// Labels are rule-based per sentence (lower cooldown/cost/charge time = buff; new mechanics, thresholds and mixed changes = adjust). Review recommended.
The Sorcerer Supreme has spent some time studying the mystic arts of durability! We're padding Stephen's health and significantly fortifying the Shield of the Seraphim.
> base Health: 575⇒650
> shield value of Shield of the Seraphim: 700⇒850
> Remove the Team-Up Anchor 100 Bonus Health
> When Invisible Woman is selected as a Team-Up partner, Doctor Strange's Shield of the Seraphim gains an additional 150 shield value (Total 1000)
We're reshaping the Green Goliath's bulk. While his punches hit harder, his massive HP pool is getting trimmed and supplemented with the new Regenerative Shield.
> Heavy Blow Damage: 40⇒45
> base Health: 650⇒400
> Add 300 Regenerative Shield
> energy cost of Hulk Smash! (Ultimate Ability): 3400⇒3700
It truly is Clobberin' Time! Ben's getting some extra survivability on his heavy swings, and we're tweaking his hitboxes to properly lock down launched targets.
> Bonus Health cap provided by Stone Haymaker: 100⇒150
> vertical detection height of the anti-movement zone generated at the end of Yancy Street Charge to prevent Launched enemies: unexpectedly being able⇒use their movement abilities
> Slightly reduce the backswing animation time when using Clobberin' Time (Ultimate Ability) immediately following Battle Blitz or Embattled Leap
Frank Castle's baseline arsenal is taking a tiny hit, but pairing him with the Devil of Hell's Kitchen creates a lethal combo.
> Adjudication damage per hit: 20⇒19
> Deliverance damage per hit: 10⇒9.5
> When Daredevil is selected as his Team-Up partner, increase Adjudication single-hit damage by 1 (from 19 to 20), and increase Deliverance single-hit damage by 0.5 (from 9.5 to 10)
Mantis is blooming with new potential! Her floral healing is receiving some incredible buffs when paired with the right Guardians.
> Remove Team-Up Anchor bonus 10% Healing Boost
> When Star-Lord is selected as her Team-Up partner, enhance the healing output of Healing Flower: 10 + 2.5% of target's max Health/s⇒15 + 3% of target's max Health/s
> When Adam Warlock is selected as her Team-Up partner, the Nature's Favor passive effect is enhanced
> After casting Natural Anger (and ONLY while Natural Anger is active), increase her self-healing: 12.5/s⇒17.5/s