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League of Legends Patch 26.11

87 changes. Source: official patch notes.

## Modes · Role Quest Adjustments (1)

Mid Role Quest

BUFFED

Buffing the Role Quest reward as a minor follow up on the change in 26.9. We felt this reward landed a bit soft, but we think it does good things for the shape of the game by allowing mid laners their own special form of scaling.

  • > Bonus AD and AP: 6% ⇒ 8%

## Support Adjustments (10)

Summon Aery

NERFED

Summon Aery's early game defensive output is being tapped down a bit so lane trades can stick onto enchanter duos a bit better.

  • > Shielding: 30 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP) ⇒ 20 - 100 (Levels 1 - 18) (+10% bonus AD) (+5% AP)

Aftershock

ADJUSTED

We're buffing Aftershock's early game output a bit so aggressive users can better trade with their opponents.

  • > Armor and MR: 35 (+80% bonus) ⇒ 45 (+75% bonus)

Guardian

BUFFED

And finally, we are buffing Guardian's cooldown and adjusting how it scales to help tankier users who need it to survive the laning phase.

  • > Cooldown: 90 - 40 (Level 1 - 18) ⇒ 75 - 40 (Level 1 - 18)
  • > Shield: 45 - 180 (+25% AP) (+5% bonus HP) ⇒ 40 - 150 (+20% AP) (+6% bonus HP)

Dream Maker

NERFED

As a pretty "behind the scenes" unique that most of us just expect to work, Dream Maker is getting a mix of adjustments to help it perform in a more generally functional way that should pan out to be a nerf in most situations, but will definitely be a buff in others. Blue Bubble Damage Reduction is being adjusted from only affecting the literal first instance of damage (i.e. the first tick of a DoT, or the first instance of an on-hit damage from an incoming basic attack) to affecting the first cast source (i.e. the entire DoT, until it runs out of flat damage reduction.) Purple Bubble Damage is changing from mostly an on-hit effect to an on-hit or on-ability damage cast source effect with AoE penalties. (i.e. If Ezreal Ult triggers the Purple Bubble, it will apply to that entire Ezreal Ult but with reduced AoE efficacy. See Nami E for a similar example.)

  • > Blue Bubble Damage Reduction: 75 - 255 (Level 1 - 18) ⇒ 50 - 194 (Level 1 - 18)
  • > Blue Bubble Damage Reduction: Damage reduction affects the next non-0 instance of damage, regardless of how large it is ⇒ Damage reduction affects the next non-0 damage cast source (temporal carry-over)
  • > Purple Bubble Damage: 50 - 170 (Level 1 - 18) ⇒ 40 - 160 (Level 1 - 18)
  • > Purple Bubble Damage: Damage triggers on hit, or on certain abilities / items ⇒ Damage triggers on next damaging attack or ability, reduced for AoE effects (i.e. Nami E)

Moonstone Renewer

ADJUSTED

Moonstone will no longer double dip in both heal / shield power and Grievous Wounds / Shield Reaver. This is mostly a nerf, but will occasionally be a net positive when opponents have Grievous Wounds / Shield Reaver. As a mathy example, this means that if you have 50% Heal / Shield Power, and heal one ally for 100 * 150% from Heal / Shield = 150, on 26.10 it would then bounce 150 * 30% * 150% = 67.5 healing to another ally, whereas now it will only bounce 150 * 30% = 45 healing.

  • > Fixed various bugs, including no longer double dipping on both heal / shield power and Grievous Wounds / Shield Reaver
  • > Bounces now prioritize lower health allies

Imperial Mandate

ADJUSTED

An item that was completely bound to Nami because of outsized synergy with her E, Mandate is getting reworked to better fit into a niche for utility casters who want to help their team out with more crowd control rather than healing/shielding or personal damage. We look forward to seeing you figure out new optimal users!

  • > Build Path: Fiendish Codex (850g) + Bandleglass Mirror (900g) + 500g = 2250g ⇒ Blasting Wand (850g) + Bandleglass Mirror (900g) + 650g = 2400g
  • > Ability Power: 60 ⇒ 65
  • > Ability Haste: 20 ⇒ 15
  • > Mana Regen: 125% ⇒ 150%
  • > REMOVED Unique - Coordinated Fire
  • > NEW Unique - Control: Gain 15 Ability Haste for your abilities with Immobilizing effects
  • > NEW Unique - Command: On immobilizing an enemy champion, mark them as 6% Vulnerable for 4s (Vulnerable enemies take % increased damage)

Echoes of Helia

NERFED

A straightforward nerf for enchanters.

  • > Damage Stored: 35% ⇒ 30%

Locket of the Iron Solari

BUFFED

And a straightforwards buff for tanks.

  • > Armor and Magic Resist: 25 ⇒ 30

Knight’s Vow

BUFFED

For Knight's Vow, we're pushing the unique effect rather than generically buffing its stats or gold cost.

  • > Damage Redirection: 12% ⇒ 14%
  • > Heal: 10% ⇒ 12%

Zeke’s Convergence

ADJUSTED

Zeke's is getting a QoL improvement for any users who might be casting their ultimate from long range—such as Leona and Nautilus.

  • > Frostfire Tempest: Triggers on Ult cast ⇒ Readies on Ult cast for the next 5 seconds, triggering the moment an enemy champion gets within the range or after 5 seconds

## Champions (9)

Brand

NERFED

Brand has been toeing the line in bot for a while now, and this patch has well and truly crossed over, so we're targeting that lane with a nerf to his base armor.

  • > Base Stats · Base Armor: 27 ⇒ 24

Diana

BUFFED

Diana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes. So we're giving her a little more moon-power in the jungle to return her to her former glory.

  • > Base Stats · Monster Damage: 230% ⇒ 270%
  • > W - Pale Cascade · Bonus Health: 9% ⇒ 11%

Ekko

BUFFED

Now that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.

  • > Passive - Z-Drive Resonance · Per-Enemy Cooldown: 5 seconds ⇒ 4 seconds

Heimerdinger

ADJUSTED

With the ranged minion aggro pull removed last patch, Heimerdinger mains ended up with some degraded functionality around how turret ranges interact with minion ranges—in the sense that ranged minions outrange Heimer's turrets and he had no way to pull them into their range. This makes for a pretty miserable experience where you just watch as your turrets tank minion autos without attacking back. Additionally, it was brought to our attention that his Evolution Turrets sometimes fail to follow up on his Storm Grenade when they lose vision of the target too quickly due to minor timing fluctuations around vision and turret logic, so we are increasing the vision duration slightly to resolve that.

  • > Q - H-28G Evolution Turret · Turret Attack Range: 530 ⇒ 550
  • > Q - H-28G Evolution Turret · Turret Vision Range: 585 ⇒ 650
  • > Q - H-28G Evolution Turret · NEW Turret Range: Turrets now gain 50 additional range against minions if nothing else is in range
  • > E - CH-2 Electron Storm Grenade · Vision of target location: 1 second ⇒ 1.25 seconds

Kassadin

BUFFED

Our Void Walker has been limping around the Rift more than blinking. Stackable tear items have provided an additional cool late-game fantasy option besides pure AP, but his early game has been tougher than usual (in part due to our mid quest adjustment). These changes should help his laning, both in farming and trading.

  • > Q - Null Sphere · Cooldown: 10 / 9.5 / 9 / 8.5 / 8 ⇒ 9 / 8.5 / 8 / 7.5 / 7
  • > W - Nether Blade · Base Magic Damage: 20 (+10% AP) ⇒ 25 (+10% AP)

Quinn

BUFFED

Quinngle (or Qungle [Kwun-gle]?) has been pretty popular and fun, even in a weak state. We know a lot of you will pick up more tricks and mastery over time, so for now we're just making sure her clear speed is more competitive without changing burst or dueling. This should help our trusty ranger more regularly undertake dangerous missions deep in enemy territory, whether she's looking for camps or champs.

  • > Passive - Harrier · Monster Damage: 50 ⇒ 75
  • > Q - Blinding Assault · Monster Damage: 150% ⇒ 200%

Smolder

ADJUSTED

The baby dragon has been absolutely blasting his opponents since getting his hands on Deathfire Touch. We've had to do an unfortunate number of micropatch nerfs back to back, and we are hopeful this will be the last one we need to do. Included in these changes are a continuation of the latest nerf's push towards bringing him back into primarily critical strike builds rather than just Essence Reaver into bruiser, which we think can sit stronger since at the end of the day, a squishier Smolder has more weaknesses to play around, like being burst by enemy spell rotations.

  • > Passive - Dragon Practice · Bonus Magic Damage on Q: 40% * (1 + (Crit Chance *.5 * (1 + Bonus Crit Damage)) of Passive stacks (60% at 100% Crit, 66% if you have IE) ⇒ 25% * (1 + (Crit Chance * 1.2 * (1 + Bonus Crit Damage)) of Passive stacks
  • > Passive - Dragon Practice · Bonus Magic Damage on E: 12% of Passive stacks ⇒ 8% * (1 + (Crit Chance * .6 * (1 + Bonus Crit Damage)) of Passive stacks

Teemo

NERFED

We'd love (fear) a world where Teemo could be equally happy building AP, on-hit, and AD for his new ratios, but as it stands, Shiv is ahead of the pack. By hitting his Toxic Shot AD ratio, we're confident Teemo with Shiv can land in a good spot without forcing those of you who like other builds (e.g. Nashor's, Liandry, Malignance) to rely on it. Additionally, hits to his scaling durability should preserve his lane bully identity, while increasing your chance of getting the jump on him!

  • > Base Stats · Armor Growth: 4.95 per level ⇒ 4.5 per level
  • > E - Toxic Shot · On-hit/Poison per tick scaling: (+10% bonus AD/+20% bonus AD) ⇒ (+5% bonus AD/+10% bonus AD)

Xin Zhao

ADJUSTED

While AP Xin builds are not OP per se, the sheer amount of healing has been eye popping in an extremely expectation breaking way. Tamping that down with some compensation in the form of sustained damage.

  • > Passive - Determination · Bonus Damage: 15 / 30 / 45 / 60% Bonus AD (Levels 1 / 6 / 11 / 16) ⇒ 15 / 30 / 45 / 60% Bonus AD (+5 / 10 / 15 / 20% AP) (Levels 1 / 6 / 11 / 16)
  • > Passive - Determination · Heal Amount: 3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (Levels 1 / 6 / 11) ⇒ 3 / 4 / 5% Max HP (+45 / 55 / 80% AP) (Levels 1 / 6 / 11)

## Items (3)

Experimental Hexplate

NERFED

We like a world where Hexplate is satisfying across a spread of archetypes, and serves as a springboard to dive into interesting itemization tradeoffs. However, right now the item makes League less approachable for top laners by letting Vayne and Varus maintain a large proportion of their damage while being a good bit harder to kill. This change should better align expectations opponents have around ranged users building Hexplate, while still presenting as a worthy Experimental choice.

  • > Overdrive: On ulting, 50% bonus AS and 20% bonus MS for 8 seconds ⇒ Ranged: 35% bonus AS and 14% bonus MS for 8 seconds (unchanged for melee)

Heartsteel

BUFFED

Heartsteel has slowly fallen out of favor. With Mundo meta out of the way though, we're going to revert a nerf from a year ago since we feel the item occupies a really cool (and important) aspect of greedy tank itemization.

  • > Damage To Permanent Health Conversion Rate: 8% ⇒ 10%

Statikk Shiv

BUFFED

Shiv has picked up a neat spread of users—we think it could use more love when it comes to some characters that are more reliant on AD, like Kalista or Kai'Sa. We'll keep monitoring satisfaction around the new shape of Statikk as Season 2 progresses (should lightning strike twice?)

  • > Attack Damage: 40 ⇒ 45

## Runes (1)

Deathfire Touch

ADJUSTED

We are also making an adjustment to Deathfire Touch so that it now only deals magic damage to resolve an extreme synergy with Black Cleaver.

  • > Damage: Adaptive based on the user's AD vs AP ⇒ Magic Damage

## Modes · ARAM: Mayhem (11)

Gwen

NERFED
  • > Damage Dealt: 102% ⇒ 100%

Vayne

ADJUSTED
  • > Damage Dealt: 105% ⇒ 100%
  • > Damage Taken: 95% ⇒ 100%

Xayah

NERFED
  • > Damage Dealt: 105% ⇒ 100%
  • > AS Scaling: +3% ⇒ 0%

Kalista

ADJUSTED
  • > Damage Dealt: 110% ⇒ 105%
  • > Damage Taken: 90% ⇒ 95%

Fizz

ADJUSTED
  • > Damage Dealt: 105% ⇒ 100%
  • > Damage Taken: 95% ⇒ 100%
  • > Tenacity: 10% ⇒ 0%

Tristana

ADJUSTED
  • > Damage Dealt: 105% ⇒ 100%
  • > Damage Taken: 95% ⇒ 100%

Twitch

BUFFED
  • > Damage Taken: 95% ⇒ 100%

Smolder

NERFED
  • > Damage Taken: 102% ⇒ 100%

Varus

NERFED
  • > Damage Taken: 105% ⇒ 100%

Samira

NERFED
  • > Damage Taken: 105% ⇒ 100%

Fiddlesticks

ADJUSTED
  • > Damage Dealt: 95% ⇒ 100%
  • > Damage Taken: 105% ⇒ 100%

## Modes · ARAM (1)

Qiyana

BUFFED
  • > Ability Haste: 0 ⇒ 20

## Modes · Arena (51)

Laser Eyes

BUFFED
  • > Damage ramping fall-off after not looking at a target: 0.3s ⇒ 0.6s

Contract Killer

ADJUSTED
  • > Damage Amp: 20% / 30% ⇒ 15%
  • > Gold Amp: 150 ⇒ 150 / 200

Bounce of the Poro King

BUFFED
  • > Cooldown: 75s ⇒ 30s

Dashing

NERFED
  • > Ability Haste: 200 / 275 / 350 ⇒ 200 / 325
  • > Max levels: 3 ⇒ 2

Deft

BUFFED
  • > Attack Speed: 0% / 75% / 120% ⇒ 60% / 80% / 130%

Despoil

BUFFED
  • > Curse per dash: 2 ⇒ 5

Curse Augments

NERFED
  • > Curse cap per curse Augment: 20 ⇒ 10

Donation

BUFFED
  • > Gold Granted: 1750 ⇒ 2000

Get Excited!

BUFFED
  • > Buff duration: 6s ⇒ 8s
  • > Attack Speed: 15% ⇒ 30 / 60%

Kill Secured

BUFFED
  • > Movement speed: 60% ⇒ 100%

Quest: Icathia's Fall

BUFFED
  • > Bami's Cinder HP: 150 ⇒ 550
  • > Void Immolation burn: 2.5% ⇒ 4%

Lightning Strikes

BUFFED
  • > Attack Speed increase: 15% / 25% ⇒ 20% / 30%

Shrink Engine

ADJUSTED
  • > Stacks lost on death: 50% / 0% ⇒ 25% / 0%
  • > Haste per stack: 8 ⇒ 8 / 10
  • > Movement Speed per stack: 10% ⇒ 1% / 1.5%

Sonic Boom

ADJUSTED
  • > Radius: 450 / 700 ⇒ 500
  • > Slow Duration: 2 / 3 ⇒ 1.5
  • > Slow Amount: 30% ⇒ 30 / 60

Upgrade Hubris

BUFFED
  • > Heal per stack: 1% ⇒ 3%

Clothesline

NERFED
  • > Lv2 HP Ratio: 7.5% ⇒ 6.5%
  • > AP Ratio: 7% ⇒ 6%
  • > AD Ratio: 9% ⇒ 8%

Crack Open That Egg

NERFED
  • > Damage multiplier: 100% / 200% ⇒ 100% / 150%

Big Dragon Energy

NERFED
  • > Damage multiplier: 200% ⇒ 150%

Magic Missile

NERFED
  • > Level 2 Base Missile count: 5 ⇒ 3

Magical Girl

BUFFED
  • > Initial Star Land Time: 15s ⇒ 20s

Nesting Doll

NERFED
  • > Revive HP: 80% ⇒ 70%

Phenomenal Evil

BUFFED
  • > Max level: 2 ⇒ 3

Protein Shake

NERFED
  • > Conversion Rate: 35% ⇒ 25%
  • > Heal Shield Power: 25 ⇒ 15

Zealot

NERFED
  • > Attack speed: 35% ⇒ 25%
  • > Crit chance: 25% ⇒ 12.5%

Kalista

ADJUSTED
  • > Q Total AD ratio: 135% ⇒ 105%
  • > E AD Ratio per Additional Stack: 15 - 35% ⇒ 20% - 50%

Warwick

ADJUSTED
  • > E CD: 18 - 14 ⇒ 15 - 11
  • > R Base Damage: 175 / 300 / 425 ⇒ 175 / 350 / 525

Karthus

NERFED
  • > R cooldown: 60 ⇒ 120 / 100 / 80
  • > AP Ratio: 100% ⇒ 90%

Master Yi

ADJUSTED
  • > R Duration: 7 ⇒ 5
  • > Refresh Duration: 7 ⇒ 5
  • > Cooldown refund: 70% ⇒ 50%

Soraka

NERFED
  • > Q Heal AP ratio: 45% ⇒ 30%
  • > Q Cooldown: 5 ⇒ 9 - 5

Swain

NERFED
  • > R Health per tick: 10 / 15 / 20 ⇒ 7.5 / 15 / 22.5
  • > R Damage per tick: 10 / 15 / 20 ⇒ 7.5 / 12.5 / 17.5

Combo Breaker

NERFED
  • > CC trigger window: 4 seconds ⇒ 3 seconds

Bulwark Blossom

ADJUSTED
  • > No longer receives additional damage from on hit effects

Diamond-Tipped Spear

BUFFED
  • > Attack speed: 30% ⇒ 40%

Hexbolt Companion

ADJUSTED
  • > Attack speed: 75% ⇒ 50%
  • > Movespeed: 4% ⇒ 6%
  • > REMOVED Health: Removed
  • > Attack Damage: 70

Hexoptics C44

BUFFED
  • > AD: 50 ⇒ 55
  • > Buff duration: 10s ⇒ 15s

Immortal Shieldbow

BUFFED
  • > Shield: 400-700 ⇒ 400 - 1000

Infinity Edge

ADJUSTED
  • > Crit Damage Multiplier: 40% ⇒ 30%
  • > Attack Damage: 55 ⇒ 75

Statik Shiv

BUFFED
  • > Damage: 60 ⇒ 80 – 160

Kraken Slayer

BUFFED
  • > AD: 40 ⇒ 50

Locket of the Iron Solari

NERFED

Now has reduced effectiveness for 20 seconds after being healed

  • > Shield Amount: 600 - 1200 ⇒ 300 - 900
  • > Now has reduced effectiveness for 20 seconds after being healed

Mikael's Blessing

NERFED
  • > Heal & Shield Power: 16% ⇒ 12%

Redemption

NERFED

Now has reduced effectiveness for 8 seconds after being healed

  • > Heal & Shield Power: 16% ⇒ 12%

Stormrazor

BUFFED
  • > Damage: 100 ⇒ 100 – 250
  • > Movement speed duration: 1.5s ⇒ 2s

Terminus

BUFFED
  • > Attack speed: 25% ⇒ 40%

Wit's End

ADJUSTED
  • > Magic Resist: 40-45

Wordless Promise

NERFED
  • > AP Share: 20% ⇒ 15%
  • > AH Share: 20% ⇒ 15%
  • > Cooldown: 10 ⇒ 60
  • > Heal & Shield Power: 25% ⇒ 15%

Dawncore

NERFED
  • > Heal & Shield Power: 16% ⇒ 12%

Kayle: Divine Ascent

BUFFED
  • > Gold Gain: 1000 ⇒ 1500
  • > Final Reward (round 10) random augment level: 1 ⇒ 2

NEW Nilah: Joyful Delight

ADJUSTED
  • > Reduce the price of Legendary Item Anvils by 500 gold
  • > While hotstreaking, gain bonus rerolls

NEW Vayne: Tools of the Hunt

ADJUSTED
  • > Gain from a select few "tool" augments

NEW Yone: Inner Demon

ADJUSTED
  • > Vote for your team to ally with the demons or demon hunters
  • > Hunters gain gold whenever they defeat a demon team
  • > Demons gain an augment level whenever a hunter team is eliminated