Logan's claws are tearing through targets with more baseline ferocity, while his healing holds its ground.
> Savage Claw base damage dealt per hit: 15⇒18 and increase Percentage Damage for each point of Rage from 1.5% + 0.057% to 1.5% + 0.062%
> Adjust Bonus Health provided upon triggering Regenerative Healing Factor to be no longer affected by current Rage, standardizing to a flat 300 Bonus Health
> Team-Up: Cyclops · Percentage Damage dealt per Kinetic Claws hit for each point of Rage: 0.01%⇒0.012%