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$ cat marvel-rivals/patch/20260807

Marvel Rivals Patch 20260807

Released 2026-08-04. 17 changes. Source: official patch notes

10 heroes buffed · 3 nerfed · 4 adjusted

// Labels are rule-based per sentence (lower cooldown/cost/charge time = buff; new mechanics, thresholds and mixed changes = adjust). Review recommended.

## Vanguard (5)

Devil Dinosaur

VanguardBUFFED

Our prehistoric pal is beefing up his bite and making a bigger splash when he teams up!

  • > Maximum Health Percentage Damage dealt by the first four attacks of Frenzied Feast: 5% ⇒ 8%, and the fifth attack from 10% to 12%
  • > Team-Up: Jeff the Land Shark · Surf & Turf maximum duration: 4s ⇒ 5s, and the healing effect on allies from 40 to 60

Doctor Strange

VanguardBUFFED

The Sorcerer Supreme is manifesting more mystical munitions and spinning maelstroms even faster with the Green Goliath.

  • > Daggers of Denak single-hit damage: 16 ⇒ 18 and projectile charges from 10 to 12
  • > Team-Up: Hulk · Gamma Maelstrom cooldown: 8s ⇒ 6s

Magneto

VanguardADJUSTED

The Master of Magnetism is adding a little extra lift to his offensive strikes when channeling chaos.

  • > When selecting the Team-Up with Scarlet Witch
  • > Enhanced Effect: The Metallic Chaos projectile hit now adds a minor Launch Up effect to enemies
  • > Peni Parker
  • > SP//dr's core plating gets a minor adjustment to sync with the new Team-Up system, while Peni recalibrates her web-shooters for a fairer fight
  • > Dev Note: We are slightly weakening Peni's control and survivability
  • > In particular, the Immobilize effect applied by her Cyber-Web Snare was too frequent and oppressive, leading to a poor counter-experience for her enemies
  • > We've decided to increase the cost of applying this control, but in return, we will also increase the freedom of her secondary fire
  • > Remove the direct Immobilize effect upon hitting enemies with Cyber-Web Snare
  • > New Effect: Now applies a stack of Web-Tracer and a 30% Slow effect for 1s
  • > The Web-Tracer lasts for 5s
  • > If an enemy with a Web-Tracer is hit by the snare again, they will be Immobilized for 0.7s
  • > Adjust Cyber-Web Snare to be a charge-based ability, with a maximum of 2 charges
  • > Bonus Health cap provided to Peni by Cyber-Webs: 200 ⇒ 150

Rogue

VanguardBUFFED

The Southern Belle is absorbing the hits and keeping her defenses sturdier under fire.

  • > damage reduction multiplier while in Defensive Stance: 55% ⇒ 60%
  • > Regenerative Shield capacity: 250 ⇒ 275

Venom

VanguardNERFED

We are reeling in the symbiote's ravenous resilience to ensure he has to swing with a bit more strategy.

  • > Bonus Health provided by Symbiotic Resilience: 120% of lost health ⇒ 110%
  • > Venom Swing cooldown: 8s ⇒ 10s

## Duelist (8)

Black Panther

DuelistBUFFED

T'Challa is pulling slightly back on his elemental ferocity to better conserve his royal energy.

  • > Team-Up: Storm · area damage to enemies: 40 ⇒ 30, and increase the cooldown from 12s to 15s

Cyclops

DuelistBUFFED

Scott's optic blasts are bouncing back faster and blasting harder when Gambit hands him an ace.

  • > cooldown reduction provided to Ricochet Force per Optic Blast hit: 0.15s ⇒ 0.25s
  • > Team-Up: Gambit · Concussive Beam Attack Frequency boost: 10% ⇒ 15%

Elsa Bloodstone

DuelistNERFED

The monster hunter's traps are slightly less monstrous when pairing up with her favorite prehistoric pal.

  • > Team-Up: Devil Dinosaur · health of an activated Smoky Snare trap: 100 ⇒ 50, and its Control duration from 1.5s to 1.2s

Hela

DuelistNERFED

The Goddess of Death is showing a mere sliver of mercy when calling upon the horrors of the deep.

  • > Team-Up: Namor · Undead Monstro single-hit damage: 15 ⇒ 10

Moon Knight

DuelistADJUSTED

Khonshu's avatar leaps with greater grace, and his crescent darts retain more lunar lethality on the bounce.

  • > Crescent Dart and Moon Blade bounce damage decay: 30% ⇒ 20% per bounce
  • > Team-Up: Cloak & Dagger · Luminous Moon cooldown: 15s ⇒ 12s
  • > Team-Up: Cloak & Dagger · Base Effect: Increase dash duration: 0.3s ⇒ 0.35s and dash distance from 12m to 15m
  • > Team-Up: Cloak & Dagger · Enhanced Effect: Moon Knight gains a 3s healing effect of 20 Health/s after leaving the Phased state

Phoenix

DuelistBUFFED

Jean's cosmic detonations are sparking brighter, especially when a certain Southern Belle is around.

  • > damage dealt when detonating Sparks: 35 ⇒ 40, and increase the area damage from 12 to 15
  • > Team-Up: Rogue · Telekinetic Beatdown damage dealt: 45 ⇒ 55

Wolverine

DuelistADJUSTED

Logan is tapping into his rage harder and carrying that animalistic fury longer through the fray.

  • > Berserker Rage Adjustment: Increase Rage gained per hit taken: 5 ⇒ 8
  • > Rage decay timer: starting after 4s of no Rage gained ⇒ after 5s
  • > At maximum Rage, reduce the decay rate: 15/s ⇒ 10/s

Scarlet Witch

DuelistADJUSTED

The Witch of Wundagore's unpredictable chaos magic gains a measure of arcane stability when she allies with the Sorcerer Supreme.

  • > When selecting the Team-Up with Doctor Strange:
  • > Team-Up · Base Effect: The ability has an 8s cooldown and 8s duration
  • > Team-Up · When activated, Chthonian Burst is replaced with Mystic Burst, allowing magic missiles to be fired freely with no energy cost
  • > Team-Up · Enhanced Effect: Becomes a toggle-type ability
  • > Team-Up · When toggled on, Mystic Burst replaces Chthonian Burst, allowing magic missiles to be fired freely with no energy cost

## Strategist (4)

Gambit

StrategistBUFFED

Remy is playing a steadier hand when shifting the battlefield with his magnetic rival.

  • > Team-Up: Magneto · Launch Up Frequency of the spell field: 0.5s ⇒ 1s

Jubilee

StrategistBUFFED

Jubilation is packing slightly more punch and pop into her radiant, sparkling fireworks!

  • > Energy Plasmoids single-hit damage: 10 ⇒ 11 and single-hit healing from 14 to 15

Loki

StrategistBUFFED

The God of Stories is hurling his magical armaments with tighter speed and precision.

  • > Mystical Missile Projectile Speed: 100m/s ⇒ 120m/s

White Fox

StrategistBUFFED

Ami Han is stepping fully into the spotlight, unleashing the Kumiho to instantly grace her allies with supernatural favor.

  • > energy cost of Kumiho Unleashed (Ultimate Ability): 4800 ⇒ 4300
  • > After casting, automatically apply the Blessed by the Nine effect to all allies within a 10m radius for 3s

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