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WoW Classic Forever Beta Priest and Warrior Deep Dive 30 Sep 2026

Released 2026-09-30. World of Warcraft: Forever Class Deep Dives — Priest and Warrior. 8 class and item changes. Source: official post

5 buffed · 0 nerfed · 3 adjusted

WoW Classic Forever (8)

Buffs (5)

BUFF

Source post

BUFF

Source post

  • Rage from taking damage : We kept the original formula for Rage generation from taking damage, but with one big change. Rage gain from damage is calculated by ignoring Armor. So, wearing Armor will no longer reduce the Rage you gain. We are using the old formula as if you always had 50% damage reduction from Armor. Rage gain also ignores all damage absorption effects, so Power Word: Shield will no longer decrease Rage gained.
  • Rage from dealing damage : We have fully-normalized this Rage. Rage gained is now based on the speed of the weapon that dealt the damage. In the launch beta, we gave no additional Rage for dealing critical strikes. We are re-adding that. Critical strike will now give 75% more Rage than non-critical strikes.
  • Tactical Mastery : Learned at level 14. Allows the Warrior to keep 10 Rage when changing Stances. Can be further improved with Arms talents.
  • Victory Rush : Learned at level 20. 30-second cooldown instant attack that deals damage (increased by Attack Power) and heals the Warrior for 10% of maximum health. Activated for 20 seconds every time you kill a non-trivial enemy.
  • Recklessness : No longer shares a cooldown with Shield Wall and Retaliation .
  • Retaliation : No longer shares a cooldown with Recklessness and Shield Wall . Cooldown reduced to 15 minutes.
  • Shield Wall : No longer shares a cooldown with Recklessness and Retaliation . Cooldown reduced to 15 minutes.
  • Rend : Now gains significant damage scaling from Attack Power.
  • Thunder Clap : Now gains significant damage scaling from Attack Power. Useable in Defensive Stance . Cooldown increased to 6 seconds. Threat rebalanced (reduced) to account for being usable in Defensive Stance.
  • Battle Shout : Attack Power bonus reduced to compensate for both factions having both Shaman and Paladin buffs. But benefit of Improved Battle Shout also baked in.
  • Sunder Armor : Now usable even if the target has a more powerful Expose Armor effect active. Threat generated now scales with Attack Power.
BUFF

Source post

  • Improved Tactical Mastery : (Formerly Tactical Mastery.) Each point now increases the Rage retained when shifting stances by 3 to a maximum of 25.
  • Improved Overpower : Moved from row 3 up to row 2.
  • Anger Management : Tooltip clarified, but no functionality change.
  • Spearing Strike : (New 16-point gold medal talent.) An instant attack for 15 Rage with a 20 second cooldown. Deals a percentage of weapon damage to target and dismounts them. If the target was mounted, a Dragon, or a Giant, damage is doubled.
  • Bloodthrill : (New row 5 talent.) Your main hand attacks on enemies afflicted with Rend have a chance to activate Overpower for 6 seconds.
  • Weaponmaster: (New row 5 talent.) Combines the benefits of all weapon specialization talents into a single talent. You gain a different bonus based on your equipped weapon. Axes and Polearms grant increased critical strike chance. Maces and Staves ignore some of the target’s armor, and Sword have a chance to gain an extra melee autoattack.
  • Improved Slam : Moved from Fury to row 6 of Arms and redesigned. Only 2 points. Reduces the cooldown, global cooldown, and cast time of Slam , and Slam no longer delays or interrupts your melee auto attack swing time.
BUFF

Source post

  • Booming Voice : No longer modifies Shout durations. That modification is now baseline.
  • Iron Will : Moved from Protection to row 2 of Arms. Now reduces duration of Stuns instead of increasing resistance to them.
  • Unbridled Rage : Chance increased. Now grants 2 Rage if the weapon equipped is a two-handed weapon.
  • Improved Cleave : Now reduces the Rage cost of Cleave instead of increasing its bonus damage.
  • Blood Craze : Now also triggered by attacks that deal more than 20% of your maximum health in a single hit and by striking a target with Bloodthirst .
  • Boundless Rage : New row 3 talent. Increases your maximum Rage.
  • Dual Wield Specialization : Now also increases chance to hit with off-hand weapons.
  • Raging Blows : (New 16-point gold medal talent.) Causes your Whirlwind to hit with both weapons when dual-wielding and reduces the Rage cost of Cleave.
  • Enrage : (Redesigned.) Now has a chance to trigger from taking any damage.
  • Precision : New row 5 talent. Increases chance to hit.
  • Death Wish : Minor redesign. Now increases all damage taken while active instead of decreasing Armor and Resistances.
  • Flurry : Total increased attack speed reduced by 5%.
  • Bloodthirst : Minor redesign. No longer heals the Warrior. Instead increases movement speed by 10% for 10 seconds. Damage retuned to have a base value and less scaling from Attack Power.
BUFF

Source post

  • Shield Specialization : Now has chance on Blocks to generate 5 Rage instead of 1 Rage.
  • Anticipation : Now grants twice as much Defense Skill per talent point.
  • Improved Bloodrage : Now increases initial Rage and Rage over time, instead of just initial Rage.
  • Master of Defense : New row 3 talent. Requires Shield Specializaton . Grants a chance to gain 5 Rage when the Warrior Dodges or Parries while a shield is equipped.
  • Improved Revenge : (Redesigned.) Now increases damage done by Revenge instead of a chance to Stun the target.
  • Defiance : Now requires a shield equipped to increase threat in Defensive Stance .
  • Improved Disarm : Now reduces the cooldown on Disarm instead of increasing its duration.
  • Vanguard : New 16-point gold medal talent. Charge is now useable while in Defensive Stance .
  • Improved Shield Wall : (Redesigned.) Now reduces the cooldown on Shield Wall by a large amount.
  • Bastion : New row 5 talent. Increases all damage done while you have a shield equipped.
  • Focused Rage : (New row 6 talent.) Reduces the Rage cost on all offensive abilities.
  • Shield Slam : Damage scaling from Block Value increased.

Adjusts (3)

ADJUST

Source post

  • Fear Ward : This ability is now available to all Priests at level 20, regardless of race.
  • Devouring Plague : This ability is now available to all Priests at level 20, regardless of race.
  • Priest Racial Abilities : Each race of Priest has two spells unique to their Race. They have been fully re-evaluated, and new ones have been added for Gnome Priests:

Gnome

  • Confounding Flash : Learned at level 10. Confuses up to 5 nearby enemies for 3 seconds. Effect broken by taking damage. 0.5 second cast time. 2-minute cooldown.
  • Contingency Plan : Learned at level 20. Places a ward on a friendly target for 30 seconds. If that target’s health drops below 35%, the target is instantly protected by a damage absorb shield and gains a heal-over-time effect. These two effects can be stacked with Renew and Power Word: Shield. 5-minute cooldown. Instant cast.

Dwarf

  • Desperate Prayer : Unchanged.
  • Chastise : Learned at level 20. Damages and immobilizes a target for 2 seconds. Only useable on Humanoids. Instant cast, 2-minute cooldown.

Human

  • Divine Grace : Learned at level 10. Instantly heals a friendly target below 50% health and removes Weakened Soul from that target. Cannot be cast on self. 5-minute cooldown.
  • Feedback : Unchanged.

Night Elf

  • Starshards : Still learned at level 10. Damage increased substantially but now has a 30 second cooldown.
  • Elune’s Grace : Still learned at level 20. Now reduces the chance for melee and ranged attacks to hit the Priest by 50% for 15 seconds or until 3 attacks have missed. 5-minute cooldown.

Troll

Undead

  • Fade : Threat reduction effect doubled.
  • Prayer of Healing : Instead of healing the Priest’s own party, this spell now heals all the members of the target’s party and their pets.
  • Shadow Word: Death : Added as a baseline ability to all Priests at level 32. Deals instant Shadow damage to the target but if the target is not killed by this spell, the Priest takes 10% of their max health in damage. 15 second cooldown.
  • Divine Spirit : Now baseline to all Priests, learned at level 30.
  • Renew : Renew can now be active from multiple Priests on the same target.
ADJUST

Source post

  • Twilight Focus : Formerly Healing Focus . Now grants pushback protection on all spellcasts, but costs 3 talent points instead of 2.
  • Blessed Recovery : Now also triggers from any attack that deals more than 30% of your maximum health in a single hit.
  • Inspiration : Now triggers from all non-periodic critical heals.
  • Improved Healing : Now also reduces Mana cost of Penance and Prayer of Mending .
  • Searing Light : (Redesigned.) Now increases all Holy damage done but by a lesser percentage. In addition, it now grants a chance for Holy Fire damage to make your next Holy Nova cost no Mana.
  • Binding Heal : (New 16-point gold medal talent.) New spell with no cooldown. Heals the Priest and their current target. No cooldown, 1.5 second cast. Tuned to be as good as Flash Heal even if the Priest needs no healing.
  • Litany of Light : Each time you cast a healing spell, you are refunded part of its Mana cost if the name of the spell is different than the previous healing spell you cast.
  • Spiritual Guidance : Bonus to spell damage reduced to approximately one third as much as the bonus to spell healing.
  • Spiritual Healing : Now only needs 3 talent points for the same benefit.
  • Prayer of Mending : (New 31-point gold medal talent.) Spirit of Redemption required. 10 second cooldown. Places a spell with 30 second duration on the target that heals the target the next time they take damage or receive non-periodic healing, consuming a charge. Then the spell jumps to another nearby party or raid member within 20 yards. It continues jumping until it heals a total of 5 times. Each target may only have one Prayer of Mending active.
ADJUST

Source post

  • Shadow Focus : Moved to row 1 up from row 2. Instead of reducing the target’s chance to resist, it increases the chance for Shadow spells to hit.
  • Shadow Affinity : Threat reduction to Shadow spells increased slightly.
  • Shadow Reach : Moved to row 2 up from row 4. Now requires only 2 talent points for the same effect.
  • Improved Psychic Scream : Blackout is now a pre-requisite.
  • Improved Mind Flay : New row 3 talent. Requires Mind Flay . Increases the damage and range of Mind Flay but reduces its movement speed slowing effect.
  • Vampiric Embrace : Moved to the row 3 as the 16-point gold medal talent. Now lasts 30 seconds with a 1-minute Cooldown.
  • Shadow Weaving : Now benefits only the casting Priest and not other party or raid members. Percentage increase to damage decreased moderately.
  • Silence: No longer requires Improved Psychic Scream as a pre-requisite.
  • Devouring Contagion : (New row 5 talent.) Reduces the mana cost of Devouring Plagu e, and when a target dies while afflicted with Devouring Plague , Devouring Plague will jump to a new enemy within 5 yards with the same remaining duration.
  • Early Demise : (New row 6 talent.) Increases Shadow Word: Death’s critical strike chance on targets below 20% health.
  • Shadowform : Now allows all non-healing spells to be cast while in Shadowform , reduces the Mana cost of all Shadow spells by 50%, and increases the critical strike damage bonus of Shadow spells by 100%. Bonus to Shadow damage dealt decreased.

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