Skip to content
did_they_nerf_me.com

$ cat marvel-rivals/patch/20260515

Marvel Rivals Patch 20260515

Released 2026-05-12. 16 changes. Source: official patch notes

10 heroes buffed · 2 nerfed · 4 adjusted

// Labels are rule-based per sentence (lower cooldown/cost/charge time = buff; new mechanics, thresholds and mixed changes = adjust). Review recommended.

## Vanguard (3)

Deadpool (Vanguard)

VanguardNERFED

Wade's been breaking the game engine a little too hard with his non-stop gunplay! We're putting a tiny leash on his damage output while keeping his chaotic energy intact.

  • > Ban Hammer (Gun Form Ultimate Ability) healing provided while active: 50/s ⇒ 25/s
  • > Dual Desert Eagles - Vanguard single-shot damage: 36 ⇒ 34 (standard) and from 42 to 39 (upgraded)

Emma Frost

VanguardBUFFED

The White Queen is getting an upgrade to diamond-hard survivability to give her a stronger, prolonged presence on the frontline.

  • > Telepathic Pulse falloff now begins 4s (was 3s) after not hitting an enemy
  • > Mind's Aegis reposition cooldown: 3s ⇒ 1s
  • > Damage Reduction gained during Diamond Form and Psionic Seduction (Ultimate Ability): 20% ⇒ 25%

The Thing

VanguardBUFFED

We're giving Ben's rocky exterior a buff so he can soak up more pressure during prolonged frontline brawls.

  • > base health: 700 ⇒ 750

## Duelist (8)

Iron Fist

DuelistBUFFED

Lin Lie is sharpening his martial arts! We're boosting his burst potential and smoothing his combos so he can be a greater threat when diving the enemy lines.

  • > Jeet Kune Do hits now reduce the cooldown of Dragon's Defense by 1.2s (up from 1s)
  • > K'un-Lun Kick's first strike damage: 35 ⇒ 40

Mister Fantastic

DuelistBUFFED

Reed's crowd-control was getting a bit too oppressive, so we're trading off some of his slow effects for a boost in direct damage and overall utility!

  • > Stretch Punch damage: 65 ⇒ 70
  • > Remove Flexible Elongation's Movement Speed reduction effect
  • > However, the charge time for each use has been: 8s ⇒ 6s
  • > energy cost of Brainiac Bounce (Ultimate Ability): 3400 ⇒ 3100

Moon Knight

DuelistBUFFED

Khonshu demands swift vengeance! We're giving him a small mobility tune-up.

  • > Moonlight Hook cooldown: 15s ⇒ 12s

Phoenix

DuelistADJUSTED

Jean is shifting her focus. We're cutting her explosive AoE slightly to make her direct hits feel far more lethal.

  • > Cosmic Flames' direct hit damage: 50 ⇒ 55
  • > explosion damage when detonating Spark marks: 40 ⇒ 35. (Dev Note: Without damage buffs, Phoenix can no longer one-shot a 250 Health hero with a single mark + direct hit from her Endsong Inferno (Ultimate)
  • > However, the increase to her primary attack damage makes her far more threatening in baseline combat.)

Spider-Man

DuelistBUFFED

Spidey is wrapping things up tighter than ever! We're giving his Ultimate a bit more bite.

  • > Spectacular Spin damage per single spherical Spell Field: 13.6 ⇒ 15. (Total damage over the 2.4s duration increased from 408 to 450)

Squirrel Girl

DuelistBUFFED

Doreen's now slightly faster! That's nutty!

  • > cooldown of Mammal Bond: 15s ⇒ 12s

Star-Lord

DuelistBUFFED

Time to turn up the tunes and the ammo count!

  • > ammo capacity of Element Guns: 40 ⇒ 50

Wolverine

DuelistBUFFED

Logan's healing factor is kicking into overdrive! He'll be able to bounce back into the fray faster.

  • > trigger cooldown of Regenerative Healing Factor: 105s ⇒ 90s

## Strategist (5)

Invisible Woman

StrategistNERFED

Sue is losing a bit of her knockback and damage to help balance the overall control potential of Strategist comps.

  • > Force Physics push distance: 12m ⇒ 10m and damage from 55 to 50

Loki

StrategistADJUSTED

The God of Mischief is leaning more into his support role. His illusions will heal more reliably, but deal a little less damage.

  • > illusion's Mystical Missile Healing ratio: 90% ⇒ 100%
  • > illusion's Mystical Missile damage ratio: 90% ⇒ 80%
  • > energy cost of God of Mischief (Ultimate Ability): 4300 ⇒ 4500

Mantis

StrategistADJUSTED

Mantis is getting a tactical shift! She's trading some of her damage-boosting power for a brand-new baseline speed buff.

  • > Allied Inspiration Damage Boost provided to allies: 12% ⇒ 8%
  • > New Effect: Now provides a flat 100 Movement Speed Boost to allies. (Dev Note: With Ultron now having access to conventional damage buff capabilities, Mantis needs to carve out a more unique functional niche
  • > By adding a movement speed buff, Mantis can better aid her team with positioning and kiting!)

Rocket Raccoon

StrategistBUFFED

Rocket is upgrading his arsenal! He'll be putting out more damage, tossing out more heals, and dropping his Ultimate faster.

  • > Bombard Mode hit damage per projectile: 16 ⇒ 17
  • > Repair Mode charges: 8 ⇒ 10
  • > energy cost of C.Y.A. (Ultimate Ability): 4300 ⇒ 4000

White Fox

StrategistADJUSTED

Ami Han is refining her Kumiho magic to provide more consistent healing, whether she's locked in combat or disengaged.

  • > Healing Amount provided by the surrounding aura during Fox Form Awakening: 25/s ⇒ 35/s; Reduce the burst healing generated by each successful attack during Fox Form Awakening from 35 to 25. (Dev Note: We observed that White Fox's healing output in Fox Form Awakening state was too high when continuously attacking enemies, but too low when unable to maintain targets
  • > This slightly lowers her intense burst healing when spamming attacks (from 100/s to 90/s), but significantly boosts her passive healing aura when no targets are available (from 25/s to 35/s).)
  • > Blessed by the Nine healing to allies during Kumiho Unleashed (Ultimate Ability): 40/s ⇒ 60/s
  • > TEAM-UP ABILITIES
  • > ADJUSTED
  • > Chilling Assault (Luna Snow- Iron Fist/Emma Frost)
  • > The stage is expanding! We're boosting the operational range of this icy trio so they can freeze out the competition from further away
  • > Iced Out Diamond Spell Field: 9m ⇒ 12m; Increase barrier placement distance to match the 12m radius
  • > NEW
  • > Primal Punishment (Devil Dinosaur-The Punisher)
  • > A prehistoric apex predator and a vigilante with an arsenal
  • > What could possibly go wrong? Frank Castle is saddling up for the ride of a lifetime!
  • > As the Team-Up Anchor, Devil Dinosaur gains 100 Bonus Health
  • > The Punisher unlocks the Ancient Judgement ability through his Team-Up with Devil Dinosaur

Marvel Rivals is a trademark of its respective owners (NetEase Games / Marvel). DidTheyNerfMe is an unofficial fan site, not affiliated with or endorsed by NetEase or Marvel. Hero portraits are © Marvel / NetEase Games. Back home