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WoW Patch Notes 13 Oct 2026

Released 2026-10-13. 12.1.5 Content Update Notes. 19 class and spec changes. Source: official post

6 buffed · 2 nerfed · 11 adjusted

Classes (18)

Buffs (6)

BUFF

Developers’ notes: Cancelled casts of Collapsing Star have been a noted pain point since Devourer’s introduction, and the changes in this update are aimed at alleviating some of that frustration. Until now there has been a cooldown enforced on Collapsing Star after it was interrupted or cancelled; this was in place to discourage gameplay that would capitalize on the slowed Fury drain during its cast to extend Void Metamorphosis and land a Collapsing Star at the ‘right’ time. While it was effective at that primary goal, the cooldown was also jarring for players when a cast was interrupted or manually cancelled for very normal gameplay reasons. We hope the changes to Collapsing Star in this update will be able to find a middle ground where normal gameplay will not be punished and rarely notice the new underlying restriction, while still minimizing the opportunity and incentive to manipulate its slowed Fury drain mechanic. Second, because of Collapsing Star’s long cast time combined with its medium range, the circumstances where Collapsing Star would be cancelled by its target moving out of range were too common. We’re giving Collapsing Star more wiggle room to finish its cast by giving it extra range after its cast begins. Developers' notes: We are shuffling some talents around to make it a little easier for builds to access core functional effects. The final gate was very dense and two of its talents are moving to the middle gate. The final gate’s capstone talents also notably included effects that are core building blocks: The Hunt is featured for Void-Scarred builds, and Eradicate is a key component of any build’s AoE damage. Those two talents are moving to more accessible locations in the middle gate of the tree, with other talents moving into their capstone positions. Developers’ notes: The Void-Scarred talent tree had multiple powerful bonuses that all centered around entering Void Metamorphosis, which was discouraging players from casting Collapsing Star because doing so would delay how long it would be until entering Void Metamorphosis and benefiting from those bonuses again. Collapsing Star is intended to be a feature ability of Devourer’s rotation regardless of which Hero Talents are selected, so some of Void-Scarred’s bonuses will now be granted by casting Collapsing Star instead of only being granted by entering Void Metamorphosis.

Source post

  • Collapsing Star now has increased range after it starts casting, reducing the circumstances where it will fail from the target moving out of range.
  • Collapsing Star no longer goes on cooldown for 5 seconds when its cast is cancelled.
  • Collapsing Star will now only slow Fury drain during its cast for a limited time.
  • If Collapsing Star's cast is cancelled then cast again, it will only be able to slow Fury drain for a total time of approximately 1.5 full casts.
  • After that time limit has been reached, Fury drain will resume in full regardless of whether or not a cast is interrupted or starts again.
  • Soulforged Blades now increases the critical strike chance of Hungering Slash and Voidblade by 18% (was 15%).
  • Voidpurge now reduces the cooldown of Void Ray during Void Metamorphosis by 2.5 seconds (was 2 seconds).
  • Many talents have changed positions.

Void-Scarred

  • Demonic Intensity now causes Collapsing Star to reset the cooldown of The Hunt.
  • Demonic Intensity's empower effect for The Hunt now increases its damage by 30%.
  • Violent Transformation now resets the cooldown of Soul Immolation.
  • Violent Transformation no longer resets the cooldown of The Hunt.
  • Violent Transformation no longer increases the damage of The Hunt (was 25%) or causes it to reset the cooldown of Soul Immolation.
  • Monster Rising now increases Intellect by 10% while not in demon form (was 15%).
  • Monster Rising now increases Collapsing Star damage by 20% (was 15%).
BUFF

Source post

Chronowarden

  • Temporality duration is now increased by Mastery: Timewalker.
  • Temporal Burst duration is now increased by Mastery: Timewalker.

Scalecommander

  • Melt Armor damage increased by 100%.
BUFF

Developers’ notes: We recently fixed Consume Flame to not double dip with healing increases, which resulted in a fairly significant decrease to Flameshaper's throughput. We're offsetting the bug fix by increasing Consume Flame's healing.

Source post

  • Merithra's Blessing duration reduced to 30 seconds (was 1 minute).
  • Consume Flame no longer double dips from healing increases on the target.

Chronowarden

  • Fixed an issue where extending Fire Breath with Double-time could cause Life-Giver's Flame to stop healing.
  • Fixed an issue where Afterimage was causing Deep Breath to sometimes cast Living Flame on the Evoker.
  • Flameshaper
  • Consume Flame healing increased by 20%.
BUFF

Developers' notes: Shadow damage bonuses should now consistently apply to any individual Shadow damage abilities (e.g. Secret Technique’s secondary hits, Shadowed Finishers attacks, and Shadow Cloned attacks). Effects that deal Shadow damage based on how much damage attacks dealt (e.g. Shadow Blades’ effect, Goremaw’s Bite mirror damage effect, and Lingering Shadow) should now benefit correctly when the input attacks are physical and no longer double dip when the input attacks are Shadow. The impact these changes will have on overall damage output remains under review.

Source post

  • All modifiers to Shadow damage and many Shadow damage abilities have been updated to resolve circumstances where damage bonuses could be applied incorrectly.
  • Shadow Blades has an updated cast visual and weapon visual.
  • All ability damage increased by 14%.
  • ​ Developers’ notes: We’re increasing Subtlety’s ability damage to compensate for the changes to Subtlety's Shadow damage modifiers and any occurrences where those modifiers were previously applying their effects more than once.
BUFF

Developers' notes: Colossus is intended to reflect a Warrior’s innate prowess and skill, and this represents itself for Protection by being more efficient with Rage. We feel that Colossus will benefit from having more efficient access to Revenge and Execute for a more unique rotation and better threat management tools.

Source post

  • Execute damage increased by 30%.

Colossus

  • Practiced Strikes now has an additional effect – Execute and Revenge Rage cost reduced by 10.

Nerfs (2)

NERF

Source post

  • Shiv no longer incorrectly plays an impact visual on the Rogue.
NERF

Developers’ notes: This change is intended to make it a little less expensive to maintain Blade Flurry when fighting small numbers of additional targets.

Source post

  • Deft Maneuvers has been updated – No longer increases Blade Flurry’s Energy cost by 30. Instead, it increases Blade Flurry’s Energy cost by 5 per target hit, up to 30.

Adjusts (10)

ADJUST

Developers' notes: The current design of Nature's Bounty causes some rotational friction. We're redesigning it to work more synergistically with the rest of the healing kit.

Source post

  • Nature's Bounty has been redesigned – Regrowth heals up to 3 allies with Rejuvenation active for 15% of its healing, prioritizing allies with the lowest health.
ADJUST

Developers’ notes: We’re replacing Unload with a talent focused more around Aimed Shot, giving a window of opportunity when you get an Aimed Shot critical strike.

Source post

  • New Talent: Blood Fletching – Aimed Shot critical strikes now cause the Master Marksman bleed effect at 20% of the damage dealt. For 4 seconds after a critical Aimed Shot, the target will take additional bleed damage any time your abilities damage that target.
  • Fixed an issue where Explosive Shot would automatically select and fire at a nearby target if pressed without a target currently selected.
  • Unload has been removed.

Dark Ranger

  • Fixed an issue where Umbral Reach was not generating Trick Shots when Bleak Powder hit exactly 2 targets.
ADJUST

Source post

  • Fixed an issue where Strike as One bonus damage from Raptor Swipe (Rank 3) did not properly work while Aspect of the Eagle was active.
  • Fixed an issue where Raptor Swipe had a longer range than intended while Aspect of the Eagle was active.
ADJUST

Source post

  • Several Arcane spells have been added to the Spell Density system for additional visibility options for non-Mage players.
ADJUST

Source post

  • Fixed an issue where Splitting Ice's damage modifier would not apply to Frostbolt, causing both Frostbolts to hit for full damage.
  • Fixed an issue where casting a Frostfire Bolt and then switching to Spellslinger Hero Specialization would cause Frostbolt to have the Splitting Ice damage multiplier apply to the main target in addition to the secondary target.
  • Fixed an issue where a Splitting Ice Frostbolt had a smaller search radius for its second target than other spells.
  • Fixed an issue with Shatter where if two Ice Lances were in the air at the same time, with the first benefitting from Fingers of Frost and the second not, neither would benefit from Fingers of Frost. This could also occur with Thermal Void, which is also fixed.
  • Fixed an issue with Crystalline Refraction where interrupting Ray of Frost by casting Ray of Frost could cause it to not generate Fingers of Frost.

Frostfire

  • Fixed an issue preventing Frostfire Empowerment's effects: applying ⇒ the second target when Frostfire Bolt hit a second target due to Splitting Ice
  • Frostfire Infusion's tooltip has been updated, functionality unchanged.

Spellslinger

  • Splinterstorm is now trackable in the Cooldown Manager as a Buff.
  • Splinterstorm is no longer removed on start of a raid encounter or Mythic+.
ADJUST

Source post

  • Fixed an issue where Transcendence: Transfer could be used while silenced if talented into Transcendence: Linked Spirits.
ADJUST

Developers' notes: Ultimate Serenity is a powerful tool for Holy priests, specifically in M+. We are moving it up in the talent tree to reduce the amount of investment required for Holy priests to take it so that it enables more choice amongst talents beyond the second gate.

Source post

  • Holy Celerity and Ultimate Serenity have swapped positions on the specialization tree.
ADJUST

Source post

  • Mutilate has an updated weapon trail.
  • Crimson Tempest animation has been updated and now has a weapon trail.
ADJUST

Source post

  • Fixed an issue where Static Accumulation could cause Maelstrom Weapon stacks to stop automatically generating if activated during certain points of Ascendance or Doom Winds being active.
ADJUST

Source post

  • Extending Riptide through Swelling Tides now causes Riptide's timer to extend rather than reset.
  • Fixed an issue where Nature’s Swiftness and Ancestral Swiftness did not properly make Healing Rain instant cast.

Player versus Player (1)

Adjusts (1)

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