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League of Legends Patch 26.20

37 changes. Source: official patch notes.

## Champions (16)

Ambessa

NERFED

Ambessa has been too reliable in her late game output for players with high mastery in all brackets, but especially pro-play.

  • > Passive - Drakehound's Step · Damage: 5 - 30 (+25% bonus AD) ⇒ 5 - 25 (+20% bonus AD)

Ashe

NERFED

Ashe is one of the premier marksmen in pro play at the moment, and we're seeing her output too much raw damage given her position as the highest utility marksman in the game.

  • > Base Stats · Attack Damage per Level: 3.5 ⇒ 3

Our changes two patches ago to Cassiopeia have been pretty good directionally, with most players being proportionally less impacted from those adjustments than pros. We're taking another swing at her early resources because of how dominant she still is in early laning, making her work a little harder to create an advantage.

  • > Base Stats · Base Health: 630 ⇒ 610
  • > Base Stats · Base Mana: 480 ⇒ 450

Diana

BUFFED

While Diana's assassin build shines, her bruiser builds tend to be lagging a good bit behind. We want to inject a bit more power into that playstyle.

  • > W - Pale Cascade · Shield Bonus Health Ratio: 11% ⇒ 14%

Kennen

BUFFED

Stacking the odds a bit more in his favor with his signature spell (in Riftbound) and offsetting Rocketbelt changes that he'll be a bit less excited about.

  • > E - Lightning Rush · Bonus Attack Speed: 40 / 50 / 60 / 70 / 80% ⇒ 50 / 60 / 70 / 80 / 90%

Kindred

BUFFED

Kindred is currently a bit weak, so we're giving them buffs in areas that won't make them much more overwhelming in early invades. Optimistically, they'd also make a pretty unique addition to the meta.

  • > W - Wolf's Frenzy · Monster Mod: 150% ⇒ 165%
  • > E - Mounting Dread · Slow Duration: 1s ⇒ 1.5s
  • > E - Mounting Dread · Small Monster Targeting: Enabled ⇒ Removed

K'Sante

NERFED

Warding off this warden from being as reliable as a blind pick in coordinated play - hurting early mana and consistent W damage reduction, which should be skewed for elite audiences.

  • > W - Path Maker · Mana Cost: 40 / 45 / 50 / 55 / 60 ⇒ 45 / 50 / 55 / 60 / 65
  • > W - Path Maker · W Base/All-Out Damage Reduction: 30 / 75% ⇒ 25 / 70%

Lillia

BUFFED

Last patch we looked to inject a bit more power into the deer, but didn't quite see the movement we were looking for. We believe there is a bit more room for her to really prance around various levels of play so we are following up with another buff that'll really help her shine.

  • > R - Lilting Lullaby · Duration: 2.5s ⇒ 2.5 / 2.75 / 3s

Lucian

BUFFED

Last patch's adjustment to help normalize mid and bot performance ended up landing as a nerf for bot lane, so we're following up with a buff to make up for the lost power.

  • > Base Stats · Attack Damage: 60 + 2.5/Level ⇒ 60 + 2.9/Level

Windows between Mordekaiser's ultimates make it hard to keep up with the pace of much of his opposition. His bread and butter (Q) can also feel less impactful as the pace of the game increases, so we think it can do more damage later on.

  • > Q - Obliterate · Scaling Level 10-20: (+5/lvl) ⇒ (+7/lvl)
  • > R - Realm of Death · Cooldown: 140 / 120 / 100s ⇒ 120 / 110 / 100s

Neeko

BUFFED

Rocketbelt's adjustment this patch will probably land as a small nerf for Neeko, so we're giving her some minor compensation

  • > E - Tangle-Barbs · Base Damage: 70 / 105 / 140 / 175 / 210 (+65% AP) ⇒ 80 / 115 / 150 / 185 / 220 (+65% AP)
  • > E - Tangle-Barbs · Empowered Root Duration: 1.8 / 2.1 / 2.4 / 2.7 / 3s ⇒ 2 / 2.25 / 2.5 / 2.75 / 3s

Smolder

BUFFED

Smolder has lost quite a bit of power over the last few patches, with the Cleaver ranged nerf and bot lane meta changes disfavoring him significantly. We're further encouraging crit builds to bring his bruiser and full crit builds closer in power.

  • > Passive - Dragon Practice · Super Scorcher Bonus Magic Damage: 25 - 55% (+0-9% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 25 - 60% (+0-10.5% with IE) of Dragon Practice Stacks, scaling with Crit Chance
  • > Passive - Dragon Practice · Flap Flap Flap Bonus Magic Damage: 8 - 12.8% (+0-1.44% with IE) of Dragon Practice Stacks, scaling with Crit Chance ⇒ 8 - 14% (+0-1.8% with IE) of Dragon Practice Stacks, scaling with Crit Chance
  • > R - Mmooommmm! · Self Heal: 100 / 135 / 170 (+50% bonus AD) (+75% AP) ⇒ 100 / 175 / 250 (+75% bonus AD) (+75% AP)

Swain

ADJUSTED

We're giving Swain mid a moderate buff this patch while also making an adjustment that should help normalize his mid and bot lane performance.

  • > Base Stats · Base Magic Resistance: 31 ⇒ 34
  • > Base Stats · Base Armor: 25 ⇒ 23
  • > W - Vision of Empire · Damage: 70 / 105 / 140 / 175 / 210 (+60%) ⇒ 70 / 115 / 160 / 205 / 250 (+60%)
  • > W - Vision of Empire · Cooldown: 22 / 21 / 20 / 19 / 18s ⇒ 20 / 19 / 18 / 17 / 16s

As one of the tank supports with the lowest health regen, and many health scaling values on his abilities, Tahm Kench lost out on the recent adjustments to the support item. We're giving him compensation for that.

  • > Q - Tongue Lash · Base Healing: 10 / 13.75 / 17.5 / 21.25 / 25 ⇒ 10 / 20 / 30 / 40 / 50

Vayne

BUFFED

Vayne has settled into a fairly weak spot, and while we still aren't totally happy with her top vs bot skew, we're getting closer. We're adjusting her base stats to help in bot where she needs to weather harass, and reverting a mana cost to her Q that simply felt way too bad.

  • > Base Stats · Health per 5: 4 +.5/Level ⇒ 5.5 +.4/Level
  • > Q - Tumble · Mana Cost: 46 / 42 / 38 / 34 / 30 ⇒ 30

Yunara

NERFED

Yunara is the leading candidate for "handshake hyperscaler do nothing" and we want to avoid that becoming the dominant meta, especially heading into worlds.

  • > Q - Cultivation of Spirit · Passive On Hit Damage: 5 / 10 / 15 / 20 / 25 (+20% AP) ⇒ 3 / 8 / 13 / 18 / 23 (+20% AP)
  • > Q - Cultivation of Spirit · Active On Hit Damage: 5 / 10 / 15 / 20 / 25 (+20% AP) ⇒ 3 / 8 / 13 / 18 / 23 (+20% AP)
  • > W - Arc of Judgement · Slow Stacking: Stacks with other slows ⇒ No longer stacks with other slows

## Items (3)

Experimental Hexplate

NERFED

We've been fairly unhappy with how this item has played out for ranged users, especially as a first rush in top lane where it makes them too resilient to burst and too lethal during all ins.

  • > Ranged Mod: 70% of Value (35% Attack Speed, 14% Move Speed) ⇒ 50% of Value (25% Attack Speed, 10% Move Speed)

Hextech Rocketbelt

ADJUSTED

Rocketbelt continues to be used a bit too much as an escape compared to a risky engage tool, so we are pulling back on its generic value in favor of emphasizing aggressive action with it, especially for AP Bruisers who rely on it for all ins.

  • > Ability Haste: 20 ⇒ 10
  • > Active Damage: 100 (+10% AP) ⇒ 135 (+15% AP)

Runaan's Hurricane

NERFED

This item was slightly overbuffed, so pulling back on that a bit.

  • > Attack Damage per Bolt: 65% ⇒ 60%
  • > Scoreboard CleanupDeath's Dance
  • > Scoreboard CleanupHaunting Guise
  • > Scoreboard CleanupLiandry's Torment
  • > Scoreboard CleanupRiftmaker
  • > Scoreboard CleanupKraken Slayer
  • > Scoreboard CleanupTerminus
  • > Scoreboard CleanupGuinsoo's Rageblade
  • > Scoreboard CleanupFiendhunter Bolts
  • > Scoreboard CleanupEchoes of Helia
  • > Scoreboard CleanupDead Man's Plate
  • > Scoreboard CleanupSpear of Shojin
  • > Scoreboard CleanupOverlord's Bloodmail
  • > Scoreboard CleanupHullbreaker
  • > Scoreboard CleanupJak'sho the Protean
  • > Scoreboard CleanupForce of Nature

## Modes · Classic (4)

Spirit Visage

BUFFED
  • > Health per 5: 4 ⇒ 20

Force of Nature

BUFFED
  • > Health per 5: 20 ⇒ 40

Warmog's Armor

BUFFED
  • > Health per 5: 10 ⇒ 30

Banshee's Veil

ADJUSTED
  • > Stat Filter Filters: Ability Power ⇒ Health
  • > BugfixesFixed a bug where an incorrect translation was displayed in Fizz's (E) ability description in a Classic match.
  • > BugfixesFixed a bug where Shyvana's Burnout (W) could be cast while it was still active.
  • > BugfixesFixed a bug where Miss Fortune's Splash Art used the Classic one for the Base.
  • > BugfixesFixed a bug where Shyvana’s Dragon’s Descent (R) did not cancel channels.
  • > BugfixesFixed a bug where Kayle's Reckoning (Q) applied on-hit effects.
  • > BugfixesFixed a bug where Graves' Classic splash art was not displayed in the Collection tab, Loading Screen, Honor Screen, Progression Screen, or End of Game Scoreboard.
  • > BugfixesFixed a bug where Champions Overview Role Icons did not match the listed Champions' Roles in the Classic Collection Menu.
  • > BugfixesFixed a bug where Teemo did not regain the movement speed bonus from Move Quick (W) after death.
  • > BugfixesFixed a bug where Graves' overview page did not display text under "Classic Changes."
  • > BugfixesFixed a bug where Nautilus' title "The Titan of the Depths" was not displayed under the champion's name.
  • > BugfixesFixed a bug where Sion could lifesteal when attacking enemy Inhibitors.
  • > BugfixesFixed a bug where Pantheon's Aegis Protection (P) text description contained an unlocalized string of text in the Classic Collection.
  • > BugfixesFixed a bug where Quicksilver Sash, Mercurial Scimitar, or Gangplank's Remove Scurvy (W) could grant temporary vision while affected by Graves' Smoke Screen (W) Near Sighted Debuff.
  • > BugfixesFixed a bug where owned Rune Pages could overflow the available content area and clip the Rune Editor or Statistics panel.
  • > BugfixesFixed a bug where Classic Summoner's Spells played incorrect sound effects when cast.
  • > BugfixesFixed grammatical and text formatting errors in Fiora's Classic Changes Overview and Abilities Preview tabs.

## Modes · ARAM: Mayhem (12)

Bard

BUFFED
  • > Meep Ability Power Ratio: 50% ⇒ 67%
  • > Meep Recharge: 8s ⇒ 5s
  • > Meep Auto Damage per Chime Breakpoint: 6 per 3 chimes ⇒ 10 per 3 chimes

Garen

BUFFED
  • > Passive Regen: 1.5%–1.01% ⇒ 2%–12%
  • > W Cooldown: 22–12 ⇒ 18–12
  • > W Shield Strength: 18% Bonus Health ⇒ 20% Bonus Health
  • > W Passive Stacks: 0.4 per minion kill ⇒ 0.75 per minion kill

K'Sante

BUFFED
  • > W Cooldown: 14–10 ⇒ 10
  • > W Damage Reduction: 30% ⇒ 45%
  • > E Shield Strength: 13.5% bonus health ⇒ 15% bonus health

Lee Sin

BUFFED
  • > Passive Attack Speed: 40% bonus Attack Speed ⇒ 50% bonus Attack Speed
  • > Passive Energy Restore: 20 / 30 / 40 ⇒ 30 / 40 / 50
  • > W Shield: 60–240 ⇒ 80–320
  • > Q2 Damage: 60–180 ⇒ 80–240

Swain

ADJUSTED
  • > Damage Taken: 105% ⇒ 100%
  • > Healing: 95% ⇒ 100%
  • > Soul Fragments Restore: 6% flat ⇒ 3%–6% scaling with level

Thresh

BUFFED
  • > Passive Soul Drop: 2 ⇒ 3
  • > W Cooldown: 21 / 20 / 19 / 18 / 17s ⇒ 19 / 18 / 17 / 16 / 15s

Juiced

ADJUSTED
  • > REMOVED Mana Drain: Removed
  • > Damage-to-Mana Ratio: 4.5% ⇒ 7%
  • > NEW Ranged Mod: 80% of the 7%

Leg Day

BUFFED
  • > Slow Resist: 40% ⇒ 50%

Missile Split

ADJUSTED
  • > Split Trigger: On first unit hit ⇒ On end or recast

Shark Tempest

BUFFED
  • > Slow: 30% for 3s ⇒ 40% for 3s
  • > Base Area of Effect Damage: 50–100 ⇒ 100–200
  • > Attached Damage over 3s: 75–225 + 0.6 bonus AD + 0.36 AP ⇒ 90–270 + 0.75 bonus AD + 0.45 AP

Squishy Slappy Grab

BUFFED
  • > Cooldown: 35s ⇒ 30s
  • > Damage: 30–100 + 10% bonus Health ⇒ 50–150 + 15% bonus Health
  • > Shield per Target: 35–150 + 50% bonus Armor + 50% bonus Magic Resistance ⇒ 50–200 + 50% bonus Armor + 50% bonus Magic Resistance

Triggered Inferno

BUFFED
  • > Cooldown: 15s ⇒ 5s
  • > BugfixesFixed a bug where Infernal Soul and Jeweled Gauntlet tracked damage dealt to minions.
  • > BugfixesFixed a bug where King Me persisted in the slot after completing the quest.
  • > BugfixesFixed a bug where King Me transmute to Overloaded causes Overloaded to be non-functional.
  • > BugfixesFixed a bug where Shark Bait displayed an empty buff bar.
  • > BugfixesFixed a bug where Aurora (Q) does not gain ability cooldown from the Skilled Sniper Augment.
  • > BugfixesFixed a bug where Shen's Echo Cast Shadow Dash (E) fails to Dash when Shen flashed or queued another spell.
  • > BugfixesFixed a bug where a move command can change Echo Cast's Clone direction.
  • > BugfixesFixed a bug where Lucian's (W) missile fails to split with Spell Split augment when casting (E) during the spell cast.
  • > BugfixesFixed a bug where Spell Split missiles do not split when casting a Summoner Spell during the ability's cast time.
  • > BugfixesFixed a bug where champions are unable to queue other spells when casting an Ability enhanced by the Spell Split Augment.
  • > BugfixesFixed a bug where Prom Queen's cooldown icon disappears upon death.
  • > BugfixesFixed a bug where Urgot (W) missile would destroy Rite of Ascension's Soul.
  • > BugfixesFixed a bug where Minion Mancer's damage amplification did not work on Shaco (R) Explosion and Ivern R's knockup.
  • > BugfixesFixed a bug where Ultra Hydra's quest and card icon did not match up.

## Modes · ARAM (2)

Bel'Veth

ADJUSTED
  • > Damage Dealt: 105% ⇒ 100%
  • > Damage Taken: 95% ⇒ 100%
  • > Tenacity: 20% ⇒ 0%

Locke

BUFFED
  • > Damage Dealt: 105% ⇒ 115%