We're looking to give Aatrox some love as he's been sitting on the sidelines for some time now, even though signs point to the Darkin being a solid pick in the current meta. We're putting more power into his Q sweet spot to reward him for his core skill check and make him a real threat against lumbering tanks and squishies alike.
Gwen has been cut out of the meta for quite some time across all skill brackets. She lost some power with 26.09's minor rework to Dusk and Dawn, so we're giving her some of that power back in the early game. She'll remain a scaling pick, but a weaker first item spike has cost her early game a bit too much. These changes should help Gwen players live that snip and skip fantasy at all stages!
> Q - Snip Snip! · Base Damage Per Snip: 10/13.5/17/20.5/24⇒10/14/18/22/26
> E -Skip 'n Slash · Bonus Attack Speed: 20/35/50/65/80%⇒30/42.5/55/67.5/80%
Hwei's 26.08 changes to how his ability slows stack and interact with other sources of slows had a larger negative impact than expected. While we had put in a compensation buff along with that change, it's clear after a few patches that he has ended up worse off from the change, so we are giving him some power spread between his Q and E to keep all his abilities feeling relevant.
Our favorite Grandmaster at Angling has been patiently waiting for his time to strike. Jax is meant to be a high-damage threat who ramps up in fights, but currently he's been a (fish)bait pick against durable opponents. These changes should help with that, without pushing him over the (fishing) line.
> Q - Leap Strike · Mana Cost: 65⇒50
> E - Counter Strike · Target Max Health Damage: 3.5% minimum damage / 7% maximum damage⇒4% minimum damage / 8% maximum damage
The recent changes taking away some of Lee Sin's kit restrictions have been cool for Lee players, but he's clearly just too powerful now. With more outplay potential, we are nerfing his raw damage to balance him out.
Nocturne has been in quite a strong spot for a while, especially in the higher echelons of play. We like how distinct he feels to play with his relatively low ultimate cooldown, but that means we are going to pull power out of his 1v1 and farming since he has such strong tools to quickly create unequal fights.
Often called League's "perfect champ," Orianna in recent years has been doing it all and more: dominating lane, protecting allies, and outputting extremely reliable damage in teamfights. As the highest pro priority in recent patches, we feel like too much of her power is in early lane dominance. She should still show up - just more situationally and for 3k elo shockwaves rather than early game bullying.
Ryze's early game trading has only gotten stronger with Deathfire Touch. For a champion known as a scaling combo mage, we feel his laning has gotten too unassailable. So like Orianna, we're tuning down his early game a bit to keep his power budget in the late game as he's intended to be.
Sylas is one of the champions who has come out worse for wear since the start of Season 2. We think he is still a powerful early lane bully, but he's lost enough power that his scaling is critically low to the point he's completely one note, so we are helping him out there.
> W - Kingslayer · Heal Amount: 20 / 40 / 60 / 80 / 100 (+20% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health⇒20 / 40 / 60 / 80 / 100 (+30% AP) (+5% Sylas' Bonus HP), increased by up to 100% based on Sylas' missing health
Pass the ball, Ori! Syndra has had some of her more reliable damage stripped away recently in W and R, so we want to give her the tools to start pushing for that scaling fantasy with Dark Sphere, her highest variance bread and butter ability. We're hoping this mix of exciting and functional buffs gets players across skill brackets interested in her untapped power.
it's been two years since we've seen marksmen run over the mid meta, and while we absolutely don't want to go back to that world, we do feel like some marksmen in mid make for an interesting flavor of game. Tristana makes for a good candidate as she's been absent since we added mana costs to her Q in a couple seasons back. We'll be pulling back on some of those nerfs here and improving her level scaling generally.
Varus has steadily become the highest priority ADC & top laner over the course of the year among the top tiers of gameplay. While the changes to Experimental Hexplate should help alleviate his dominance in top lane, in bot lane, we're looking to further disincentivize oppressive early game focused lethality builds, while being relatively less impactful to the most common on-hit builds and helping them scale a bit better.
> Passive - Living Vengeance · On Non-Champ Kill AD and AP: 10% of his Total AS⇒11% of his Total AS
> Passive - Living Vengeance · On Champ Kill AD and AP: 25% of his Total AS⇒33% of his Total AS
> Passive - Living Vengeance · On Non-Champ Kill AS: +50% AS⇒+30% AS
AP Xin Zhao continues being far too strong in mid lane. We are following up last patch's adjustment with a straight nerf this time to his ability to sustain both his health and mana in lane.
> Passive - Determination · Healing: 3 / 4 / 5% Max HP (+45 / 55 / 80% AP)⇒2 / 3.5 / 5% Max HP (+40 / 50 / 70% AP)
> W - Wind Becomes Lightning · Mana Cost: 60 / 55 / 50 / 45 / 40⇒60
As the only champion in the game with built in Heal/Shield power, Yuumi was hit hardest by the Moonstone Renewer mechanics changes in 26.09. We are giving her AP ratios a compensation buff to help keep enchanter items optimal for her.
You get teleport, you get teleport, everyone gets teleport! In a post-rolequest world, we're still monitoring how top laners that don't want to use combat summoners can have their gameplay fantasies furthered by Enhanced Teleport. The current state of top lane TP Shields is not incentivizing the kind of action or tradeoffs we like, and it's pretty clear that expectations are being broken by a 30 second shield, so we're making an adjustment here that we hope encourages more immediate crossmap action.
> Max Health Shield: 30% for 30 seconds⇒35% for 10 seconds
## Modes · ARAM: Mayhem (8)
What are Ability and Quest Augments?
ADJUSTED
Ability Augments are Augments that directly upgrade one of your champion's abilities. You'll only ever receive Ability Augments that are usable for your champion.
> For example: Quick Step – Casting your self-targeted AoE ability makes you dash forward (Yes, Garen E and Kennen R are very happy about this!)
> Previously, Quest Augments only had a single unlock threshold, but in this update we're introducing multi-tier Quest Augments that can evolve multiple times into even stronger versions. Older Quest Augments, like Quest: Steel Your Heart, have also been updated with clearer visuals and requirement tracking in the UI.
What happened to the Trait System?
ADJUSTED
We're removing the Trait System for this season.
> Archmage - Gold
> High Roller - Prismatic
> Snowday - silver
> Make it Rain >>> Yowch, My Coins! - Gold
> Wee Woo Wee Woo - Gold
> Stackosaurus Rex - Silver
Removed Augments
ADJUSTED
> ???
> Buff Buddies
> Cerberus
> Cheating
> Crack Open That Egg
> Demon's Dance
> Executioner
> Feel the Burn
> Frost Wraith
> Gash
> Grandma Chili Oil
> Hat on a Hat
> Holy Fire
> im a baby kitty
> Keystone Conjurer
> Laser Heal
> Lightning Strikes
> Poro Blaster
> Poro King
> Rabble Rousing
> Red Envelopes
> Repulsor
> Restless Restoration
> Self Destruct
> Slow and Steady
> Snowball Roulette
> Speed Demon
> The Brutalizer
> Tormentor
> Trailblazer
> Trueshot Prodigy
> Twice Thrice
> Upgrade Cutlass
> Upgrade Hubris
> Upgrade Mikaels
> Upgrade Thornmail
> Void Rift
> Watch Out! Cupcake!
> Weighted Popoffs
> Wind beneath blade
Silver Augments
ADJUSTED
> Adaptive Ward
> Don't Change the Channel
> Double Defense
> Forged By The Master
> It's Go Time
> Pursuit of Power
> Quest: Support Main
> Siphon
> Snowday
> Stackosaurus Rex
> Stay Resolute
> Trusty Weapon
Gold Augments
ADJUSTED
> Archmage
> BONK!
> Combusting Interest
> Endless Decimation
> From Downtown
> Hide on Bush
> Lil' Extra Help
> Mercy's Strike
> Nature is Healing
> Our Healing
> Overextender
> Pat On The Back
> Porcupine
> Pressure Cooker
> Pursuit of Haste
> Ravenous Bind
> Rejuvenation
> Shark Bait
> Shark Tempest
> Snowblast
> Terrain'd
> Tooth Fairy
> Void Dash
> Warlock Juicebox
> Wee Woo Wee Woo
> Yowch, My Coins!
Prismatic Augments
ADJUSTED
> Chain Reaction
> Dimension Shift
> DropBear
> Echo Cast
> En Passant
> Hellbent
> High Roller
> Multishot
> One Trick Pony
> Overloaded
> Pin Cushion
> Poro Stampede
> Quickstep
> Rite of Ascension
> Spellsplit
> Spirit Bomb
> Squishy Slappy Grab
> Surge Field
> Terror
> Titan's Resolve
> Tripleshot
Draw Your Sword
ADJUSTED
> AD: 30% bonus increased up to 30% based on Attack Range (500-650)⇒24% bonus increased up to 100% based on Attack Range (500-650)
> AS: 25% bonus increased up to 30% based on Attack Range (500-650)⇒20% bonus increased up to 100% based on Attack Range (500-650)
> HP: 30% bonus increased up to 30% based on Attack Range (500-650)⇒24% bonus increased up to 100% based on Attack Range (500-650)
> MS: 25% bonus increased up to 30% based on Attack Range (500-650)⇒20% bonus increased up to 100% based on Attack Range (500-650)
Spin Me Right Round
ADJUSTED
> Grants 400 minimum attack range for those below it
## Modes · Arena (45)
Akali
BUFFED
> R AP Ratio: 30%⇒40%
> R Cooldown: 120/90/60⇒90/75/60
Brand
NERFED
> Q Stun Duration: 1.75s⇒1.5s
> W Cooldown: 10s-8s⇒12-10s
Karthus
NERFED
> Q (reverted to match SR) Base Damage: 60-140⇒40-116
> Q Ability Power Ratio: 45%⇒35%
Lillia
ADJUSTED
> Q Movement Speed Per Stack: 3%-7%⇒2%-6%
Nocturne
BUFFED
> Passive Cooldown: 12⇒9s
> W Cooldown: 20s-12s⇒18-10s
Pyke
ADJUSTED
> W Cooldown: 14s-10s⇒12s-8s
Quinn
ADJUSTED
> W Attack Speed: 30%-70%⇒28-80%
> W Cooldown: 20s-10s⇒14s-10s
Talon
ADJUSTED
> E Per Wall Cooldown: 26s-6s⇒16s-0s
Banshee's Veil
BUFFED
> Cooldown: 40s⇒20s
Decapitator
ADJUSTED
> Stack generation now has a melee/ranged split.
> Basic Attack: Melee - 2, Ranged - 1
> Spell cast: Melee - 4, Ranged 3
Eclipse
BUFFED
> Melee Shield Base Value: 250⇒300
> Ranged Shield Base Value: 125⇒150
Edge of Night
BUFFED
> Cooldown: 20s⇒10s
Iceborn Gauntlet
BUFFED
> Slow Amount: 25%⇒30%
> AoE Radius: Increased from 300⇒400
> Ability Haste: 10⇒15
Imperial Mandate
ADJUSTED
> Matches the SR version
Kaenic Rookern
NERFED
> Out of Combat Timer: 15s⇒10s
Maw of Malmortius
BUFFED
> Cooldown: 30s⇒20s
Seraph's Embrace
BUFFED
> Cooldown: 45s⇒30s
Opportunity
NERFED
> Out of Combat Timer: 4s⇒3s
Profane Hydra
BUFFED
> Cleave Melee Ratio: 40%⇒60%
> Cleave Ranged Ratio: 20%⇒30%
Youmus's Ghostblade
BUFFED
> Cooldown: 20s⇒10s
Prowler's Claw
BUFFED
> Cooldown: 25s⇒15s
Serylda's Grudge
BUFFED
> Attack Damage: 40⇒50
> Ability Haste: 10⇒15
> Slow Amount: 30%⇒50%
Spectral Cutlass
BUFFED
> Attack Damage: 55⇒60
> Cooldown: 15s⇒5s
Sterak's Gage
BUFFED
> Cooldown: 30s⇒20s
Trinity Force
BUFFED
> Health: 333⇒375
> Attack Damage: 35⇒40
Voltaic Cyclosword
BUFFED
> Attack Damage: 55⇒60
> Lethality: 18⇒20
Zeke's Convergence
BUFFED
> Cooldown: 20s⇒15s
Clown College
ADJUSTED
> On-death True Damage is now Magic Damage
Dual Wield
BUFFED
> On-Attack Damage Applied: 40%⇒40%/50%/60%
Ethereal Weapon
BUFFED
> Max level increased from 2 ⇒ 3
> On hits at each level 1/2/3
Now You See Me
ADJUSTED
> Cooldown 10s/5s ⇒ 5s/0.5s
> Movespeed After Blink: 50%⇒50%/75%
Scopiest Weapons
BUFFED
> Ranged Values Increased: 75/125/175⇒90/135/180
Self Destruct
NERFED
> Timer: 15s⇒13s
Stackosaurus Rex
ADJUSTED
Now works on permanent Augments and item effects, including:
> Phenomenal Evil
> Infinite Recursion
> Tank Engine
> Heart Steel
> Hubris
> Yun Tal Wild Arrows
Upgrade Collector
NERFED
> Max Level Execution Threshold: 2%⇒1.5%
Disabled Augments
ADJUSTED
> ???
> Adamant
> Bounce of the Poro King
> Devil on Your Shoulder
> Donation
> Upgrade Hubris
> Wind Beneath Blade
Petricite Grove
REMOVED
> Removed the blast cone in the center left of the map
> Bombs are now untargetable while rolling
Revives
ADJUSTED
> If you are in a last player standing situation (1v3), you revive allies slightly quicker.
Vote Phase
NERFED
> Reduced the time it takes before the game checks if all players have voted from: 7s⇒5s
Vayne
NEW
> NEW Swindler's Orb: Grants 40% shield reaving on all damage done