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$ cat wow/patch/2026-07-29.24287397

WoW Hotfixes 29 Jul 2026

Released 2026-07-29. Hotfixes: July 28, 2026. 36 class and spec changes. Source: official post

16 buffed · 4 nerfed · 16 adjusted

July 28, 2026 · Classes (1)

Adjusts (1)

ADJUST

Blood Death Knight

Death Knight

Source post

  • Fixed a bug that caused the Dance of Midnight Apex talent ranks 2 and 3 to incorrectly increase damage taken. They now decrease damage taken, as intended.

July 28, 2026 · Player versus Player (1)

Adjusts (1)

ADJUST

All classes

Source post

  • Fixed an issue where using Will of the Forsaken to break Mind Control would not show the cooldown on your PvP trinket.

July 21, 2026 · Player versus Player (5)

Buffs (3)

BUFF

Developers’ notes: We’re increasing overall healing and providing an opportunity for Holy Priests to contribute offensively to secure kills with their team.

Source post

  • Holy Fire direct damage increased by 15%.
  • Holy Fire periodic damage increased by 27%.
  • All healing increased by 3%.
BUFF

Developers’ notes: Restoration Shaman healing performance has been slightly behind other healers in PvP, so we’re targeting an increase to their instant healing capabilities.

Source post

  • Riptide healing increased by 15% in PvP combat.

Adjusts (2)

ADJUST

Developers’ notes: Both Devourer and Havoc Demon Hunters have been more difficult to land kills against than intended. We’re reducing the potency of shared mitigation effects that are contributing to their survival.

Source post

  • Demon Muzzle now reduces magic damage taken by 5% in PvP combat (was 15%).
  • Glimpse now reduces damage taken by 25% (was 35%) while airborne after using Vengeful Retreat.
ADJUST

Developers’ notes: We’re reducing Mistweavers’ ability to heal versus clumped targets in PvP since they’ve been outputting more healing than we’d like against pet classes.

Source post

  • Way of the Crane now transfers 100% of Spinning Crane Kick’s damage into healing in PvP Combat (was 340%).

July 14, 2026 · Player versus Player (1)

Nerfs (1)

NERF

All classes

Source post

  • Rune of Lingering damage-over-time damage no longer interrupts flag captures in PVP.

June 30, 2026 · Classes (8)

Buffs (6)

BUFF

Developers’ notes: Feral is performing well in M+, but their overall damage in raid is low. These changes shore up their single-target power and total raid damage.

Source post

  • All damage increased by 3%. Does not apply to PvP combat.
  • Melee auto-attack damage increased by 15%.
  • Rip damage increased by 5%. Does not apply to PvP combat.
  • Rampant Ferocity damage reduced by 15%. Does not apply to PvP combat.
BUFF

Source post

  • Holy Word: Serenity healing increased by 20%.
  • Holy Word: Sanctify healing increased by 20%.

Adjusts (2)

ADJUST

Developers’ notes: Restoration’s damage compared to other healers is lower than we’d like. We’re rebalancing some of Restoration Druid’s damage out of Thrash and into the rest of the kit.

Source post

  • All damage increased by 15%.
  • Bear Form Thrash damage reduced by 25%.
ADJUST

Source post

  • Corrected an issue where Purging Flames could cause Lava Burst to generate less Maelstrom than intended.

June 30, 2026 · Player versus Player (18)

Buffs (7)

BUFF

Developers’ notes: In addition to a needed boost of overall damage, Shadow Word: Death is also receiving a buff intended to make its damage worthwhile when striking enemies in its low-health threshold.

Source post

  • All ability damage increased by 4% in PvP combat.
  • Shadow Word: Death damage increased by 45% in PvP combat.
BUFF

Developers’ notes: We’re slightly reducing Colossus’ ability to tank damage to make them more of a viable kill target.

Source post

Arms, Protection

  • Mountain of Muscle and Scars reduces damage taken by 3% in PvP combat (was 5%).
BUFF

Source post

  • All damage increased by 3% in PvP combat.
  • Consuming Nightfall with Seed of Corruption on a target already afflicted with Seed of Corruption will cause the preexisting Seed of Corruption to detonate.
BUFF

Developers’ notes: Demonology damage while freecasting has not been as effective as we would like, so we’re targeting a few adjustments to Shadow Bolt and Demonbolt with the intention of increasing their ability to punish enemies for allowing them to chain casts together.

Source post

  • Shadow Bolt damage increased by 200% in PvP combat.
  • Demonbolt damage increased by 30% in PvP combat.

Nerfs (3)

NERF

Developers’ notes: Preservation Evoker is slightly overperforming in PvP, so we’re making one additional targeted nerf to them in this pass. Temporal Burst makes it hard for enemies to react to important casts like Sleep Walk, so we’re reducing its effectiveness.

Source post

  • Temporal Burst increases haste, movement speed, and cooldown recovery rate by 15% in PvP combat (was 30%).
NERF

Developers’ notes: Templars’ burst capabilities have made Protection Paladin more of an offensive threat than we would like them to be in PvP.

Source post

  • Divine Exaction now casts Divine Toll again at 25% effectiveness (was 75%) in PvP combat.
  • Hammer of Light damage decreased by 30% in PvP combat.
NERF

Developers’ notes: Retribution has been performing better than expected, so we are applying a small damage reduction.

Source post

  • All ability damage reduced by 3% in PvP combat.

Adjusts (8)

ADJUST

Developers’ notes: Devourer Demon Hunters have been performing above expectations, especially in defensive metrics, so self-healing is being reduced.

Source post

  • Shattered Souls now heals for 0.5% of maximum Health per Soul Fragment consumed (was 1%) in PvP combat.
ADJUST

Developers’ notes: Unholy’s burst damage is overwhelming too frequently, so contributing abilities are receiving a reduction with some of that overall damage moving into the steadier output from Dread Plague.

Source post

  • Putrify damage reduced by 15% in PvP combat.
  • Soul Reaper damage reduced by 15% in PvP combat.
  • Dread Plague damage increased by 15% in PvP combat.
ADJUST

Developers’ notes: Guardians’ burst potential with their apex talent has been higher than we would like for a tank specialization in PvP.

Source post

  • Wild Guardian now echoes at 50% effectiveness (was 200%) in PvP combat.
ADJUST

Source post

  • Fixed an issue where the Fire Breath Infuser during Evoker's introductory quests would not reset the cooldown of Fire Breath.
ADJUST

Developers’ notes: We’re reducing Double Shot’s burst potential to allow enemy players to have more time to react to the Marksmanship Hunter’s incoming damage.

Source post

  • Double tap now causes Aimed Shot to fire at 16% effectiveness or your next Rapid Fire to fire 16% additional shots (was 40%).
ADJUST

Developers’ notes: We are redistributing some of Frost Mage’s damage out of Ray of Frost and into the rest of its kit with the intention of decreasing its burst capabilities and improving its steady-state pressure.

Source post

  • Ray of Frost damage decreased by 20% in PvP combat. All damage increased 3% in PvP combat.
ADJUST

Developers’ notes: Voidweaver Priests are dealing too much damage in PvP. We’re reducing some of that damage and increasing their healing to compensate.

Source post

  • Expiation deals damage equal to 200% of the of the amount consumed from Shadow Word: Pain in PvP combat (was 300%).
  • Inescapable Torment damage reduced by 25% in PvP combat.
  • Shadow Word: Pain damage reduced by 10% in PvP combat.
  • Voidweaver: Atonement healing increased by 15%.
  • Oracle: Preventive Measures increases damage of Penance, Smite, Holy Nova by 20% (was 15%).
  • Ultimate Penitence healing increased by 25%.
ADJUST

Developers’ notes: Farseer Restoration Shaman has been behind in performance in PvP compared to Totemic, we’re increasing the throughput of heals and effects provided by Farseer talents and their Ancestors to help close the gap.

Source post

  • Farseer: Maelstrom Supremacy increases healing of affected spells in PvP by 20% (was 15%).
  • Farseer: Hydrobubble’s effectiveness is no longer reduced in PvP (was a 20% reduction).
  • Farseer: Heals cast by Call of the Ancestors increased in PvP by 30% (was 20%).

June 23, 2026 · Player versus Player (1)

Adjusts (1)

ADJUST

All classes

Source post

  • Fixed an issue where some important effects and major defensives were not displaying on enemy player nameplates.

June 18, 2026 · Player versus Player (1)

Adjusts (1)

ADJUST

All classes

Source post

  • Resolved an issue that could cause Horde to lose reinforcements instead of Alliance when they capture the Sparring Grounds in Slayer's Rise.

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