Restoration Druid
DruidBUFFED- Revive : This new out of combat resurrection spell has been added at level 12.
- Regrowth : Ability cost reduced significantly, basing Mana cost more on the upfront heal, and less on the later ticks of periodic healing.
- Nature’s Focus : Moved from row 2 up to row 1. Now applies to interruption while casting all Arcane and Nature spells.
- Furor :
Cat Form portion of this redesigned. Conceptually, at 5 talent points it allows the Druid to regenerate Energy while not in
Cat Form as if they were in
Cat Form . But if they go to
Bear Form , all that Energy is lost, to prevent “bear-weaving” gameplay we have seen in versions of Classic World of Warcraft . We realize this removed the “power shifting” gameplay some players prize, so we have re-added that gameplay in a much more approachable way with the
Shifting Power talent in the Feral talent tree. - Naturalist: Formerly
Improved Healing Touch . Now also increases all damage done by a percentage. - Subtlety : Moved from row 3 up to row 2. Now also reduces all threat from Arcane and Nature spells, not just healing spells. Talent point cost reduced from 5 points to 3 points and for a maximum of 30% threat reduction.
Natural Shapeshifter : Moved from Balance tree to the row 2 of the Restoration tree.- Reflection : Mana regeneration while casting increased substantially.
Gift of Nature : Moved from row 5 up to row 3.
Gift of the Earthmother : (New 11-point gold medal talent.) Reduces the global cooldown on Rejuvenation ,
Swiftmend , and Wild Growth by 0.5 sec.
Swiftmend : Moved from row 7 up to row 4 as the 16-point gold medal talent. Redesigned to not consume the Rejuvenation or Regrowth effect on the target.
Living Spirit : (New row 5 talent.) Increases Spirit by a percentage.
Improved Tranquility : Now also reduces the cooldown on Tranquility by up to 60%.
Improved Regrowth : Now requires
Improved Rejuvenation as a pre-requisite.- Wild Growth : New 31-point gold medal talent. Inspired by this ability from the original Wrath of the Lich King, it works slightly differently. It targets any party or raid member and then places a heal-over-time (HoT) effect on all members of that player’s party, including pets. The heal-over-time effect starts strong, and heals every 1 second for 7 seconds, decreasing the healing amount every second. It has a 6 second cooldown and a high Mana cost.