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League of Legends Patch 26.6

43 changes. Source: official patch notes.

## Modes · Mid-Patch Updates (1)

Rift Herald

ADJUSTED
  • > The following Rift Herald actions now proc Overgrowth: Charge, Spin Attack, and Auto Attack

## Champions (10)

Ahri

NERFED

A moderate buff to Ahri back in 26.3 skyrocketed her to the top of the mid lane pool and pushed her power a bit too far. Her overall waveclear is quite powerful right now, so we're targeting her Q's base damage as it could stand to lose some power.

  • > Q - Orb of Deception · Damager per Pass: 40 / 65 / 90 / 115 / 140 ⇒ 35 / 60 / 85 / 110 / 135

Azir

BUFFED

In this patch we're looking to make Azir a bit more powerful for players at home. These changes should be pretty appreciable for all Azir players, regardless of rank.

  • > Q - Conquering Sands · Damage AP Ratio: (+ 35% AP) ⇒ (+ 35 / 40 / 45 / 50 / 55% AP)
  • > W - Arise! · Damage: 0-45 (5 damage per level starting at level 10) ⇒ 0-72 (7 damage per level starting at level 10)
  • > W - Arise! · Damage AP Ratio: (+ 32.5 / 40 / 47.5 / 55 / 62.5% AP) ⇒ (+35 / 42.5 / 50 / 57.5 / 65% AP)

We're looking to get more damage in Cassiopeia's poison this patch, particularly when for her mid lane players. We want to give her more freedom to look for trades and to feel rewarded when she finds successful ones, so we're bumping up her base Mana and empowered E scaling.

  • > Base Stats · Base Mana: 450 ⇒ 480
  • > E - Twin Fang · Bonus Magic Damage to Poisoned Targets: 20 / 43 / 66 / 89 / 112 ⇒ 20 / 45 / 70 / 90 / 120

Lissandra

ADJUSTED

The Queen of Ice has not ruled in a very, very long time... thankfully, a lot of her biggest problem children like Everfrost and Aftershock aren't in her toolkit anymore, so we're looking to give her some a chill buff. We want to do this by letting her get that 2nd Q off more reliably in those tighter combos. We think this is going to be a big power-up, so we want to make sure she's not icing out her AD melee matchups too hard without affecting her durability in others.

  • > Base Stats · Armor Growth: 4.9 ⇒ 4.2
  • > Q - Ice Shard · Cooldown: 8 / 7 / 6 / 5 / 4 ⇒ 7 / 6 / 5 / 4 / 3

Olaf

BUFFED

Olaf top is fine but he's lagging behind in the jungle. As such, we're improving his clear, making his ganking stronger and leaning into his identity as a risky, low health fighter. We hope to keep top lane in a fairly stable place while boosting his jungle performance.

  • > Base Stats · Base Attack Speed: 0.694 ⇒ 0.72
  • > Q - Undertow · Slow Amount: 25 / 30 / 40 / 45% for 1.5- 2.5 seconds (based on distance) ⇒ 30 / 40 / 45 / 50% for 1-3 seconds (based on distance)
  • > Q - Undertow · Bug Fix: Enemies only struck by the Lollipop at the end of the Q are now slowed for the proper amount of time (was a fixed 30% slow).
  • > W - Tough it Out · Bug Fix: If you cast W while the previous cast was still active, it now properly re-applies its effects rather than just refreshing the prior cast (you get the attack reset and the AS value is updated).
  • > E - Reckless Swing · Damage to Self: 30% of Damage Dealt ⇒ 40% of Damage Dealt

Pyke

NERFED

Pyke has often toed the line around being strong enough to be worth playing in most skill brackets and being overbearing in Elite levels of play. Recently, he's crossed that line and is due for a power reduction. We want to keep his ability to strongly punish squishy lanes and deal tons of damage at the drop of a hat, so for this patch's nerf we're making him more easily counter-attacked when he makes a mistake or gets caught by a well-placed engage.

  • > Base Stats · Base Armor: 43 ⇒ 37

Shen

NERFED

Shungle is performing better than he is in the top lane, not to mention he's also outperforming many other junglers with one of the best clear speeds in the game, reliable ganks, and a global presence starting at level 6. Given the latter two strengths, we think it's fair to reduce his clear speed in order to keep the other two intact.

  • > Q - Twilight Assault · Monster Damage Cap: 120 / 140 / 160 / 180 / 200 ⇒ 100 / 125 / 150 / 175 / 200

Skarner

BUFFED

Our few Skarner top laners have gained tremendous empathy for their solitary Brackern, as their brethren scattered and left them to become the last of their kind. By letting him cast more freely in lane while also giving him some more trading power on his bread and butter ability, we hope some of our scorpion bros will come out of hiding in top lane (and jungle too!)

  • > Q - Shattered Earth · Mana Cost: 45 ⇒ 30
  • > Q - Shattered Earth · Third Attack Target Max Health Damage: 9% ⇒ 11%

We're back for another Tryndamere buff as he's still underperforming relative to other top laners. Arguably the highlight of Tryndamere is right clicking enemy champions and killing them with crits. He can already do that extremely well in the early game, so how about doing it in the late game, too?

  • > Base Stats · Attack Speed Ratio: 0.694 ⇒ 0.725

Zaahen

NERFED

Zaahen has caught on as one of the strongest top laners and junglers in the game. In our view his jungle performance is farther over the line, so we're delivering some nerfs with a moderate jungle skew to them. His W is more core to his ganking than it is to his laning, and this E nerf is jungle-skewed and will reduce his ability to create and react to pressure early on.

  • > W - Dreaded Return · Secondary Damage: 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD) ⇒ 30 / 50 / 70 / 90 / 110 (+ 30% bonus AD)
  • > E - Aureate Rush · Bonus Damage to Monsters: 75 ⇒ 50

## Items (2)

Chempunk Chainsword

BUFFED

Chempunk has been the weakest and least popular of the grievous wounds options for a while now. The reality is often that the AD fighters that would rely on this as their source of Grievous Wounds are also just worse at applying it and keeping it applied to key targets. As such, we are giving it a small buff so it can match up better with its Grievous peers

  • > Combine Cost: 350 gold ⇒ 250 gold
  • > Total Cost: 3100 ⇒ 3000 gold

Sunfire Aegis

NERFED

Sunfire Aegis has felt annoying to purchase but we don't think the item itself is underpowered, leading us to the smallest of buffs in this patch. Tanks typically can't earn as much gold as other classes of champions, so instead of leaving them empty handed we're smoothing out the build path!

  • > Build Path: Bami's Cinder + Chain Vest + 1000 gold ⇒ Bami's Cinder + Chain Vest + Ruby Crystal + 600 gold

## Modes · Systems (1)

FARMING AS SUPPORTS

BUFFED

At one point in League's history it was optimal to run several support items on the same team, which was nerfed by making these items track your income and penalize it if you killed too many minions. Now that it's impossible to have more than one support on the team in any competitive environments, we're heavily softening this restriction, to the joy and elation of mage support players everywhere. Look, you were just going for some harass, it's not your fault the caster minions were nearby! I'm on your side. We're looking into whether or not we can fully remove this mechanic, but want to make sure it's not optimal to play “Support” role carries in bot lane and take the income from both roles, so you may see more from us here in the near future.

  • > Minion Kills Before Gold Penalty Activates (Before 5 Minutes): 7 ⇒ 24
  • > Minion Kills Per 5 Minutes Before Gold Penalty Activates (After 5 minutes): 20 ⇒ 30

## Modes · Arena (9)

Big Dragon Energy

ADJUSTED

We wanted to celebrate Shyvana's new style with her own new augment.

  • > Shyvana gains maximum fury and does not decay. Dragon Form's final recast of (Q) Emberstrike does 200% damage.

Omnivamp Shard

BUFFED
  • > Omnivamp: 25 (melee)/12.5% (ranged) ⇒ 25 (melee)/15% (ranged)

Fiendhunter Bolts

BUFFED
  • > Cooldown: 60s ⇒ 20s

Zeke's Convergence

BUFFED
  • > Cooldown: 30s ⇒ 20s

Crown of the Shattered Queen

ADJUSTED
  • > Damage reduction: 50% ⇒ 90%
  • > Linger duration: 3s ⇒ 1.25s

Divine Sunderer

BUFFED
  • > Melee max health damage: 4% ⇒ 6%
  • > Ranged max health damage: 3 ⇒ 4%
  • > Pre-mitigation healing: 55% ⇒ 70%

Diamond-Tipped Spear

ADJUSTED
  • > Max damage range: 1000 ⇒ 800
  • > Ability damage max multiplier: 40% ⇒ 50%

Goredrinker

BUFFED
  • > Heal base AD ratio: 20% ⇒ 35%
  • > Missing HP heal: 15% ⇒ 18%

Night Harvest

BUFFED
  • > Damage: 125(+15% AP) ⇒ 160(+40% AP)

## Modes · ARAM: Mayhem (20)

Illaoi

ADJUSTED
  • > Damage Taken: 105% ⇒ 100%
  • > Healing: 80% ⇒ 90%

Sett

NERFED
  • > Damage Taken: 110% ⇒ 100%

Shyvana

NERFED
  • > Damage Taken: 105% ⇒ 100%

Sion

NERFED
  • > Damage Taken: 110% ⇒ 100%

Swain

ADJUSTED
  • > Damage Taken: 115% ⇒ 105%
  • > Healing: 80% ⇒ 90%
  • > Damage Dealt: 95% ⇒ 100%

Urgot

NERFED
  • > Damage Taken: 105% ⇒ 100%

Vladimir

ADJUSTED
  • > Damage Taken: 105% ⇒ 100%
  • > Healing: 90% ⇒ 100%
  • > Damage Dealt: 95% ⇒ 100%

Droppybara

BUFFED
  • > AoE Size: 550 ⇒ 650
  • > Max Health True Damage: 25% ⇒ 30%
  • > Slow Amount: 35% ⇒ 45%

Dual Wield

NERFED
  • > Attack Speed Bonus: 20% ⇒ 10%

Fire Fox

NERFED
  • > Bonus Movement Speed: 40% ⇒ 25%

Ice Cold

NERFED
  • > Flat Movement Speed Decrease: 100 ⇒ 75

Juiced

BUFFED
  • > On-Hit Max Mana % Damage: 3.5% ⇒ 4.5%
  • > Now only affects Champions

Prom Queen

NERFED
  • > Charm Duration: 2 ⇒ 1.5 seconds

Sonata

NERFED
  • > Self Movement Speed Buff: 50% ⇒ 30%
  • > Ally Movement Speed Buff: 30% ⇒ 20%

Speed Demon

NERFED
  • > Decay Time: 1 ⇒ 0.75 seconds

Stuck In Here With Me

ADJUSTED
  • > Now casts for Katarina as soon as she begins channeling her Ultimate

Triggered Inferno

BUFFED
  • > Movement Speed per Stack: (2.75 - 3.5) ⇒ (4.25 - 5)
  • > Damage per Shot: 10 - 40 (+ 0.35 AD) (+ 0.2 AP) ⇒ 20-40 (+ 0.4 AD) (+ 0.25 AP)

Watch Out Cupcake

BUFFED
  • > Gold for Non-Holder: 15 ⇒ 50

Make It Rain

ADJUSTED
  • > Enemies now drop coins on takedowns.
  • > Level 2: Drops 6 coins
  • > Level 3: Drops 12 coins
  • > Dropped Coins each grant 5 gold and can only be picked up by the Augment holder and allied champions.

QUALITY OF LIFE CHANGES

ADJUSTED
  • > Red Envelopes No longer Appear on the Minimap for either team
  • > Final City Transit now only displays a chat message to the augment's owner per champion hit.
  • > Vampirism and Perseverance are now mutually exclusive and are no longer offered when you possess one or the other.
  • > Slap Around now has an icon for its associated debuff.
  • > Champion Summons such as Naafiri's Packmates no longer display a chat message when they have a large amount of Hats.