Developers' notes: We've been getting feedback that Collapsing Star's resource consumption happening at the start of its cast is too punishing, especially in uncoordinated groups. We still want proper planning and execution of Collapsing Star to be a meaningful part of maximizing Devourer Demon Hunter's damage, but we agree that there is too much tension surrounding an ability that should feel exciting and epic. As such, we're updating Collapsing Star to now only consume its stacks when the cast is completed. We're also adding an internal cooldown to Collapsing Star to prevent edge-cases where players may want to cast and cancel Collapsing Star repeatedly to extend their Void Metamorphosis duration. This cooldown will trigger when Collapsing Star begins its cast. Our goal with this change is to make Collapsing Star more forgiving when canceled due to forced movement or crowd control, while giving us some room to avoid abuse cases.
Flamebound has been updated – Hungering Slash critical strike damage bonus increased to 125% (was 50%). This does not affect PvP combat.
The damage bonus of Metamorphosis-empowered versions of Voidblade, Hungering Slash, and The Hunt reduced to 20% (was 30%).
Monster Rising now grants 15% increased Intellect when outside of Metamorphosis (was 8%).
Enduring Torment now increases the effectiveness of Mastery outside of Metamorphosis by 20% (was 10%).
Student of Suffering now grants 5 Fury per tick (was 3 Fury).
Burning Blades damage bonus increased to 35% (was 30%).
Collapsing Star has been updated – No longer consumes the required Souls at the start of its cast. Now has a 5 second cooldown and triggers its cooldown at the start of its cast. Generates 50% less threat.
Reap damage increased by 100%.
Consume damage increased by 30% and now generates 1 additional Soul Fragment.
Shattered Souls now has a 4% chance to cause a damaging spell to generate a Soul Fragment (was 8%).
Entropy now grants you a Soul Fragment every 12 seconds while in combat (was 8 seconds).
Waste Not now causes Void Ray to have a 200% increased chance of generating a Soul Fragment (was 100%).
Fixed an issue causing male Devourer Demon Hunters to sometimes have a female voice during Void Metamorphosis.
Spirit of the Thicket now increases Starfall damage by 12% (was 8%).
Fixed an issue that caused Sylvan Beckoning's Dryad to cast an incorrect, more powerful version of Starfall than intended.
Fixed an issue for Durability of Nature causing the tooltip to display a value of 50% for the amount it increases treant health, when it is actually 100%.
All ability damage increased by 6%.
Wrath damage increased by 20%.
Starfire damage increased by 20%.
Starfire now deals 70% of primary target damage to nearby enemies (was 50%).
Starfall damage increased by 10%.
Starsurge damage increased by 5%.
Sunseeker Mushroom and Wild Mushroom damage increased by 10%.
Power of Goldrinn damage increased by 19%.
Denizen of the Dream damage increased by 19%.
Stellar Amplification increases your periodic effect damage on affected targets by 16% (was 20%).
Fire Breath’s total damage, instant and periodic, should now be consistent at all Empower ranks, with all combinations of Fire Breath-affecting talents.
Developers' notes: We’re looking to reduce Sunfury Arcane’s single target damage through the hero talent tree as well as Arcane’s baseline power. Spellslinger will be getting some buffs to compensate for the baseline ability reductions. Arcane’s AOE damage is further behind than we’d like and we will be making some targeted adjustments to increase their output in dungeon content.
Infused Splinters has been updated – Chance to grant Arcane Salvo increased to 25% (was 15%).
Controlled Instincts has been updated – Cleave percentage increased to 60% (was 40%).
Splintering Orbs has been updated – Arcane Orb damage bonus increased to 35% (was 25%). Now conjures 2 Arcane Splinters per target hit (was 1).
Arcane Splinter damage increased by 116%.
Signature Spell now increases Arcane Pulse and Arcane Blast damage by 25% (was 15%).
Polished Focus now increases Arcane Barrage damage by 25% (was 15%).
Burden of Power has been updated – Arcane Blast and Arcane Pulse damage bonus reduced to 5% (was 15%).
Codex of the Sunstriders now grants 1% increased spell damage during Arcane Surge (was 2%).
Arcane Soul duration reduced to 4 seconds (was 6 seconds).
Ashes of Inspiration Haste reduced to 15% (was 20%) and duration reduced to 6 seconds (was 10 seconds).
Sunfury Execution now grants Arcane Barrage 5% increased damage during Touch of the Magi (was 15%).
Glorious Incandescence now summons a Meteor for every 6 stacks of Arcane Salvo consumed (was 5).
Touch of the Archmage has been updated – Damage taken during Touch of the Magi reduced to 15% (was 20%). Rune primary target damage bonus reduced to 75% (was 100%).
Arcing Cleave now strikes additional targets for 60% of initial damage (was 40%)
Arcane Orb damage increased by 92%.
Arcane Pulse damage increased by 10%.
Arcane Surge damage increased by 25%.
Arcane Barrage damage reduced by 28%.
Arcane Missiles damage reduced by 28%.
Arcane Blast damage reduced by 28%.
Arcane Explosion damage reduced by 20%.
Expanded Mind now additionally causes Arcane Orb to grant 2 stacks of Arcane Salvo.
Resonance now increases Arcane Barrage's damage by 8% for each target beyond the first (was 5%).
Meditative Focus now increases Blackout Combo's increase to Tiger Palm by an additional 100% (was 50%) and increases Press the Advantage's Nature damage by an additional 100% (was 50%).
Way of a Thousand Strikes increases vitality stored by 60% (was 30%) and Path of Resurgence increases vitality stored by 50% (was 25%).
Aspect of Harmony now generates vitality based on 25% of damage dealt and 12% of effective healing (was 15% and 7%, respectively).
Developers' notes: We're focusing on rotational bloat during major cooldowns, tuning and Herald of the Sun updates. For Herald of the Sun we are aiming to make quality of life changes that have tuning implications such as the Sun's Avatar effect width and the way Dawnlight's are applied by Divine Storm. For Herald of the Sun's rotational clarity, we are making Hammer of Wrath the clear choice as the Holy Power builder to use during Avenging Wrath. We want to have Herald of the Sun be a viable option against Templar for those who enjoy its playstyle or are looking for a change of pace.
Developers' notes: Holy Priest has fallen behind other healers in output. We are increasing some controlled sources of healing with this change and including some reductions in power to Cosmic Ripple as well as reductions to the power of a couple Archon talents to better maintain Hero Talent balance and keep the healing experience consistent with more healing from directly casted spells.
Developers' notes: We're aiming to add more interesting decisions to Restoration which has felt lacking in Midnight as well as addressing a core talent issue pushing gameplay towards a repetitive playstyle. To accomplish this, we're returning Tidal Waves to the talent tree, updating Ascendance with a different set of mechanics, and removing Whispering Waves. We feel this will be more exciting to play with and prevent current and future issues with Whispering Waves pushing gameplay too far towards an unfun playstyle. Thank you for your continued feedback!
Primordial Capacity once again increases the maximum stacks of Tidal Waves by 1.
Primal Catalyst chance for Earthliving to trigger is now 8% (was 20%).
Ascendance has been redesigned – Immediately heal allies within 20 yards and transform into a Water Ascendant for 15 seconds. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critically heals and heals 1 additional ally at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
Tidal Waves returned and has been updated – Each cast of Riptide grants 1 stack of Tidal Waves, reducing the cast time of your next Healing Wave or Chain Heal by 20%. Can accumulate up to 2 stacks.
Healing Rain healing increased by 82%.
Chain Heal healing increased by 10%.
Healing Wave healing increased by 10%.
Riptide healing increased by 10%.
Spirit Link Totem has been updated to trigger its pulse more immediately when summoned.
Spirit Link Totem's visual now scales with talents that affect the size of the area.
Lava Surge can no longer trigger when Lava Burst is not talented.
Echo of the Elements and Primal Tide Core have changed positions in the talent tree.
Surging Currents now grants a charge per cast of Tempest.
Healing Surge healing increased by 84%.
Healing Stream Totem healing increased by 50%.
Chain Heal healing increased by 100%.
Earth Shield healing increased by 50%.
Rolling Thunder now grants the Nature Feral Spirit when Doom Wind activates while Ascendance is talented.
Raging Maelstrom stacks no longer reset with each Maelstrom Weapon spender casts.
Raging Maelstrom now causes Healing Surge and Chain Heal to gain 50% of Maelstrom Weapon benefits (was 100%).
Fixed an issue that caused Maelstrom Weapon spending abilities to incorrectly do damage as if they consumed 10 stacks of Maelstrom Weapon when Raging Maelstrom is talented without Overflowing Maelstrom.
Deathly Blows now increases the damage of Frost Strike and Frostbane by 15% (was 5%), and also has an additional effect – Reaper's Mark grants 3 stacks of Bonegrinder if it is known.
Swift and Painful now makes Wave of Souls 100% more effective on the primary target, and now grants 8% increased Strength when no enemies are struck by Soul Rupture (was 5%).
Trollbane's Obliterate now correctly becomes Frost when consuming a Killing Machine with One-Handed weapons.
Feast of Souls now increases the damage of Runic Power abilities by 10% when you have 2 or more active Horsemen (was 20%).
Obliterate damage increased by 15%.
Frost Strike damage reduced by 10%.
Frostbane damage reduced by 10%.
Breath of Sindragosa and Frostwyrm's Fury cooldowns are no longer reset after an encounter.
Developers' notes: With these changes, we're focusing on the power distribution between abilities and the talents that empower them. Some abilities such as Army of the Dead lacked baseline power and relied heavily on other talents to make them feel impactful. Another example is the Apex Talents. While the first node provided a good amount of power, the rest of the nodes did not add much. With this power redistribution in mind, we are also aiming to resolve some rotational quality of life issues such as the permanent Outbreak override, button bloat during cooldowns, and some talents that are feeling like they should be baseline such as Rapid Variant and Necromancer's Cunning. For Unholy Death Knight, especially San’layn, they have been overperforming in low-target scenarios. We’re reducing some throughput and easing the weight of its cooldown windows. We’re also taking this opportunity to address some imbalance between Raise Abomination and Gargoyle.
Frenzied Bloodthirst now increases the damage of Death Coil and Epidemic by 3% per stack of Essence of the Blood Queen.
Gift of the San'layn now increases the effectiveness of Essence of the Blood Queen by 80%.
Transfusion now increases the damage of a summoned Lesser Ghoul by 10% (was 20%).
Inevitable now increases the damage of diseases by up to 30% (was 20%).
Infusion of Sorrow now causes Vampiric Strike to extend the duration of plagues by 3 seconds (was 2 seconds).
New Talent: Scythe of Decay – Festering Scythe casts a Death and Decay at the target location. Can only occur every 30 seconds. Reduced to 15 seconds with Death's Echo. Replaces Death and Decay.
Superstrain has been redesigned – Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power.
Reanimation has been updated – Putrefy now summons a Magus of the Dead for 15 seconds (was 8 seconds).
Pestilence has been updated – Dark Transformation upgrades your next Outbreak to Pestilence. The rest of the effect remains the same.
Pestilence now deals 150% of the remaining damage of Plagues instantly (was 100%).
Magus of the Dead has been updated – Army of the Dead now again also summons a Magus of the Dead for 15 seconds.
Army of the Dead has been updated – Summons a legion of 8 empowered Lesser Ghouls that last for 15 seconds that are now 75% more effective than normal Lesser Ghouls (was 100%). Generates 40 additional Runic Power. Reduced to 4 Lesser Ghouls in PvP combat.
Raise Abomination and Gargoyle no longer putrefies 2 Lesser Ghouls.
Raise Abomination's Disease Cloud now increases the damage targets take from your minions by 10% (was 20%).
Raise Abomination's Disease Cloud now correctly increases the damage of Putrefy.
Soul Reaper increases Putrefy damage.
Soul Reaper debuff tooltip updated to show disease damage increase.
Soul Reaper now consumes all available Putrefy charges to cast Putrefy at its target.
Unholy Devotion now lasts for 12 seconds (was 5 seconds).
All auto-attack and ability damage dealt reduced by 32%.
Scourge Strike damage reduced by 28%.
Virulent Plague damage increased by 13%.
Epidemic damage increased by 15%.
Dread Plague damage reduced by 15%.
Rapid Variant is now an inherent effect for Dread Plague and now takes enemy bounding box into account for distance calculations.
Putrefy now summons a Lesser Ghoul inherently. The rest of Necromancer's Cunning's effects remain the same.
Putrefy damage reduced by 10%.
Necromancer's Cunning explosion damage increased by 100%.
Clawing Shadows now reduces the damage of each subsequent chain of Scourge Strike by 20% (was 25%).
Dark Transformation now lasts 15 seconds (was 12 seconds) and is extended by Death Coil and Epidemic by 1 second (was 0.5 seconds).
Blightfall now increases all disease damage by 5% (was 10%).
Sudden Doom now reduces the cost of Death Coil and Epidemic by 15 Runic Power (was 10).
Each Unholy specific summon attack and ability power reduced by 25% except for Gargoyle.
All Lesser Ghouls damage reduced by 20%.
Lesser Ghoul's Sweeping Claws main target damage reduced by 20%.
Lesser Ghoul's Sweeping Claws secondary target damage reduced by 15%.
Lesser Ghoul's Sweeping Claw now has a global cooldown of 1 second (was 0 seconds).
Outnumber Lesser Ghoul Sweeping Claw damage reduced by 30%.
Pet Ghoul Sweeping Claws damage reduced by 30%.
Pet Ghoul's Sweeping Claws main target damage reduced by 20%.
Pet Ghoul's Sweeping Claws secondary target damage reduced by 15%.
Commander of the Dead now causes Dark Transformation to increase the damage of listed summons by 15%/30% (was 25%/50%).
Infected Claws damage reduced by 40%.
Morbidity now increases the damage the target takes per disease by 1% (was 2%).
Fixed an issue that caused Festering Scythe's debuff effect to stop functioning when diseases get extended from any source.
Renewing Surge has been updated – Swiftmend cooldown is reduced by 15%, increasing up to 30% on lower health targets. (Benefit is maximized when healing a target at 50% or below.)
Mastery: Harmony effectiveness reduced by 20%.
Intensity increases Regrowth critical healing by 60% (was 75%).
Unstoppable Growth reduces Wild Growth's fall off by 30% per point (was 15%).
Improved Wild Growth increases the number of Wild Growth targets by 2 (was 1).
Regenesis increases healing done by Rejuvenation or Tranquility by up to 30% per point (was 15%).
Embrace of the Dream healing increased by 85%.
Master Shapeshifter generates 20% more mana from Wrath, Starfire, and Starsurge.
Nurturing Dormancy increases Rejuvenations duration by up to 6 seconds (was 4 seconds).
Renewing Surge no longer reduced by 25% in PvP combat.
Fixed an issue where the Abundance tooltip would say Regrowth's cast time is reduced by 0%.
Developers' notes: We're reducing the number of times Deep Breath is available through Wingleader for Scalecommander to lessen the amount of time spent airborne which can be difficult to play. We're offsetting the damage losses with buffs to other Scalecommander talents.
Consume Flame now deals Fire Breath damage at 115% effectiveness (was 150%).
Consume Flame now causes Disintegrate to consume 1.5 seconds of Fire Breath (was 2 seconds).
Consume Flame now causes Pyre to consume 4 seconds of Fire Breath (was 10 seconds) and 1 second of Fire Breath from Disintegrate damage (was 1.5 seconds).
Wingleader now causes Bombardments to reduce the cooldown of Deep Breath by 0.5 seconds (was 1 second), up to 1.5 seconds (was 3 seconds).
Might of the Black Dragonflight increases Black spell damage by 30% (was 20%).
Refined Essence now increases Essence ability damage by 25% (was 15%).
Ebon Might extension range now matches Ebon Might's application range.
Sense Power now dynamically updates its duration if a cooldown is extended.
Sense Power and Prescience have been updated to correctly detect all major throughput cooldowns, and will no longer activate on tank or healer specializations.
Developers' notes: We're reducing Sunfury Fire's single target effectiveness slightly and compensating with some area damage bonuses by putting some more power into Ignite's Mastery scaling.
Developers' notes: We're reducing the power of Frostbolt and Flurry to help Ice Lance and Shatter continue to be the rotational priority. We're moving some of that lost power into Ice Lance and Shatter to mitigate the throughput impact of these changes in low-target scenarios. We're also tamping down Frostfire's performance in AOE, since it has been overperforming.
Developers' notes: These changes are aimed at underperforming and overperforming talents, increasing Windwalker’s AoE damage, tweaking Rising Sun Kick’s damage contribution in single target versus Fists of Fury, and adjusting its chi economy in a few ways to be a smoother experience.
Sunfire Spiral now increases Mastery: Combo Strikes by 40% (was 20%).
Universal Energy increases magical damage done by 8% (was 15%).
Memory of the Monastery now increases Combo Breaker's effect chance by 75% (was 25%) and increases Tiger Palm's damage by 30% (was 15%).
Communion with Wind increases the damage of Strike of the Windlord and Whirling Dragon Punch by 20% (was 10%).
Tigereye Brew now only reduces its stacks down to 10 while out of combat in a raid instance and now grants 10 stacks or reduces stacks down to 10 at encounter start and Mythic+ start.
Threat generated by Zenith Stomp reduced by 50%.
Vivify Healing increased by 100%.
Vivify Healing is reduced by 33% in PvP combat (was 66%).
Developers' notes: Shadow has been overperforming relative to other specializations, particular as Voidweaver. We're reducing the power of some of its talents to bring its power level more in line with other specializations and the Archon Hero Talent tree.
Voidheart now increases Shadow damage by 5% (was 10%).
Overwhelming Shadows now increases Void Torrent damage by 30% (was 50%).
Inner Quietus now increases the damage of Vampiric Touch and Shadow Word: Pain by 20% (was 35%).
Quickened Pulse now causes Shadow Word: Pain and Entropic Rift to deal damage 15% more often (was 25%).
All damage reduced by 15%.
Mind Blast damage increased by 40%. This also applies to Void Blast.
Shadow Word: Pain damage increased by 25%.
Vampiric Touch damage increased by 100%.
Void Torrent damage reduced by 20%.
Psychic Link now transfers 60% of damage dealt to targets afflicted by Vampiric Touch (was 40%).
Spectral Horrors now causes Shadowy Apparitions to deal 50% increased damage to targets afflicted by Shadow Word: Madness (was 100%).
Flash Heal healing increased by 70%.
Power Word: Shield absorption increased by 50%.
Fixed an issue causing Void Torrent to have a 45 second cooldown instead of the intended 30 second cooldown.
Fixed an issue causing the damage over time effect:Shadow Word: Madness⇒not properly account for damage modifiers when casting the ability while the debuff is already present
Fixed an issue causing Tentacle Slam to engage enemies before it deals damage.
Developers' notes: We want Demolish to feel satisfying to use even at low or no Colossal Might stacks, so we’re moving some of the Colossal Might damage into the ability’s baseline damage.
Focused Hatred now increases Demonsurge damage by 10% (was 50%) when damaging a single target, reducing by 2% (was 10%) per additional target in PvP combat.
Developers' notes: We're taking a pass on Devourer's damage profile in PvP with the goal of improving consistent damage and reducing the potential for one-shots. We'd like Void Metamorphosis to be a powerful cooldown, but are aiming for damage outside of the cooldown to be impactful.
Spirit Link Totem's visual now displays a hostile variant when an enemy Shaman uses Spirit Link Totem in PvP combat.
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