Skip to content
did_they_nerf_me.com

$ cat lol/patch/26.15

League of Legends Patch 26.15

82 changes. Source: official patch notes.

## Champions (11)

Alistar

BUFFED

Ever since the loss of Mobility Boots / Symbiotic Soles, Alistar has felt constrained in his gameplay, to the point he's failing to compete in the current meta even though it favors roaming supports - a space we expect him to excel in.

  • > Base Stats · Move Speed: 330 ⇒ 335

Bel'Veth

ADJUSTED

This patch, we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern a bit less focused around her early game, in order to allow her to fulfill her fantasy as a late game scaling champion. The major changes here are making her Q at early levels function more like a regular dueling ability in order to reduce just how heavily she can put certain champions behind with early invades. Historically, this Q tuning has caused us to repeatedly balance around her very early strength at a loss to many of her other more core functions. While we acknowledge that there's a subset of Bel'Veth players who love this capability, broadly, we think it's paying too many tradeoffs for the rest of her audience. We are looking to move some of her early game power to her mid and late game by leaning more on her evolution fantasy and her stacking mechanic. We believe that high moments like having form until death when you have gotten enough stacks feels like a transformative yet exciting moment that lines up a bit more with her kit expectations.

  • > Base Stats · Attack Speed: 0.85 ⇒ 0.67
  • > Base Stats · Attack Speed Ratio: 0.85 ⇒ 0.67
  • > Base Stats · Attack Damage: 60 ⇒ 55
  • > Base Stats · Basic Attack Damage Modifier: 75% ⇒ 100%
  • > Base Stats · Attack Cast Time: 0.25 ⇒ 0.22
  • > Base Stats · Total Attack Animation: Adjusted to feel better at lower Attack Speeds
  • > Base Stats · Armor: 32 ⇒ 28
  • > Base Stats · Armor Growth: 4.7 ⇒ 5
  • > Base Stats · Health: 610 ⇒ 580
  • > Base Stats · Health Growth: 105 ⇒ 110
  • > Base Stats · Model Size: 100% ⇒ 95%
  • > Passive - Death In Lavender · Attack Speed After Spell Cast: 20% minimum / 40% maximum for 2 attacks ⇒ 20% for 3 seconds
  • > Passive - Death In Lavender · Attack Speed per Stack: 0.28% minimum / 1.1% maximum ⇒ 0.1% minimum / 2% maximum
  • > Q - Void Surge · Speed: 800 / 850 / 900 / 950 / 1000 ⇒ 850
  • > Q - Void Surge · Time Between Casts: 1 ⇒ 4 / 3.25 / 2.5 / 1.75 / 1
  • > Q - Void Surge · Monster Damage Modifier: 55 / 65 / 75 / 85 / 95 ⇒ 70
  • > Q - Void Surge · Minion Damage Modifier: 60 / 70 / 80 / 90 / 100% ⇒ Removed
  • > Q - Void Surge · Damage: 0 / 5 / 10 / 15 / 20 (+100% Attack Damage) ⇒ 12 / 14 / 16 / 18 / 20 (+105% Attack Damage)
  • > Q - Void Surge · Attack Speed to Ability Haste Conversion: 0.25 ⇒ 0.2
  • > W - Above And Below · Damage: 70 / 110 / 150 / 190 / 230 (+100% Bonus Attack Damage) (+125% Ability Power) ⇒ 80 / 140 / 200 / 260 / 320 (+150% Ability Power)
  • > W - Above And Below · Slow Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds at 50% slow ⇒ 2 seconds at 30% slow
  • > W - Above And Below · Knockup Duration: 0.75 seconds ⇒ 0.6 / 0.7 / 0.8 / 0.9 / 1 second
  • > E - Royal Maelstrom · Damage per Strike: 6 / 7 / 8 / 9 / 10 (+8% Attack Damage) (+8% On-Hit effects), increased up to 300% based on missing Health ⇒ 10 / 12 / 14 / 16 / 18 (+12% Attack Damage) (+12% On-Hit effects), increased up to 100% based on missing Health
  • > E - Royal Maelstrom · Number of Strikes: 6 + 1 per 33% bonus Attack Speed ⇒ 6 + 1 per 40% bonus Attack Speed
  • > E - Royal Maelstrom · Damage Reduction: 35 / 40 / 45 / 50 / 55% ⇒ 20 / 30 / 40 / 50 / 60%
  • > E - Royal Maelstrom · Lifesteal: 20% ⇒ 20 / 25 / 30 / 35 / 40%
  • > E - Royal Maelstrom · Lifesteal Scaling: 100% ⇒ Removed
  • > E - Royal Maelstrom · Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 24 / 21 / 18 / 15 / 12
  • > E - Royal Maelstrom · Monster Damage Modifier: 150% ⇒ 200%
  • > R - Endless Banquet · Passive On-Hit Application: Every other attack ⇒ Every attack
  • > R - Endless Banquet · Passive True Damage: 6 / 10 / 14 (+12% Bonus Attack Damage) ⇒ 2 / 4 / 6 (+3% Bonus Attack Damage)
  • > R - Endless Banquet · Target Swapping: Passive removed when swapping targets ⇒ Passive no longer removed when swapping targets
  • > R - Endless Banquet · Maximum Epic Monster Stacks: 10 ⇒ 8
  • > R - Endless Banquet · Passive Application Requirement: E and Q required Bel’Veth to have attacked the target first ⇒ E and Q no longer require Bel’Veth to have attacked the target first
  • > R - Endless Banquet · Explosion Damage: 150 / 200 / 250 (+100% Ability Power) (+25% missing Health) ⇒ 150 / 200 / 250 (+150% Ability Power) (+20% missing Health)
  • > R - Endless Banquet · Heal per Bonus Health: 100 / 150 / 200 (+120% Bonus Attack Damage) (+90% Ability Power) ⇒ 100 / 250 / 400 (+150% Bonus Attack Damage) (+150% Ability Power)
  • > R - Endless Banquet · Basic Attack Range Bonus: 75 ⇒ 25 / 75 / 125
  • > R - Endless Banquet · Total Attack Speed: 10 / 15 / 20% ⇒ 5 / 15 / 25%
  • > R - Endless Banquet · Size: 10% ⇒ 10 / 15 / 20%
  • > R - Endless Banquet · Unempowered Buff Duration: 60 ⇒ 45 / 90 / infinite at 0 / 40 / 80 stacks
  • > R - Endless Banquet · Empowered Buff Duration: 180 ⇒ 45 / 90 / infinite at 0 / 40 / 80 stacks
  • > R - Endless Banquet · Post-Cast Lockout: 0.5 seconds ⇒ 0.25 seconds
  • > R - Endless Banquet · Out of Combat Move Speed: Removed

Kai'Sa

BUFFED

Despite the recent buff, Kai’sa remains weaker than expected, especially late game for a marksman who is supposed to hyperscale to make up for her short range. We’re tapping up her scaling to help her output as she nears her final form.

  • > Passive - Second Skin · Caustic Wounds: 4 - 24 (Champion Level) (+12% Ability Power), +1 - 6 (Champion Level) (+3% Ability Power) per prior stack ⇒ 4 - 30 (Champion Level) (+12% Ability Power), +1 - 8 (Champion Level) (+3% Ability Power) per prior stack

Locke

NERFED

Locke continues to climb the mastery curve, so we’re continuing nerfs to keep him in line. Particularly, we observe his early game to be clearly over, even for a snowball reliant assassin, and we also want to avoid W 2nd max as optimal as it gives him too much safety for the risks he should need to take.

  • > Base Stats · Health: 655 ⇒ 620
  • > Q - Ritual Nails · Base Damage - Nail: 50 / 58 / 66 / 74 / 82 (+20% Ability Power) ⇒ 40 / 48 / 56 / 64 / 72 (+20% Ability Power)
  • > Q - Ritual Nails · Three Nails Damage: 150 / 174 / 198 / 222 / 246 (+60% Ability Power) ⇒ 120 / 144 / 168 / 192 / 216 (+60% Ability Power)
  • > W - Soul Ignition · Move Speed: 40 / 45 / 50 / 55 / 60% (+2% per 100 Ability Power) ⇒ 40% (+2% per 100 Ability Power)
  • > W - Soul Ignition · Grey Health Base Value: 40 / 70 / 100 / 130 / 160 (+120% Ability Power) ⇒ 40 / 60 / 80 / 100 / 120 (+100% Ability Power)

Maokai

BUFFED

Maokai has gradually faded out of both top and jungle play since our last major work on him. We think that ultimately his top laning experience is not the greatest for all parties involved, so for now we are mainly focused on buffing his jungle back up, where we think he has a fairly unique output as a zone controlling tank.

  • > Q - Bramble Smash · Monster Damage Modifier: 140 / 150 / 160 / 170 / 180 ⇒ 150 / 160 / 170 / 180 / 190
  • > Q - Bramble Smash · Ability Power Ratio: 40% ⇒ 50%

Mordekaiser

ADJUSTED

We overshot last patch with the R buffs, and after re-assessing what he looks like with a meaningfully stronger ult, decided to instead revert the R buff entirely in favor of improving his ability to catch and keep opponents in his range. Accounting for the bugfix for his R, we believe these two adjustments to his E will be a net positive from 26.13 and will keep an eye on his performance.

  • > E - Death's Grasp · Cooldown: 18 / 16 / 14 / 12 / 10 ⇒ 16 / 14 / 12 / 10 / 8
  • > R - Realm of Death · Stolen Stats: 13% ⇒ 10%
  • > R - Realm of Death · Bugfix: Fixed a bug where ulting a target with health above their post-reduction max HP would lead to increased damage (up to double).

Naafiri

NERFED

Naafiri remains a hot topic in the meta, both for solo queue and pro play. While we are quite happy with how many people have taken her up since her rework, she’s still on the strong end, especially when she really gets the ball rolling with back-to-back-to-back ultimates.

  • > R - The Call of the Pack · Damage: 150 / 225 / 300 (+120% Attack Damage) ⇒ 125 / 200 / 275 (+100% Bonus Attack Damage)
  • > R - The Call of the Pack · Damage per Packmate: 15 / 22.5 / 30 (+12% Attack Damage) ⇒ 12.5 / 20 / 27.5 (+10% Bonus Attack Damage)

Riven

NERFED

Endless Hunger's addition to the game has given Riven an extremely potent new tool that fits her play pattern almost perfectly. While we feel we've gotten it into a fairly good spot among most users, Riven is notably overperforming. Targeting her R’s AD scaling (heavy synergy with Endless Hunger haste, mid quest scaling) will impact all her spells and how unstoppable her snowballing can feel, while still leaving a lot of room for her high moments.

  • > R - Blade of the Exile · Bonus Attack Damage Ratio: 25% ⇒ 20%
  • > R - Wind Slash · Bonus Attack Damage Ratio: 60% minimum / 180% maximum ⇒ 55% minimum / 165% maximum

Sylas

NERFED

After his buff in 26.12, it was clear that we moderately overshot our target. We’re pulling back the chains a tad to prevent him from bullying too hard.

  • > Q - Chain Lash · First Lash Damage: 40 / 65 / 90 / 115 / 140 (+45% Ability Power) ⇒ 40 / 60 / 80 / 100 / 120 (+40% Ability Power)

Volibear

BUFFED

Since our direct and systemic adjustments, the bear has been hibernating from dusk till dawn for a couple patches… we’re giving him more chances to gap close, especially for laners, without raising his already thrilling ceiling of spell chaining.

  • > Q - Thundering Smash · Cooldown: 14 / 13 / 12 / 11 / 10 ⇒ 12 / 11.5 / 11 / 10.5 / 10

Zac

BUFFED

We believe that Zac brings unique gameplay and class diversity to the jungle. That said, his presence in the jungle has fallen quite a bit over the more recent patches. We believe giving him a bit more opportunity to execute on his distinct gank angles as well as a bit of durability in a team fight can help lift up our favorite secret weapon.

  • > Base Stats · Armor Growth: 4.7 ⇒ 5.2
  • > E - Elastic Slingshot · Cooldown: 22 / 19 / 16 / 13 / 10 ⇒ 21 / 18 / 15 / 12 / 9

## Items (3)

Bastionbreaker

BUFFED

The item has been near bottom pickrate since release, and the distance between it and the next least popular Lethality item is quite far. We’re making it both more accessible and slightly stronger on its less noticeable effect, because we find that lethality users putting more of their gold into utility and progressing the team game is healthy in the long term.

  • > Cost: 3200g ⇒ 3000g
  • > Shaped Charge Damage: (30 + 150% lethality) true damage ⇒ (50 + 150% lethality) true damage

Terminus

BUFFED

Terminus is meant to be one of the premium capstone items for scaling On-Hit builds, but has been more of a mid game spike item than a true late game scaling option, leaving the on-hit space a bit sparse for options later on.

  • > Unique - Shadow: 30 Magic Damage On-Hit ⇒ 30 (+10% bonus Attack Damage) (+10% Ability Power)

Yun Tal Wildarrows

BUFFED

Yun Tal Wildarrows has fallen significantly over this year from its spot as the go-to scaling crit item. We believe the game continues to benefit from its function as a scaling option, so we are buffing it up to compete with the broader array of early crit items currently on offer.

  • > Cost: 850g ⇒ 750g
  • > Attack Speed: 40% ⇒ 45%

## Runes (1)

Jack of All Trades

NERFED

Different statlines are much more accessible with items like Endless Hunger/Gluttonous Greaves/DHelm, and even though we love players shooting for creative builds to utilize JOAT, it definitely has room to be weaker both early and late while still giving a ton of bang for your buck.

  • > Adaptive Force at 5 / 10 stat breakpoints: 10 / 25 ⇒ 8 / 20

## Modes · ARAM: Mayhem (41)

Ahri

BUFFED
  • > Healing: 90% ⇒ 100%

Akshan

NERFED
  • > Damage Dealt: 105% ⇒ 100%
  • > Damage Taken: 5% ⇒ 0%

Alistar

BUFFED
  • > Healing: 80% ⇒ 100%
  • > Damage Modifier: 95% ⇒ 100%

Ambessa

BUFFED
  • > Damage Taken: -5% ⇒ 0%

Annie

BUFFED
  • > Shielding: 90% ⇒ 100%
  • > Damage Taken: -5% ⇒ 0%

Ashe

NERFED
  • > Damage Dealt: 105% ⇒ 100%

Corki

NERFED
  • > Damage Taken: 10% ⇒ 5%

Ekko

NERFED
  • > Damage Dealt: 110% ⇒ 105%

Hwei

BUFFED
  • > Damage Dealt to Minions: 60% ⇒ 100%

Jhin

BUFFED
  • > Damage Taken: -5% ⇒ 0%

Kai'Sa

NERFED
  • > Damage Taken: 10% ⇒ 0%

Kindred

NERFED
  • > Damage Dealt: 110% ⇒ 100%

Kog'Maw

BUFFED
  • > Damage Dealt: 88% ⇒ 90%

Lucian

NERFED
  • > Damage Dealt: 105% ⇒ 100%

Malzahar

BUFFED
  • > Damage Dealt to Minions: 60% ⇒ 100%

Miss Fortune

BUFFED
  • > Damage Taken: -5% ⇒ 0%

Mordekaiser

BUFFED
  • > Damage Taken: -2% ⇒ 0%

Morgana

BUFFED
  • > Damage Taken: -10% ⇒ 0%

Nasus

BUFFED
  • > Damage Taken: -5% ⇒ 0%

Qiyana

NERFED
  • > Damage Dealt: 115% ⇒ 110%

Ryze

NERFED
  • > Damage Dealt: 105% ⇒ 100%
  • > Damage Taken: 5% ⇒ 0%

Senna

BUFFED
  • > Damage Dealt: 97% ⇒ 100%

Singed

BUFFED
  • > Damage Taken: -8% ⇒ 0%

Smolder

BUFFED
  • > Ability Haste: -10 ⇒ 0

Soraka

NERFED
  • > Healing: 105% ⇒ 100%

Teemo

BUFFED
  • > Ability Haste: -10 ⇒ 0
  • > Damage Dealt to Minions: 60% ⇒ 100%

Trundle

BUFFED
  • > Damage Taken: -5% ⇒ 0%

Xin Zhao

BUFFED
  • > Damage Dealt: 95% ⇒ 100%

Zilean

NERFED
  • > Damage Dealt: 105% ⇒ 100%
  • > Damage Taken: 5% ⇒ 0%

Ziggs

BUFFED
  • > Damage Dealt: 87% ⇒ 90%
  • > Damage Dealt to Minions: 60% ⇒ 100%

Warding Weapon

BUFFED
  • > Resists per Stack: 5 / 6.25 / 7.5 / 8.75 / 10 ⇒ 7 / 8.25 / 9.5 / 10.75 / 12

Squishy Slappy Grab

BUFFED
  • > Cooldown: 45 ⇒ 35

Titan's Resolve

BUFFED
  • > Adaptive Force: 25 / 31.25 / 37.5 / 43.75 / 50 ⇒ 25 / 37.5 / 50 / 62.5 / 75
  • > Armor and Magic Resistance per 10 Stacks: 4 / 5 / 6 / 7 / 8 ⇒ 5 / 6.25 / 7.5 / 8.75 / 10

Hellbent

BUFFED
  • > Cooldown: 120 ⇒ 90

Earthwake

BUFFED
  • > Base Damage: 70 / 105 / 140 / 175 / 210 ⇒ 90 / 130 / 170 / 210 / 250

Endless Decimation

BUFFED
  • > Missing Health Healing: 15% ⇒ 18%

Chain Reaction

NEW
  • > NEW Ultimate Ability Damage Increase: Damage increased to 250% for ultimate abilities

Critical Missile

NERFED
  • > Damage per Missile: 20 / 40 / 60 / 80 / 100 ⇒ 15 / 32.5 / 50 / 67.5 / 85

Drop Bear

ADJUSTED
  • > Stun Duration: 1.5s ⇒ 0.5s
  • > Tibbers Bonus Health: 0 / 1125 / 2250 / 3375 / 4500 ⇒ 1000 / 2375 / 3750 / 5125 / 6500

Pat on the Back

NEW
  • > NEW Stacking Availability: Can now be taken by multiple players on the same team

Mercy's Strike

NEW
  • > NEW Turret Interaction: Mercy's Strike's buff will be consumed on attacking turrets.
  • > NEW Turret Damage: Turrets take 2.5% maximum health damage.

## Modes · Arena (26)

Akali

ADJUSTED
  • > Passive Move Speed: 30 / 37.5 / 45 / 52.5 / 60% ⇒ 40 / 51.25 / 62.5 / 73.75 / 85%
  • > W - Twilight Shroud Cooldown: 15 ⇒ 15 / 13.75 / 12.5 / 11.25 / 10 Energy Restore: 150 ⇒ 200

Bard

NERFED
  • > W - Caretaker's Shrine Charge Time: 5 seconds ⇒ 2.5 seconds Move Speed Ability Power Ratio: 0.06% ⇒ 0.08%

Elise

BUFFED
  • > W - Skittering Frenzy Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 17 / 16 / 15 / 14 / 13

Kai'Sa

BUFFED
  • > Passive - Second Skin Arena On-Hit Damage Modifier: 50% ⇒ 100% Detonation Damage: 10% missing Health ⇒ 15% missing Health Ability Power Ratio: 30% ⇒ 12% Ability Power Ratio per Stack: 5% ⇒ 3%
  • > Q - Icathian Rain Ability Power Ratio: 15% ⇒ 20%

Locke

ADJUSTED
  • > Passive - Silver Stake Minimum Base Damage: 5 minimum / 40 maximum ⇒ 7.5 minimum / 60 maximum Maximum Base Damage: 10 minimum / 80 maximum ⇒ 15 minimum / 120 maximum
  • > W - Soul Ignition Base Health Restored: 40 / 70 / 100 / 130 / 160 ⇒ 80 / 140 / 200 / 260 / 320 Maximum Health Restored: 150 / 225 / 300 / 375 / 450 (+60% Ability Power) ⇒ 225 / 337.5 / 450 / 562.5 / 675 (+60% Ability Power)
  • > R - Purgatory Cooldown Refund: 20% ⇒ 50%

Nocturne

BUFFED
  • > Passive - Umbra Blades Base Healing: 13 minimum / 32 maximum ⇒ 15 minimum / 50 maximum Attack Damage Ratio: 120% ⇒ 130% Critical Strike Attack Damage Ratio: 110% ⇒ 120%
  • > R - Paranoia Cooldown: 140 / 115 / 90 ⇒ 100 / 70 / 40

Samira

ADJUSTED
  • > Taunt Gold Exchange: Lose 1 gold on taunt ⇒ Removed

Seraphine

NERFED
  • > Q - High Note Ability Power Ratio: 65% ⇒ 40%

Tahm Kench

BUFFED
  • > E - Thick Skin Damage to Grey Health: 15% minimum / 47% maximum ⇒ 23% minimum / 47% maximum

Thresh

ADJUSTED
  • > Passive - Damnation Souls Gained on Pickup: 1 ⇒ 3
  • > W - Dark Passage Cooldown: 21 / 20 / 19 / 18 / 17 ⇒ 15 / 14 / 13 / 12 / 11
  • > E - Flay Damage Ramp-Up Time Between Attacks: 10 seconds ⇒ 5 seconds
  • > R - The Box Cooldown: 120 / 100 / 80 ⇒ 90 / 60 / 30 Base Damage: 250 / 400 / 550 ⇒ 350 / 500 / 650

Twisted Fate

BUFFED
  • > R - Destiny Cooldown: 170 / 140 / 110 ⇒ 40 / 30 / 20 Duration: 3 / 4 / 5 seconds ⇒ 3 / 4 / 5 seconds

Warwick

BUFFED
  • > Passive - Eternal Hunger Last Stand Healing Amplification: 250% ⇒ 300%
  • > W - Blood Hunt Cooldown: 80 / 70 / 60 / 50 / 40 ⇒ 40 / 35 / 30 / 25 / 20
  • > E - Primal Howl Damage Reduction: 35 / 40 / 45 / 50 / 55% ⇒ 40 / 45 / 50 / 55 / 60%

Zac

BUFFED
  • > W - Unstable Matter Arena Cooldown: 6 ⇒ 5

Lich Bane

BUFFED
  • > Attack Speed Increase Ability Power Ratio: 66% ⇒ 70%

Demonic Clasp

ADJUSTED
  • > Maximum Level: 3 ⇒ 2
  • > Base Damage: 100 minimum / 200 maximum ⇒ 100 minimum / 300 maximum
  • > Cooldown: 18 ⇒ 12

Critical Rhythm

NERFED
  • > Maximum Level: 3 ⇒ 2

HiveMind

BUFFED
  • > Starting Bees: 1 / 2 / 3 ⇒ 2 / 4 / 6
  • > Attack Damage Ratio: 20% bonus Attack Damage ⇒ 25% total Attack Damage

Laser Eyes

NERFED
  • > Maximum Level: 3 ⇒ 2
  • > Laser Length: 600 / 800 / 1000 ⇒ 600 / 1000

Ok Boomerang

NEW
  • > NEW Level 2 Boomerang Count: Level 2 now fires a second boomerang

Ominous Pact

BUFFED
  • > Omnivamp: 15% / 25% ⇒ 20% / 35%
  • > Move Speed: 50% / 75% ⇒ 50% / 100%

Spellwake

ADJUSTED
  • > Maximum Level: 3 ⇒ 2
  • > Level 1 Ability Power Ratio: 20% ⇒ 30%
  • > Level 1 Bonus Attack Damage Ratio: 145% ⇒ 165%
  • > Level 2 Ability Power Ratio: 20% ⇒ 30%
  • > Level 2 Bonus Attack Damage Ratio: 165% ⇒ 185%

Earthwake

NERFED
  • > Maximum Level: 3 ⇒ 2

Tap Dancer

NERFED
  • > Maximum Level: 3 ⇒ 2

Trueshot Prodigy

ADJUSTED
  • > Missile Trigger Condition: Triggered off its own missile ⇒ No longer triggers off its own missile

Slow and Steady

REMOVED
  • > REMOVED Status: Removed

Critical Strike to Adaptive Force Conversion

BUFFED
  • > Ratio: 0.68:1 ⇒ 1:1