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WoW Classic Forever Beta Patch Notes 24 Sep 2026

Released 2026-09-24. WoW Forever Beta Development Notes. 104 class and item changes. Source: official post

10 buffed · 7 nerfed · 87 adjusted

WoW Classic Forever (104)

Buffs (10)

BUFF

Campfire

Source post

Bugfixes

  • Players may now buff each other, cast, and craft while waiting for their Campfire buffs.
BUFF

Campfire

Source post

Bugfixes

  • Players may now obtain a Campfire buff if they are sitting, sitting in a chair, sleeping, lying down, or using the kneeling emote.
BUFF

Developers’ notes: Even though there are sometimes cases where talents feel ‘required’ by classes, like Relentless Strikes for Rogues, having one that reduces the cooldown of a core ability so early on in a healing talent tree made this feel like a talent that was required. So we’ve removed it and made its behavior baseline.

Source post

  • Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
  • Improved Holy Strike removed from the Talent Tree.
  • Light’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
  • Holy Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
BUFF

Developers’ notes: Critical Strike damage increases early on in trees are exciting for other specializations, but its not as exciting for the core specialization while leveling, since they don’t have enough critical strike chance to really appreciate it. So we’re moving one of the better talents for Elemental Shaman functionality, earlier in the tree, to allow them to feel like they’re hitting important progression moments (something Elemental has lacked in the early levels). We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.

Source post

BUFF

Durotar

Source post

  • Durotar - Reduced the respawn time for the escort NPC for “Lost in the Shadows”.
BUFF

Westfall

Source post

  • Westfall - Increased the spawn rate of the Defias Messenger.

Nerfs (7)

NERF

Developers’ notes: Rage of the Far Seer’s spell casting speed was not necessary to include for the core functionality of this ability. So we removed it.

Source post

  • Rage of the Far Seer (Row 7) no longer increases the Shaman’s Spell Casting Speed.
NERF

Cooldown Manager in World of Warcraft

Source post

Cooldown Manager

  • The Cooldown Manager in World of Warcraft: Forever is intended to enhance gameplay by pulling critical information from the buff bar or action bar and placing it in a fully customizable location. By default, the Cooldown Manager is disabled, and it can be enabled in Options under the Gameplay Enhancement settings.
NERF

Wands

Source post

Items

  • Wands: Wands no longer gain any additional damage from the user’s spell damage.
NERF

Silthus - Khonsu's arrival

Source post

  • Silthus - Khonsu’s arrival has been removed from the beta phase, and in the future will return to Azeroth once more.
NERF

Teldrassil - The objective count

Source post

  • Teldrassil - The objective count for the quest “Bounty: Gnarlpine Furbolg” has been reduced to 15 (was 20).
NERF

Zephras Isle - “A Firm Response”

Source post

  • Zephras Isle - “A Firm Response” no longer fails to grant credit to players.

Adjusts (87)

ADJUST

Other changes

Source post

Bugfixes

  • Fixed a bug with casters not playing their precast animations and sometimes standing while casting.
ADJUST

Other changes

Source post

Bugfixes

  • Changed the sound effect that plays while jumping in water to be more aesthetically pleasing.
ADJUST

Human death sounds

Source post

Bugfixes

  • Adjusted Human death sounds.
ADJUST

Campfire

Source post

Bugfixes

  • Fixed an issue where attempting to craft items or cast spells was causing players to stand up while waiting to obtain their Campfire buff.
ADJUST

Huey Sunnydale's legs failed

Source post

Bugfixes

  • Resolved an issue where Huey Sunnydale’s legs failed to render properly.
ADJUST

Season of Discovery

Source post

Bugfixes

  • Fixed an issue that made a Season of Discovery rune ability visible.
ADJUST

Pet Happiness

Source post

Bugfixes

  • Fixed an issue where Pet Happiness was not decreasing once your pet was at max loyalty.
ADJUST

Undercity Canal

Source post

Bugfixes

  • Fixed an issue causing the Undercity Canal ooze to be much brighter than intended.
ADJUST

Other changes

Source post

Bugfixes

  • Removed a setting that could disable fog in an unintended manner.
ADJUST

Mac

Source post

Bugfixes

  • Resolved a water display issue and fixed various other display artifacts on Mac.
ADJUST

Other changes

Source post

Bugfixes

  • Fixed a memory leak causing gradual performance degradation for some players.
ADJUST

in-game mail could ignore surnames

Source post

Bugfixes

  • Fixed an issue where in-game mail could ignore surnames.
ADJUST

Beta

Source post

Classes

  • If you have not recently changed your talents, the cost is now 1 silver to re-spec. This is temporary for the Beta only. After your first talent reset, the subsequent cost will be much higher, but it will drop to 1 silver after 1 hour has passed.
ADJUST

Source post

  • Corrected an issue and now Rejuvenation can land critical hits.
  • Corrected an issue and now Tranquility can land critical hits.
  • Wrath base damage increased ~50%.
  • Thorns will now dynamically update its values based on the caster’s spell power.
  • If the caster cannot be found or is too far away, Thorns reverts to its base values.
ADJUST

Source post

  • Mangle has been renamed Primal Bite. Its signature debuff has been removed, so the former name no longer accurately represented the ability.
  • All talents referencing Mangle now reference Primal Bite.
  • The Primal Fury talent has been renamed and the icon replaced with the original Blood Frenzy name and icon.
  • Fixed a bug where Feral Charge (Cat) could be cast on allies.
ADJUST

Source post

  • Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.
ADJUST

Developers’ notes: Wake of Fire was difficult to make proper use of while leveling, due to the Mage needing to restore mana between combat. The increased duration should help smooth out the experience.

Source post

  • Wake of Fire buff duration has been increased to 30 seconds (was 20 seconds).
  • Hot Streak buff duration has been increased to 20 seconds (was 15 seconds).
  • Ignite no longer double dips on % damage increase modifiers.
ADJUST

Source post

  • Retribution Aura will now dynamically update its values based on the caster’s spell power.
  • Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
  • Fixed various issues with Consecration.
  • Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
  • Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
  • Fixed an issue where Consecration could pull targets vertically above or below the caster.
  • Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
  • Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
  • Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
  • Righteous Fury: Holy threat increase increased to 60% (was 90%).
ADJUST

Source post

  • Vengeance now activates off of non-periodic critical strikes.
  • Vengeance’s maximum stacks lowered to 3 (was 5).
  • Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).
  • Sacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
  • Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
ADJUST

Source post

Gnome

  • Corrected an issue and now Contingency Plan can land critical hits.
  • Confounding Flash now has a cast visual. The casting visual is now more Holy oriented than Arcane and the sounds have been updated to match.

Night Elf

Undead

  • Dark Sacrifice no longer breaks Crowd Control that breaks on damage.
  • Dark Sacrifice’s tooltip now correctly displays that the Mana gained from the ability scales with Spirit.
ADJUST

Source post

  • Sap now correctly flags the Rogue for PvP when used on a target that is PvP flagged.
ADJUST

Source post

ADJUST

Source post

  • Tooltip of Life Tap has been updated to correctly display the amount of Life converted, and only states that it scales with Spirit.
  • Voidwalker Sacrifice now correctly scales with 10% of the Warlock’s spell healing.
ADJUST

Developers’ notes: We wanted to give players Focused Rage sooner to smooth out progression, as opposed to more damage from Bastion. This should smooth out some of the feeling while leveling as Protection before obtaining Shield Slam.

Source post

ADJUST

Source post

  • Bloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
  • Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
  • Slam’s cooldown has been increased to 18 seconds (was 15 seconds).
  • Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
ADJUST

Eureka on every class

Source post

Gnome

  • Changed Eureka on every class to a 10% discount on Mana, Rage, or Energy abilities.
ADJUST

Cultivation

Source post

Races

  • Cultivation now has a player-level requirement for every Herb. The level required is equal to the Herb’s level required to pick it divided by 5. Herbs that require a higher than 300 Herbalism skill to pick can be Cultivated at player level 60.
ADJUST

Touch of the Grave

Source post

Races

  • Touch of the Grave no longer breaks CC or activates from spells and abilities that don’t have a damage component to them.
ADJUST

Druid, Mage, Priest, Warrior, and Warlock

Source post

Cooldown Manager

  • Druid, Mage, Priest, Warrior, and Warlock are available for testing the Cooldown Manager.
ADJUST

Additional classes

Source post

Cooldown Manager

  • Additional classes will become testable in future updates.
ADJUST

Other changes

Source post

Cooldown Manager

  • The most desired feedback for this feature is currently: spells that you wish were tracked by default.
ADJUST

Cooldown Manager

Source post

  • The Cooldown Manager does not yet support spell ranks. This will be resolved in a future Beta update.
ADJUST

Class specific flyouts

Source post

Gamepad Support

  • Class specific flyouts have been added to the action bar interface of some classes.
ADJUST

Shapeshift flyout for Druids

Source post

Gamepad Support

  • Shapeshift flyout for Druids.
ADJUST

Pet control and pet spell flyouts

Source post

Gamepad Support

  • Pet control and pet spell flyouts for Hunters and Warlocks.
ADJUST

Aura flyout for Paladins

Source post

Gamepad Support

  • Aura flyout for Paladins.
ADJUST

Stance flyout for Warriors

Source post

Gamepad Support

  • Stance flyout for Warriors.
ADJUST

Hunters and Warlocks

Source post

Gamepad Support

  • The pet bar no longer replaces the bottom gamepad action bar for Hunters and Warlocks.
ADJUST

Gamepad

Source post

Support

  • New options have been added to the Gamepad (Alpha) section of the game options.
ADJUST

Use Compact Action Bar

Source post

Gamepad Support

  • Use Compact Action Bar: Replaces the normal gamepad action bar layout with one that only shows the currently active action bar at any given time.
ADJUST

Party Targeting

Source post

Gamepad Support

  • Fixed Party Targeting: While in a non-raid party, rather than having the directional pad act as directions in the party interface, each button on the directional pad is assigned to a specific party member.
ADJUST

Swap Target Modifier Sides

Source post

Gamepad Support

  • Swap Target Modifier Sides: Swaps sides of the friendly and hostile targeting modifiers, putting friendly targeting on the right and hostile on the left.
ADJUST

Swap Friendly Target Action Sides

Source post

Gamepad Support

  • Swap Friendly Target Action Sides: Swaps the directional pad and face button actions when using the friendly targeting modifier.
ADJUST

Swap Hostile Target Action Sides

Source post

Gamepad Support

  • Swap Hostile Target Action Sides: Swaps the directional pad and face button actions when using the hostile targeting modifier.
ADJUST

Other changes

Source post

Gamepad Support

  • Fixed an issue preventing edit mode layouts from being applied while the gamepad UI is enabled.
ADJUST

Map and Quest Log bindings

Source post

Gamepad Support

  • Updated Map and Quest Log bindings.
ADJUST

POI

Source post

Gamepad Support

  • New hover functionality for POI pins.
ADJUST

Compact Raid Frame Manager and Role

Source post

Gamepad Support

  • Updated support for Compact Raid Frame Manager and Role Poll Frames.
ADJUST

Other changes

Source post

Items

  • A handful of guns and bows were not correctly consuming or using ammunition. They have been corrected.
ADJUST

Other changes

Source post

Items

  • A number of quests have had their rewards updated to be the correct item level.
ADJUST

Other changes

Source post

Items

  • A small number of early caster rewards have been adjusted.
ADJUST

Other changes

Source post

  • Resolved an issue where several dungeon quests were shareable, which granted the receiving player a quest item when shared.
ADJUST

Dalaran - Faction adjustments. Spawns

Source post

  • Dalaran - Faction adjustments. Spawns are now present in the area just outside the city entrance.
ADJUST

Dun Morogh - Snow Leopard Prowler

Source post

  • Dun Morogh - Snow Leopard Prowler has a much faster respawn time.
ADJUST

Dun Morogh

Source post

  • Dun Morogh - Resolved an issue where some players were unable to loot the rifle for “Treacherous Cold”.
ADJUST

Elwynn Forest

Source post

  • Elwynn Forest - The quest “Book Return” now properly removes the extra Book Bag from the player’s inventory when the quest is completed.
ADJUST

Elwynn Forest

Source post

  • Elwynn Forest - Murloc camps around Crystal Lake should respawn more quickly. Mrrglrlrlrmgrr!
ADJUST

Elwynn Forest

Source post

  • Elwynn Forest - Mother Fang respawns a bit more slowly, and does not always drop a green item.
ADJUST

Elwynn Forest

Source post

  • Elwynn Forest - Shinyfinder Narf respawns more quickly. The quest item may now be looted by all party members.
ADJUST

Elwynn Forest - Nimsy

Source post

  • Elwynn Forest - Nimsy now respawns more quickly.
ADJUST

Elwynn Forest - You

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  • Elwynn Forest - You can now learn skinning from Helene Peltskinner even while you have a quest with her.
ADJUST

Elwynn Forest

Source post

  • Elwynn Forest - Jasperlode Mine and Fargodeep Mine are a little more deadly than intended for solo players, so we’re taking their candles away. We do not anticipate any fallout from this theft.
ADJUST

Mulgore - Water Pitchers

Source post

  • Mulgore - Water Pitchers now respawn faster for the quest “A Humble Task”.
ADJUST

Silverpine Forest

Source post

  • Silverpine Forest - Pyrewood Village worgen respawn more quickly.
ADJUST

Undercity

Source post

  • Undercity - The Skyborne quest “Exploring the Horde” now completes the objective to talk with Lady Sylvanas Windrunner. Dark Lady watch over you
ADJUST

Zephras Isle

Source post

  • Zephras Isle - The High Order Skyborne quest “Catching Wind” has been redesigned and adjustments were made to the spawns at the Overlook Standing Stones in Shen’dar Highlands.
ADJUST

Zephras Isle

Source post

  • Zephras Isle - The druids of Nightclaw Cavern now award credit for “Wounds of Betrayal” properly when healed.
ADJUST

Nameplate selection display

Source post

  • Updated the Nameplate selection display.
ADJUST

Personal Resource Display textures are updated

Source post

  • Personal Resource Display textures are updated.
ADJUST

Banes and Curses

Source post

  • Banes and Curses do not properly track if you drop your target and re-acquire a target with an existing bane or curse.
ADJUST

Healthstone cooldown cannot be tracked

Source post

  • Healthstone cooldown cannot be tracked.
ADJUST

Priest tracks all spells by default

Source post

  • Priest tracks all spells by default.
ADJUST

Mana gem requires an additional spell

Source post

  • Mana gem requires an additional spell to be cast by the mage to properly begin tracking its cooldown.
ADJUST

Other changes

Source post

  • Creating or changing party composition may transfer players to a different world instance. We’re working on improvements and will provide an update soon.
ADJUST

Pet cooldowns cannot be tracked

Source post

  • Pet cooldowns cannot be tracked.
ADJUST

Other changes

Source post

  • Item enhancements (such as Windfury or rogue poisons) cannot be tracked
ADJUST

Stormwind

Source post

  • The minimap in Stormwind has display issues and will be fixed in a later build.
ADJUST

Personal Resource Display

Source post

  • Personal Resource Display doesn’t show combo points.

World of Warcraft, StarCraft II, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. DidTheyNerfMe is not affiliated with or endorsed by Blizzard. All WoW Classic Forever classes

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