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Marvel Rivals Patch 20260710

Released 2026-07-06. 40 changes. Source: official patch notes

15 heroes buffed · 7 nerfed · 18 adjusted

// Labels are rule-based per sentence (lower cooldown/cost/charge time = buff; new mechanics, thresholds and mixed changes = adjust). Review recommended.

## Vanguard (12)

Angela

VanguardADJUSTED

Asgard's premier assassin is trading raw vitality for recovering shields, letting her slip in and out of the fight with renewed grace.

  • > base Health: 450 ⇒ 350
  • > Add 200 Regenerative Shield
  • > Remove the Team-Up Anchor 100 Bonus Health

Captain America

VanguardNERFED

Cap is getting the new Regenerative Shield to help him hold the line, but at the cost of some base tankiness.

  • > base Health: 600 ⇒ 300
  • > Add 300 Regenerative Shield
  • > Remove the Team-Up Anchor 100 Bonus Health. (Total Health: 700 ⇒ 600)

Deadpool - Vanguard

VanguardBUFFED

We've slipped Wade a few extra bucks so he'd bother to actually aim those hand cannons and use his defensive gear properly.

  • > Dual Desert Eagles - Vanguard single-shot damage: 34 ⇒ 36 (standard) and from 39 to 40 (upgraded)
  • > Deadpool In Your Area - Upgraded (Vanguard): Increase the Damage Reduction provided to allies: 20% ⇒ 25% and from 30% to 35% for Deadpool
  • > base Health: 450 ⇒ 500
  • > Remove the Team-Up Anchor 50 Bonus Health

Devil Dinosaur

VanguardBUFFED

Our prehistoric pal is beefing up his scales, making him an absolute terror to take down!

  • > base Health: 750 ⇒ 850
  • > critical hit damage reduction provided by Prehistoric Plating (Passive): 50% ⇒ 60%
  • > reduced Ultimate Energy gain for enemies damaging or allies healing Devil Dinosaur: 35% ⇒ 40%
  • > Remove the Team-Up Anchor 100 Bonus Health

Doctor Strange

VanguardBUFFED

The Sorcerer Supreme has spent some time studying the mystic arts of durability! We're padding Stephen's health and significantly fortifying the Shield of the Seraphim.

  • > base Health: 575 ⇒ 650
  • > shield value of Shield of the Seraphim: 700 ⇒ 850
  • > Remove the Team-Up Anchor 100 Bonus Health
  • > When Invisible Woman is selected as a Team-Up partner, Doctor Strange's Shield of the Seraphim gains an additional 150 shield value (Total 1000)

Groot

VanguardADJUSTED

The Flora Colossus stands straighter as his own anchor to root himself firmly on the frontline!

  • > base Health: 700 ⇒ 850
  • > Remove the Team-Up Anchor 150 Bonus Health
  • > Hulk

We're reshaping the Green Goliath's bulk. While his punches hit harder, his massive HP pool is getting trimmed and supplemented with the new Regenerative Shield.

  • > Heavy Blow Damage: 40 ⇒ 45
  • > base Health: 650 ⇒ 400
  • > Add 300 Regenerative Shield
  • > energy cost of Hulk Smash! (Ultimate Ability): 3400 ⇒ 3700
  • > Remove the Team-Up Anchor 100 Bonus Health. (Total Health: 750 ⇒ 700)

Peni Parker

VanguardADJUSTED

The SP//dr suit's core plating gets a minor adjustment to sync with the new Team-Up system.

  • > Remove the Team-Up Anchor 50 Bonus Health

Rogue

VanguardNERFED

Rogue's brawling power was a bit too oppressive. We're pulling back her damage reduction and burst potential.

  • > Damage Reduction provided during Defensive Stance: 60% ⇒ 55%
  • > maximum bonus damage added to Southern Brawl at full energy: 90 ⇒ 75
  • > base Health: 650 ⇒ 350
  • > Add 225 Regenerative Shield (Total Health: 650 ⇒ 575)

The Thing

VanguardBUFFED

It truly is Clobberin' Time! Ben's getting some extra survivability on his heavy swings, and we're tweaking his hitboxes to properly lock down launched targets.

  • > Bonus Health cap provided by Stone Haymaker: 100 ⇒ 150
  • > vertical detection height of the anti-movement zone generated at the end of Yancy Street Charge to prevent Launched enemies: unexpectedly being able ⇒ use their movement abilities
  • > Slightly reduce the backswing animation time when using Clobberin' Time (Ultimate Ability) immediately following Battle Blitz or Embattled Leap

Thor

VanguardBUFFED

The God of Thunder is getting a jolt of agility and some fierce new shielding so he can bring the storm more effectively.

  • > Slightly increase the travel distance of an uncharged, quick-cast Storm Surge
  • > damage of Hammer Throw: 45 ⇒ 50 on throw and increase the damage on return from 20 to 25
  • > Bonus Health provided upon hit: 50 ⇒ 75
  • > base Health: 600 ⇒ 300
  • > Add 300 Regenerative Shield

Venom

VanguardNERFED

We are reeling in the symbiote's ravenous resilience to ensure he isn't quite so impossible to put down.

  • > base Health: 675 ⇒ 500
  • > Add 250 Regenerative Shield
  • > Remove the Team-Up Anchor 150 Bonus Health. (Total Health: 825 ⇒ 750)

## Duelist (18)

Black Cat

DuelistADJUSTED

Felicia's luck is taking a swing! She's getting a massive boost to her payout odds, but she'll have to rely on her new shields to survive the heist!

  • > base Health: 275 ⇒ 150
  • > Add 125 Regenerative Shield
  • > maximum Fortune cap: 1,000 ⇒ 1,200
  • > Increase the odds of securing a high Fortune payout when using the Tablet of Destinies
  • > Remove Team-Up Anchor bonus 5% Damage Boost

Black Panther

DuelistNERFED

The King of Wakanda swaps raw vitality for Vibranium-grade Regenerative Shields perfect for pouncing from the flanks.

  • > base Health: 275 ⇒ 150
  • > Add 125 Regenerative Shield

Cyclops

DuelistNERFED

Scott was melting targets a bit too easily. We're dialing down his raw output and slowing his mobility so enemies have room to breathe.

  • > Optic Blast single-hit damage: 25 ⇒ 21
  • > Ricochet Force damage: 80 ⇒ 70
  • > cooldowns of Propulsion Burst and Optic Ascent: 12s ⇒ 15s
  • > Remove Team-Up Anchor bonus 5% Damage Boost

Daredevil

DuelistADJUSTED

The Devil of Hell’s Kitchen gets some Regenerative Shielding, but needs to work a bit harder to take down the backline.

  • > base Health: 300 ⇒ 150
  • > Add 150 Regenerative Shield
  • > Remove Team-Up Anchor bonus 5% Damage Boost

The Merc with a Mouth’s bite becomes a little worse than his bark.

  • > Remove Team-Up Anchor bonus 5% Damage Boost

Elsa Bloodstone

DuelistADJUSTED

Our favorite monster hunter is packing more heat in her shotgun, ensuring no beast walks away from the brawl!

  • > Double-Barrel Blaster ammo capacity: 8 ⇒ 12 shells
  • > Helix Advance cooldown: 10s ⇒ 11s
  • > When Devil Dinosaur is selected as her Team-Up partner, increase Double-Barrel Blaster individual pellet damage: 4.5 ⇒ 5

Hawkeye

DuelistBUFFED

Clint's arrows are flying faster and hitting harder when partially charged. They'll never see him coming.

  • > Slightly increase the damage scaling of Piercing Arrow while charging, though the maximum fully-charged damage remains unchanged
  • > Piercing Arrow's base projectile speed: 120m/s ⇒ 130m/s, and its maximum projectile speed from 180m/s to 195m/s

Hela

DuelistADJUSTED

The Goddess of Death extends her deadly reach, and her Nastrond Crow form is now fully unleashed!

  • > Nightsword Thorn base damage: 70 ⇒ 80
  • > damage falloff: starting at 18m and reducing ⇒ 70% at 30m to starting at 18m and reducing to 75% at 35m
  • > Astral Flock Adjustment: Hela can now fly freely in any direction while in Crow form
  • > Remove Team-Up Anchor bonus 15% Damage Boost

Human Torch

DuelistADJUSTED

Johnny's tightening his fiery focus, meaning you'll need slightly better aim to roast your targets.

  • > Remove Team-Up Anchor bonus 5% Damage Boost

Iron Man

DuelistNERFED

Tony's new Team-Up synergies are so powerful we had to slightly dim the baseline glow on his Repulsors and Unibeam to keep things fair.

  • > spell field damage of a single-handed Repulsor Blast: 50 ⇒ 45
  • > spell field damage of a dual-handed Repulsor Blast: 55 ⇒ 50
  • > While Armor Overdrive is active, reduce the Repulsor Blast spell field damage: 65 ⇒ 60
  • > Unibeam (Armor Overdrive) damage: 190/s ⇒ 180/s
  • > Remove Team-Up Anchor bonus 5% Damage Boost

Magik

DuelistADJUSTED

The Queen of Limbo gets the new Regenerative Shields treatment, letting her blink in and out of the fray with impunity.

  • > base Health: 250 ⇒ 150
  • > Add 125 Regenerative Shield. (Total Health: 250 ⇒ 275)

Moon Knight

DuelistADJUSTED

Khonshu demands more, so Marc is throwing sharper darts and working a bit harder to unleash his ultimate wrath.

  • > Crescent Dart damage per hit: 23 ⇒ 25
  • > energy cost of Hand of Khonshu (Ultimate Ability): 2800 ⇒ 3100
  • > Remove Team-Up Anchor bonus 5% Damage Boost

Phoenix

DuelistBUFFED

Jean's fire gets a minor dimming, but her Ultimate is burning hotter than ever!

  • > Endsong Inferno (Ultimate Ability) Explosion Damage: 140 ⇒ 150
  • > Remove Team-Up Anchor bonus 10% Damage Boost

Psylocke

DuelistBUFFED

The telepathic ninja hits harder from the shadows and synergizes flawlessly with her new telepathic peers.

  • > Psionic Crossbow single-hit base damage: 12 ⇒ 13
  • > base Health: 250 ⇒ 150
  • > Add 100 Regenerative Shield
  • > When Emma Frost is selected as her Team-Up partner, increase the Bonus Health granted to Psylocke upon hitting an enemy with Wing Shurikens: 10 ⇒ 15
  • > When Cloak & Dagger are selected as her Team-Up partners, increase Psionic Crossbow single-hit base damage: 13 ⇒ 14

Scarlet Witch

DuelistADJUSTED

Wanda's chaos magic just got smoother, allowing her to snap out of projections with a lethal seal.

  • > Dark Seal can now be cast while Mystic Projection is active, though doing so will prematurely cancel the Mystic Projection

Star-Lord

DuelistADJUSTED

Peter Quill will have to dance a little faster now that we've taken away his extra on-demand padding.

  • > Remove the 25 Bonus Health gained upon using Stellar Shift
  • > base Health: 250 ⇒ 150
  • > Add 100 Regenerative Shield

Storm

DuelistBUFFED

The weather goddess is summoning deadlier gusts to slice through the opposition.

  • > Wind Blade base damage: 55 ⇒ 60
  • > Remove Team-Up Anchor bonus 5% Damage Boost

The Punisher

DuelistADJUSTED

Frank Castle's baseline arsenal is taking a tiny hit, but pairing him with the Devil of Hell's Kitchen creates a lethal combo.

  • > Adjudication damage per hit: 20 ⇒ 19
  • > Deliverance damage per hit: 10 ⇒ 9.5
  • > When Daredevil is selected as his Team-Up partner, increase Adjudication single-hit damage by 1 (from 19 to 20), and increase Deliverance single-hit damage by 0.5 (from 9.5 to 10)

## Strategist (10)

Adam Warlock

StrategistADJUSTED

The golden gladiator is bulkier and pairs beautifully with the robotic menace with whom he once shared a body.

  • > base Health: 250 ⇒ 275
  • > Cosmic Cluster projectile damage: 38 ⇒ 35
  • > When Ultron is selected as his Team-Up partner, increase Quantum Magic ammo capacity: 15 ⇒ 25

Cloak & Dagger

StrategistBUFFED

The duo's restorative light is shining brighter than ever across the entirety of their supportive kit.

  • > Lightforce Dagger direct-hit healing: 12 ⇒ 15
  • > lingering spell field healing: 20 ⇒ 25
  • > one-time healing amount of Veil of Lightforce: 45 ⇒ 50
  • > Dagger Storm healing output: 45/s ⇒ 50/s
  • > Remove Team-Up Anchor bonus 15% Healing Boost

Gambit

StrategistBUFFED

Remy's throwing hot hands and healing hearts with a buff to his life-saving kinetic cards, but on the river comes a bonus removal.

  • > Kinetic Cards single-hit healing output: 28 ⇒ 30
  • > Remove Team-Up Anchor bonus 5% Healing Boost

Invisible Woman

StrategistBUFFED

Sue's psionic shields might be gone as a flat anchor buff, but her direct healing is packing a bigger punch.

  • > healing provided by an outgoing Orb Projection: 45 ⇒ 50, and the healing on the return from 35 to 40
  • > Remove Team-Up Anchor bonus 15% Healing Boost

Luna Snow

StrategistBUFFED

Seol Hee is stepping out of the Team-Up Anchor spotlight to focus on what she does best: keeping her team alive with chart-topping healing tunes!

  • > Remove the 10% Damage Boost from Number One Idol
  • > Healing Boost: 10% ⇒ 20%
  • > Healing Boost provided to an attached ally via Idol Aura: 35% ⇒ 40%
  • > Remove Team-Up Anchor bonus 15% Healing Boost

Mantis

StrategistBUFFED

Mantis is blooming with new potential! Her floral healing is receiving some incredible buffs when paired with the right Guardians.

  • > Remove Team-Up Anchor bonus 10% Healing Boost
  • > When Star-Lord is selected as her Team-Up partner, enhance the healing output of Healing Flower: 10 + 2.5% of target's max Health/s ⇒ 15 + 3% of target's max Health/s
  • > When Adam Warlock is selected as her Team-Up partner, the Nature's Favor passive effect is enhanced
  • > After casting Natural Anger (and ONLY while Natural Anger is active), increase her self-healing: 12.5/s ⇒ 17.5/s

Rocket Raccoon

StrategistADJUSTED

Rocket is reeling back his ultimate's massive safety net, but he's compensating by making his Repair Mode even better at keeping his Vanguards alive.

  • > healing amount when a Repair Mode orb passes through an ally: 50 ⇒ 55
  • > energy cost of C.Y.A. (Ultimate Ability): 4000 ⇒ 4300
  • > Add distance-based falloff logic to C.Y.A.: its Damage Boost and Bonus Health generation will begin decaying at 8m, maxing at a 60% reduction at 20m
  • > Remove Team-Up Anchor bonus 5% Healing Boost

Ultron

StrategistBUFFED

The age of Ultron is looking surprisingly supportive! His drones are now even better at patching up the meatbags on his team.

  • > area healing output of the Imperative: Firewall drones: 30/s ⇒ 35/s

White Fox

StrategistADJUSTED

Ami Han sacrifices some baseline healing to become even harder to take down when she lets the Kumiho loose!

  • > Spirit Sanctuary cooldown: 12s ⇒ 15s
  • > Remove Team-Up Anchor bonus 10% Healing Boost
  • > Upon activating Kumiho Unleashed (Ultimate Ability), increase total Health: 900 ⇒ 1,200

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