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Marvel Rivals Patch 20260911

Released 2026-09-08. 38 changes. Source: official patch notes

17 heroes buffed · 10 nerfed · 11 adjusted

// Labels are rule-based per sentence (lower cooldown/cost/charge time = buff; new mechanics, thresholds and mixed changes = adjust). Review recommended.

## Vanguard (13)

Angela

VanguardNERFED

Asgard's assassin is dialing down the durability of her trickster team-up.

  • > Team-Up: Loki · maximum damage the illusions can take: 250 ⇒ 150

Captain America

VanguardBUFFED

The First Avenger is beefing up his stamina and keeping his throws hitting hard all the way through.

  • > base Health: 300 ⇒ 350
  • > Remove Vibranium Energy Saw bounce damage falloff
  • > Team-Up: Thor · Voltaic Union duration: 7s ⇒ 10s
  • > Team-Up: Winter Soldier · Slightly increase movement speed after using Stars Aligned

Deadpool (Vanguard)

VanguardBUFFED

The Merc with a Mouth is tweaking his shooters and surviving his own bans with better healing.

  • > Dual Desert Eagles & Dual Desert Eagles - Upgraded Damage Falloff: Adjust maximum Damage Falloff at 30m: 50% ⇒ 75%
  • > healing gained during The Ban Hammer and The Ban Hammer - Upgraded: 25/s ⇒ 35/s
  • > Bonus Health gained when releasing The Ban Hammer (Ultimate Ability) and The Big Test (Ultimate Ability): 200 ⇒ 300
  • > Upgrade! Reduce experience required for every "Upgrade!" to 75% of the original values

Devil Dinosaur

VanguardBUFFED

Our prehistoric pal is beefing up his bite and making a bigger splash when he teams up!

  • > Bleed duration stacked on enemies per Impact Beam hit: 0.5s ⇒ 1s
  • > Bleed damage: 0.75% ⇒ 1.2%
  • > Team-Up: Punisher · Primal Punishment projectile speed: 120m/s ⇒ 150m/s

Doctor Strange

VanguardADJUSTED

The Sorcerer Supreme is manifesting faster munitions and spinning maelstroms with no drop-off alongside the Green Goliath.

  • > Daggers of Denak projectile speed: 60m/s ⇒ 80m/s and reduce attack interval between casts from 0.9s to 0.8s
  • > Team-Up: Hulk · Remove Gamma Maelstrom spell field damage falloff

Emma Frost

VanguardBUFFED

The White Queen is stepping up her resilience and stretching her telepathic reach.

  • > base health: 650 ⇒ 675
  • > range of Telepathic Pulse: 18m ⇒ 20m
  • > Carbon Crush dash distance: 7m ⇒ 8.5m

Groot

VanguardBUFFED

Our favorite Flora Colossus is growing even tougher roots.

  • > Bonus Health gained when awakening an Ironwood Wall: 40 ⇒ 50

Magneto

VanguardNERFED

The Master of Magnetism is scaling back his defenses and his chaotic collaboration.

  • > base health: 650 ⇒ 600
  • > Metal Bulwark and Iron Bulwark Shield Value: 250 ⇒ 200
  • > Team-Up: Scarlet Witch · Metallic Chaos cooldown: 12s ⇒ 18s
  • > During Metallic Chaos, reduce Chaos Greatsword spell field damage: 40 ⇒ 35 (total single-strike damage reduced from 85 to 80)
  • > Team-Up · Enhanced Effect: Reduce Mag-Cannon single projectile damage: 20 ⇒ 10 (total single-shot damage reduced from 45 to 35)

Peni Parker

VanguardADJUSTED

SP//dr's speeding up the web-slinging and losing the sluggishness while doing it.

  • > Cyber-Web Cluster firing interval: 0.3s ⇒ 0.25s
  • > Remove the self-slow effect when firing Cyber-Web Clusters
  • > Team-Up: Black Panther · Vibranium Mech cooldown: 20s ⇒ 15s
  • > Team-Up: Black Panther · Enhanced Effect: Reduce Cyber-Web Cluster firing interval: 0.2s ⇒ 0.18s

Rogue

VanguardBUFFED

The southern belle is absorbing more punishment and siphoning extra vitality from the frontline.

  • > Regenerative Shield capacity: 250 ⇒ 275
  • > Energy regeneration speed while Defensive Stance is inactive: 15/s ⇒ 25/s
  • > Energy consumption speed while Defensive Stance is active: 50/s ⇒ 60/s (Increase Defensive Stance effect coverage rate from 23% to 30%)
  • > Maximum Health gained when using Ability Absorption on a Vanguard: 125 ⇒ 150

The Hood

VanguardNERFED

The mystic mobster is shedding some bulk and finding his barrier slightly less impenetrable.

  • > base health: 600 ⇒ 550
  • > Mantle of Oblivion cooldown: 10s ⇒ 12s
  • > Abyssal Veil Damage Reduction ratio against enemy projectiles: 35% ⇒ 20%
  • > Damage to Bonus Health conversion during Demon of the End (Ultimate Ability): 60% ⇒ 50%
  • > Leaded Transformation Single-Hit Damage: 4 ⇒ 3.5
  • > Team-Up: Moon Knight · Enhanced Effect: Increase the detection range for The Hood's bullets bouncing off enemies after passing through the Lunar Barrier: 3m ⇒ 6m when the Team-Up is active

The Thing

VanguardNERFED

The ever-lovin' blue-eyed Thing is taking a small hit to his bulk and adjusting his brawling cadence.

  • > base health: 750 ⇒ 725
  • > Stone Haymaker damage: 55 + 10% target's maximum Health ⇒ 55 + 8% target's Maximum Health (When attacking a 600 Health enemy, damage is reduced from 115 to 103)
  • > Yancy Street Charge cooldown: 10s ⇒ 12s and reduce spell field duration from 5s to 4s
  • > Team-Up: Human Torch · Two-in-One cooldown: 15s ⇒ 18s, and reduce its duration from 10s to 8s

Thor

VanguardBUFFED

The God of Thunder is fortifying his godly physique and making his realm hurt even more to cross.

  • > base Health: 300 ⇒ 325
  • > damage to enemies crossing the boundary after casting Lightning Realm: 40 ⇒ 50
  • > Team-Up: Angela · Divine Armory cooldown: 20s ⇒ 15s

## Duelist (15)

Black Cat

DuelistADJUSTED

The feline thief is trading pure invulnerability for damage reduction and she's stalking with a little more visibility.

  • > Remove the invincibility effect during Phantom Pursuit
  • > New Effect: Now grants 50% Damage Reduction and Unstoppable while casting Phantom Pursuit
  • > Fortune consumed to cast Phantom Pursuit: 300 ⇒ 250, and reduce Fortune gained when hitting enemies from 150 to 125
  • > Helmet of Hades duration: 2s ⇒ 3s and adjust Movement Boost decay from 2s to 3s
  • > New Effect: When using the Helmet of Hades, Black Cat's movement trail will now be visible, and her full form will be revealed periodically
  • > Increase the volume of Black Cat's footstep sound effects
  • > Team-Up: Black Panther · Add New Effect: Upon hitting an enemy with the ability, gain 50 Fortune per enemy hit, capped at 100

Black Widow

DuelistNERFED

The master spy takes a slight hit to her long-range lethality and her ultimate frequency.

  • > Red Room Rifle Damage Falloff: Adjust maximum Damage Falloff at 40m: 75% ⇒ 65%
  • > energy cost of Assassin's Focus (Ultimate Ability): 2800 ⇒ 3100

Blade

DuelistBUFFED

The Daywalker is stacking up more bloodline potential, even when the First Avenger is just standing by.

  • > Team-Up: Captain America · Base Effect: Gain 2 additional maximum stacks of Bloodline Awakening
  • > Team-Up: Captain America · Enhanced Effect: Increase the extra maximum stacks gained during Bloodline Awakening: 2 ⇒ 4

Elsa Bloodstone

DuelistNERFED

The monster hunter is re-calibrating her elephant gun and trimming her momentum-based vitality.

  • > Monster-Piercer damage per shot: 13 + 0.8% of Maximum Health ⇒ 12 + 0.8% of Maximum Health
  • > Bonus Health gained after casting Helix Advance and Ruthless Pursuit: 30 ⇒ 25
  • > Team-Up: Devil Dinosaur · Smoky Snare cooldown: 12s ⇒ 15s

Deadpool (Duelist)

DuelistADJUSTED

The merc is doing what he does best: shooting harder and leveling up faster.

  • > Dual Desert Eagles - Duelist single shot damage: 38 ⇒ 42
  • > Upgrade! Reduce experience required for every "Upgrade!" to 75% of the original values

Iron Fist

DuelistBUFFED

The martial artist is putting more punch in his Jeet Kune Do and making his ultimate easier to unleash.

  • > damage for the first four strikes of Jeet Kune Do: 35 ⇒ 38, and the fifth hit from 55 to 60
  • > Team-Up: The Thing · Iron Fist can now chain the existing Enhanced Effect follow-up after his first hit without needing The Thing present
  • > Team-Up skill cooldown: 8s ⇒ 12s
  • > Team-Up · Enhanced Effect: Increase the damage dealt to enemies by the enhanced second hit: 45 ⇒ 50
  • > energy cost of Living Chi (Ultimate Ability): 3400 ⇒ 3100

Magik

DuelistNERFED

The ruler of Limbo is finding her portal synergy a little more taxing on her demonic summons.

  • > Team-Up: The Hood · Void Pentagram cooldown: 15s ⇒ 20s
  • > Team-Up: The Hood · Enhanced Effect: Reduce the Limbo Demon Health Boost: 100 ⇒ 25 (total Health reduced from 200 to 125)

Mister Fantastic

DuelistBUFFED

Reed is getting elastic, letting you freely toggle his brawler stance and snap out quicker punches.

  • > Team-Up: The Thing · Adjust Clobberin' Research Dept. to be a toggle ability, allowing Mister Fantastic to turn it on and off freely
  • > After entering the brawler stance, reduce Brawling Punch full charge time: 1s ⇒ 0.75s, increase damage at 0 charge from 55 to 65, and remove the Launch effect from the fully charged punch

Namor

DuelistBUFFED

The Sub-Mariner is hitting harder with his trident and calling forth a chilly twist with his idol.

  • > Trident of Neptune damage per shot: 75 ⇒ 80
  • > Team-Up: Hulk · Gamma Monstro cooldown: 30s ⇒ 25s, and increase its single-hit damage from 5 to 5.5
  • > Team-Up: Luna Snow · Replace Namor's Monstro Spawn with Frozen Spawn
  • > Team-Up: Luna Snow · Damage remains the same, but the Frozen Spawn attacks apply a 15% slow effect on hit, lasting 1s

Psylocke

DuelistBUFFED

The psychic ninja is focusing her crossbow spread and speeding up her shurikens.

  • > Slightly reduce Psionic Crossbow projectile spread
  • > Wing Shurikens projectile speed: 120m/s ⇒ 150m/s and increase damage per individual shuriken from 9 to 10

Scarlet Witch

DuelistADJUSTED

Wanda is weaving an entirely new curse and siphoning life from the chaos she creates.

  • > New Ability - Scarlet Hex: Upon casting, Scarlet Witch unleashes a magic shockwave in a 20m long, 8m wide rectangular area in front of her, dealing 40 damage to enemies caught inside and applying a Chaos Mark
  • > Add New Passive Ability: When Scarlet Witch deals damage to enemies bearing a Chaos Mark, 25% of the damage converts into Bonus Health for herself, up to a cap of 50
  • > Chaos Control damage: 85/s ⇒ 75/s
  • > Chaos Control now deals identical damage to all enemies bearing a Chaos Mark within a 20m, 120° cone shape in front of her
  • > Chthonian Burst cast interval: 0.5s ⇒ 0.4s (DPS to enemies increased from 160 to 200)
  • > Adjust Dark Seal effect: Instead of periodically stunning enemies within range, it will now only apply a stun effect upon the initial detonation, lasting 0.3s
  • > While the Dark Seal spell field is active, it continuously deals 20/s damage and applies a 30% slow effect to enemies inside it
  • > Simultaneously, the Dark Seal constantly applies Chaos Marks to enemies within the field
  • > movement speed boost gained during Mystic Projection: 50% ⇒ 35%
  • > Reality Erasure (Ultimate Ability): During the cast wind-up, continuously deal damage to enemies within a 15m radius, scaling up: 50 ⇒ 80 over 4s
  • > Additionally, during this time, she has a small chance to be immune to incoming damage
  • > Team-Up: Jubilee · Enhanced Effect: Reduce healing received during Mystic Projection: 42/s ⇒ 30/s

Spider-Man

DuelistBUFFED

Your friendly neighborhood web-slinger is bringing combos faster and teaming up with Peni more frequently.

  • > Amazing Combo cooldown: 2s ⇒ 1s
  • > Team-Up: Peni Parker · Parker Power-Up cooldown: 15s ⇒ 10s

Star-Lord

DuelistADJUSTED

The legendary outlaw is getting a bit more durable and keeping his blasters deadlier at a distance.

  • > Regenerative Shield capacity: 100 ⇒ 125
  • > Element Guns Damage Falloff: Adjust maximum Damage Falloff: 50% at 25m ⇒ 60% at 20m
  • > energy regeneration speed for Rocket Propulsion; reduce time needed to fully recharge energy: 18s ⇒ 15s
  • > Blaster Barrage damage: 75/s ⇒ 80/s

Winter Soldier

DuelistADJUSTED

Bucky is slowing down his high-voltage recharge and reeling in some synergy stamina.

  • > time required for a single charge of Tainted Voltage: 5s ⇒ 6s
  • > slow effect applied upon Tainted Voltage hitting an enemy: 35% ⇒ 25%
  • > Team-Up: Elsa Bloodstone · Enhanced Effect: Reduce Bonus Health generated by Ceaseless Charge: 70 ⇒ 55 while the Team-Up is active

Wolverine

DuelistADJUSTED

Logan's claws are tearing through targets with more baseline ferocity, while his healing holds its ground.

  • > Savage Claw base damage dealt per hit: 15 ⇒ 18 and increase Percentage Damage for each point of Rage from 1.5% + 0.057% to 1.5% + 0.062%
  • > Adjust Bonus Health provided upon triggering Regenerative Healing Factor to be no longer affected by current Rage, standardizing to a flat 300 Bonus Health
  • > Team-Up: Cyclops · Percentage Damage dealt per Kinetic Claws hit for each point of Rage: 0.01% ⇒ 0.012%

## Strategist (10)

Cloak & Dagger

StrategistNERFED

The duo of light and dark are bringing their combat utility down just a notch.

  • > In Cloak form, reduce the Vulnerable effect applied to enemies hit by Terror Cape: 28% ⇒ 20%
  • > In Dagger form, reduce the area healing provided after a Lightforce Dagger hits: 25 ⇒ 20
  • > Team-Up: Luna Snow · Frozen Haven ice shield duration: 2.5s ⇒ 2s

Deadpool (Strategist)

StrategistADJUSTED

Strategic-pool is getting a health bump to survive his own silly ideas.

  • > base Health: 250 ⇒ 275
  • > Deadpool In Your Area - Strategist and Deadpool In Your Area - Strategist Upgraded cooldown: 12s ⇒ 10s
  • > Upgrade! Reduce experience required for every "Upgrade!" to 75% of the original values

Gambit

StrategistADJUSTED

The Cajun card-sharp is shuffling the deck on his explosive knock-ups with Magneto.

  • > Team-Up: Magneto · Adjust the Favorable Odds ability effect: it now only triggers a Launch effect once upon exploding against the environment or a character, removing the previous persistent Launch effect while the spell field is active

Invisible Woman

StrategistNERFED

Sue is securing her camouflage; stray shots won't break her cover right out of the gate.

  • > Orb Projection healing on return: 45 ⇒ 40
  • > Adjust Veiled Step: For the first 1s after entering Invisible state, taking damage will no longer break stealth

Jeff the Land Shark

StrategistBUFFED

It's Jeff! And he's bringing meatier splashes and a much deeper healing pool to dive into.

  • > Joyful Splash healing amount: 130/s ⇒ 140/s
  • > Aqua Burst projectile speed: 100m/s ⇒ 150m/s and increase projectile damage from 25 to 30
  • > After casting It's Jeff! (Ultimate Ability), increase the healing pool's provided healing amount: 100/s ⇒ 130/s

Loki

StrategistBUFFED

The God of Mischief is leaning into trickery to keep himself perfectly hale.

  • > Mystical Missile healing amount: 10 ⇒ 15
  • > After casting Deception, increase continuous self-healing during stealth: 20/s ⇒ 30/s

Luna Snow

StrategistBUFFED

The K-Pop star is chilling out with improved self-healing but parting ways with a foxy cleanse.

  • > self-healing provided by Cryo Heart: 30/s ⇒ 35/s
  • > Team-Up: White Fox · Remove the self-cleanse effect applied when summoning the spirit fox

Mantis

StrategistADJUSTED

Mantis is tweaking her life energy flow, focusing her big boosts on her cosmic connection.

  • > charge time for a single Life Orb: 3s ⇒ 4s
  • > Team-Up: Star-Lord · Healing Flower's healing amount: 12 + 3% target's Maximum Health per/s ⇒ 10 + 3% target's Maximum Health per/s
  • > enhanced Healing Flower's healing: 15 + 3.5% target's Maximum Health per/s ⇒ 10 + 3.5% target's Maximum Health per/s
  • > Team-Up: Adam Warlock · Healing Flower's healing amount: 10 + 2.5% target's Maximum Health per/s ⇒ 12 + 3% target's Maximum Health per/s
  • > In the soul form, increase area healing provided: 5/s ⇒ 30/s, and increase healing field radius from 5m to 8m

Ultron

StrategistNERFED

The mechanical menace is prioritizing his own immediate repairs over boosting maximum durability.

  • > After casting Imperative: Firewall, reduce Bonus Health provided to Ultron: 65 ⇒ 40, and reduce Bonus Health provided to nearby allies from 50 to 40
  • > Add New Effect: Post-cast, it provides Ultron with a continuous 20/s self-heal effect lasting for 3s

White Fox

StrategistBUFFED

Ami is adding a little extra spring to her spiritual steps and boosting her healing potential.

  • > Yeowoo Guseul direct hit healing amount: 50 ⇒ 55, and bounce hit healing from 35 to 40
  • > During Fox Form Awakening, increase the healing provided by the surrounding healing field: 35 ⇒ 40

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