BUFF
Assassination Rogue
Rogue
Improved Gouge : Moved to row 1 of Assassination from Combat.
Remorseless Attacks : Now also affects Mutilate .- Malice : Now increases your critical strike chance with all attacks and
Poisons, instead of just melee attacks. - Murder : Now also applies to Giants but no longer applies to Beasts and Dragonkin.
Improved Expose Armor : (Redesigned.) No longer increases the effectiveness of Expose Armor , instead reduces the Energy cost of Expose Armor and Expose Armor now refunds Combo Points when used with 5 Combo Points.- Lethality : Now also applies to Mutilate . Bonus to critical damage also lowered some.
Cold Blood : Moved from 21-point gold medal talent to 16-point gold medal talent. Now also applies to Mutilate .
Improved Poisons : Now also grants a large chance for
Poisons not to consume charges when triggered. We want Assassination to be a Poison-focused playstyle, so this helps their
Poisons last much longer without needing to be reapplied.- Vigor : Now a 2-point talent on row 5 instead of the 31-point gold medal talent. Same total effect.
- Mutilate : (New 21-point gold medal talent.) This 60 Energy Combo ability strikes with both hands as weapon damage from each weapon, but both must be daggers. This damage is increased against Poisoned targets and awards 2 Combo Points. Each hand has a chance to trigger various procs.
Improved Kidney Shot : The increased damage from this talent now applies only to your own attacks and
Poisons.
Seal Fate : No longer requires
Cold Blood as a pre-requisite. Note that Mutilate will trigger this exactly once if either or both hands generates a critical strike.
Venom : New 31-point gold medal talent. This new 25 Energy Finisher ability grants 30% increased damage to your
Poisons and 10% increased chance to apply
Poisons. Duration determined by number of Combo Points spent. Our expectation is that Assassination focuses its finishers on maintaining
Venom and Slice and Dice , and damaging finishers like Rupture and Eviscerate are a lower priority. Other Rogue builds would put more emphasis on those damaging Finishers.