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League of Legends Patch 26.8

41 changes. Source: official patch notes.

## Champions (10)

Dr. Mundo

NERFED

Dr. Mundo has been able to more consistently reach his high points in the jungle where he is less concerned about his slow early game. We are looking to curb some of his clear speed to make sure he can’t go where he pleases too quickly and requires some more time to scale up.

  • > Q - Infected Bonesaw · Monster Damage Cap: 300 / 375 / 450 / 525 / 600 ⇒ 250 / 325 / 400 / 475 / 550
  • > E - Blunt Force Trauma · Monster Damage Cap: : 200% ⇒ 140%

Hwei

BUFFED

Hwei has remained on the weaker side since the nerfs to his waveclear last year, and we are fixing a bug that we expect to be a further minor nerf. We still believe those waveclear nerfs to be correct as we want Hwei League's coolest combo mage, not just a walking waveclear machine. Therefore, we’re buffing his combo casting output up through his passive.

  • > Passive - Signature of the Visionary · Base Damage: 35 - 230 (Levels 1 - 18) ⇒ 40 - 285 (Levels 1 - 18)
  • > Passive - Signature of the Visionary · Comboing Slows: Slows from Hwei's abilities now stack with diminishing values.
  • > Passive - Signature of the Visionary · Bugfix: Slows from Hwei's QE and R abilities no longer stack with slows from other champions / items.

Karma

NERFED

Last patch we made some changes to Karma to reduce how generically powerful she was by reducing her midgame shield strength. Unfortunately those weren’t as effective as we had intended so we’re taking another swing at Karma by directly targeting her E power and reducing her base stats a tad so she is more reliant on skillful and intentional ability usage.

  • > Base Stats · Base AD: 51 ⇒ 49
  • > Base Stats · AD Growth: 3.3 ⇒ 3.0
  • > E - Inspire · Mana Cost: 50 / 55 / 60 / 65 / 70 ⇒ 60 / 65 / 70 / 75 / 80

Lillia

NERFED

Our favorite bouncing deer has been a bit less than enthusiastic to prance from camp to camp as of late, it’s a scary jungle out there. We’re hoping to give Lillia players some more courage to bring her into the jungle by increasing her ability to have her high move speed translate into a faster clear.

  • > Passive - Dream-Laden Bough · Monster Damage Cap: 65 ⇒ 70-180 (based on level)

Lucian

BUFFED

Lucian has a unique role as an AD Carry that dashes in, out of, and around fights which is why many of his players enjoy him. Unfortunately, he hasn’t been doing that as effectively recently so we’re looking to remedy that. To get there, we’re lowering both the cooldown and mana cost of his dashes.

  • > E - Relentless Pursuit · Cooldown: 18 / 17 / 16 / 15 / 14 ⇒ 16 / 15.5 / 15 / 14.5 / 14
  • > E - Relentless Pursuit · Mana Cost: 40 / 30 / 20 / 10 / 0 ⇒ 32 / 24 / 16 / 8 / 0

Mel

NERFED

Since our recent adjustments to Mel, she’s been hitting too hard with her initial Q missile whether ahead or behind, even as opponents dodge the rest of the spell, so we’re looking to take her damage down a notch. We’re also aiming to reduce how frustrating her W can be by lowering the bonus mobility she gets and the spell’s uptime, with the movespeed now matching her shield and reflect duration.

  • > Q - Radiant Volley · Initial Explosion Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP) ⇒ 60 / 85 / 110 / 135 / 160 (+ 55% AP)
  • > W - Rebuttal · Cooldown: 35 / 32 / 29 / 26 / 23 ⇒ 38 / 35 / 32 / 29 / 26 seconds
  • > W - Rebuttal · Bonus Movement Speed Duration: 1.5 ⇒ 0.75 seconds

Tahm Kench

ADJUSTED

As a champ in both Top and Support, Tahm Kench requires periodic maintenance as the meta shifts to ensure both roles of his roles are equally supported. In this case, Dusk and Dawn's addition to the game this season has shifted this balance in favor of top lane, so we’re adjusting how his passive scales to help balance him out.

  • > Passive - An Acquired Taste · Damage: 6 - 48 (Levels 1 - 11) (+1.5% AP per 100 Bonus HP) (+4.5% Bonus HP) ⇒ 5 - 60 (Levels 1 - 12) (+1.25% AP per 100 Bonus HP) (+4% Bonus HP)

Yuumi

BUFFED

We’re implementing a couple bugfixes to Yuumi’s ultimate, one of which will sometimes result in the magical cat outputting significantly more healing than she may have grown used to. As such, we’re throwing her a FISH by increasing her base healing and best friend healing to provide a stronger baseline effect.

  • > R - Final Chapter · Heal Per Wave: 30 / 40 / 50 (+10% AP) ⇒ 30 / 50 / 70 (+12% AP)
  • > R - Final Chapter · Best Friend Enhanced Heal: 30% More Healing ⇒ 30 - 60% More Healing (Levels 6 - 12)
  • > R - Final Chapter · Bugfix: The attached ally is no longer healed an additional time whenever Final Chapter heals another ally
  • > R - Final Chapter · Bugfix: Final Chapter's overhealing shield now takes into account Heal/Shield power as well as Grievous Wounds

Zilean

ADJUSTED

As a quality of life change we’re looking to make sure Zilean can only put points into abilities he can fully utilize level 1.

  • > W - Rewind · W Level Up: No longer can level W at level 1.

Zyra

ADJUSTED

Since the dawn of time Zyra’s have been accidentally putting a point into W and effectively doing nothing level 1. Well no more! We’re adding a small QoL change so Zyra can no longer put her first skill point into W to prevent this type of situation from being a thorn in your side and mental blooming.

  • > W - Rampant Growth · W Level Up: No longer can level W level

## Modes · ARAM: Mayhem (16)

Mel

NERFED
  • > Rebuttal W Cooldown: 35 / 32 / 29 / 26 / 23 ⇒ 45 / 44 / 43 / 42 / 41

Immortal Shieldbow

BUFFED
  • > Cooldown: 75 ⇒ 60 seconds

Locket of the Iron Solari

BUFFED
  • > Cooldown: 90 ⇒ 75 seconds

Maw of Malmortius

BUFFED
  • > Cooldown: 75 ⇒ 60 seconds

Protoplasm Harness

BUFFED
  • > Cooldown: 90 ⇒ 60 seconds

Randuin's Omen

BUFFED
  • > Cooldown: 90 ⇒ 60 seconds

Shurelya's Battlesong

BUFFED
  • > Cooldown: 75 ⇒ 60 seconds

Sterak's Gage

BUFFED
  • > Cooldown: 75 ⇒ 60 seconds

Fan the Hammer

NERFED
  • > Per Missile Damage: 10 - 52.5 (+ 15% bonus AD) ⇒ 8 - 51 (+ 14% bonus AD)

Giant Slayer

NERFED
  • > Movement Speed: 30% ⇒ 20%

Grandma's Chili Oil

ADJUSTED
  • > Will no longer heal allied minions.

Movement Speed Stat Anvil

NERFED
  • > 18% ⇒ 15%

Homeguard

BUFFED
  • > Time to regain bonus movespeed after taking damage: 3 ⇒ 6 seconds

Quantum Computing

NERFED
  • > Outer damage: 200 - 350 (+65% bonus AD) (+ 40% AP) ⇒ + (75% Bonus AD) (+ 45% AP)
  • > No base damage change

Red Envelopes

NERFED
  • > Movement Speed from pickup: 150 ⇒ 100
  • > Movement Speed duration: 4 ⇒ 3 seconds

With Haste

NERFED
  • > Movement Speed from Ability Haste: 100% ⇒ 70%
  • > ??? (Missing Ping)
  • > Healing towards allies will not be affected by Howling Abyss Buff's heal cut

## Modes · ARAM (4)

Mel

NERFED
  • > Rebuttal W Cooldown: 35 / 32 / 29 / 26 / 23 ⇒ 45 / 44 / 43 / 42 / 41

Locket of the Iron Solari

BUFFED
  • > Cooldown: 90 ⇒ 75 seconds

Protoplasm Harness

NERFED
  • > ARAM: Cooldown: 90 ⇒ 75 seconds

Randuin's Omen

BUFFED
  • > Cooldown: 90 ⇒ 60 seconds

## Modes · Arena (11)

Tristana

BUFFED
  • > Rocket Jump: 50% AP ⇒ 80% AP
  • > Explosive Charge: 50% AP ⇒ 80% AP
  • > : Buster Shot: 100% AP ⇒ 150%

Sivir

BUFFED
  • > Boomerang Blade: 60% AP ⇒ 80% AP
  • > Spell Shield: 50% AP ⇒ 120% AP

Jarvan IV

BUFFED
  • > Demacian Standard: 100% AP ⇒ 140% AP

Senna

BUFFED
  • > Piercing Darkness: Damage 50% AP ⇒ 80% AP
  • > Piercing Darkness: Slow 10% AP ⇒ 15% AP
  • > Curse of the Black Mist: MS 5% AP ⇒ 7% AP
  • > Dawning Shadow: Damage 70% AP ⇒ 100% AP
  • > Dawning Shadow: Shield 50% AP ⇒ 70% AP

Sion

BUFFED
  • > Soul Furnace: Shield 40% AP ⇒ 60% AP
  • > Soul Furnace: Damage 40% AP ⇒ 60% AP

Vex

NERFED
  • > Shadow Surge: Cooldown 140/120/100 ⇒ 110/90/70

Seraphine

ADJUSTED
  • > High Note: Damage 50% AP ⇒ 65% AP
  • > Encore: Cooldown 160/140/120 ⇒ 100/80/60

Vel’Koz

NERFED
  • > Life Form Disintegration Ray: Cooldown 100/90/80 ⇒ 80/70/60

Viktor

NERFED
  • > Arcane Storm: Cooldown 120/100/80 ⇒ 100/80/60

Camille

ADJUSTED
  • > Tactical Sweep: Damage 2.5% per 100 bonus AD ⇒ 3% per 100 bonus AD
  • > Hookshot: Cooldown 16/15/14/13/12 ⇒ 14/13/12/11/10

Kled

NERFED
  • > Chaaaaaaaarge!!!: Cooldown 140/125/110 ⇒ 60/45/30