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$ cat lol/patch/26.12

League of Legends Patch 26.12

68 changes. Source: official patch notes.

## Champions (14)

Aatrox

BUFFED

We're looking to give Aatrox some love as he's been sitting on the sidelines for some time now, even though signs point to the Darkin being a solid pick in the current meta. We're putting more power into his Q sweet spot to reward him for his core skill check and make him a real threat against lumbering tanks and squishies alike.

  • > Q - The Darkin Blade · Sweet Spot Bonus Damage: 70 ⇒ 75

Gwen

BUFFED

Gwen has been cut out of the meta for quite some time across all skill brackets. She lost some power with 26.09's minor rework to Dusk and Dawn, so we're giving her some of that power back in the early game. She'll remain a scaling pick, but a weaker first item spike has cost her early game a bit too much. These changes should help Gwen players live that snip and skip fantasy at all stages!

  • > Q - Snip Snip! · Base Damage Per Snip: 10/13.5/17/20.5/24 ⇒ 10/14/18/22/26
  • > E -Skip 'n Slash · Bonus Attack Speed: 20/35/50/65/80% ⇒ 30/42.5/55/67.5/80%

Hwei

BUFFED

Hwei's 26.08 changes to how his ability slows stack and interact with other sources of slows had a larger negative impact than expected. While we had put in a compensation buff along with that change, it's clear after a few patches that he has ended up worse off from the change, so we are giving him some power spread between his Q and E to keep all his abilities feeling relevant.

  • > Q - Subject: Disaster · QQ Damage: 50 / 80 / 110 / 140 / 170 (+70% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP) ⇒ 50 / 80 / 110 / 140 / 170 (+80% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP)
  • > Q - Subject: Disaster · QW Damage: 60 / 85 / 110 / 135 / 160 (+25% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+50 / 59.375 / 68.75 / 78.125 / 87.5% AP) ⇒ 60 / 85 / 110 / 135 / 160 (+30% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+60 / 71.25 / 82.5 / 93.75 / 105% AP)
  • > Q - Subject: Disaster · QE Slow: 30% ⇒ 35%
  • > E - Subject: Torment · Cooldown: 13 / 12.5 / 12 / 11.5 / 11s ⇒ 12 / 11.5 / 11 / 10.5 / 10s

Jax

BUFFED

Our favorite Grandmaster at Angling has been patiently waiting for his time to strike. Jax is meant to be a high-damage threat who ramps up in fights, but currently he's been a (fish)bait pick against durable opponents. These changes should help with that, without pushing him over the (fishing) line.

  • > Q - Leap Strike · Mana Cost: 65 ⇒ 50
  • > E - Counter Strike · Target Max Health Damage: 3.5% minimum damage / 7% maximum damage ⇒ 4% minimum damage / 8% maximum damage

Lee Sin

NERFED

The recent changes taking away some of Lee Sin's kit restrictions have been cool for Lee players, but he's clearly just too powerful now. With more outplay potential, we are nerfing his raw damage to balance him out.

  • > Base Stats · AD Growth: 3.7 ⇒ 3.4
  • > Q1 - Sonic Wave · Damage: 65 / 95 / 125 / 155 / 185 (+95% bonus AD) ⇒ 60 / 90 / 120 / 150 / 180 (+90% bonus AD)
  • > Q2 - Resonating Strike · Damage: 65 / 95 / 125 / 155 / 185 (+95% bonus AD) ⇒ 60 / 90 / 120 / 150 / 180 (+90% bonus AD)

Nocturne

NERFED

Nocturne has been in quite a strong spot for a while, especially in the higher echelons of play. We like how distinct he feels to play with his relatively low ultimate cooldown, but that means we are going to pull power out of his 1v1 and farming since he has such strong tools to quickly create unequal fights.

  • > Q - Duskbringer · Damage: 65 / 110 / 155 / 200 / 245 ⇒ 65 / 105 / 145 / 185 / 225

Orianna

NERFED

Often called League's "perfect champ," Orianna in recent years has been doing it all and more: dominating lane, protecting allies, and outputting extremely reliable damage in teamfights. As the highest pro priority in recent patches, we feel like too much of her power is in early lane dominance. She should still show up - just more situationally and for 3k elo shockwaves rather than early game bullying.

  • > Base Stats · Base Health: 585 ⇒ 565
  • > Passive - Clockwork Windup · Damage Increase Per Stack: 20% ⇒ 15%
  • > R - Command: Shockwave · Damage: 250/400/550 (+95% AP) ⇒ 225/350/475 (+110% AP)

Ryze

NERFED

Ryze's early game trading has only gotten stronger with Deathfire Touch. For a champion known as a scaling combo mage, we feel his laning has gotten too unassailable. So like Orianna, we're tuning down his early game a bit to keep his power budget in the late game as he's intended to be.

  • > Base Stats · Base Health: 645 ⇒ 620
  • > Base Stats · Base AD: 58 ⇒ 55

Sylas

BUFFED

Sylas is one of the champions who has come out worse for wear since the start of Season 2. We think he is still a powerful early lane bully, but he's lost enough power that his scaling is critically low to the point he's completely one note, so we are helping him out there.

  • > Q - Chain Lash · Initial Damage: 40 / 60 / 80 / 100 / 120 (+40% AP) ⇒ 40 / 65 / 90 / 115 / 140 (+45% AP)
  • > W - Kingslayer · Heal Amount: 20 / 40 / 60 / 80 / 100 (+20% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health ⇒ 20 / 40 / 60 / 80 / 100 (+30% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health

Syndra

BUFFED

Pass the ball, Ori! Syndra has had some of her more reliable damage stripped away recently in W and R, so we want to give her the tools to start pushing for that scaling fantasy with Dark Sphere, her highest variance bread and butter ability. We're hoping this mix of exciting and functional buffs gets players across skill brackets interested in her untapped power.

  • > Base Stats · Base Health: 563 ⇒ 583
  • > Q - Dark Sphere · Damage: 80-220 (+65% AP) ⇒ 90-230 (+70% AP)

Tristana

ADJUSTED

it's been two years since we've seen marksmen run over the mid meta, and while we absolutely don't want to go back to that world, we do feel like some marksmen in mid make for an interesting flavor of game. Tristana makes for a good candidate as she's been absent since we added mana costs to her Q in a couple seasons back. We'll be pulling back on some of those nerfs here and improving her level scaling generally.

  • > Base Stats · AD Growth: 2.9 ⇒ 3.4
  • > Q - Rapid Fire · Mana: 30 / 35 / 40 / 45 / 50 ⇒ 15 / 20 / 25 / 30 / 35

Varus

ADJUSTED

Varus has steadily become the highest priority ADC & top laner over the course of the year among the top tiers of gameplay. While the changes to Experimental Hexplate should help alleviate his dominance in top lane, in bot lane, we're looking to further disincentivize oppressive early game focused lethality builds, while being relatively less impactful to the most common on-hit builds and helping them scale a bit better.

  • > Passive - Living Vengeance · On Non-Champ Kill AD and AP: 10% of his Total AS ⇒ 11% of his Total AS
  • > Passive - Living Vengeance · On Champ Kill AD and AP: 25% of his Total AS ⇒ 33% of his Total AS
  • > Passive - Living Vengeance · On Non-Champ Kill AS: +50% AS ⇒ +30% AS
  • > Q - Piercing Arrow · Damage: 53.33 / 100 / 146.67 / 193.33 / 240 (+100% bonus AD) to 80 / 150 / 220 / 290 / 360 (+150% bonus AD) ⇒ 53.33 / 100 / 146.67 / 193.33 / 240 (+80% bonus AD) to 80 / 150 / 220 / 290 / 360 (+120% bonus AD)
  • > W - Blighted Quiver · On-Hit Damage: 8 / 17 / 26 / 35 / 44 (+15% bonus AD) (+25% AP) ⇒ 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP)

Xin Zhao

ADJUSTED

AP Xin Zhao continues being far too strong in mid lane. We are following up last patch's adjustment with a straight nerf this time to his ability to sustain both his health and mana in lane.

  • > Passive - Determination · Healing: 3 / 4 / 5% Max HP (+45 / 55 / 80% AP) ⇒ 2 / 3.5 / 5% Max HP (+40 / 50 / 70% AP)
  • > W - Wind Becomes Lightning · Mana Cost: 60 / 55 / 50 / 45 / 40 ⇒ 60
  • > E - Audacious Charge · Mana Cost: 50 ⇒ 60

Yuumi

BUFFED

As the only champion in the game with built in Heal/Shield power, Yuumi was hit hardest by the Moonstone Renewer mechanics changes in 26.09. We are giving her AP ratios a compensation buff to help keep enchanter items optimal for her.

  • > Passive - Feline Friendship · Heal Amount: 20 - 110 (+25% AP) (Levels 1 - 18) ⇒ 20 - 110 (+30% AP) (Levels 1 - 18)
  • > E - Zoomies · Shield Amount: 65 / 90 / 115 / 140 / 165 (+30% AP) ⇒ 65 / 90 / 115 / 140 / 165 (+40% AP)

## Systems (1)

Teleport

ADJUSTED

You get teleport, you get teleport, everyone gets teleport! In a post-rolequest world, we're still monitoring how top laners that don't want to use combat summoners can have their gameplay fantasies furthered by Enhanced Teleport. The current state of top lane TP Shields is not incentivizing the kind of action or tradeoffs we like, and it's pretty clear that expectations are being broken by a 30 second shield, so we're making an adjustment here that we hope encourages more immediate crossmap action.

  • > Max Health Shield: 30% for 30 seconds ⇒ 35% for 10 seconds

## Modes · ARAM: Mayhem (8)

What are Ability and Quest Augments?

ADJUSTED

Ability Augments are Augments that directly upgrade one of your champion's abilities. You'll only ever receive Ability Augments that are usable for your champion.

  • > For example: Quick Step – Casting your self-targeted AoE ability makes you dash forward (Yes, Garen E and Kennen R are very happy about this!)
  • > Previously, Quest Augments only had a single unlock threshold, but in this update we're introducing multi-tier Quest Augments that can evolve multiple times into even stronger versions. Older Quest Augments, like Quest: Steel Your Heart, have also been updated with clearer visuals and requirement tracking in the UI.

What happened to the Trait System?

ADJUSTED

We're removing the Trait System for this season.

  • > Archmage - Gold
  • > High Roller - Prismatic
  • > Snowday - silver
  • > Make it Rain >>> Yowch, My Coins! - Gold
  • > Wee Woo Wee Woo - Gold
  • > Stackosaurus Rex - Silver

Removed Augments

ADJUSTED
  • > ???
  • > Buff Buddies
  • > Cerberus
  • > Cheating
  • > Crack Open That Egg
  • > Demon's Dance
  • > Executioner
  • > Feel the Burn
  • > Frost Wraith
  • > Gash
  • > Grandma Chili Oil
  • > Hat on a Hat
  • > Holy Fire
  • > im a baby kitty
  • > Keystone Conjurer
  • > Laser Heal
  • > Lightning Strikes
  • > Poro Blaster
  • > Poro King
  • > Rabble Rousing
  • > Red Envelopes
  • > Repulsor
  • > Restless Restoration
  • > Self Destruct
  • > Slow and Steady
  • > Snowball Roulette
  • > Speed Demon
  • > The Brutalizer
  • > Tormentor
  • > Trailblazer
  • > Trueshot Prodigy
  • > Twice Thrice
  • > Upgrade Cutlass
  • > Upgrade Hubris
  • > Upgrade Mikaels
  • > Upgrade Thornmail
  • > Void Rift
  • > Watch Out! Cupcake!
  • > Weighted Popoffs
  • > Wind beneath blade

Silver Augments

ADJUSTED
  • > Adaptive Ward
  • > Don't Change the Channel
  • > Double Defense
  • > Forged By The Master
  • > It's Go Time
  • > Pursuit of Power
  • > Quest: Support Main
  • > Siphon
  • > Snowday
  • > Stackosaurus Rex
  • > Stay Resolute
  • > Trusty Weapon

Gold Augments

ADJUSTED
  • > Archmage
  • > BONK!
  • > Combusting Interest
  • > Endless Decimation
  • > From Downtown
  • > Hide on Bush
  • > Lil' Extra Help
  • > Mercy's Strike
  • > Nature is Healing
  • > Our Healing
  • > Overextender
  • > Pat On The Back
  • > Porcupine
  • > Pressure Cooker
  • > Pursuit of Haste
  • > Ravenous Bind
  • > Rejuvenation
  • > Shark Bait
  • > Shark Tempest
  • > Snowblast
  • > Terrain'd
  • > Tooth Fairy
  • > Void Dash
  • > Warlock Juicebox
  • > Wee Woo Wee Woo
  • > Yowch, My Coins!

Prismatic Augments

ADJUSTED
  • > Chain Reaction
  • > Dimension Shift
  • > DropBear
  • > Echo Cast
  • > En Passant
  • > Hellbent
  • > High Roller
  • > Multishot
  • > One Trick Pony
  • > Overloaded
  • > Pin Cushion
  • > Poro Stampede
  • > Quickstep
  • > Rite of Ascension
  • > Spellsplit
  • > Spirit Bomb
  • > Squishy Slappy Grab
  • > Surge Field
  • > Terror
  • > Titan's Resolve
  • > Tripleshot

Draw Your Sword

ADJUSTED
  • > AD: 30% bonus increased up to 30% based on Attack Range (500-650) ⇒ 24% bonus increased up to 100% based on Attack Range (500-650)
  • > AS: 25% bonus increased up to 30% based on Attack Range (500-650) ⇒ 20% bonus increased up to 100% based on Attack Range (500-650)
  • > HP: 30% bonus increased up to 30% based on Attack Range (500-650) ⇒ 24% bonus increased up to 100% based on Attack Range (500-650)
  • > MS: 25% bonus increased up to 30% based on Attack Range (500-650) ⇒ 20% bonus increased up to 100% based on Attack Range (500-650)

Spin Me Right Round

ADJUSTED
  • > Grants 400 minimum attack range for those below it

## Modes · Arena (45)

Akali

BUFFED
  • > R AP Ratio: 30% ⇒ 40%
  • > R Cooldown: 120/90/60 ⇒ 90/75/60

Brand

NERFED
  • > Q Stun Duration: 1.75s ⇒ 1.5s
  • > W Cooldown: 10s-8s ⇒ 12-10s

Karthus

NERFED
  • > Q (reverted to match SR) Base Damage: 60-140 ⇒ 40-116
  • > Q Ability Power Ratio: 45% ⇒ 35%

Lillia

ADJUSTED
  • > Q Movement Speed Per Stack: 3%-7% ⇒ 2%-6%

Nocturne

BUFFED
  • > Passive Cooldown: 12 ⇒ 9s
  • > W Cooldown: 20s-12s ⇒ 18-10s

Pyke

ADJUSTED
  • > W Cooldown: 14s-10s ⇒ 12s-8s

Quinn

ADJUSTED
  • > W Attack Speed: 30%-70% ⇒ 28-80%
  • > W Cooldown: 20s-10s ⇒ 14s-10s

Talon

ADJUSTED
  • > E Per Wall Cooldown: 26s-6s ⇒ 16s-0s

Banshee's Veil

BUFFED
  • > Cooldown: 40s ⇒ 20s

Decapitator

ADJUSTED
  • > Stack generation now has a melee/ranged split.
  • > Basic Attack: Melee - 2, Ranged - 1
  • > Spell cast: Melee - 4, Ranged 3

Eclipse

BUFFED
  • > Melee Shield Base Value: 250 ⇒ 300
  • > Ranged Shield Base Value: 125 ⇒ 150

Edge of Night

BUFFED
  • > Cooldown: 20s ⇒ 10s

Iceborn Gauntlet

BUFFED
  • > Slow Amount: 25% ⇒ 30%
  • > AoE Radius: Increased from 300 ⇒ 400
  • > Ability Haste: 10 ⇒ 15

Imperial Mandate

ADJUSTED
  • > Matches the SR version

Kaenic Rookern

NERFED
  • > Out of Combat Timer: 15s ⇒ 10s

Maw of Malmortius

BUFFED
  • > Cooldown: 30s ⇒ 20s

Seraph's Embrace

BUFFED
  • > Cooldown: 45s ⇒ 30s

Opportunity

NERFED
  • > Out of Combat Timer: 4s ⇒ 3s

Profane Hydra

BUFFED
  • > Cleave Melee Ratio: 40% ⇒ 60%
  • > Cleave Ranged Ratio: 20% ⇒ 30%

Youmus's Ghostblade

BUFFED
  • > Cooldown: 20s ⇒ 10s

Prowler's Claw

BUFFED
  • > Cooldown: 25s ⇒ 15s

Serylda's Grudge

BUFFED
  • > Attack Damage: 40 ⇒ 50
  • > Ability Haste: 10 ⇒ 15
  • > Slow Amount: 30% ⇒ 50%

Spectral Cutlass

BUFFED
  • > Attack Damage: 55 ⇒ 60
  • > Cooldown: 15s ⇒ 5s

Sterak's Gage

BUFFED
  • > Cooldown: 30s ⇒ 20s

Trinity Force

BUFFED
  • > Health: 333 ⇒ 375
  • > Attack Damage: 35 ⇒ 40

Voltaic Cyclosword

BUFFED
  • > Attack Damage: 55 ⇒ 60
  • > Lethality: 18 ⇒ 20

Zeke's Convergence

BUFFED
  • > Cooldown: 20s ⇒ 15s

Clown College

ADJUSTED
  • > On-death True Damage is now Magic Damage

Dual Wield

BUFFED
  • > On-Attack Damage Applied: 40% ⇒ 40%/50%/60%

Ethereal Weapon

BUFFED
  • > Max level increased from 2 ⇒ 3
  • > On hits at each level 1/2/3

Now You See Me

ADJUSTED
  • > Cooldown 10s/5s ⇒ 5s/0.5s
  • > Movespeed After Blink: 50% ⇒ 50%/75%

Scopiest Weapons

BUFFED
  • > Ranged Values Increased: 75/125/175 ⇒ 90/135/180

Self Destruct

NERFED
  • > Timer: 15s ⇒ 13s

Stackosaurus Rex

ADJUSTED

Now works on permanent Augments and item effects, including:

  • > Phenomenal Evil
  • > Infinite Recursion
  • > Tank Engine
  • > Heart Steel
  • > Hubris
  • > Yun Tal Wild Arrows

Upgrade Collector

NERFED
  • > Max Level Execution Threshold: 2% ⇒ 1.5%

Disabled Augments

ADJUSTED
  • > ???
  • > Adamant
  • > Bounce of the Poro King
  • > Devil on Your Shoulder
  • > Donation
  • > Upgrade Hubris
  • > Wind Beneath Blade

Petricite Grove

REMOVED
  • > Removed the blast cone in the center left of the map
  • > Bombs are now untargetable while rolling

Revives

ADJUSTED
  • > If you are in a last player standing situation (1v3), you revive allies slightly quicker.

Vote Phase

NERFED
  • > Reduced the time it takes before the game checks if all players have voted from: 7s ⇒ 5s

Vayne

NEW
  • > NEW Swindler's Orb: Grants 40% shield reaving on all damage done

Kindred

BUFFED
  • > Wolf: Bonus HP 10% ⇒ 15%

Evelynn

BUFFED
  • > Health is Set to 50 ⇒ 75

Yone

ADJUSTED
  • > Hunter round win gold increased from 250 to 500

Swain

REMOVED
  • > Removed from round 2

Nilah

REMOVED
  • > Removed from round 8