
  • > Talents · Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
  • > Talents · Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory

Techies

BUFFED
  • > M.A.D. · New innate ability. Passive
  • > M.A.D. · Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
  • > M.A.D. · When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
  • > M.A.D. · Upgraded with Aghanim's Shard
  • > M.A.D. · Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
  • > Reactive Tazer · Can now always be cast on allies
  • > Reactive Tazer · Cast Range: 500 ⇒ 600
  • > Reactive Tazer · No longer upgraded with Aghanim's Shard
  • > Blast Off! · Now deals its self damage before damaging enemies
  • > Blast Off! · Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
  • > Proximity Mines · Damage source: Proximity Mines ⇒ the caster
  • > Minefield Sign · Now only available with Aghanim's Scepter
  • > Talents · Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
  • > Talents · Level 25 Talent Damage: +252 ⇒ +253
  • > Base stats · Strength gain: 2.3 ⇒ 2.5
  • > Immolation · No longer levels with Fire Remnant
  • > Immolation · Damage per second: 10/18/26/34 ⇒ 10 + 1 per level
  • > Immolation · Radius: 175 ⇒ 200
  • > Immolation · Aghanim's Shard bonus radius: 175 ⇒ 150
  • > Searing Chains · Mana Cost: 95/105/115/125 ⇒ 80/90/100/110
  • > Sleight of Fist · Bonus Hero Damage: 25/70/115/160 ⇒ 50/90/130/170

Earth Spirit

ADJUSTED
  • > Stone Remnant · Max Charges: 7 + 1 per 4 level ups ⇒ 7 + 1 per 4 levels
  • > Boulder Smash · Slow Duration: 1.25/2.5/3.25/4s ⇒ 1.75/2.5/3.25/4s
  • > Geomagnetic Grip · Silence Duration: 2/2.5/3/3.5s ⇒ 2.3/2.7/3.1/3.5s
  • > Magnetize · Damage per second: 45/85/125 ⇒ 45/90/135
  • > Talents · Level 25 Talent Geomagnetic Grip Remnant Damage: +175 ⇒ +250

Underlord

BUFFED
  • > Invading Force · No longer levels with Fiend's Gate
  • > Invading Force · Damage Reduction: 4/6/8/10% ⇒ 3.7% + 0.3% per level
  • > Invading Force · Movement Speed bonus: 11/14/17/20% ⇒ 9.5% + 0.5% per level
  • > Firestorm · Wave Damage: 30/50/70/90 ⇒ 30/55/80/105
  • > Atrophy Aura · Damage Reduction: 6/14/22/30% ⇒ 8/16/24/32%
  • > Talents · Level 15 Talent Firestorm Cooldown Reduction: 4s ⇒ 5s
  • > Talents · Level 25 Talent Fiend's Gate DPS: 125 ⇒ 160
  • > Base stats · Base Armor increased by 1
  • > Conjure Image · Illusion Damage: 20/25/30/35% ⇒ 25/30/35/40%
  • > Demon Zeal · Cooldown: 60s ⇒ 45s
  • > Demon Zeal · Duration: 30s ⇒ 25s
  • > Talents · Level 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap

Phoenix

ADJUSTED
  • > Base stats · Removed Blinding Sun innate ability
  • > Dying Light · New innate ability
  • > Dying Light · Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
  • > Dying Light · This effect is also present during Supernova
  • > Dying Light · Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
  • > Talents · Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage

Oracle

ADJUSTED
  • > Prognosticate · Oracle now also predicts Roshan's exact respawn timer
  • > False Promise · No longer upgraded with Aghanim's Scepter
  • > Diviner's Deck · New passive ability granted by Aghanim's Scepter
  • > Diviner's Deck · Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
  • > Diviner's Deck · Death: +40% Spell Amplification
  • > Diviner's Deck · The Fool: +100% Gold Gain
  • > Diviner's Deck · The World: +150% Intelligence
  • > Diviner's Deck · The Lovers: +40% Heal Amplification
  • > Diviner's Deck · The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
  • > Talents · Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
  • > Base stats · Removed Eldwurm Scholar innate ability
  • > Eldwurm's Edda · New innate ability
  • > Eldwurm's Edda · Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
  • > Eldwurm's Edda · Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
  • > Arctic Burn · No longer has a one debuff per cast restriction on enemy heroes
  • > Arctic Burn · Burn Duration: 5s ⇒ 3s
  • > Arctic Burn · Movement Slow: 16/24/32/40% ⇒ 15/20/25/30%
  • > Cold Embrace · Aghanim's Shard reworked
  • > Cold Embrace · Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
  • > Winter's Curse · Attack Speed: 65 ⇒ 50/65/80
  • > Winter's Curse · Maximum Duration: 4/5.5/7s ⇒ 6s
  • > Winter's Curse · Bonus Duration per hero: 2s ⇒ 1.5s
  • > Winter's Curse · Bonus duration per hero can now be applied after the cast if an enemy hero becomes affected
  • > Talents · Level 15 Talent Splinter Blast Shatter Radius: +250 ⇒ +175
  • > Talents · Level 20 Talent Arctic Burn Slow: +17% ⇒ +15%

Arc Warden

ADJUSTED
  • > Base stats · Strength gain: 2.4 ⇒ 2.2
  • > Base stats · Agility gain: 3.0 ⇒ 2.7
  • > Base stats · Damage gain per level: 3.6 ⇒ 3.4
  • > Base stats · Base Movement Speed: 285 ⇒ 300
  • > Runic Infusion · No longer grants the Regeneration Rune buff upon activating any rune
  • > Runic Infusion · Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
  • > Magnetic Field · The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
  • > Spark Wraith · Slow Duration: 0.5/0.6/0.7/0.8s ⇒ 0.7/0.8/0.9/1s
  • > Spark Wraith · No longer upgraded with Aghanim's Shard
  • > Tempest Double · Gold and XP Bounty: 180/240/300 ⇒ 70 + 10 per level
  • > Tempest Double · Now upgraded with Aghanim's Shard
  • > Tempest Double · The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
  • > Talents · Level 20 Talent +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
  • > Talents · Level 25 Talent -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
  • > Talents · Level 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)

Monkey King

ADJUSTED
  • > Mischief · No longer levels with Wukong's Command
  • > Mischief · Cooldown: 24/20/16/12s ⇒ 24.5s - 0.5s per level
  • > Tree Dance · Cast point: 0.1s ⇒ 0.2s
  • > Tree Dance · Cast Range / Perched Tree Cast Range: 800 ⇒ 900
  • > Tree Dance · Cooldown: 1.4/1.2/1.0/0.8s ⇒ 0.9/0.6/0.3/0s
  • > Tree Dance · Leap speed: 700 ⇒ 600
  • > Tree Dance · Leaping between trees can now be interrupted by Roots and Leashes
  • > Tree Dance · Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
  • > Wukong's Command · Now has Changing of the Guard sub-ability by default
  • > Wukong's Command · While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
  • > Changing of the Guard · Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
  • > Changing of the Guard · The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
  • > Talents · Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
  • > Talents · Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
  • > Talents · Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
  • > Pixie Dust · Ability reworked
  • > Pixie Dust · Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable
  • > Talents · Level 10 Talent Intelligence: +10 ⇒ +12
  • > Talents · Level 15 Talent Terrorize Cooldown Reduction: 15s ⇒ 20s

Pangolier

ADJUSTED
  • > Swashbuckle · Slow Duration: 0.4s ⇒ 0.6s
  • > Shield Crash · Damage: 50/100/150/200 ⇒ 60/120/180/240
  • > Lucky Shot · Armor Reduction: 3/5/7/9 ⇒ 2/4/6/8
  • > Rolling Thunder · Stun Duration: 0.8/1/1.2s ⇒ 1.2s

Grimstroke

ADJUSTED
  • > Ink Trail · Now also applied when an enemy hero is affected by any of Grimstroke's abilities
  • > Ink Trail · Now also applied by attacks from Grimstroke's illusions (including Dark Portrait)
  • > Ink Trail · Grimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
  • > Stroke of Fate · Can now be put on alt-cast to send the stroke straight

Hoodwink

ADJUSTED
  • > Mistwoods Wayfarer · No longer levels with Sharpshooter
  • > Mistwoods Wayfarer · Redirect Chance: 14/21/28/35% ⇒ 14% + 1% per level
  • > Acorn Shot · Cast Range: (Hoodwink's attack range + 100) ⇒ 675/700/725/750
  • > Bushwhack · Cast Range: 1000 ⇒ 1100
  • > Scurry · No longer doubles all sources of evasion for the duration
  • > Scurry · Now doubles redirect chance of Mistwoods Wayfarer for the duration
  • > Sharpshooter · Now treats creep heroes as creeps
  • > Sharpshooter · The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration
  • > Sharpshooter · Since Spirit Bear is considered a true hero, the projectile will stop on impact with it
  • > Talents · Level 10 Talent Health: +150 ⇒ +175
  • > Talents · Level 15 Talent +1 Acorn Shot Bounce replaced with +10 Agility
  • > Talents · Level 20 Talent -3 Armor Corruption replaced with +2 Acorn Shot Bounces
  • > Base stats · Base Damage decreased by 4
  • > Base stats · Damage at level 1 unchanged due to innate ability changes
  • > Intrinsic Edge · Now also increases Void Spirit's attack damage per point of attribute by 15%
  • > Intrinsic Edge · Increase is multiplicative, so it's: 0.45 ⇒ 0.5175
  • > Intrinsic Edge · The result of these changes:
  • > Intrinsic Edge · Damage at level 1 is unchanged at 52–56
  • > Intrinsic Edge · Damage gain per level: 3.6 ⇒ 4.1
  • > Intrinsic Edge · Damage at level 30: 174–178 ⇒ 192–196
  • > Intrinsic Edge · Secondary bonuses: 25% ⇒ 30%
  • > Intrinsic Edge · No longer provides increased Armor or Magic Resistance
  • > Intrinsic Edge · Now provides increased Attack Speed per point of Agility
  • > Aether Remnant · Aghanim's Shard True Sight no longer reveals wards
  • > Resonant Pulse · Barrier Amount per hero hit: 35/50/65/80 ⇒ 50/70/90/110

Snapfire

ADJUSTED
  • > Base stats · Removed Buckshot innate ability
  • > Boomstick · New innate ability. Passive
  • > Boomstick · Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
  • > Scatterblast · Point-blank damage bonus: 50% ⇒ 30%
  • > Talents · Level 15 Talent Lil' Shredder Attacks: +1 ⇒ +2

Mars

NERFED
  • > Dauntless · No longer considers Mars's allies when determining if Mars is outnumbered
  • > Dauntless · HP Regen per extra enemy: 70% ⇒ 40%
  • > Bulwark · Now a point targeted ability. Mars will face towards the targeted direction when toggled on
  • > Bulwark · No longer upgraded with Aghanim's Scepter
  • > Arena Of Blood · Now upgraded with Aghanim's Scepter
  • > Arena Of Blood · Lowers cooldown by 10s and increases duration: 5.5s ⇒ 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
  • > Talents · Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
  • > Talents · Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage

Ringmaster

ADJUSTED
  • > Dark Carnival Barker · Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
  • > Escape Act · Targeted unit is no longer stunned for 0.5 seconds when placed in a box
  • > Escape Act · Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
  • > Impalement Arts · Charges: 1/2/3/4 ⇒ 3
  • > Impalement Arts · Mana Cost: 80 ⇒ 50
  • > Impalement Arts · Impact damage: 50 ⇒ 20/35/50/65
  • > Impalement Arts · Max Health Damage per second (heroes): 3.5/4/4.5/5% ⇒ 3/4/5/6%
  • > Impalement Arts · Damage per second (creeps): 100 ⇒ 85/90/95/100
  • > Impalement Arts · Slow Duration: 0.8s ⇒ 0.5/0.6/0.7/0.8s
  • > Talents · Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
  • > Base stats · Base damage increased by 6
  • > Base stats · Damage at level 1: 50–54 ⇒ 56–60
  • > Break of Dawn · Max Damage Increase: 25% ⇒ 10% + 1% per level
  • > Break of Dawn · Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
  • > Break of Dawn · Now also upgraded with Aghanim's Scepter
  • > Break of Dawn · Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
  • > Solar Guardian · Cooldown: 120/105/90s ⇒ 110/100/90s
  • > Solar Guardian · Now causes a 6 second temporary daytime when the cast starts
  • > Solar Guardian · Aghanim's Scepter no longer increases heal per pulse
  • > Talents · Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
  • > Talents · Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
  • > Talents · Level 15 Talent Solar Guardian Cooldown Reduction: 15s ⇒ 20s
  • > Talents · Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage

Marci

ADJUSTED
  • > Special Delivery · If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
  • > Special Delivery · Cooldown: 240s ⇒ 245s - 5s per level
  • > Bodyguard · Ability Reworked
  • > Bodyguard · Has both passive and active components
  • > Bodyguard · Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
  • > Bodyguard · When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
  • > Bodyguard · Cast Range: 500. Mana Cost: 60/65/70/75. Cooldown: 20s. Cast Point: 0.2s
  • > Bodyguard · The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
  • > Rebound · Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies
  • > Talents · Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
  • > Talents · Level 20 Talent Unleash Movement Speed: +10% ⇒ +15%
  • > Talents · Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)

Primal Beast

ADJUSTED
  • > Colossal · Innate ability reworked
  • > Colossal · Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health
  • > Pulverize · AoE Radius: 600 ⇒ 575
  • > Talents · Level 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample

Muerta

ADJUSTED
  • > Supernatural · Ability reworked
  • > Supernatural · Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
  • > Supernatural · Passive ethereal bonuses moved to Pierce the Veil
  • > Pierce the Veil · No longer provides 70/100/130 bonus damage
  • > Pierce the Veil · Now grants +75% base damage
  • > Pierce the Veil · Now has a passive component
  • > Pierce the Veil · Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
  • > Pierce the Veil · Lifesteal conversion happens only for attacks and won't affect her spells
  • > Pierce the Veil · No longer upgraded with Aghanim's Shard
  • > Spectral Slug · New ability granted by Aghanim's Shard
  • > Spectral Slug · Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
  • > Spectral Slug · Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250
  • > Talents · Level 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence

Kez

NERFED
  • > Base stats · Base Movement Speed: 315 ⇒ 310
  • > Base stats · Base Attack Speed: 110 ⇒ 100
  • > Switch Discipline · Cooldown: 7.75s - 0.25s per level up ⇒ 8s - 0.25s per level
  • > Switch Discipline · Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
  • > Switch Discipline · Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
  • > Grappling Claw · When targeting a tree, now always destroys the targeted tree and ends in the tree's position
  • > Talon Toss · Cast Range: 1200 ⇒ 650/750/850/950
  • > Shodo Sai · The proc effect now triggers a critical strike only instead of creating a Mark
  • > Shodo Sai · 18% Chance to Mark replaced with 20% Critical Strike Chance
  • > Shodo Sai · As a result, marks are applied only by parrying and casting Raven's Veil
  • > Shodo Sai · No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
  • > Shodo Sai · Mark Stun Duration: 0.4s ⇒ 0.5/0.6/0.7/0.8s
  • > Shodo Sai · No longer has a parry bonus by default
  • > Shodo Sai · Now upgraded with Aghanim's Shard
  • > Shodo Sai · Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
  • > Raptor Dance · No longer provides magic damage immunity
  • > Talents · Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike

Largo

NERFED
  • > Encore · Bonus Duration: 10% + 1% per level up ⇒ 9% + 1% per level
  • > Catchy Lick · Now can lick runes to pull them. Rune-licking refunds spent mana
  • > Catchy Lick · Health Regen Duration: 10s ⇒ 8s
  • > Catchy Lick · Bonus health regen is now also provided if the target is killed by Catchy Lick
  • > Amphibian Rhapsody · Aghanim's Scepter no longer adds damage to double-strumming
  • > Bullbelly Blitz · Now also deals 20/30/40 magical damage by default
  • > Bullbelly Blitz · Now upgraded with Aghanim's Scepter
  • > Bullbelly Blitz · Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
  • > Hotfeet Hustle · Move Speed: 16/22/28% ⇒ 16/20/24%
  • > Hotfeet Hustle · Slow Resistance: 70/80/90% ⇒ 70/75/80%
  • > Talents · Level 15 Talent Croak of Genius Max Health DPS: 1.5% ⇒ 1%
  • > Talents · Level 25 Talent Amphibian Rhapsody Song Effects: +35% ⇒ +30%

## Items (68)

Chasm Stone

ADJUSTED
  • > Costs 800 gold
  • > Provides +40 Area of Effect
  • > Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack

Shawl

ADJUSTED
  • > Costs 450 gold
  • > Provides +10% Magic Resistance

Splintmail

ADJUSTED
  • > Costs 950 gold
  • > Provides +7 Armor

Wizard Hat

ADJUSTED
  • > Costs 250 gold
  • > Provides +125 Mana

Chainmail

BUFFED
  • > Cost: 550g ⇒ 500g

Cloak

NERFED
  • > Cost: 800g ⇒ 900g
  • > Magic Resistance bonus: +20% ⇒ +18%

Cornucopia

NERFED
  • > Item removed from the game

Orb of Frost

ADJUSTED
  • > Now also modifies incoming healing

Refresher Shard

ADJUSTED
  • > Reset Cooldowns no longer refreshes items

Ring of Health

ADJUSTED
  • > Item moved back to Secret Shop from Miscellaneous Shop

Void Stone

ADJUSTED
  • > Item moved back to Secret Shop from Miscellaneous Shop

Voodoo Mask

BUFFED
  • > Spell Lifesteal bonus: +12% ⇒ +15%

Consecrated Wraps

ADJUSTED
  • > Requires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g
  • > Provides +15% Magic Resistance, +250 Health, and +6 All Attributes
  • > Passive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s
  • > Has no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)
  • > Can't gain stacks for 3s after taking damage from Roshan or player-controlled sources

Crella's Crozier

ADJUSTED
  • > Requires Ghost Scepter (1500), Soul Booster (3000), and a recipe (300). Total cost: 4800g
  • > Provides +6 All Attributes, +450 Health, +450 Mana
  • > Active: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s
  • > The ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
  • > Passive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900

Essence Distiller

ADJUSTED
  • > Requires Urn of Shadows (825), Chainmail (500), Wizard Hat (250), and a recipe (200). Total cost: 1775g
  • > Provides +1.75 Mana Regen, +3 All Attributes, +6 Armor, and +150 Mana
  • > Active: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s
  • > Gains one charge if the wearer dies with an empty Essence Distiller
  • > Gains two charges if Essence Distiller had no charges and an enemy hero dies within radius

Specialist's Array

ADJUSTED
  • > Requires Blade of Alacrity (1000), Broadsword (1000), and a recipe (550). Total cost: 2550g
  • > Provides +20 Damage and +12 Agility
  • > Passive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
  • > Doesn't work with other sources of secondary projectiles from hero abilities
  • > Gyrocopter's Flak Cannon
  • > Medusa's Split Shot
  • > Muerta's Gunslinger

Hydra's Breath

ADJUSTED
  • > Requires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g
  • > Provides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)
  • > Passive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
  • > Passive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
  • > Similarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities

Arcane Boots

ADJUSTED
  • > Recipe changed
  • > Now also requires a Wizard Hat (250g)
  • > Recipe cost: 475 ⇒ 325. Total cost increased from 1400g to 1500g
  • > Now also provides +125 Mana

Guardian Greaves

NERFED
  • > Recipe cost: 1125 ⇒ 1175. Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)
  • > Now also provides +150 Mana
  • > Mana Regen bonus: +1.5 ⇒ +1

Battle Fury

ADJUSTED
  • > Recipe changed
  • > Now requires Perseverance (1400) instead of Cornucopia (1200)
  • > Recipe cost: 600 ⇒ 400. Total cost unchanged at 3900g

Black King Bar

ADJUSTED
  • > Avatar duration: 9/8/7/6s ⇒ 9/8/7s

Blade Mail

BUFFED
  • > Recipe changed
  • > Now requires Splintmail (950) instead of Chainmail (550)
  • > Recipe cost: 750 ⇒ 450. Total cost increased from 2300g to 2400g
  • > Armor bonus: +6 ⇒ +7

Crimson Guard

NERFED
  • > Armor bonus: +8 ⇒ +6
  • > Guard base damage block: 70 for all units ⇒ 70 on melee heroes and buildings and 45 on ranged heroes
  • > Guard max health damage block: 2.2% ⇒ 2%

Dagon

NERFED
  • > Recipe changed
  • > Now requires Point Booster (1200), Wizard Hat (250) and Crown (450) instead of Diadem (1000) and Voodoo Mask (650)
  • > Recipe cost unchanged at 1150. Total cost: 2800/3950/5100/6250/7400g ⇒ 3050/4200/5350/6500/7650g
  • > No longer provides +15/16/17/18/19% Spell Lifesteal
  • > All Attributes bonus: +7/9/11/13/15 ⇒ +6/7/8/9/10
  • > Now also provides +200/210/220/230/240 Health, +350/375/400/425/450 Mana, and +60/90/120/150/180 Cast Range
  • > Cast Range Bonus does not stack with Aether Lens or multiple Dagons
  • > Energy Burst cast range: 700/750/800/850/900 ⇒ 640
  • > Effective cast range with item's built-in Cast Range bonus: 700/750/800/850/900 ⇒ 700/730/760/790/820
  • > Energy Burst no longer instantly kills non-ancient creeps
  • > Energy Burst no longer heals for 75% of damage dealt

Dragon Lance

NERFED
  • > Ranged Attack Range bonus: +140 ⇒ +130

Hurricane Pike

NERFED
  • > Ranged Attack Range bonus: +140 ⇒ +130
  • > Hurricane Thrust cast range on enemies: 450 ⇒ 425
  • > Hurricane Thrust enemy push distance: 450 ⇒ 425

Drum of Endurance

ADJUSTED
  • > Recipe changed
  • > Now requires Headdress (425) instead of Robe of the Magi (450)
  • > Recipe cost: 500 ⇒ 525. Total cost unchanged at 1625g
  • > No longer provides +7 Intelligence
  • > Strength bonus: +7 ⇒ +8
  • > Swiftness Aura now also provides +2.5 Health Regen
  • > Endurance now shares cooldown with Boots of Bearing

Boots of Bearing

ADJUSTED
  • > No longer provides +8 Intelligence
  • > Swiftness Aura now also provides +2.5 Health Regen
  • > Endurance now shares cooldown with Drum of Endurance

Eternal Shroud

NERFED
  • > Item removed from the game

Ethereal Blade

NERFED
  • > Can no longer be disassembled

Gleipnir

ADJUSTED
  • > Recipe changed
  • > Now also requires Chasm Stone (800)
  • > Recipe cost: 1100 ⇒ 400. Total cost increased from 4550g to 4650g
  • > Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack

Glimmer Cape

ADJUSTED
  • > Recipe changed
  • > Now requires Shawl (450) instead of Cloak (800)
  • > Recipe cost: 450 ⇒ 800. Total cost unchanged at 2150g

Hand of Midas

NERFED
  • > Transmute no longer prevents camp-clearing Madstone Bundles from spawning if it was used on the last creep in neutral camp
  • > Getting guaranteed Madstone Bundle: Transmute used ⇒ prevent the camp-clearing bundle from spawning

Harpoon

ADJUSTED
  • > Draw Forth can now target trees and will pull the caster to it, destroying all trees on the way

Heaven's Halberd

ADJUSTED
  • > Recipe changed
  • > Now requires Talisman of Evasion (1300), Splintmail (950), Ring of Health (700), and a recipe (450). Total cost: 3400g
  • > Used to require Vanguard (1700), Crown (450) and a recipe (450). Total cost: 2600g
  • > Can no longer be disassembled
  • > No longer provides +275 Health
  • > Now also provides +9 Armor and +25% Evasion
  • > No longer has Damage Block passive
  • > Disarm cooldown: 20s ⇒ 16s
  • > Disarm cast range: 650 ⇒ 750
  • > Disarm duration: 3s ⇒ 3.5s

Kaya

NERFED
  • > Mana Regen Amplification bonus: +40% ⇒ +30%

Kaya and Sange

NERFED
  • > Mana Regen Amplification bonus: +50% ⇒ +40%
  • > Now also modifies incoming healing

Meteor Hammer

NERFED
  • > Mana Regen Amplification bonus: +40% ⇒ +35%

Yasha and Kaya

NERFED
  • > Mana Regen Amplification bonus: +50% ⇒ +40%

Lotus Orb

NERFED
  • > Can no longer be disassembled

Mage Slayer

BUFFED
  • > Recipe changed
  • > Now requires Perseverance (1400) instead of Cornucopia (1200)
  • > Now requires Blades of Attack (450) instead of Gloves of Haste (450)
  • > Total cost: 2800g ⇒ 3100g (change is bigger due to Cloak cost increase)
  • > No longer provides +30 Attack Speed
  • > Health Regen bonus: +5 ⇒ +6
  • > Mana Regen bonus: +2 ⇒ +2.5
  • > Damage bonus: +8 ⇒ +15
  • > Mage Slayer damage type: magical ⇒ physical
  • > Mage Slayer damage per second: 20 ⇒ 40

Mask of Madness

NERFED
  • > Berserk now also grants 30% Slow Resistance for the duration
  • > Berserk bonus Movement Speed: +25 for all heroes ⇒ +8%/12% for Ranged/Melee
  • > Berserk armor reduction: 8 ⇒ 7

Mekansm

NERFED
  • > Recipe cost: 800 ⇒ 850. Total cost unchanged at 1775g (due to Chainmail cost decrease)

Monkey King Bar

ADJUSTED
  • > Recipe cost: 600 ⇒ 900. Total cost increased from 4700g to 5000g
  • > Now also provides +50 Attack Range to melee heroes only
  • > Damage bonus: +40 ⇒ +50
  • > Attack Speed bonus: +45 ⇒ +50

Nullifier

ADJUSTED
  • > Recipe changed
  • > Now requires Splintmail (950) instead of Helm of Iron Will (975)
  • > Total cost: 4375g ⇒ 4350g
  • > No longer provides +6 Health Regen

Oblivion Staff

BUFFED
  • > Mana Regen bonus: +1 ⇒ +1.25

Orchid Malevolence

ADJUSTED
  • > Recipe changed
  • > Now requires Claymore (1350) instead of Cornucopia (1200)
  • > Recipe cost: 450 ⇒ 300. Total cost unchanged at 3275g
  • > No longer provides +6 Health Regen
  • > Damage bonus: +10 ⇒ +20
  • > Mana Regen bonus: +3 ⇒ +2.5
  • > Intelligence bonus: +10 ⇒ +12

Bloodthorn

ADJUSTED
  • > Recipe changed
  • > Now requires Oblivion Staff (1625) instead of Hyperstone (2000)
  • > Recipe cost: 450 ⇒ 600. Total cost decreased from 6625g to 6400g
  • > No longer provides +6.5 Health Regen
  • > Intelligence bonus: +10 ⇒ +25
  • > Attack Speed bonus: +95 ⇒ +70
  • > Mana Regen bonus: +3.25 ⇒ +4
  • > Damage bonus: +10 ⇒ +20
  • > Soul Rend Mana Cost: 125 ⇒ 150

Orb of Corrosion

ADJUSTED
  • > Now also modifies incoming healing

Eye of Skadi

ADJUSTED
  • > Cold Attack no longer has a separate value for incoming heal reduction
  • > Cold Attack health restoration reduction: 40% ⇒ 50%

Pavise

NERFED
  • > Recipe changed
  • > Now requires Wizard Hat (250) instead of Energy Booster (800)
  • > Recipe cost: 175 ⇒ 675. Total cost decreased from 1400g to 1350g
  • > Mana bonus: +250 ⇒ +175

Solar Crest

ADJUSTED
  • > Recipe changed
  • > Now requires Chainmail (500) instead of Crown (450)
  • > Recipe cost unchanged at 500. Total cost unchanged at 2575g (due to Pavise cost decrease)
  • > No longer provides +4 All Attributes
  • > Armor bonus: +4 ⇒ +7
  • > Mana bonus: +300 ⇒ +200
  • > Health bonus: +175 ⇒ +200

Perseverance

NERFED
  • > Health Regen bonus: +6.5 ⇒ +5.5

Phase Boots

BUFFED
  • > Cost: 1500g ⇒ 1450g (due to Chainmail cost decrease)

Phylactery

NERFED
  • > Health Regen bonus: +6.5 ⇒ +5.5

Pipe of Insight

ADJUSTED
  • > Recipe changed
  • > Now requires Shawl (450) instead of Headdress (425)
  • > Recipe Cost: 800 ⇒ 675. Total cost unchanged at 3725g (due to Cloak cost increase)
  • > Barrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown
  • > Insight Aura no longer provides 2.5 health regen

Radiance

NERFED
  • > Burn toggling no longer breaks invisibility nor stops channels

Refresher Orb

BUFFED
  • > Health Regen bonus: +12 ⇒ +14
  • > Mana Regen bonus: +6 ⇒ +7
  • > Reset Cooldowns cooldown: 180/190/200/210s ⇒ 180s
  • > Reset Cooldowns mana cost: 400 ⇒ 325
  • > Reset Cooldowns no longer refreshes items

Revenant's Brooch

BUFFED
  • > Spell Lifesteal bonus: +14% ⇒ +15%

Sange

BUFFED
  • > Slow Resistance bonus: +20% ⇒ +25%
  • > Now also modifies incoming healing

Abyssal Blade

BUFFED
  • > Slow Resistance bonus: +25% ⇒ +30%
  • > Now also modifies incoming healing

Sange and Yasha

BUFFED
  • > Status Resistance bonus: +15% ⇒ +16%
  • > Slow Resistance bonus: +25% ⇒ +30%
  • > Now also modifies incoming healing

Shiva's Guard

ADJUSTED
  • > Recipe changed
  • > Now requires Splintmail (950) and Chasm Stone (800) instead of Veil of Discord (1725)
  • > Recipe cost: 2050 ⇒ 1350. Total cost decreased from 5175g to 4500g
  • > No longer provides +5 Strength, +5 Agility, +5 Intelligence, or +5 Health Regen
  • > Armor bonus: +15 ⇒ +17
  • > Now also provides +75 Area of Effect
  • > Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
  • > Arctic Blast damage: 200 ⇒ 260
  • > Arctic Blast radius: 900 ⇒ 825
  • > Arctic Blast no longer increases damage taken from spells
  • > Freezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%
  • > Freezing Aura now pierces debuff immunity

Spirit Vessel

NERFED
  • > Soul Release no longer has a separate value for incoming heal reduction

Tranquil Boots

ADJUSTED
  • > Break now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining

Veil of Discord

ADJUSTED
  • > Recipe changed
  • > Now requires Voodoo Mask (650), Robe of the Magi (450), Fluffy Hat (250), and a recipe (350). Total cost: 1700g
  • > Used to require Ring of Health (700), Chainmail (550), Circlet (155), and a recipe (320). Total cost: 1725g
  • > No longer provides +4 Armor, +4 All Attributes or +4.5 Health Regen
  • > Now provides +10 Intelligence, +175 Health and +18% Spell Lifesteal
  • > Magic Weakness renamed to Spell Weakness

Bloodstone

ADJUSTED
  • > Recipe changed
  • > Now requires Veil of Discord (1700) instead of Void Stone (700) and Voodoo Mask (650). Total cost: 4350g ⇒ 4700g
  • > No longer provides +3 Mana Regen
  • > Spell Lifesteal bonus: +25% ⇒ +20%
  • > Health bonus: +450 ⇒ +650
  • > Now also provides +15 Intelligence
  • > Bloodpact no longer applies a basic dispel
  • > Bloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead
  • > Bloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact
  • > Now also provides passive Spell Weakness Aura
  • > Enemy units within 1200 radius take 12% increased damage from spells
  • > Effect does not stack with Veil of Discord's Spell Weakness

Witch Blade

NERFED
  • > Recipe cost: 250 ⇒ 300. Total cost unchanged at 2775g (due to Chainmail cost decrease)

## Neutral Items (51)

Ash Legion Shield

BUFFED
  • > Shield Wall damage barrier: 140 ⇒ 160
  • > Shield Wall movement speed reduction: 12 ⇒ 20

Chipped Vest

NERFED
  • > Chipper damage returned to attacking creeps: 20 ⇒ 15

Dagger of Ristul

NERFED
  • > Returning as a Tier 1 Neutral Artifact
  • > Active: Imbrue. Increase attack damage by 25 for 8s. Health Cost: 100. Cooldown: 30s

Forager's Kit

ADJUSTED
  • > When this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200
  • > All items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot
  • > Possible items:
  • > Ironwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)
  • > Tomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana
  • > Vital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost
  • > Bag of Gold: Provides 30 gold to the wearer. Don't need to be picked up

Possessed Mask

ADJUSTED
  • > Returning as a Tier 1 Neutral Artifact
  • > Passive: Lifesteal. Attacks heal for 5 health

Stonefeather Satchel

ADJUSTED
  • > Toggle: Transmogrify. Activate to switch the contents of the satchel between Feathers or Rocks. No Mana Cost. Cooldown: 6s.
  • > Pound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%
  • > Pound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%

Weighted Dice

BUFFED
  • > Loaded now also increases max base damage by 6

Crippling Crossbow

NERFED
  • > Moved: Tier 4 ⇒ Tier 2
  • > Hobble initial damage: 75 ⇒ 25
  • > Hobble Max slow: 80% ⇒ 50%
  • > Hobble Cast Range: 800 ⇒ 650
  • > Hobble now also modifies incoming healing

Medallion of Courage

ADJUSTED
  • > Returning as a Tier 2 Neutral Artifact
  • > Active: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s

Searing Signet

NERFED
  • > Burn Through: Total Damage: 90 ⇒ 80
  • > Burn Through: Damage Threshold: 55 ⇒ 60

Seeds of Serenity

NERFED
  • > Returning as a Tier 2 Neutral Artifact
  • > Active: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s

Whisper of the Dread

ADJUSTED
  • > Item cycled out

Cloak of Flames

ADJUSTED
  • > Returning as a Tier 3 Neutral Artifact
  • > Passive: Immolate. Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second

Gunpowder Gauntlet

NERFED
  • > Beat the Crowd cooldown: 6s ⇒ 10s

Jidi Pollen Bag

BUFFED
  • > Pollinate health restoration loss: 30% ⇒ 50%
  • > Pollinate now also modifies incoming healing

Partisan's Brand

BUFFED
  • > Passive: Brand. Increases spell damage against player controlled units by 9%
  • > Player controlled units includes heroes and any creep summoned or converted by them

Serrated Shiv

NERFED
  • > Gut 'Em cooldown: 1s ⇒ 1.5s

Spellslinger

ADJUSTED
  • > Passive: Salvo. Whenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s
  • > Mana recovery duration cannot be modified

Stormcrafter

ADJUSTED
  • > Returning as a Tier 3 Neutral Artifact
  • > Passive: Bottled Lightning. Every 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage

Conjurer's Catalyst

ADJUSTED
  • > Passive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage

Dandelion Amulet

ADJUSTED
  • > Returning as a Tier 4 Neutral Artifact
  • > Passive: Magical Damage Block. Blocks 300 magic damage from instances over 75 damage. Cooldown: 12s

Enchanter's Bauble

BUFFED
  • > Passive: Enchant. Increases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40%
  • > You can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble

Metamorphic Mandible

BUFFED
  • > Pupate duration: 4s ⇒ 5s
  • > Pupate bonus magic resistance: 35% ⇒ 50%

Prophet's Pendulum

ADJUSTED
  • > Passive: Linger. 30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal

Rattlecage

ADJUSTED
  • > Reverberate damage threshold: 180 ⇒ 220

Harmonizer

ADJUSTED
  • > Passive: Balance. Grants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown
  • > Item spells are affected by both effects, however item cooldowns don't affect the Harmonizer buff
  • > The buff counts only current abilities that have cooldown, even if it's passive
  • > Invoked abilities and sub-abilities don't count when they're hidden

Riftshadow Prism

ADJUSTED
  • > Refract health cost: 10% ⇒ 8%
  • > Refract incoming damage: 240% ⇒ 200%

Spider Legs

BUFFED
  • > Skitter: Duration: 10s ⇒ 14s

Witchbane

ADJUSTED
  • > Returning as a Tier 5 Neutral Artifact
  • > Active: Cleanse. Apply basic dispel on all units in a 300 unit radius area. Cast Range: 500. Mana Cost: 150. Cooldown: 40s
  • > Passive: Subjugate. Your attacks deal bonus magical damage equal to 4% of target's Max Mana

Boundless

NERFED
  • > Removed

Vast

NERFED
  • > Removed

Wise

NERFED
  • > Removed

Quickened

ADJUSTED
  • > Now is a guaranteed Tiers 1-4 option for all heroes

Vital

ADJUSTED
  • > New guaranteed Tier 1 option for all heroes
  • > Provides +2 Health Regen

Brawny

ADJUSTED
  • > Now is a guaranteed Tiers 1-4 option for Strength and Agility heroes

Tough

ADJUSTED
  • > Now is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes

Alert

ADJUSTED
  • > Now is a guaranteed Tiers 1-4 option for Agility and Universal heroes
  • > Attack Speed bonus: +10/17/24/31 ⇒ +7/15/23/31

Mystical

ADJUSTED
  • > Now is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes
  • > No longer provides +100 Cast Range bonus at Tier 4
  • > Now provides +15% Mana Cost/Mana Loss Reduction at Tier 4

Greedy

ADJUSTED
  • > Now is a guaranteed option for all heroes on Tiers 2-3

Crude

ADJUSTED
  • > Now is a guaranteed option for Strength heroes only
  • > Tiers: 4/5 ⇒ 2-4
  • > Health Restoration bonus: +30/40% ⇒ +10/15/20%
  • > Now also modifies incoming healing
  • > Base Attack Time Reduction bonus: 12/18% ⇒ 8/12/16%
  • > Intelligence Penalty: 5% ⇒ 6%

Nimble

ADJUSTED
  • > New guaranteed Tiers 2-4 option for Agility heroes only
  • > Provides +6/8/10% Movement Speed, +10/15/20 Damage, and -1.5/2.25/3 Health Regen

Keen-eyed

ADJUSTED
  • > Now is a guaranteed option for Intelligence heroes only
  • > Tiers: 2/3 ⇒ 2-4
  • > Cast Range bonus: +125/135 ⇒ +125/135/145
  • > Mana Regen bonus: 1/1.5 ⇒ 1/1.5/2
  • > Max Mana Penalty: 10% ⇒ 10/12/14%

Titanic

ADJUSTED
  • > Now is a guaranteed option for Universal heroes only
  • > Tiers: 4/5 ⇒ 2-4
  • > Attack Damage bonus: +10/20% ⇒ +8/12/16%
  • > Status Resistance: 10/15% ⇒ +10/12/14%
  • > Now also provides -10/12/14% Attack Speed

Timeless

ADJUSTED
  • > Now is a guaranteed Tiers 4-5 option for all heroes

Evolved

ADJUSTED
  • > Now is a guaranteed Tier 5 option for all heroes

Fleetfooted

ADJUSTED
  • > Now is a guaranteed Tier 5 option for all heroes

Vampiric

BUFFED
  • > Now is a guaranteed option for all heroes
  • > Tiers: 2-4 ⇒ 5
  • > Lifesteal bonus: +12/14/16% ⇒ +30%
  • > Spell Lifesteal: +6/8/10% ⇒ +20%
  • > Bonus Night Vision: +0/0/200 ⇒ +300

Hulking

ADJUSTED
  • > New guaranteed Tier 5 option for Strength heroes only
  • > Provides +5% Max Health, +1.5% Max Health Regen, -30% Attack Speed

Audacious

ADJUSTED
  • > Now is a guaranteed Tier 5 option for Agility heroes only

Feverish

ADJUSTED
  • > Now is a guaranteed Tier 5 option for Intelligence heroes only

Manic

ADJUSTED
  • > New guaranteed Tier 5 option for Universal heroes only
  • > Provides -18% Base Attack Time, +20% Cast Speed, -20% Vision

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