// Labels are rule-based per sentence (lower cooldown/cost/charge time = buff; new mechanics, thresholds and mixed changes = adjust). Review recommended.
Looks like Moon Girl needs to put her big buddy on a slight diet! We're slightly reducing Devil Dinosaur's damage, survivability, and crowd control to balance the experience for other Vanguards facing him.
> Remove the knock-down effect from Impact Beam
> Buddy Barrier cooldown: 10s⇒12s
> Percentage Damage per second of the Bleed effect: 3%⇒1.5%
Felicia's luck might have finally run out! We're increasing the Fortune cost to purchase relics, decreasing her Fortune acquisition efficiency, and lowering her survivability and damage.
> Cat's Cradle damage: 50⇒40; remove one charge, changing it to a cooldown, and reduce the cooldown from 10s to 8s
> Phantom Pursuit damage: 75⇒70
> Fortune cost for Chernobog's Crystal, Ring of Zona, and Mento-Fish: 200⇒300
> Fortune cost for Faltine Flame Orb: 100⇒300, and it can no longer Reveal enemies behind objects
> Participating in eliminations no longer refreshes the remaining duration; instead, it adds 3s to the current remaining time, up to a maximum of 10s
> Ultimate's second hit base damage: 30⇒70, but remove the Percentage Damage (for 250 Health enemies, total damage of 2 attacks is reduced from 110 to 100; for 600 Health enemies, total damage of 2 attacks is reduced from 180 to 100)
> Additionally, reduce the Fortune gained: this attack from 300⇒200
The Daywalker is ready to carve up the competition! We've slightly increased Blade's close-range combat capabilities.
> Unstoppable duration provided after each use of Scarlet Shroud: 0.4s⇒1s
> While in sword stance, increase the initial hit damage of Daywalker Dash: 20⇒30, and increase the damage per spin from 8 to 10 (total damage increased from 52 to 70)
The Man Without Fear will need to rely a bit more on his other senses now! We're reducing Daredevil's ability to scout enemy team positions while roaming the outskirts, and lowering his engagement distance and post-engagement survivability.
> Radar Sense's maximum detection range: 50m⇒40m
> Sonic Pursuit's dash targeting distance: 20m⇒12m
The Bloodstone legacy grows stronger! Elsa is getting an increase to her Instinct accumulation speed for a slight bump to her baseline performance.
> damage required to upgrade the passive skill Inherited Instinct: 1667⇒1111 (the damage-to-rating conversion multiplier is increased from 0.0006 to 0.0009)
Khonshu demands a bit more precision from his avatar! Marc is getting a reduction to his damage capabilities.
> Crescent Dart single-shot damage: 25⇒23
> Moon Blade damage: 80⇒70
> When Crescent Darts and Moon Blades bounce between enemies or Ankhs, adjust the damage attenuation per bounce: 80%⇒70% (Moon Knight will now deal less damage when bouncing attacks among multiple targets or off Ankhs)
The cosmic flames are burning a little less brightly from afar. We're slightly reducing Jean's flanking sustain and mid-to-long-range damage capabilities.
> Healing Over Time provided after detonating Sparks: 10/s⇒5/s
> Cosmic Flames Damage Falloff: Adjust maximum damage falloff at 30m: 75%⇒65% (the distance to KO a 250 Health enemy with two critical hits is shortened from 18m to 16m; at maximum falloff, single hit damage is reduced from 45 to 39; the number of hits required to KO a 250 Health enemy is increased from 5 to 6)
The divine duo brings even more light to the shadows! Cloak & Dagger are seeing an increase in baseline healing capabilities.
> When Lightforce Dagger directly hits allies, reduce the single-target healing: 16⇒12, and increase the spell field healing from 16 to 20 (for directly hit teammates, the healing remains the same, but the AoE healing is increased)
> healing boost ratio provided by Veil of Lightforce ability: 15%⇒20%
The Age of Ultron is facing some minor technical difficulties! Ultron's drone coverage range is taking a hit to lower the buff capabilities provided to allies, and we're reducing his Ultimate Ability charge speed.
> Imperative: Patch maximum drone attach distance: 35m⇒30m
> Imperative: Firewall cooldown: 10s⇒12s
> energy cost of Rage of Ultron (Ultimate Ability): 4000⇒4300