Ambessa
NERFEDAmbessa has been too reliable in her late game output for players with high mastery in all brackets, but especially pro-play.
- > Passive - Drakehound's Step · Damage: 5 - 30 (+25% bonus AD) ⇒ 5 - 25 (+20% bonus AD)
$ cat lol/patch/26.20
37 changes. Source: official patch notes.
Ambessa has been too reliable in her late game output for players with high mastery in all brackets, but especially pro-play.
Ashe is one of the premier marksmen in pro play at the moment, and we're seeing her output too much raw damage given her position as the highest utility marksman in the game.
Our changes two patches ago to Cassiopeia have been pretty good directionally, with most players being proportionally less impacted from those adjustments than pros. We're taking another swing at her early resources because of how dominant she still is in early laning, making her work a little harder to create an advantage.
While Diana's assassin build shines, her bruiser builds tend to be lagging a good bit behind. We want to inject a bit more power into that playstyle.
Stacking the odds a bit more in his favor with his signature spell (in Riftbound) and offsetting Rocketbelt changes that he'll be a bit less excited about.
Kindred is currently a bit weak, so we're giving them buffs in areas that won't make them much more overwhelming in early invades. Optimistically, they'd also make a pretty unique addition to the meta.
Warding off this warden from being as reliable as a blind pick in coordinated play - hurting early mana and consistent W damage reduction, which should be skewed for elite audiences.
Last patch we looked to inject a bit more power into the deer, but didn't quite see the movement we were looking for. We believe there is a bit more room for her to really prance around various levels of play so we are following up with another buff that'll really help her shine.
Last patch's adjustment to help normalize mid and bot performance ended up landing as a nerf for bot lane, so we're following up with a buff to make up for the lost power.
Windows between Mordekaiser's ultimates make it hard to keep up with the pace of much of his opposition. His bread and butter (Q) can also feel less impactful as the pace of the game increases, so we think it can do more damage later on.
Rocketbelt's adjustment this patch will probably land as a small nerf for Neeko, so we're giving her some minor compensation
Smolder has lost quite a bit of power over the last few patches, with the Cleaver ranged nerf and bot lane meta changes disfavoring him significantly. We're further encouraging crit builds to bring his bruiser and full crit builds closer in power.
We're giving Swain mid a moderate buff this patch while also making an adjustment that should help normalize his mid and bot lane performance.
As one of the tank supports with the lowest health regen, and many health scaling values on his abilities, Tahm Kench lost out on the recent adjustments to the support item. We're giving him compensation for that.
Vayne has settled into a fairly weak spot, and while we still aren't totally happy with her top vs bot skew, we're getting closer. We're adjusting her base stats to help in bot where she needs to weather harass, and reverting a mana cost to her Q that simply felt way too bad.
Yunara is the leading candidate for "handshake hyperscaler do nothing" and we want to avoid that becoming the dominant meta, especially heading into worlds.
We've been fairly unhappy with how this item has played out for ranged users, especially as a first rush in top lane where it makes them too resilient to burst and too lethal during all ins.
Rocketbelt continues to be used a bit too much as an escape compared to a risky engage tool, so we are pulling back on its generic value in favor of emphasizing aggressive action with it, especially for AP Bruisers who rely on it for all ins.
This item was slightly overbuffed, so pulling back on that a bit.