Skip to content
did_they_nerf_me.com

$ cat lol/patch/26.10

League of Legends Patch 26.10

47 changes. Source: official patch notes.

## Champions (12)

Ambessa

ADJUSTED

After getting to see the impact of last patch’s ultimate nerfs, they’ve been very effective at increasing counterplay at high skill levels. However, we still see an opportunity to shift some power from jungle into top while promoting a bruiser playstyle. As a result, we’re giving her some better early power, while keeping her jungle clear and general lategame potential the same.

  • > Q - Cunning Sweep / Sundering Slam · Target Max Health Damage: 2 / 3 / 4 / 5 / 6% ⇒ 4 / 4.5 / 5 / 5.5 / 6%
  • > Q - Cunning Sweep / Sundering Slam · Bonus Monster Damage: 125 ⇒ 75
  • > R - Public Execution · Healing Percentage: 10 / 12.5 / 15% ⇒ 15 / 17.5 / 20%
  • > R - Public Execution · Healing Effectiveness vs Monsters: 40% ⇒ 25%

Anivia

NERFED

The Ice Birb has been strong for quite some time, icing out opponents in top, mid, and support without much build or playstyle differentiation, which is why we’re opting for base stat adjustments. While the change will impact her across roles, we’re targeting her durability to allow for more all-in windows to crack the egg in top lane in particular.

  • > Base Stats · Base Armor: 21 ⇒ 19
  • > Base Stats · Armor Growth: 4.5 ⇒ 4.1

Ashe

NERFED

As one of our premier utility ADCs, Ashe is pumping out a bit too much damage. We’re giving her a minor nerf to her Q damage so she can’t have the best of both worlds.

  • > Q - Ranger's Focus · Total Damage: 110 / 117.5 / 125 / 132.5 / 140% AD ⇒ 110 / 115 / 120 / 125 / 130% AD

Galio

ADJUSTED

Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments. We’re flipping the script and helping him deliver justice by reducing some of his mana costs and tuning up the reward for a well-aimed Justice Punch. His ultimate is also lacking a bit of oomph in the damage department with how epic it is, so we’re helping it scale with his signature stat!

  • > Q - Winds of War · Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 60 / 65 / 70 / 75 / 80
  • > E - Justice Punch · Total Damage: 90 / 130 / 170 / 210 / 250 (+90% AP) ⇒ 100 / 135 / 170 / 205 / 240 (+100% AP)
  • > R - Hero’s Entrance · NEW Total Damage: Now scales with 100% bonus magic resistance

Lee Sin

ADJUSTED

Over time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moments truly feel like such at all moments in the game.

  • > W - Safeguard · Shield: 70 / 115 / 160 / 205 / 250 (+80% AP) ⇒ 60 / 105 / 150 / 195 / 240 (+ 80% AP)
  • > W - Safeguard · Flat Cooldown: 12s when used on non-champions and 6 when used on champions ⇒ 7s at all points
  • > W - Safeguard · NEW Shield on non-champions: Lee Sin gets his shield when jumping to a minion or ward
  • > E - Tempest · Magic Damage: 35 / 60 / 85 / 110 / 135 (100% AD) ⇒ 35 / 60 / 85 / 110 / 135 (90% AD)
  • > R - Dragon’s Rage · NEW Unconditional Collateral: A champion’s body will continue to fly, knock up, and do damage even if killed mid-flight

Naafiri

NERFED

Naafiri has been top dog for a while now in both mid and jungle. We are looking to tame some of her power by reducing her damage output a bit.

  • > Q - Darkin Daggers · Minimum Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) - ⇒ 30 / 42.5 / 55 / 67.5 / 80 (+ 40% bonus AD)
  • > Q - Darkin Daggers · Maximum Bonus Physical Damage: 60 / 90 / 120 / 450 / 180 (+ 140% bonus AD) ⇒ 60 / 85 / 110 / 135 / 160 (+ 140% bonus AD)
  • > R - Hounds’ Pursuit · Physical Damage: 150 / 250 / 350 (120% bonus AD ) + 15 / 25 / 35 (+12% bonus AD) per packmate ⇒ 150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 ( +12% bonus AD) per packmate

Quinn

ADJUSTED

Quinn has been struggling in the top lane environment due to a number of system changes across 2026. We’re looking to let her impact the map with her unique ultimate as a laner by reducing her high mana barrier and also want to open the door (bush?) to the jungle. We’re excited to see if she can thrive as a natural predator in the jungle, and see if she and Valor can prey on the latest new jungler we introduced, Fizz (birds like fish)!

  • > P - Harrier · NEW Bonus Monster Damage: 50
  • > Q - Blinding Assault · NEW Bonus Monster Damage: Now deals 50% increased damage to monsters
  • > R - Behind Enemy Lines · Mana Cost: 100 / 50 / 0 ⇒ 50 / 25 / 0

Shyvana

NERFED

With the introduction of the most recent Shyvana changes, players have been finding success building more health and ability haste. As such, we’re looking to bring a bit of her innate defensive capabilities down to make taking down this dragon a bit more reasonable.

  • > Base Stats · Health per level: 100 ⇒ 95
  • > W - Inferno Aegis · Cooldown: 13 / 12 / 11 / 10 / 9 ⇒ 13 / 12.25 / 11.5 / 10.75 / 10
  • > W - Inferno Aegis · Shield: 75 / 95 / 115 / 135 / 155 (+12% bonus health) ⇒ 60 / 80 / 100 / 120 / 140 (+12% bonus health)

Smolder

ADJUSTED

Smolder's early game has been bolstered significantly after gaining access to Deathfire Touch. While we’re nerfing DFT, we still expect it to be his best keystone, so we’re also tapping him down to compensate. Update: Smolder continued to skyrocket in winrate this patch despite the previous nerfs as players adapted builds. We’re nerfing him again and will continue to monitor his performance after the Black Cleaver and Deathfire Touch interaction is changed in the next patch.

  • > Base Stats · Base AD: 60 ⇒ 58
  • > Q - Super Scorcher Breath · Damage: 60 / 75 / 90 / 105 / 120 (+130% bonus AD) ⇒ 60 / 70 / 80 / 90 / 100 (+130% bonus AD)
  • > Q - Super Scorcher Breath · Crit Increase: 50% (+15% from Infinity Edge) ⇒ 75% (+22.5% from Infinity Edge)
  • > W - Achooo! · Explosion Physical Damage: 10 - 110 (+65% bonus AD) (+80% AP) ⇒ 10 - 110 (+50% bonus AD) (+80% AP)
  • > R -MMOOOMMMM! · Damage: 200 / 300 / 400 (+110% bonus AD) ⇒ 150 / 250 / 350 (+100% bonus AD)

Wukong

BUFFED

Across roles, Wukong has been struggling to find success as of late. We’re looking to help him turn things around by empowering his trickster playstyle to reward clever and creative uses of his clones.

  • > W - Warrior Trickster · Clone Damage: 30 / 35 / 40 / 45 / 50% ⇒ 40 / 45 / 50 / 55 / 60%
  • > W - Warrior Trickster · Clone Duration: 3.25 ⇒ 4
  • > E - Nimbus Strike · Bonus Attack Speed: 35 / 40 / 45 / 50 / 55% ⇒ 40 / 45 / 50 / 55 / 60%

Zed

NERFED

Zed has soared in power along with huge spikes in pickrate with Season 2’s changes, and we think he’s still going to be extremely solid despite systemic nerfs. We’d like to preserve his identity as a strong laner, but hit some of his most guaranteed damage.

  • > P - Contempt for the Weak · Max Health Damage: 6 / 8 / 10% ⇒ 5 / 7.5 / 10%
  • > E - Shadow Slash · Damage: 70 / 95 / 120 / 145 / 170 (+80% bonus AD) ⇒ 70 / 92.5 / 115 / 137.5 / 160 (+70% bonus AD)

Zeri

BUFFED

Zeri’s new direction and feel have seemed really promising across tiers, but with her winrate being lower as players take time to adjust their playstyle and itemization (looking at you Stormrazor, not looking at you Shiv!). We want to make Zeri speed gaming more accessible!

  • > Q - Burst Fire · Base Damage: 21 / 24 / 27 / 30 / 33 ⇒ 22 / 26 / 30 / 34 / 38
  • > Q - Burst Fire · Excess attack speed conversion to AD: 50% ⇒ 60%
  • > R - Lightning Crash · [BUGFIX] Overcharged duration: Attacks during R currently extend the R duration by 1.5s. Changing that to 2.5s to match the new Hypercharged MS stack duration.

## Items (5)

Doran's Bow

BUFFED

Having just been introduced last patch, we’re starting to see Doran’s Bow being picked up by a few champions, but the risk of taking a starting item with no health was a bit too great even considering the damage upside. We’re looking to make it a bit more compelling to take that risk.

  • > Attack Damage: 6 ⇒ 8

Doran's Helm

BUFFED

Doran’s Helm is meant to be an exciting item to hold onto after the early game with the resistances it offers scaling better than Doran’s Shield’s health regeneration. However, it is currently a bit too difficult to make it out of the early game. We are looking to lighten the early game load so that players can get to the mid game high points.

  • > Health: 110 ⇒ 140

Gluttonous Greaves / Immortal Path

ADJUSTED

The new omnivamp boots line is successfully filling a gap in boot itemization we intended, filling in nicely as a defensive-offensive hybrid item for many of our high damage champs across roles. We’re now seeing them being taken at a bit too high of a rate and are looking to bring them back in line with other options.

  • > Total Cost: 950g ⇒ 1000g
  • > Slay - Omnivamp Per Stack: 1% per takedown, up to 6 stacks max ⇒ .6% per takedown, up to 10 stacks max

Lich Bane

BUFFED

Last patch, we made adjustments to further differentiate our two AP Sheen items. For Lich Bane, rather than proccing Spellblade through getting in their face (like what Dusk and Dawn builds provide), we’re tuning up Lich Bane’s Movespeed to help you get into position for a better scaling proc.

  • > AP ratio: 40% AP ⇒ 45% AP
  • > Movespeed: 4% ⇒ 6%

Voltaic Cyclosword

NERFED

Following its adjustments and the removal of Opportunity, we expected Voltaic Cyclosword to see more play. We’re happy to see it making an impact on the meta, but are lowering its power slightly by increasing its price tag.

  • > Total Cost: 2900g ⇒ 3000g

## Runes (2)

Deathfire Touch

NERFED

Even after the hotfix nerf, Deathfire Touch is burning a bit too strongly in early laning trades. We’re shaving off just a bit of damage at lower levels to make it less oppressive.

  • > Damage Per Second: 4 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP) ⇒ 3 - 12 (Levels 1 - 18) (+7% bonus AD) (+2.5% AP)

Stormraider's Surge

BUFFED

Stormraider's Surge has landed on the soft side, underperforming on most champions trying it out, so we are going to push its duration a bit.

  • > Move Speed: [40% Melee | 30% Ranged] for 3 seconds ⇒ [48% Melee | 36% Ranged] for 4 seconds

## Modes · Arena (20)

Bravest of the Brave

BUFFED
  • > Level 2 gold increased from 750 ⇒ 1500

Fan the Hammer

NERFED
  • > Max level reduced from 3⇒2
  • > Cooldown per side 7/6/5 ⇒ 7/5

Juiced

ADJUSTED

Capstone: Whenever you spend 400 mana increase Juiced damage by 10% for the rest of the round.

  • > Max level increased to 2
  • > Damage done increased from 4.5% ⇒ 9% of mana spent.
  • > Capstone: Whenever you spend 400 mana increase Juiced damage by 10% for the rest of the round.
  • > Firesale
  • > When removed or replaced, gain gold equal to 30% of the gold gained by Firesale.
  • > Combination Fried Rice
  • > Max level 1 ⇒ 3
  • > Auto levels based on levels put into the rice augments.
  • > Ability Haste -100 ⇒ -50
  • > Damage per level 100% ⇒ 100/125/150%
  • > Healing per level 75%⇒ 75/100/125%

SpellCraft

ADJUSTED

Auto levels based on levels put into the rice augments.

  • > Base slow reduced from 20%⇒10%
  • > AP ratio per red sticker reduced from 40% ⇒ 30%
  • > BAD Ratio per red sticker reduced from 30% ⇒ 20%
  • > Slow per sticker increased from 30% ⇒ 40%
  • > Chroma Flux
  • > Movespeed per sticker increased from 20 ⇒ 30
  • > Stats On Stats On Stats
  • > Capstone: Stat anvil percent amp increased from 10% ⇒ 20%
  • > Stats On Stats
  • > Capstone: Stat anvil percent amp increased from 10% ⇒ 20%
  • > Stats
  • > Capstone: Stat anvil percent amp increased from 10% ⇒ 20%
  • > Bread Sandwich
  • > Max level 1 ⇒ 3
  • > Auto levels based on levels put into the rice augments.
  • > Ability Haste per level 200 ⇒ 200/300/400

Gamba Anvil

BUFFED
  • > Max level 2>1
  • > Legendary item anvil reduction 500 > 750
  • > Stat anvil reduction 150/300 > 250
  • > Ability Haste per level 200 ⇒ 200/300/400

Draw Your Sword

NERFED
  • > Bonus HP: 25/35/45% ⇒ 25/30/35%
  • > Bonus AD: 25/35/45% ⇒ 25/30/35%
  • > AS: 20% ⇒ 15%

Jeweled Gauntlet

NERFED
  • > Crit Damage: 140/160/180% ⇒ 140/150/160%

Righteous Fury

NERFED
  • > Spell damage per stack: 2/4/6% ⇒ 2/3/4%

The Brutalizer

NERFED
  • > Max level reduced from 3 ⇒ 2

Katarina

NERFED
  • > Passive refund on takedown reduced from 75s ⇒ 15s

Shyvana

NERFED
  • > Emberstrike
  • > Damage: 10 / 15 / 20 / 25 / 30 (+ 110% AD) ⇒ 10 / 15 / 20 / 25 / 30 (+ 100% AD)

Xin Zhao

NERFED
  • > Three Talon Strike
  • > Damage: 15 / 30 / 45 / 60 / 75 (+ 40% bonus AD) ⇒ 15 / 30 / 45 / 60 / 75 (+ 30% bonus AD)
  • > Cooldown: 7 / 6.5 / 6 / 5.5 / 5 ⇒ 8 / 7.5 / 7 / 6.5 / 6
  • > Audacious Charge
  • > AS: (+ 10% per 100 AP) ⇒ (+ 5% per 100 AP)
  • > Cooldown: 11 ⇒ 13

Petricite Grove

ADJUSTED
  • > Adjusted player spawn locations

Petricite Grove’s Petricite Bombs

BUFFED

Each spawner's initial spawns 6-12 seconds after combat starts.

  • > Respawn rate changed from 15s ⇒ 20s

Ancestral wood’s Bulwark Blossom

ADJUSTED
  • > Added ticks to its healthbar.

Reckoner’s Arena Pillars

ADJUSTED
  • > Added ticks to the healthbars.

Pyromancer's Cloak

ADJUSTED
  • > Blaze AoE per additional burn source reduced from 40 ⇒ 30
  • > Per champion cooldown 3 ⇒ 5s

Hwei: Blank Canvas

ADJUSTED
  • > Tooltips updated
  • > Rerolling an augment level offering now has a sticker

Jarvan IV: Heavy Is The Crown

BUFFED
  • > Crown Thieves beware, Size adjustment increased from 20% ⇒ 25%.

Tahm Kench: Dark Bargain

ADJUSTED

All players are now offered the same choices rather than randomly rolling.

  • > Compulsion for Power: Stat Anvils granted reduced from 2 ⇒ 1
  • > Compulsion for Wealth: Gold granted reduced from 3000 ⇒ 2500
  • > Abstain from Wealth, Power, and Risk: Max Health restored increased from 5% ⇒ 10%.
  • > All players are now offered the same choices rather than randomly rolling.

## Modes · ARAM (2)

Viktor

ADJUSTED
  • > Damage Dealt: 95% ⇒ 100%
  • > Damage Taken: 105% ⇒ 100%
  • > Passive Stacks per Kill
  • > Champion: 20 ⇒ 8
  • > Cannon 10 ⇒ 5
  • > NEW In ARAM maps, Viktor gains 1 stack every 5 seconds.

Bilgewater Cannon QoL

ADJUSTED
  • > Movement lockout from not taking the canon: 2s ⇒ 0.5s
  • > Movement lockout from landing after taking the canon: removed

## Modes · ARAM: Mayhem (5)

Big Brain

NEW
  • > NEW Refresh on Respawn or every 70 seconds

Fan the Hammer

ADJUSTED
  • > No longer triggers on minions
  • > Stacks show up on buff bar

Upgrade Zhonya's

NEW
  • > NEW Grants 50% Bonus MS during Stasis

Viktor

ADJUSTED
  • > Damage Dealt: 95% ⇒ 100%
  • > Damage Taken: 105% ⇒ 100%
  • > Passive Stacks per Kill
  • > Champion: 20 ⇒ 8
  • > Cannon 10 ⇒ 5
  • > NEW In ARAM maps, Viktor gains 1 stack every 5 seconds.

Bilgewater Cannon QoL

ADJUSTED
  • > Movement lockout from not taking the canon: 2s ⇒ 0.5s
  • > Movement lockout from landing after taking the canon: removed

## Modes · Bugfixes & QoL Changes (1)

Joystick and Accessibility Controller Updates

REMOVED

We are continuing to iterate on our joystick and accessibility support in response to feedback.

  • > Accessibility buttons may now be natively mapped to inputs in the in-game Options menu. Turn on WASD input and click on an input to bind it. Pressing a button will bind that button.
  • > The default unchangeable button binds have been removed.