BUFF
- Holy Strike : (New ability is learned at level 6.) Holy Strike deals instant Holy damage to the target based on 50% of equipped weapon damage plus a bonus that increases with each new rank.
Judgement : This ability no longer consumes the Paladin’s active Seal .
Salvation : This ability is no longer a Blessing , so a Paladin can now have a Blessing on the target as well as
Salvation . The version of this spell designed for raids that targets an entire class is now called
Mass Salvation .- Note: This change is not yet live and is going into a future beta build.
- Righteous Fury : The threat bonus from this ability has been reduced. Protection Paladins have access to more Holy damage than in Classic Era, so this multiplier does not need to be as high.
- Seal of Fury : (New seal learned at level 10.) This seal has 3 components. It causes each of the Paladin’s melee swings to deal bonus Holy damage. That bonus Holy damage is constant per swing, unlike Seal of Righteousness , so this favors using a fast weapon while tanking. Based on this bonus Holy damage, the Paladin gains an absorption shield equal to 50% of the damage. This absorption shield does not stack from multiple applications. Finally, the
Judgement effect from this Seal deals additional Holy damage and taunts the target to attack the Paladin. Because this taunt is delivered via
Judgement , it has a uniquely longer 10-yard range; (Druid) Growl and (Warrior)
Taunt have only a 5-yard range. This gives the Paladin a unique ability to “reach” enemies farther away than other tanks can. - Fire Resistance Aura, Frost Resistance Aura, and Shadow Resistance Aura : These auras now affect all raid members within 30 yards
- Consecration : This ability is now learned by all Paladins at level 20, instead of being a Holy talent. It has also been redesigned to prevent it from being too strong of a tanking tool. It now deals moderate damage to the first 4 enemies to enter it, and very low damage to all other enemies. This allows the Paladin to reliably generate threat on only 4 targets at a time, keeping them at parity with Warriors’ Thunderclap ability. This limitation is critical to maintaining the combat feel of Classic Era, and not sliding into the more AoE-focused gameplay found in early WoW expansions.
- Lay on Hands : Cooldown reduced to 20 minutes from 1 hour.
- Seal Twisting : This functionality no longer exists baseline like it did in Classic Era and Classic Anniversary. In World of Warcraft: Forever , we have brought in a new form of Seal Twisting via the Retribution 31-point gold medal talent
Twist of Light . This capstone talent retains the engaging gameplay of swapping between multiple Seals while making it more intuitive and less stringent on timing windows. This allows the Paladin to engage in Seal Twisting while also having the flexibility to use their broad support kit more freely. Additionally, the Holy paladin gold medal talent Holy Shock has been strategically placed as an alternative to
Twist of Light , allowing for players to opt out of Seal Twisting gameplay for a hybrid build utilizing Holy talents.