Skip to content
did_they_nerf_me.com

$ cat wow/forever/patch/2026-10-08.forum.30395251

WoW Classic Forever Beta Patch Notes 8 Oct 2026

Released 2026-10-08. WoW Forever Beta Development Notes. 120 class and item changes. Source: official post

8 buffed · 7 nerfed · 105 adjusted

WoW Classic Forever (120)

Buffs (8)

BUFF

Other changes

Source post

  • The experience earned from killing creatures in dungeons has been increased by approximately 20%.
BUFF

Critical strikes in PvP

Source post

  • Critical strikes in PvP no longer have reduced efficacy.
BUFF

Moving and turning inputs

Source post

Dun Morogh

  • Moving and turning inputs no longer cancel Far Sight during the quest “Farsen’s Watch”. It can still be right-click cancelled at any time.
BUFF

Destiny Calls

Source post

Teldrassil

  • During the quest “Destiny Calls”, Sethir the Ancient now spawns more Minions of Sethir after having been reset, and his respawn time has been decreased.
BUFF

Shadowvale and Bandarion Keep

Source post

Tirisfal Glades

  • Increased the level of the quests and creatures around Shadowvale and Bandarion Keep.

Nerfs (7)

NERF

Legacy Points

Source post

Legacy System

  • The lowest-cost talent point re-spec for Legacy Points now costs 1s, and the cost to re-spec will reduce by one re-spec per hour.
NERF

Source post

  • Disengage: Threat reduction was intended to be doubled but was missed. Now implemented.
  • Fixed a bug causing Hunter pets to gain health repeatedly when low health.
NERF

Source post

  • Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.
  • The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).
NERF

Various Dungeon Quest Rewards

Source post

  • Various Dungeon Quest Rewards have had their rarity lowered to Uncommon from Rare. Stats have been updated to reflect the change in rarity.
NERF

Elixir of Pain

Source post

Hillsbrad Foothills

  • During the quest “Elixir of Pain” Stanley no longer gives XP, and the quest now gives the XP that formerly came from him.
NERF

Dark Iron Ambushers

Source post

Loch Modan

  • Reduced the frequency of Dark Iron Ambushers at Miran’s camp during the quest “Resupplying the Excavation.”
NERF

Weapon Racks

Source post

Redridge Mountains

  • Increased the respawn rate of the Weapon Racks, Stolen Weapons, and Blackrock Supplies for the quest “Blackrock Blockade”.

Adjusts (105)

ADJUST

Classic

Source post

  • This build reintroduces Classic looting behavior, where creatures that dropped no loot can still be interacted with.
ADJUST

Other changes

Source post

  • Fixed visual effects flickering on large creatures.
ADJUST

Other changes

Source post

  • Fixed creature behavior that could result in unintended long-distance pulls.
ADJUST

City of Dalaran

Source post

  • Now available for testing: the new City of Dalaran dungeon.
ADJUST

GCD

Source post

  • Players will once again be able to swap multiple weapons within the same GCD, for example via a macro to swap from a two-handed weapon, to a sword and shield.
ADJUST

Other changes

Source post

  • Fixed a bug that reduced XP granted to players who were in a party with higher-level players killing lower-level enemies.
ADJUST

Other changes

Source post

Cooldown Manager

  • All classes, racial abilities, and trinkets are now supported.
ADJUST

Other changes

Source post

Gamepad Support

  • Updated the input indicator for actions that require holding a button as opposed to pressing it.
ADJUST

Other changes

Source post

Gamepad Support

  • Fixed an issue that could prevent inputs from working as intended after looting.
ADJUST

Opening the map UI

Source post

Gamepad Support

  • Opening the map UI will now start focus on the Quest Log. This allows players to continue running unless actively using map cursor.
ADJUST

Raid frame traversal updates

Source post

Gamepad Support

  • Raid frame traversal updates.
ADJUST

Gamepad Action Bar

Source post

Gamepad Support

  • Gamepad Action Bar now has edit mode support.
ADJUST

Edit Mode layouts

Source post

Gamepad Support

  • Edit Mode layouts are now saved and loaded per ui type
ADJUST

Gamepad Action Bar

Source post

Gamepad Support

  • Gamepad Action Bar settings such as compact action bar have been moved into edit mode from the options menu.
ADJUST

Other changes

Source post

Gamepad Support

  • Users will need to go into edit mode, click the gamepad action bar and set any desired options as they will not be moved over from the previous options in the options menu.
ADJUST

Beta

Source post

Legacy System

  • All Beta players have been granted completion of the Legacy Challenge. This awards 16 Legacy Points to fully test out the system.
ADJUST

Rage

Source post

  • Fixed a bug where the Rage calculation was incorrectly using the player’s health to determine Rage gained, instead of an expected creature’s health. This incorrectly resulted in less Rage earned while wearing more Stamina gear.
ADJUST

Rage

Source post

  • Fixed a bug where the Rage calculation was not correctly handling increased damage taken from combat multipliers, in particular from taking critical strikes or crushing blows.
ADJUST

Rage

Source post

  • Fixed a bug where Rage calculations on Damage absorbs were not being handled correctly. Damage absorbs should now be properly ignored when calculating Rage received from attacks (as if the Warrior/Druid had no absorb active).
ADJUST

Developers’ notes: The Druid’s form is a critical piece of information in combat and preserving the ability for players to see what form the Druid is currently in is important. We appreciate the desire for Druid players to still transform, so there are effects that will still work, it is just now much more limited and largely based on if that transform has other benefits (for example, Noggenfogger Elixir will still transform you because it lets you breathe underwater.)

Source post

  • Fixed a bug where Druids couldn’t use Mana Potions while in Bear/Dire Bear/Cat Form.
  • Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (Was 75%).
  • The base damage of Thorns has been returned to the Vanilla WoW values and the spell power ratio has been reduced to 6% (was 13.3%).
  • Fixed an issue where Cat Form was reducing your maximum health.
  • Bear Form and Dire Bear Form: Threat bonus increased to 50% from 30%.
  • The effects that override shapeshifting now more closely resemble Classic wow.
  • Demoralizing Roar: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
  • Wrath: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
ADJUST

Source post

  • Predatory Instincts: This talent has been renamed “Natural Instinct” and now also increases spell healing by 12/25% of Intellect.
  • Shifting Power can no longer be used while already at Full Energy.
  • Thick Hide: This talent is now properly implemented in code, rather than script, resolving some bugs with equipping gear while shapeshifted not triggering it.
ADJUST

Source post

  • Improved Wing Clip now has the correct chance to activate and reduced chance to activate if using ranks substantially below your current level.
  • Expose Prey now lasts 10 sec (was 5).
  • Entrapment now correctly has diminishing returns.
  • Entrapment now correctly only activates on Frost Trap’s initial activation, not periodically.
ADJUST

Source post

  • Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.
  • Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.
ADJUST

Source post

  • Smite: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
  • Lesser Heal and Heal: The base points of ranks 1-3 of Lesser Heal and ranks 1-2 of Heal have been adjusted to make the growth rate of this family of spells up to Heal Rank 3 more consistent, and new ranks always an upgrade.
ADJUST

Developers’ notes: Penance has received multiple updates to bring it more in line with powerful spells that have a cooldown.

Source post

  • Reduced Penance spell damage and healing to resolve a bug where it was being treated like a 3-second channel instead of a 2 -second channel.
  • Adjusted Penance mana costs so that it has a consistent advantage in mana efficiency over the Heal/Greater Heal family of spells. Rank 1 mana cost was increased by 50%.
  • Healing done by Penance has been increased on Penance ranks 2 and 4.
ADJUST

Source post

  • Flametongue Totem will now correctly use the target’s attack speed if they are Shapeshifted, instead of using the speed of their equipped weapon.
  • Lightning Bolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.
  • The various creatures needed for the quest “Storm, Earth, and Fire” respawn more quickly, creatures drop their twisted totems more often, Maraudine Scouts now drop Twisted Air Totems, Ongeku can now drop a Twisted Earth Totem, Murdaloc can now drop a Twisted Fire Totem. The Twisted Fire Totem can now additionally be obtained via Dustbelcher ogres across the Badlands. Larger encampents like Dustbelch Grotto will respawn more quickly, but smaller ones will not.
  • The Eye of the Tempest for “Heed My Call” is now multi-drop.
ADJUST

Source post

  • A Warlock’s current pet will now be stunned while summoning a new pet.
  • Shadow Bolt: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.
ADJUST

Source post

  • Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
  • Fixed an issue where the Mausoleum Trigger for the quest “Ulag the Cleaver” would take a long time to reactivate.
ADJUST

Developers’ notes: Deep Wounds does not scale with Attack Power but is a rolling DoT compared to Classic/Vanilla.

Source post

  • Deep Wounds is once again a required talent to reach Impale.
  • Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.
ADJUST

Other changes

Source post

  • Reduced the visual size of new armorset shoulder pieces to correct size.
ADJUST

Wolfshead Helm's effect

Source post

  • Wolfshead Helm’s effect has changed to granting 5 additional Energy when shifting power is used. Rage portion of the helm’s effect remains the same.
ADJUST

Truthseeker's Bow

Source post

  • The Truthseeker’s Bow from the Greater Friend of the Library quest now has the correct level requirement of level 40. The other two rewards from this quest chain had a level 40 equipped item requirement so it has been changed to match these items.
ADJUST

Various Enchanting-produced items

Source post

  • Various Enchanting-produced items have had their vendor prices adjusted as follows:
ADJUST

Minor Wizard Oils

Source post

  • Minor Wizard Oils now sells for 1s.
ADJUST

Novice’s Practice Wand

Source post

  • Novice’s Practice Wand now sells for 5c.
ADJUST

Booty Bay Bruiser’s Buckshot

Source post

  • Booty Bay Bruiser’s Buckshot no longer has a knockback effect.
ADJUST

Gelkis and Magram

Source post

  • The following rewards from the new Gelkis and Magram quests in the Desolace have received tuning adjustments. In an upcoming hotfix, these will be changed to require Level 35 to equip, matching the quest adjustments.
ADJUST

Kolkar Hunter’s Belt

Source post

  • Kolkar Hunter’s Belt
ADJUST

Traitor’s Finger

Source post

  • Traitor’s Finger
ADJUST

Wanderer’s Broadsword

Source post

  • Wanderer’s Broadsword
ADJUST

Damage from Discolored Healing Potions

Source post

  • Damage from Discolored Healing Potions no longer breaks Crowd Control effects.
ADJUST

Shipwreck Cove

Source post

  • Fixed an issue where the capture point for Shipwreck Cove appeared in the incorrect location.
ADJUST

Armor Kits that grant Attack Power

Source post

  • Armor Kits that grant Attack Power no longer incorrectly grant twice as much Ranged Attack Power.
ADJUST

Enchant Weapon - Recovery

Source post

  • Fixed an issue where Enchant Weapon - Recovery was not working for Druids while shapeshifted.
ADJUST

Blood Tithe

Source post

  • Fixed an issue where players could become unable to start “Blood Tithe” after completing certain quests.
ADJUST

Night Watchman's Torch

Source post

  • The Night Watchman’s Torch no longer has a visible aura on the players it is illuminating, only the torch bearer.
ADJUST

Barbers across capital cities

Source post

  • Barbers across capital cities have been sacked and replaced with local barbers. We anticipate no fallout from this among the goblin cartels.
ADJUST

Principal Source

Source post

Barrens

  • There is now a map marker for the quest “The Principal Source”.
ADJUST

Gelkis

Source post

Desolace

  • The new quests for the Gelkis and the Magram beginning with “Valley of Bones” now require a minimum level of 35 (was 30).
ADJUST

See Items

Source post

Desolace

  • The power of these rewards have been adjusted. See Items section for more details.
ADJUST

Taillasher Eggs

Source post

Durotar

  • The Taillasher Eggs for the quest “Break A Few Eggs” now respawn more quickly, and there are more eggs available.
ADJUST

Lazy Peons

Source post

Durotar

  • Lazy Peons are now lazier for the quest “Lazy Peons”, and the map marker now includes the super secret northern peons.
ADJUST

Stitches

Source post

Duskwood

  • Stitches is once again hostile as he enters the unsuspecting town of Darkshire. DARKSHIRE…I HUNGER!!
ADJUST

Titan Relic

Source post

Excavation Site: Wetlands

  • The Titan Relic item from the quest “Elder Knowledge” or “Lost Relic Carry” is given back to players for the follow-ups “Earthen Echo” or “Prehistoric Prism”, so that you do not need to get another relic.
ADJUST

Grim Tidings

Source post

Mulgore

  • The turn-in marker for “Grim Tidings” has been updated for accuracy.
ADJUST

in Gloomrise

Source post

Mulgore

  • Creatures in Gloomrise now respawn more evenly, and Gloomrise Hatchlings give appropriate XP for their difficulty.
ADJUST

Neeru Fireblade

Source post

Orgrimmar

  • Neeru Fireblade now has a map marker and mouseover tooltip during the quest “Hidden Enemies”. Ironic.
ADJUST

Plundering the Plunderers

Source post

  • Added map markers for the quest “Plundering the Plunderers”.
ADJUST

Jin’Zil

Source post

Stonetalon Mountains

  • Jin’Zil now allows quests to be turned in to him after someone completes the quest “Jin’Zil’s Forest Magic.”
ADJUST

Sentinel Lynessa Duskblossom

Source post

Teldrassil

  • Sentinel Lynessa Duskblossom now moves more slowly during the quest “Escaping Ban’ethil.”
ADJUST

Voice Chat

Source post

  • Voice Chat can now be set to use Discord Voice under Audio settings and is used for the entire party based on the party leader’s setting.
ADJUST

In-Game Voice Mode

Source post

  • An In-Game Voice Mode can now be chosen for Group Finder postings which result in party members receiving a prompt to join the selected voice chat.
ADJUST

Inspect player window

Source post

  • Inspect player window has been updated.
ADJUST

Combo points

Source post

  • Combo points have been updated in the Target Frame and Personal Resource Display.
ADJUST

Quest Types

Source post

  • Quest Types are now displayed as text in the Quest Log, Quest Tracker, and Quest Dialogue.
ADJUST

Quest level requirements

Source post

  • Quest level requirements are now displayed in the Quest Tracker.
ADJUST

Character Info

Source post

  • Fixed an issue where buffed stats were not highlighted in the Character Info panel.
ADJUST

Specific Macros were showing General Macros

Source post

  • Fixed an issue where Specific Macros were showing General Macros.
ADJUST

Legacy Challenge

Source post

  • Clicking on an earned Legacy Challenge will now open the Legacy Challenge window.
ADJUST

View Talents

Source post

  • View Talents is now an option below Inspect in the target frame’s context menu.
ADJUST

Character level and class

Source post

  • Character level and class is now displayed on the left frame of the Character Info pane.
ADJUST

Skyborne

Source post

  • While texture updates to Skyborne druid bear and travel form are updated, texture updates to Skyborne druid cat form, various creatures in Zephras Isle, and some mounts, pets, and other creatures will arrive in a future build.
ADJUST

Hunters

Source post

  • Hunters who selected the Ferocity talent will not see the critical strike chance of their pet increase on the character sheet. This is a visual bug only.
ADJUST

Professions

Source post

  • Some of the icons in the Professions window appear broken.

World of Warcraft, StarCraft II, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. DidTheyNerfMe is not affiliated with or endorsed by Blizzard. All WoW Classic Forever classes

Get the nerf list for your game, every patch

Games

One email per patch for each game you pick. Unsubscribe in one click. We store only your email and games. Privacy