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$ cat wow/patch/2026-10-07.24296142

WoW Hotfixes 7 Oct 2026

Released 2026-10-07. Hotfixes: October 6, 2026. 264 class and spec changes. Source: official post

123 buffed · 34 nerfed · 107 adjusted

October 6, 2026 · Classes (6)

Buffs (4)

BUFF

Developers’ notes: Many of Devourer’s single target damage sources are receiving buffs that will match their output more closely with our expectations.

Source post

  • Consume/Devour damage increased by 8%. Does not affect PvP combat.
  • Reap/Cull damage increased by 8%. Does not affect PvP combat.
  • Eradicate primary target damage increased by 8%. Does not affect PvP combat.
  • Collapsing Star primary target damage increased by 8%. Does not affect PvP combat.
  • The Hunt initial damage increased by 10%. Does not affect PvP combat.
  • Voidblade damage increased by 10%. Does not affect PvP combat.
BUFF

Developers’ notes: We’re making a few raid focused adjustments to Mistweaver with the aim of increasing their overall performance in that content.

Source post

  • Invigorating Mists healing increased by 15%.
  • Enveloping Mist healing increased by 15%. Does not apply in PvP combat.
BUFF

Developers’ notes: We’re buffing Trickster for Subtlety to reduce the performance gap between it and Deathstalker. We want Trickster to be a more viable alternative for players who prefer its gameplay and thematic identity.

Source post

Trickster

  • Fazed now causes enemies to take 7% more damage (was 5%). Does not affect PvP combat.
  • Unseen Blade damage increased by 15%. Does not affect PvP combat.
  • Coup de Grace damage increased by 10%. Does not affect PvP combat.
BUFF

Developers’ notes: We’re aiming to increase Enhancement Shaman’s throughput all around as they have been underperforming this season, while additionally increasing Lava Lash’s contribution to its overall breakdown.

Source post

  • All ability and auto-attack damage increased by 4%. Does not affect PvP combat.
  • Lava Lash damage increased by 35%. Does not affect PvP combat.

Nerfs (1)

NERF

Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group.

Source post

  • Blightfall now deals 100% of the remaining plague damage (was 200%).
  • Resolved an issue causing Augmentation Evoker Reattribution damage: plague erupt effects ⇒ be attributed to the Death Knight

Adjusts (1)

ADJUST

Developers’ notes: We’re finding Brewmasters’ death rates in dungeons is higher than we’d like, so we’re adjusting some rotational sources of damage reduction to help improve baseline durability.

Source post

  • Quick Sip now purifies 8% of current Stagger amount each time you gain 3 seconds of Stagger duration (was 5%).
  • Pretense of Instability grants 10% dodge for 8 seconds after drinking a Brew (was 5 seconds).

October 6, 2026 · Player versus Player (28)

Buffs (25)

BUFF

All classes

Developers’ notes: With this pass, we’re buffing several underperforming PvP Talents to increase your breadth of options as you play.

Source post

Tank Specializations

  • Increased the effectiveness of Tank specialization PvP talents that apply Focused Assault: Death Knight’s Murderous Intent, Demon Hunter’s Tormentor, Druid’s Alpha Challenge, Monk’s Admonishment, Paladin’s Inquisition, and Warrior’s Oppressor.
  • Focused Assault now stacks to 6 times (was 5).
  • Duration increased to 10 seconds (was 6 seconds).
  • Cooldown reduced to 15 seconds (was 20 seconds).
  • Range increased to 15 yards (was 10 yards).
BUFF

Frost Death Knight

Death Knight

Source post

  • Death’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%).
BUFF

Source post

  • Moon and Stars radius increased by 60%.
  • Moon and Stars now displays as important on player nameplates.
  • Tireless Pursuit duration increased to 6 seconds (was 3 seconds).
BUFF

Source post

  • Ancient of Lore: Mass Blooming is now affected by Wild Growth talents like Improved Wild Growth and Early Spring.
  • Ancient of Lore: Mass Blooming healing increased by 30%.
BUFF

Source post

  • All spell and ability damage increased by 8% in PvP combat.
  • Seismic Slam stuns enemies for 5 seconds (was 4 seconds).
BUFF

Source post

  • Hunting Pack (PvP Talent) radius increased to 40 yards (was 30 yards).
BUFF

Source post

  • World in Flames now empowers Flamestrike to deal up to 75% more damage (was 50%).
  • Glass Cannon now increases the damage of Fireball, Scorch, and Ignite by 25% (was 20%).
BUFF

Source post

  • Frost Bomb damage increased by 150%.
  • Icy Feet now grants snare immunity for 4 seconds (was 3 seconds).
BUFF

Source post

  • Mighty Ox Kick (PvP Talent) cooldown reduced to 20 seconds (was 30 seconds).
BUFF

Source post

  • Healing Sphere (PvP Talent) now allows maximum of 5 Healing Spheres to be active at a time (was 3).
  • Healing Sphere (PvP Talent) healing increased by 100%.
BUFF

Source post

  • Absolute Faith absorption increased by 113%.
  • Improved Mass Dispel reduces the cooldown of Mass Dispel by 75 seconds (was 60 seconds).
BUFF

Source post

  • Thick as Thieves duration increased to 10 seconds (was 6 seconds).
  • Death from Above now increases damage by 30% (was 15%).
BUFF

Source post

  • Electrocute damage increased by 100% and is now a rolling periodic.
BUFF

Developers’ notes: We’re increasing the effectiveness of Earth Shield as its importance has felt lackluster and we would like its placement and management to influence gameplay to a higher degree for both Restoration Shamans and their opposition.

Source post

  • Call of Al’Akir now increases the cooldown of Nature’s Swiftness by 20 seconds (was 30 seconds).
  • Earth Shield healing increased by 15% in PvP combat.
  • Earthen Harmony now causes Earth Shield to reduce damage taken by 8% in PvP combat (was 5%).
  • Earthen Harmony now increases Earth Shield healing received by 200% based on its target’s missing health (was 150%).
BUFF

Source post

  • Bonds of Fel damage increased by 100%.
  • Bloodstone duration increased to 18 seconds (was 12 seconds).
  • Bloodstone now has a unique visual and updated sound effect.

Adjusts (3)

ADJUST

Blood Death Knight

Death Knight

Source post

  • Death Chain (PvP Talent) now affects 4 targets (was 3).
  • Death Chain (PvP Talent) initial damage increased by 500%.
  • Price of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%).
  • Price of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second).
ADJUST

Source post

  • Perpetual Paralysis (PvP Talent) now spreads to 3 targets (was 2).
  • Perpetual Paralysis (PvP Talent) now prefers player targets.
  • Perpetual Paralysis (PvP Talent) spread range increased to 15 yards (was 10 yards).

October 1, 2026 · Classes (2)

Buffs (1)

BUFF

Developers' notes: The tuning hotfix from the week of September 22 did not properly increase the periodic damage of an untalented variant of Wildfire Bomb. This hotfix corrects that issue.

Source post

  • Wildfire Bomb’s periodic damage increased by 20%.

Adjusts (1)

ADJUST

Source post

  • Fixed an issue that could cause Rampant Ferocity to trigger incorrectly against a single target.

September 24, 2026 · Player versus Player (3)

Nerfs (3)

NERF

Source post

  • Wing Clip now reduces movement speed by 40% in PvP combat.
  • Improved Snaring now increases the movement speed reduction of Wing Clip by 10% in PvP combat.
NERF

Source post

  • Chrono Shift (PvP Talent) now reduces movement speed by 30% in PvP combat (was 50%).
NERF

Source post

  • Consecrated Ground now reduces movement speed by 20% in PvP combat (was 50%).

September 23, 2026 · Classes (2)

Adjusts (2)

ADJUST

Source post

  • Resolved an issue with Blightfall doing less damage as more time passes since the plague was applied.
ADJUST

Source post

  • Fixed an issue that caused PvP adjustments to Windwalker's Celestial Conduit and Flurry Strikes to apply in PvE as well.

September 22, 2026 · Classes (24)

Buffs (23)

BUFF

Blood Death Knight

Death Knight

Developers’ notes: San’layn is dealing quite a bit more damage in AoE than our intended target for tanks. We will be reducing their overall damage to reduce the disparity. However, we will be increasing Death Strike’s damage and reducing its cleave effectiveness to buff Blood’s single target which is a little on the lower end of tanks. In addition, we are making some Deathbringer specific targeted buffs to counter the overall aura nerf and be a small net positive buff to both their AoE and single target damage.

Source post

  • All ability and minion damage reduced by 6%.
  • Death Strike damage increased by 15%.
  • Deadly Reach now causes Death Strike now to deal 60% of its damage to 2 nearby enemies (was 75%).

Deathbringer

  • Exterminate damage increased by 25%.
  • Reaper’s Mark damage increased by 20%.
  • Wave of Souls damage increased by 20%.
  • Bind in Darkness now increases Blood Boil damage by 50% (was 30%).
  • Deathly Blows now increases Death Strike damage by 20% (was 12%).
  • Swift and Painful now increases Strength by 15% (was 10%).
BUFF

Frost Death Knight

Death Knight

Developers’ notes: Frost Death has been lacking in single target and two target cleave scenarios.

Source post

  • Frostreaper damage increased by 100%. Does not apply to PvP combat.
  • Obliterate damage increased by 10%. Does not apply to PvP combat.
BUFF

Developers’ notes: We’re looking to increase Unholy Death Knight’s damage output in raid. In parallel, we’re aiming to bring Blightfall build back to where it was prior to the bug fixes that made it no longer viable.

Source post

  • Scourging now causes your plagues to erupt at 65%/100% (was 50%/70%). Does not apply to PvP combat.
  • Blightfall deals 200% of the plague damage remaining (was 100%). Does not apply to PvP combat.

San’layn

  • Infliction of Sorrow causes Vampiric Strike to erupt plagues with 75% increased effectiveness (was 30%).
  • Thrill of Blood increases Dread Plague damage by 20% (was 10%).
  • Frenzied Bloodthirst now increases Death Coil and Death Strike damage by 5% per stack.
BUFF

Developers’ notes: These changes are intended to primarily benefit the raid and single target performance of Annihilator hero talent builds and improve Annihilator’s viability in more content.

Source post

  • Collapsing Star damage to primary target increased by 25%. Does not apply to PvP combat.
  • Consume/Devour damage increased by 8%. Does not apply to PvP combat.
BUFF

Havoc Demon Hunter

Demon Hunter

Developers’ notes: Aldrachi Reaver has fallen well behind the alternative hero talent options for both specs it is available to. We are improving some of its core effects for both specs, and for Havoc specifically the soul fragment generation from Broken Spirit is increasing to give a small boost to Fury generation and hasten the cycle of Reaver’s Glaive and its bonuses.

Source post

Aldrachi Reaver

  • Art of the Glaive now increases the damage of enhanced strikes by 15% (was 10%) and 30% (was 20%).
  • Reaver’s Glaive damage increased by 25%.
  • Reaver’s Mark now increases your damage to the target by 7% (was 6%).
  • Broken Spirit chance to shatter a Soul Fragment increased to 20% (was 15%).
BUFF

Developers’ notes: Aldrachi Reaver has fallen well behind the alternative hero talent options for both specs it is available to. We are improving some of its core effects for both specs.

Source post

Aldrachi Reaver

  • Art of the Glaive now increases the damage of enhanced strikes by 15% (was 10%) and 30% (was 20%).
  • Reaver’s Glaive damage increased by 25%.
  • Reaver’s Mark now increases your damage to the target by 8% (was 7%).
BUFF

Source post

Wildstalker

  • Bursting Growth damage increased by 15%. Does not apply to PvP combat.
BUFF

Source post

Wildstalker

  • Patient Custodian increases bleed damage by 10% (was 8%). Does not apply to PvP combat.
BUFF

Source post

  • All healing increased by 4%. Does not apply to PvP combat.
  • Fixed an issue where Photosynthesis could trigger from other players’ heal over time effects.
BUFF

Developers’ notes: We’re making some targeted adjustments to parts of Augmentation’s kit that have lower representation in their breakdown than they should be relative to their intended strength or time spent performing them.

Source post

  • Eruption damage increased by 15%.
  • Fire Breath damage increased by 60%.
  • Upheaval damage increased by 40%.
  • Blistering Scales damage increased by 100%.
BUFF

Developers’ notes: Devastation’s overall damage in M+ is slightly lower than we’d like, so we’re broadly targeting AoE abilities for buffs. We’re increasing Unbound Flame’s damage to maintain its appeal as the focus of the Apex talents. And finally, we’re increasing Shattering Star’s damage so that players talenting for their tier set can feel confident they are making a competitive character building decision. We anticipate this package giving a larger buff to Flameshaper than to Scalecommander, as we’re seeing Scalecommander outperform it in most content.

Source post

  • Pyre damage increased by 10%. Does not apply to PvP combat.
  • Unbound Flame damage increased by 25%. Does not apply to PvP combat.
  • Fire Breath damage increased by 5%. Does not apply to PvP combat.
  • Azure Strike damage increased by 50%. Does not apply to PvP combat.
  • Azure Sweep damage increased by 50%. Does not apply to PvP combat.
  • Shattering Star damage increased by 10%. Does not apply to PvP combat.
BUFF

Developers’ notes: We’re looking to increase the area damage capabilities of Marksmanship Hunters with these changes.

Source post

  • Trick Shots now causes Aimed Shot or Rapid Fire ricochets to hit for 75% of damage (was 60%).
  • Volley damage increased by 10%.
BUFF

Source post

  • Meteor’s damage over time increased by 100%. Does not apply to PvP combat.

Frostfire

  • Dualcasting Adept now increases Flamestrike damage by 15% (was 10%).

Sunfury

  • Burden of Power now increases Flamestrike damage by 6% (was 3%).
BUFF

Source post

  • Frozen Orb damage increased by 15%.
  • Comet Storm damage increased by 50%. Does not apply to PvP combat.
  • Frostbite’s Shatter damage to nearby enemies increased by 10%.
  • Glacial Assault icy comet damage increased by 50%.
BUFF

Source post

  • All healing increased by 5%. Does not apply to PvP combat.
  • Vivify healing increased by 15%. Does not apply to PvP combat.
  • Sheilun’s Gift healing increased by 15%. Does not apply to PvP combat.
BUFF

Source post

  • Melee auto-attack damage increased by 25%. Does not apply to PvP combat.
  • Dual Threat damage increased by 20%. Does not apply to PvP combat.
  • Rising Sun Kick damage increased by 8%. Does not apply to PvP combat.
BUFF

Developers’ notes: Templar has been underperforming compared to Herald of the Sun this season. We’re increasing its throughput to make it a more viable option against Herald of the Sun, for those who enjoy Templar’s playstyle.

Source post

Templar

  • Hammer of Light damage increased by 50%. Does not apply to PvP combat.
  • Empyrean Hammer damage increased by 12%.
BUFF

Developers’ notes: Discipline isn’t able to dish out proper healing in dungeon environments due to how strong Atonement is in raids. We’re reintroducing an Atonement healing bonus outside of raid environments and significantly increasing Atonement healing outside raid to help Discipline shine in dungeons.

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  • Atonement healing is increased by 40% when not in a raid or battleground instance.
  • Penance mana cost reduced by 20%.
BUFF

Developers’ notes: We feel Shadow is lacking in single target damage, so these changes are intended to improve Shadow’s damage against singular targets while remaining neutral in multi-target situations.

Source post

  • Mind Blast damage increased by 15%.
  • Void Blast damage increased by 15%.
  • Shadow Word: Death damage increased by 15%.
  • Shadow Word: Madness damage increased by 15%. Does not apply to PvP combat.
  • Mind Flay damage increased by 15%. Does not apply to PvP combat.
  • Mind Flay: Insanity damage increased by 15%. Does not apply to PvP combat.
  • Psychic Link now causes direct damage spells to inflict 20% of their damage to all other targets afflicted by Vampiric Touch (was 25%). Does not apply to PvP combat.
  • Shadeburst damage reduced by 5%. Does not apply to PvP combat.
BUFF

Developers’ notes: Trickster has performed well below Deathstalker for Subtlety this tier and is receiving damage boost to its core effects to make Trickster a more reasonable choice in a wider range of content.

Source post

Trickster

  • Unseen Blade damage increased by 50%. Does not apply to PvP combat.
  • Coup de Grace damage increased by 30%. Does not apply to PvP combat.
BUFF

Source post

Mountain Thane

  • Lightning Strike damage increased by 50%. Does not apply to PvP combat.
  • Ground Current damage increased by 50%. Does not apply to PvP combat.
BUFF

Source post

Mountain Thane

  • Lightning Strike damage increased by 50%. Does not apply to PvP combat.
  • Ground Current damage increased by 50%. Does not apply to PvP combat.

Adjusts (1)

ADJUST

Developers’ notes: We’re increasing the damage that Wildfire Bomb deals to all targets, but reducing the bonus damage to the primary target. This should be a neutral change against a single target, but an increase to area damage when fighting more than one enemy.

Source post

  • Wildfire Bomb damage increased by 20%.
  • Wildfire Bomb now only hits the primary target for 50% additional damage (was 80% additional).

September 22, 2026 · Player versus Player (20)

Buffs (10)

BUFF

Developers’ notes: We would like to push for the San’layn hero talent tree to be a more viable option for Unholy Death Knights in PvP.

Source post

San’layn

  • Inevitable now causes plagues to deal up to 60% increased damage based on the target’s missing health (was 30%) in PvP combat.
  • Vampiric Strike damage increased by 100% in PvP combat.
BUFF

Developers’ notes: Dark Ranger has been underperforming for Beast Mastery, so we’re adjusting their Black Arrow damage to increase their performance.

Source post

Dark Ranger

  • Black Arrow damage increased by 30% in PvP combat.
BUFF

Developers’ notes: We’re bringing Templar’s performance up also in PvP, but we believe the gap to Herald of the Sun is less drastic compared to PvE.

Source post

Templar

  • Hammer of Light damage increased by 20%.
BUFF

Developers’ notes: We’re increasing the effectiveness of Mindgames once more in this pass to solidify its usability. We’d like for it to be able to compete with other powerful PvP talent options in Priest’s kit.

Source post

  • Mindgames direct damage and reversal increased by 50%.
BUFF

Developers’ notes: We’re increasing the damage of Shadow Word: Death significantly in addition to the Mind Blast changes above to allow for more opportunities to finish enemies off.

Source post

  • Shadow Word: Death damage increased by 30% in PvP combat.
BUFF

Source post

  • Agony damage increased by 40% in PvP combat.
  • Unstable Affliction damage increased by 10% in PvP combat.
BUFF

Developers’ notes: We’re increasing the effectiveness of Colossus for Arms in PvP to increase hero talent viability with a focus on improving the effectiveness of your post-Demolish window.

Source post

Colossus

  • Practiced Strikes increases the damage of Slam and Mortal Strike by 40% in PvP combat (was 25%).
  • Arterial Bleed now increases Rend and Deep Wounds damage by 5% per stack in PvP combat (was 3%).
  • Cut to the Bone now increases Rend and Deep Wounds damage by 30% in PvP combat (was 15%).

Nerfs (5)

NERF

Developers’ notes: Restoration Druid’s burst healing and instant crowd-control capabilities have limited counterplay for other players, so we’re targeting these aspects to decrease their overall performance.

Source post

  • Call of Ohn’ahra increases the cooldown of Nature’s Swiftness by 60 seconds (was 30 seconds).
  • Swiftmend healing reduced by 20% in PvP combat.
NERF

Developers’ notes: Survival Hunter’s burst window has been particularly powerful this season, so we are targeting reductions in that area to allow other players more time to react.

Source post

  • Takedown Hunter damage reduced by 10% in PvP combat.
  • Takedown Pet damage reduced by 15% in PvP combat.

Sentinel

  • Moonlight Chakram damage reduced by 15% in PvP combat.
NERF

Developers’ notes: We feel Fire Mage burst damage continues to be too high even outside of Combustion, so we’re further reducing the damage bonus from Pyroclasm to lessen its potential to lead to quick kills.

Source post

  • Pyroclasm now increases the damage of Pyroblast or Flamestrike by 160% in PvP combat (was 180%).

Adjusts (5)

ADJUST

Source post

Druid of the Claw

  • Ravage damage increased by 20% in PvP combat.
  • Dreadful Wound damage increased by 25% in PvP combat.
  • Exacerbating Wounds increases damage taken from your bleed effects by 10% in PvP combat (was 8%).
ADJUST

Developers’ notes: We’re decreasing the performance gap between Windwalker’s hero talent trees as Shado-pan has been overperforming and Conduit of the Celestials has been underperforming.

Source post

Conduit of the Celestials

  • Celestial Conduit damage increased by 50% in PvP combat.

Shado-Pan

  • Flurry Strikes damage reduced by 15% in PvP combat.
ADJUST

Developers’ notes: We feel Oracle Holy is in a good place, but Archon has difficulties keeping up, so we’re targeting buffs to its throughout and offensive potential.

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Archon

  • Halo damage and healing increased by 30% in PvP combat.
  • Focused Outburst now reduces the cast time of Prayer of Healing by 40% in PvP combat (was 15%).
  • Realized Potential now increases Flash Heal healing by 20% in PvP combat (was 10%).
ADJUST

Developers’ notes: We feel Elemental should shine more in their damage against their primary target and less in their cleave, so we’re making some improvement to core spell damage and reducing the effect of the Voltaic Blaze and Purging Flames combo.

Source post

  • Lightning Bolt damage increased by 25% in PvP combat.
  • Lava Burst damage increased by 15% in PvP combat.
  • Voltaic Blaze instant damage reduced by 25% in PvP combat.
  • Purging Flames now causes Lava Bursts to fire at 25% effectiveness in PvP combat (was 40%).

September 21, 2026 · Classes (1)

Adjusts (1)

ADJUST

Source post

  • Fixed an issue preventing Unravel from activating when Fire Breath was cast with Tip the Scales.
  • Fixed an issue where Unravel may not hit all targets struck by Fire Breath.

September 17, 2026 · Player versus Player (1)

Adjusts (1)

ADJUST

All classes

Developers' notes: We've seen your feedback that achievable PvP ratings are not meeting expectations, so we're applying a significant increase to PvP rating inflation starting now for all rated PvP modes with emphasis on Battleground Blitz, Rated Battlegrounds, and Rated 3v3 Arena. As with past changes to inflation, this adjustment is intended to improve progression as the season continues and support healthier ladder movement. We'll continue monitoring rating distribution and make further adjustments as necessary. Thank you for your continued feedback and we'll see you on the battlefield!

Source post

  • Significantly increased PvP rating inflation for all rated PvP modes with emphasis on Battleground Blitz, Rated Battlegrounds, and Rated 3v3 Arena .
  • Font of Venomous Rage trinket damage reduced by 50% in PvP combat.

September 15, 2026 · Classes (3)

Adjusts (3)

ADJUST

Source post

  • Fixed an issue where Aimed Shot was not properly playing its cast animation when using a gun or crossbow.
ADJUST

Source post

  • Fixed an issue where Consecration's first tick would not benefit: the Venomous Abyss tier set's increase ⇒ its critical strike chance
ADJUST

Source post

  • Fixed an issue where Renewed Vigor from the Venomous Abyss 2-piece tier bonus could exceed 3 stacks.

September 10, 2026 · Classes (7)

Adjusts (7)

ADJUST

Source post

  • Resolved an issue causing Magus of the Dead to occasionally spawn at extreme vertical differences.
ADJUST

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  • Corrected an issue where the initial damage of Wildfire Bomb would not happen if the Hunter was affected by crowd control effects while the bomb hit the target.
  • Corrected an issue where Strike As One would not deal damage with a Raptor Swipe that benefit from Tip of the Spear if Aspect of the Eagle is active.
ADJUST

Source post

Spellslinger

  • Fixed an issue causing Splinters: Augury Abounds ⇒ sometimes strike crowd-controlled targets when other non-crowd controlled targets are available
ADJUST

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  • Fixed an issue that caused Ringing of the Heavens to not function if cast as Lightsmith while targeting an enemy.
ADJUST

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  • Both versions of Thistle Tea can now be tracked in the Cooldown Manager.
ADJUST

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  • Fixed an issue where Soothing Rain did not properly reduce the cast time of Healing Rain by 0.5 seconds.

September 10, 2026 · Player versus Player (1)

Adjusts (1)

ADJUST

Source post

  • Fixed an issue where Unburdened Flight was causing Deep Breath to move the player forward during Hover.

Chronowarden

  • Fixed an issue where Warp was still causing the player to become immune to snares while talented into Unburdened Flight.

September 9, 2026 · Classes (7)

Nerfs (2)

NERF

Source post

  • The Venomous Abyss 4-set Bonus – The Winding Up bonus Slam damage buff can now be tracked in the Cooldown Manager.
  • Rend is now able to be tracked in the Cooldown Manager.
NERF

Source post

  • The Venomous Abyss 2-set Bonus – The "Vengeful Shield" bonus Shield Slam damage buff can now be tracked in the Cooldown Manager.
  • Rend is now able to be tracked in the Cooldown Manager.

Adjusts (5)

ADJUST

Blood Death Knight

Death Knight

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  • Resolved an issue causing Grip of the Dead: Death and Decay ⇒ permanently be active on targets
ADJUST

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  • Fixed an issue where Wild Guardian was incorrectly increasing Thrash and Mangle damage regardless of whether Rank 3 was selected.
ADJUST

Source post

  • Fixed an issue that caused Glory of the Vanguard to sometimes fail to deal damage to distant targets.
ADJUST

Source post

  • Fixed an issue where Flash Heal could not be tracked on the Cooldown Manager for Discipline and Shadow specializations.
ADJUST

Source post

  • Fixed an issue where damage from Doom Winds could interrupt channeled effects, such as the Font of Venomous Rage trinket.
  • Stormbringer: Fixed an issue where Crash Lightning could cause unintended targets to be hit by Windfury Weapon.

September 9, 2026 · Player versus Player (1)

Adjusts (1)

ADJUST

Source post

  • Fixed an issue where Stasis could be used in the starting room of arenas and battlegrounds to store spells for after the gates opened.

September 4, 2026 · Classes (2)

Nerfs (1)

NERF

Source post

  • Stellar Amplification can now be tracked in the Cooldown Manager.
  • Twin Moons' range is now increased by target combat reach, meaning it can spread to farther targets when attacking large enemies.

Adjusts (1)

ADJUST

Source post

  • Corrected an issue where the Venomous Abyss 4-set bonus was not properly increasing the upfront damage of Crash Lightning.

September 3, 2026 · Classes (2)

Buffs (1)

BUFF

Source post

  • Totemic: Corrected an issue where Oversurge did not properly increase the healing done by Surging Totem or Overflowing Shores.

Adjusts (1)

ADJUST

Source post

  • Fixed an issue with the Venomous Abyss 2-set bonus that caused Renew to not reliably grant Renewed Vigor.

September 2, 2026 · Classes (3)

Adjusts (3)

ADJUST

Source post

  • Apex Talent: Unseen Predator (Rank 1) now prefers targets that are not immune to damage or taking less than 5% physical damage.
ADJUST

Source post

  • Fixed an issue where the Font of Venomous Rage trinket channel could be immediately canceled if spell-queued after Cataclysm.

September 2, 2026 · Player versus Player (3)

Adjusts (3)

ADJUST

Source post

  • Fixed an issue where staves were not being shown for Evokers on the PvP gear vendor.
ADJUST

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  • Fixed an issue where Rewind could fail to reverse damage taken on allies if the Evoker was affected by Cyclone.

September 1, 2026 · Classes (18)

Buffs (15)

BUFF

Frost Death Knight

Death Knight

Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios.

Source post

  • Howling Blast main target damage increased by 15%.
  • Obliterate damage increased by 15%.
  • Frost Strike damage increased by 20%.
  • Melee damage increased by 10%.
BUFF

Developers’ notes: Vengeance is still performing below expectations defensively, so universal mitigation effects are getting a buff. Additionally, Fel Devastation’s effectiveness as a recovery tool has fallen behind as maximum health pools go up, so its healing is being increased.

Source post

  • Demonic Wards now reduces damage taken by 15% (was 12%).
  • Void Reaver now causes Frailty to reduce damage taken by 6% (was 5%).
  • Fel Devastation healing increased by 25%.
BUFF

Developers’ notes: Feral is performing below expectations, particularly in raid encounters, so we’re providing both an overall lift as well as some specific buffs to single-target abilities.

Source post

  • All ability damage increased by 5%. Does not apply to PvP combat.
  • Auto-attack damage increased by 10%.
  • Ferocious Bite damage increased by 10%.
BUFF

Source post

  • All damage dealt by you and your pets increased by 7%.
  • Resolved an issue causing Wild Thrash to not take target bounding radius into account.
BUFF

Source post

  • All damage dealt by you and your pet increased by 7%. This increase is only 3% while engaged in PvP combat.
BUFF

Developers’ notes: We’re looking to increase Mistweavers’ healing capabilities while increasing their 4-piece set bonus value.

Source post

  • All healing done increased by 5%.
  • The Venomous Abyss 4-piece set bonus chance to activate has been increased to 25% (was 20%).
BUFF

Developers’ notes: We’re adjusting Protection Paladin damage to help them keep up with other tanks, especially in dungeons.

Source post

  • Blaze of Glory damage increased by 150%.
  • Consecration damage increased by 30%.
  • Divine Guidance damage increased by 30%.

Adjusts (3)

ADJUST

Source post

  • Resolved an issue causing Mastery: Dreadblade and Foul Infections to not increase the critical strike chance of Plague Erupt effects.
ADJUST

Source post

  • Fixed an issue allowing Caustic Spatter to trigger from non-class Nature damage sources, such as trinkets.
ADJUST

Source post

Farseer

  • Fixed an issue that caused Natural Harmony to increase the healing of Nature’s Guardian by 20% instead of its listed and intended 10%.

September 1, 2026 · Player versus Player (20)

Buffs (7)

BUFF

Developers’ notes: We’re increasing Feral’s general damage, especially for Druid of the Claw, and nudging down their defensiveness to speed up the pace of combat for Feral.

Source post

  • Ravage (Druid of the Claw) damage increased by 15% in PvP combat.
  • Survival Instincts reduces damage taken by 40% in PvP combat (was 50%).
BUFF

Developers’ notes: The Devastation Flameshaper build is not being utilized much compared to Scalecommander. We’re increasing the power of some Flameshaper focused spells to open up more options for them.

Source post

  • Disintegrate triggers Consume Flame at 200% effectiveness in PvP combat (was 150%).
  • Enkindle damage increased to 30% in PvP combat (was 20%).
  • Expanded Lungs increases damage of Fire Breath’s periodic by 40% in PvP combat (was 30%).
BUFF

Developers’ notes: Mages have been extending the duration of PvP matches with frequent access to strong defensive abilities, so we’re reducing the effectiveness of their barriers and the cooldown of Ice Block. Fire damage is also being reduced to bring them in line with other specializations.

Source post

  • Improved Conjuration reduces the cooldown of Mirror Image by 15 sec in PvP combat.
  • Winter’s Protection reduces Ice Block cooldown by 15/30 sec in PvP combat. Tooltip in PvP will be updated in a later patch.
BUFF

Developers’ notes: Discipline could use some help, particularly Voidweaver, so we’re increasing some of its absorption and Atonement healing capabilities to bring them on par with other healers.

Source post

  • Void Shield absorption increased by 15% in PvP combat.
  • Power Word: Shield absorption increased by 15% in PvP combat.
  • Atonement healing increased by 10% in PvP combat.
BUFF

Developers’ notes: Rogues’ defensive potential improves in coordinated play and as ratings increase, with the predictive effect of Preemptive Maneuver standing out as being too rewarding, so it’s being brought down to be more appropriate.

Source post

  • Preemptive Maneuver now reduces damage taken by 25% while its effect is active (was 40%).
BUFF

Developers’ notes: Elemental’s Farseer hero talent tree is performing better than expected defensively, and its Stormbringer hero talent tree is performing below expectations offensively. As a result we’re targeting key effects of each type to adjust: Natural Harmony’s improvements for the Nature’s Guardian effect are being diminished, while multiple key Stormbringer effects (including Tempest itself) are receiving buffs intended to improve overall damage and burst potential.

Source post

  • Farseer: Natural Harmony now reduces the cooldown of Nature’s Guardian by 10 seconds in PvP combat (was 15 seconds).
  • Stormbringer: Tempest damage increased by 20% in PvP combat.
  • Stormbringer: Natural Gift now increases Nature damage by 4% in PvP combat (was 2%).
  • Stormbringer: Stormcaller now increases Nature spell critical strike damage by 10% in PvP combat (was 5%).

Nerfs (9)

NERF

Developers’ notes: Beast Mastery’s damage during burst windows is higher than we’d like in PvP, reducing some of the abilities that can contribute to this situation.

Source post

  • Bloodshed damage reduced by 25% in PvP combat.
  • Bestial Wrath initial damage reduced by 10% in PvP combat.
  • Pack Leader: Stampede! damage reduced by 10% in PvP combat.
NERF

Source post

  • Blazing Barrier absorb reduced by 25% in PvP combat.
  • All damage reduced by 3% in PvP combat.
NERF

Source post

  • Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.
NERF

Source post

  • Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.

Adjusts (4)

ADJUST

All classes

Developers’ notes: Healers are able to top off targets too quickly in PvP, resulting in very long combat times. We’re reducing the primary stat from the PvP trinket set bonus for all healer specializations to increase the pace of combat.

Source post

  • Gladiator’s Distinction set bonus grants 5% primary stat for all healing specializations (was 10%).
  • Fixed an issue where the Training Grounds quest for casting an interrupt was not properly granting credit. Note that you may need to abandon and re-accept the quest for this fix to apply.
ADJUST

Developers’ notes: We’re increasing Restoration’s overall healing while at the same time reducing the power of Swiftmend and some of their mana regeneration talents. The goal is to better balance Restoration’s healing kit to not be so reliant on Swiftmend to top up allies.

Source post

  • Potent Enchantments increases the duration of Incarnation: Tree of Life by 4 seconds in PvP combat (was 6 seconds).
  • Reforestation grants Incarnation: Tree of Life for 8 seconds in PvP combat (was 10 seconds).
  • Swiftmend healing reduced by 20% in PvP combat.
  • Blossom Burst (Ancient of Lore PvP talent) costs 1.89% base mana (was free).
  • Blossom Burst (Ancient of Lore PvP talent) now prioritizes applying Rejuvenation over Lifebloom.
  • Mass Blooming (Ancient of Lore PvP talent) costs 3.5% base mana (was free).
ADJUST

Developers’ notes: Enhancement is on the weaker side offensively, so we’re increasing some of its sustained damage while also reducing its healing capabilities slightly.

Source post

  • Healing Surge healing reduced by 20% in PvP combat.
  • Stromstrike damage increased by15% in PvP combat.
  • Lava Lash damage increased by 15% in PvP combat.

August 31, 2026 · Classes (6)

Adjusts (6)

ADJUST

Source post

  • Resolved an issue causing Dread and Virulent Plague Erupt effects to not work as intended with the target damage modifiers and caster damage modifiers Foul Infections, Thrill of Blood, Incite Terror, Morbidity, Soul Reaper, Brittle, and the War debuff of Rune of the Apocalypse.
ADJUST

Source post

  • Fixed an issue where Grove Guardians were not prioritizing healing the target of your Swiftmend or Wild Growth.
  • Fixed an issue where Everbloom could incorrectly heal 6 targets instead of the intended 5 targets.
ADJUST

Source post

  • Resolved an issue where the 2-piece set bonus: Flamestrike did not correctly always grant Hot Streak when it is a guaranteed critical strike due to Pyroclasm.
ADJUST

Source post

  • Fixed an issue where Guardian Angel would not reduce the cooldown of Guardian Spirit when placed on an ally.
ADJUST

Source post

  • Hellcaller: Fixed an issue where Blackened Soul would not activate from Unstable Affliction applied via Fatal Echoes.

August 26, 2026 · Classes (5)

Buffs (1)

BUFF

Source post

  • Farseer: Corrected an issue where Maelstrom Supremacy did not increase the healing of Healing Surge.

Adjusts (4)

ADJUST

Source post

  • Fixed an issue that prevented the effect of the Devourer 2-piece set bonus (Soulburst) from displaying correctly.
ADJUST

Source post

  • Fixed an issue where Avenger's Shield could sometimes fail to activate Glory of the Vanguard while Divine Resonance was active.
ADJUST

Source post

  • Fixed an issue where Divine Hymn would put Guardian Spirit on a 60-second cooldown with Guardian Angel talented.
ADJUST

Source post

  • Fixed a bug that could cause Sudden Death to incorrectly increase cooldowns.

August 26, 2026 · Player versus Player (1)

Adjusts (1)

ADJUST

All classes

Source post

  • Resolved an issue that prevented Training Grounds: Arena from ending the match when the game-controlled opponents surrender.

August 25, 2026 · Classes (16)

Buffs (13)

BUFF

Developers’ notes: These changes are intended to address Rejuvenation and Wild Growth feeling weak in season 2, particularly in dungeons. We’re also increasing the power of the 4-piece class set to make sure it's an impactful and noticeable set bonus. These changes are accompanied by slight nerfs to their raid healing to keep them around the same power in raid while increasing their power in dungeons.

Source post

  • 4-piece class set bonus increases Genesis duration by 8 seconds (was 4 seconds).
  • Rejuvenation and Germination healing increased by 15%. Does not apply to PvP combat.
  • Wild Growth healing increased by 10%.
  • Nature's Bounty replicates 10% of Regrowth's healing (was 20%).
  • Everbloom heals 5 targets (was 6 targets).
  • Everbloom heals for 48% of Lifebloom's final heal (was 40%). Does not apply to PvP combat.
BUFF

Developers’ notes: We’re further increasing some of the Preservation triage heals to help them keep up with other healers in dungeons.

Source post

  • Verdant Embrace healing increased by 25%. Does not apply to PvP combat.
  • Living Flame healing increased by 20%. Does not apply to PvP combat.
  • Dream Simulacrum increases healing of Verdant Embrace by 40% (was 30%).
BUFF

Developers' notes: We're primarily focused on Frost's performance in Mythic Keystone dungeons. The recent removal of the health increase from Improved Ice Barrier had a greater effect on Frost's overall survivability than intended. We like the symmetry of the three Improved Barrier talents having one additional effect, and Frost has historically had a slightly larger absorb than Arcane and Fire, so we're baking it into the baseline absorb amount rather than re-attaching it to Improved Ice Barrier. We're also making some targeted increases to Frost's area of effect damage.

Source post

  • Ice Barrier absorb amount increased to 35% of maximum health (was 30%). Does not apply to PvP combat.
  • Blizzard damage increased by 10%.
  • Frostbite Talent: Shatter damage to nearby enemies increased by 10%.
  • Frostfire: Isothermic Core - Meteor damage increased by 25%.
BUFF

Source post

  • Developers’ note: We’re adjusting the absorption of Celestial Brew and Celestial Infusion to improve its impact as a defensive option and to help address pain points players are experiencing in some encounters.
  • All damage increased by 3%.
  • Celestial Brew and Celestial Infusion absorb value increased by 20%.
BUFF

Developers' notes: We're increasing the damage of the Curse of Ula'tek 4-piece set bonus Divine Arbiter significantly, to make sure its rotational ask is worth executing.

Source post

  • Class Set 4-piece Divine Arbiter main target damage increased by 150%.
  • Class Set 4-piece Divine Arbiter secondary target damage increased by 75%.
BUFF

Developers’ notes: We’re increasing the throughput of Affliction and Demonology by primarily focusing on their single-target tools with a secondary focus on their multi-target kit. Additionally, we’re considerably increasing the damage of Warlock demons so that they have a larger contribution to overall throughput. This should also help a bit more with aggro concerns during solo play.

Source post

  • Imp, Voidwalker, Sayaad, and Felhunter damage increased by 350%.
BUFF

Source post

  • Unstable Affliction damage increased by 15%. Does not apply to PvP combat.
  • Hellcaller – Blackened Soul damage increased by 20%. Does not apply to PvP combat.
  • Wrath of Nathreza damage increased by 35%. Does not apply to PvP combat.
  • Shadow of Nathreza damage increased by 25%. Does not apply to PvP combat.
  • Agony damage increased by 20%. Does not apply to PvP combat.
  • Corruption damage increased by 15%. Does not apply to PvP combat.
  • Hellcaller – Wither damage increased by 10%. Does not apply to PvP combat.
BUFF

Source post

  • Shadow Bolt damage increased by 35%. Does not apply to PvP combat.
  • Demonbolt damage increased by 30%.
  • Wild Imp damage increased by 20%.
  • Summon Felguard damage increased by 20%.
  • Demons summoned by Dominion of Argus damage increased by 20%. Does not apply to PvP combat.
  • Call Dreadstalkers damage increased by 30%.

Nerfs (1)

Adjusts (2)

ADJUST

Source post

  • Resolved an issue causing the Unholy Devotion attack speed increase to also reduce attack damage and therefore have a neutral effect.
ADJUST

Developers’ notes: We’re looking to increase Beast Mastery area damage and cleave capabilities.

Source post

  • Wild Thrash now deals 300% increased damage when striking more than 2 targets (was 200%).
  • Beast Cleave now causes your pets to strike nearby enemies for 70% of the damage dealt (was 55%).

August 25, 2026 · Player versus Player (27)

Buffs (13)

BUFF

Developers’ notes: We feel the defensive kits of Devourer and Havoc are too powerful, so we are reducing some of their passive and active defenses to make them more viable targets for opponents.

Source post

  • Glimpse now reduces damage taken by 20% while active (was 25%).
BUFF

Havoc Demon Hunter

Demon Hunter

Source post

  • Blur now reduces damage taken by 15% in PvP combat (was 25%).
  • Desperate Instincts now reduces damage taken by 5% while below 35% health in PvP combat (was 10%).
BUFF

Developers’ notes: Feral’s sustained damage is lower than our intended target, so we’re targeting their primary damage over time effects to improve this. We’re also targeting a buff for Druid of the Claw which has fallen behind Wildstalker in viability.

Source post

  • Druid of the Claw: Ravage damage increased by 20% in PvP combat.
  • Rip damage increased by 15% in PvP combat.
  • Rake damage increased by 15% in PvP combat.
BUFF

Developers’ notes: Augmentation has been underplayed in PvP, especially arenas, for some time. We're increasing both their damage support capabilities and their personal damage to increase their viability.

Source post

  • Damage increased by 10% in PvP combat.
  • Ebon Might grants 10% primary stat in PvP combat (was 8%).
  • Inferno's Blessing damage increased by 25% in PvP combat.
BUFF

Developers' notes: Retribution's personal durability has been higher than we would like considering their complete team defensive package, and Templar's damage has not been competitive with Herald of the Sun, so we're increasing some sources specific to its hero tree.

Source post

  • Shield of Vengeance absorption reduced by 25% in PvP combat.
  • Divine Protection now reduces damage taken by 20% in PvP combat (was 25%).
  • Templar: Seal of the Templar now increases the damage of Templar's Verdict by 35% (was 25%).
  • Templar: Hammer of Light's damage increased by 10% in PvP combat.
BUFF

Developers’ notes: Mindgames has fallen behind other spells and has been an underutilized talent for some time, so we're increasing its viability to offer all Priest specializations more PvP talent options.

Source post

  • Mindgames direct damage increased by 150%.
  • Mindgames healing and damage reversal increased by 150%.
BUFF

Source post

  • Flash Heal and Shadow Mend healing increased by 20% in PvP combat.
  • Atonement healing increased by 5% in PvP combat.
BUFF

Developers’ notes: We feel Shadow is lacking in kill power, so we’re increasing some of its primary sources of burst.

Source post

  • Shadow Word: Madness damage increased by 15% in PvP combat.
  • Void Volley damage increased by 15% in PvP combat.
  • Shadow Word: Death damage increased by 15% in PvP combat.
BUFF

Developers’ notes: Outlaw’s damage and kill pressure is lower than we’d expect, so we’re putting more damage into core finishing moves.

Source post

  • Dispatch damage increased by 20% in PvP combat.
  • Between the Eyes damage increased by 12% in PvP combat.
BUFF

Developers’ notes: Subtlety’s steady damage pressure is low, without which it can be difficult to create windows that capitalize on their burst potential. We’re increasing Eviscerate damage moderately and Goremaw’s Bite bleed damage significantly to increase the frequency of these windows.

Source post

  • Eviscerate damage increased by 10% in PvP combat.
  • Goremaw's Bite bleeding damage increased by 33% in PvP combat.
BUFF

Developers’ notes: Elemental is lacking the sustained pressure we expect, so we’re targeting core damage sources to improve its viability.

Source post

  • Stormbringer: Tempest damage increased by 10% in PvP combat.
  • Lava Burst damage increased by 10% in PvP combat.
  • Earth Shock damage increased by 10% in PvP combat.
  • Earthquake damage increased by 10% in PvP combat.
BUFF

Developers’ notes: We’re increasing Affliction’s ability to maintain spread pressure by adjusting Agony’s damage and making a small adjustment to Unstable Affliction’s backlash damage to make dispelling all their damage over time effects more punishing.

Source post

  • Agony damage increased by 50% in PvP combat.
  • Unstable Affliction backlash damage increased by 20%.
BUFF

Developers’ notes: Destruction is lacking in finishing power, so we’re increasing the damage of their primary nuke spells to allow for more burst potential.

Source post

  • Chaos Bolt damage increased by 15% in PvP combat.
  • Shadowburn damage increased by 30% in PvP combat.

Nerfs (6)

NERF

Source post

  • Rushing Wind Kick damage reduced by 20% in PvP combat.
  • Rising Sun Kick damage reduced by 10% in PvP combat.
  • Tigereye Brew now increases critical strike damage by 3/6% in PvP combat (was 5/10%).
NERF

Source post

  • Developers’ note: Protection Paladins have been extending the duration of the matches that they participate in with frequent access to group utility. We're reducing the effectiveness of Blessing of Sacrifice and Guardian of the Forgotten Queen to bring them in line.
  • Guardian of the Forgotten Queen duration reduced to 6 seconds.
  • Guardian of the Forgotten Queen cooldown increased to 4 minutes.
  • Guardian of the Forgotten Queen now has a 6 second internal cooldown.
  • Sacrifice of the Just reduces the cooldown of Blessing of Sacrifice by 30 seconds in PvP combat (was 60 seconds).
NERF

Developers’ notes: Holy Priest is vastly overperforming due to a mixture of overall healing increases from the patch as well as some generous PvP specific healing increases to Prayer of Mending and Holy Word: Serenity. We’re reducing these PvP increases to Prayer of Mending, Holy Word: Serenity, and Prompt Prognosis which are all powerful instant cast spells.

Source post

  • Enlightenment regenerates mana 10% faster in PvP combat (was 25%).
  • Prayer of Mending healing reduced by 25% in PvP combat.
  • Holy Word: Serenity healing reduced by 15% in PvP combat.
  • Oracle: Prompt Prognosis healing reduced by 25% in PvP combat.
NERF

Developers’ notes: Burst from Assassination’s Apex Talent is exceeding expectations and is getting toned down. Additionally, damage from Fatebound Coins is higher than intended and is being reduced.

Source post

  • Kingsbane initial damage reduced by 12% in PvP combat.
  • Implacable (Rank 3) Physical and Nature damage reduced by 15% in PvP combat.
  • Fatebound: Fatebound Coin (Tails) damage reduced by 10% in PvP combat.
NERF

Developers’ notes: Restoration Shaman is slightly too strong compared to other healers (barring Holy Priest). We’re making some small adjustments to their mana and the Totemic hero talent tree to better balance their mana and throughput.

Source post

  • Mana regeneration is now reduced by 65% in PvP combat (was 60%).
  • Totemic: Splitstream now causes Healing Stream Totem to heal an additional ally at 15% effectiveness in PvP combat (was 30%).
  • Totemic: Earthsurge now causes allies affected by your Earthliving to receive 5% additional healing from you in PvP combat (was 15%).
NERF

Developers’ notes: We feel too much of Demonology’s damage is focused on Wicked Reaping and Power Siphon, so we’re reducing the power of these effects and increasing overall damage through our game-wide Demonology changes above.

Source post

  • Soul Harvester: Wicked Reaping damage reduced by 50% in PvP combat.
  • Soul Harvester: Necrolyte Teachings now causes Power Siphon to increase the damage of Demonbolt by an additional 10% in PvP combat (was 20%).
  • Power Siphon now increases the damage of your next 2 Demonbolts by 20% in PvP combat (was 30%).

Adjusts (8)

ADJUST

All classes

Source post

  • In Training Grounds, Arena opponents will now properly display their surrender animation when forfeiting their match after a teammate has died.
ADJUST

Source post

  • Void Ray damage increased by 33% in PvP combat.
  • Blur now reduces damage taken by 15% in PvP combat (was 25%).
  • Armor of Souls now increases Armor by 65% (was 100%).
ADJUST

Source post

  • Sentinel: Moonlight Chakram damage reduced by 30% in PvP combat.
  • Rapid Fire damage increased by 15% in PvP combat.
  • Arcane Shot damage increased by 15% in PvP combat.
ADJUST

Source post

  • Sentinel: Moonlight Chakram damage reduced by 30% in PvP combat.
  • Raptor Strike and Raptor Swipe damage increased by 20% in PvP combat.
  • Kill Command damage increased by 15% in PvP combat.
ADJUST

Developers’ notes: Fire Mage execute windows and hard cast Pyroblast damage have been higher than we would like, so we're reducing the effectiveness of Molten Fury and Pyroclasm in PvP.

Source post

  • Burnout now explodes for 50% of remaining Ignite damage in PvP combat (was 75%).
  • Pyroclasm now increases the damage of Pyroblast and Flamestrike by 180% in PvP combat (was 230%).
  • Molten Fury now increases damage to targets below 35% health by 10% in PvP combat (was 15%).
ADJUST

Source post

  • Fixed an issue where Hot Trub PvP talent was incorrectly counting as both a Disorient and an Incapacitate. It now counts as an Incapacitate only.
ADJUST

Source post

  • Developer's notes: Holy Paladin throughput has increased with recent changes past our targets for them in PvP.
  • All healing reduced by 4% in PvP combat.
ADJUST

Developers’ notes: To compensate for the reduction in Fueled by Violence self-healing, we're increasing Arms’ Hero Talents throughput by increasing Slayer's Strike and Demolish damage in PvP.

Source post

  • Colossus: Demolish damage increased by 15% in PvP combat.
  • Slayer: Slayer’s Strike damage increased by 5% in PvP combat.
  • Fueled by Violence healing reduced by 15% in PvP combat.

August 20, 2026 · Classes (7)

Adjusts (7)

ADJUST

Havoc Demon Hunter

Demon Hunter

Source post

  • Aldrachi Reaver: Fixed an issue where Evasive Action was not granting an extra cast of Vengeful Retreat.
ADJUST

Source post

  • Fixed an issue where the tooltip for Tranquility incorrectly described how long it extended heal over time effects.
  • Fixed an issue where Overgrowth was applying healing over time effects to the incorrect target when used in tandem with Soul of the Forest.
ADJUST

Source post

  • Corrected an issue where Hunters could benefit from the Precise Shots effect twice by casting Arcane Shot or Multi-Shot as Rapid Fire finishes channeling while talented into Unload.
  • Corrected an issue where the AoE damage from Explosive Shot was not properly reduced by damage taken reduction effects.
ADJUST

Source post

  • Fixed an issue where casting Benediction and queuing a Holy Word would consume the proc.
ADJUST

Source post

  • Hellcaller: Fixed an issue where Blackened Soul could trigger from Unstable Affliction periodic damage.
ADJUST

Source post

  • Fixed an issue where Malefic Grasp was not affected by Withering Bolt.
  • Fixed an issue where Withering Bolt did not account for Wither when increasing Shadowbolt Volley damage.
  • Fixed an issue where Wither would not count toward Darkglare Eye Beam damage increase.
  • Fixed an issue where the Unstable Affliction granted by Venomous Abyss 4-piece set bonus would not grant a stack of Wither.

August 19, 2026 · Classes (6)

Adjusts (6)

ADJUST

Source post

  • Resolved an issue causing Army of the Dead Epidemic Orders to cast from the Death Knight instead of the Lesser Ghoul.
ADJUST

Source post

  • Resolved an issue causing Forbidden Knowledge Rank 4 to not have a chance to activate when the Dread Plague target has a damage absorb effect.
  • Resolved an issue causing Transfusion to not empower already summoned Lesser Ghouls.
  • Resolved an issue causing Lord of the Dead to occasionally have a delay in between casts.
  • Dark Simulacrum can now be tracked through the Cooldown Manager.
ADJUST

Source post

  • Fixed an issue where Rejuvenation could be removed early if the player gained or lost haste while it was active.
ADJUST

Source post

  • Corrected an issue where Rapid Fire fired fewer shots than intended when hitting a second target with the Aspect of the Hydra talent.
ADJUST

Source post

  • Fixed an issue where Paladins talented into Radiant Glory would not have Avenging Wrath be applied after casting Wake of Ashes while silenced.

August 19, 2026 · Player versus Player (1)

Adjusts (1)

ADJUST

All classes

Source post

  • Conqueror's Venomous Lacquer should now add PvP item level to tier shoulders when used.

August 18, 2026 · Classes (21)

Buffs (8)

BUFF

Developers’ notes: We’re increasing Restoration Druid’s healing and damage as both aspects are underperforming relative to other healers.

Source post

  • All healing increased by 4%. Does not affect PvP combat.
  • All damage increased by 20%. Does not affect PvP combat.
BUFF

Developers’ notes: The new Venomous Abyss tier set bonus isn’t quite as strong as we would like it to be, so we’re increasing the effects of the 4-piece set bonus.

Source post

  • Venomous Abyss 4-piece set bonus updated – Now causes Cobra Shot to benefit from Beast Cleave at 30% effectiveness per stack (was 20%) or strike your target for an additional 20% damage per stack (was 15%).
BUFF

Developers’ notes: Mistweaver has been underperforming so we are targeting increases to its casted healing and the Venomous Abyss 4-set bonus to improve its performance and maintain build diversity.

Source post

  • All healing increased by 8%. Does not affect PvP combat.
  • Venomous Abyss 4-piece set bonus updated – Activation rate increased by 33%.
BUFF

Developers’ notes: We’re increasing the healing throughput of Oracle so that it can serve as a competitive option against Archon. Furthermore, we are increasing the mana regeneration of Enlightenment to further help Holy Priest’s mana economy.

Source post

  • Enlightenment now regenerates mana 25% faster (was 10%).
  • Words of the Wise now increases the healing of Holy Word: Serenity and Holy Word: Sanctify by 40% (was 10%). Does not affect PvP combat.
  • Prompt Prognosis healing increased by 55%. Does not affect PvP combat.
  • Preventive Measures now increases Prayer of Mending healing by 40% (was 15%). Does not affect PvP combat.
BUFF

Developers' notes: We discovered and fixed a tricky bug that was active on the PTR, that was increasing the amount of free Maelstrom spending abilities Elemental Shaman could get from the Venomous Abyss 4-piece set bonus. This was inflating their damage dealt, so alongside the bug fix, we're increasing their damage to compensate.

Source post

  • Corrected an issue where the Venomous Abyss 4-piece set bonus Overcharge! buff was sometimes not consumed when casting a Maelstrom spending ability.
  • All damage dealt increased by 5%.

Nerfs (1)

NERF

Source post

  • Reduced the size of several Hydra creatures after they have been tamed.

Adjusts (12)

ADJUST

Blood Death Knight

Death Knight

Developers’ notes: The tooltip will be updated at a later date to reflect the new value.

Source post

  • Deathbringer: Resolved an issue causing Echoing Fury to grnt Exterminate stacks on Reaper’s Mark casts.
  • San’layn: Visceral Strength now grants 6% strength (was 10%).
  • San’layn: Transfusion increases Dancing Rune Weapon damage by 5% (was 10%).
ADJUST

Frost Death Knight

Death Knight

Source post

  • All ability and auto-attack damage increased by 9%.
  • Venomous Abyss 2-piece set bonus updated – Now grants 1% attack speed per stack (was 2%), and now increases Icy Death Torrent damage by 2% per stack (was 4%).
ADJUST

Developers’ notes: Devourer’s 4-piece set bonus is performing significantly above expectations, so we’re reducing its power. To compensate for this set bonus reduction, we’re increasing all ability damage. Additionally, Devourer has been overperforming, mostly in single target, so we are reducing the damage of Reap/Cull/Eradicate while increasing the AoE damage portion of Eradicate to reduce the impact of the change in AoE combat.

Source post

  • All ability damage increased by 14%. Does not affect PvP combat.
  • Reap/Cull/Eradicate damage reduced by 12%.
  • Eradicate’s area-of-effect damage increased to 90% of base damage (was 85%).
  • Venomous Abyss 4-piece set bonus updated – Now generates 2 soul fragments (was 8 soul fragments) and increases Reap damage by 10% (was 20%).
ADJUST

Developers’ notes: The Venomous Abyss set bonus is overperforming our target tuning for set bonuses. However, the amount we need to reduce its value by would be a greater impact than intended to Arcane’s overall damage, so we are also making a small positive adjustment to Arcane’s baseline.

Source post

  • All ability damage increased by 3%.
  • Venomous Abyss 2-piece set bonus updated – Arcane Missiles damage bonus reduced to 5% (was 20%).
  • Venomous Abyss 4-piece set bonus updated – Cumulative Power damage bonus per stack reduced to 3% (was 5%).
ADJUST

Developers’ notes: We’re reducing Discipline’s damage done and offsetting this in Atonement to not affect their overall healing, as their damage has been overperforming compared to other healers. At the same time, we’re increasing the damage of Entropic Rift to minimize the impact this will have on Voidweaver’s dungeon viability and help maintain high damage as one of its strengths.

Source post

  • All damage reduced by 30%. Does not affect PvP combat.
  • Oracle: Entropic Rift damage increased by 20%.
  • Oracle: Atonement now transfers 46% of damage into healing (was 32%). Does not affect PvP combat.
  • Oracle: Void Shield reflects 10% of damage (was 15%).
ADJUST

Developers’ notes: Subtlety’s 4-piece set bonus is overperforming expectations, so its effectiveness is being reduced. An overall buff to Subtlety’s damage is being applied to compensate.

Source post

  • All damage increased by 6%.
  • The Venomous Abyss 4-set bonus has been updated – Effectiveness reduced to 60% (was 100%).
  • Shadow Dance now cancels when swapping talents.
  • Shadow Dance can no longer be cancelled manually.
  • Deathstalker: Lingering Darkness now cancels when swapping talents.
  • Deathstalker: Lingering Darkness now cancels when a raid encounter starts.
  • Deathstalker: Lingering Darkness now cancels when an M+ dungeon starts.
ADJUST

Source post

  • Hellcaller: Fixed an issue where Blackened Soul would not function with mouse-over casting.
ADJUST

Developers’ notes: We are increasing the throughput of the Venomous Abyss 2-set bonus for Demonology so that its performance is closer to other specialization tier set bonuses.

Source post

  • Burning Cleave (granted by Antoran Armaments) now strikes enemies in a circular area, rather than a cone. The tooltip for Burning Cleave will be updated in a future patch.
  • Venomous Abyss 2-piece set bonus updated – Wild Imps now Implode at 350% effectiveness to their main target (was 250%) and 315% effectiveness to other targets (was 225%).
ADJUST

Source post

  • Fixed an issue where Conflagration of Chaos would not guarantee a Conflagrate or Shadowburn to critically strike.
  • Fixed an issue where Shadowburn would not apply its debuff after dealing damage to a Havoc target.
ADJUST

Source post

  • All damage increased by 6%.
  • Venomous Abyss 4-piece set bonus updated – Bloodthirst damage increased by 10%, and during Recklessness, Bloodthirst increases the critical strike bonus of Recklessness by 3%, up to 6% (was 5%, up to 10%).
ADJUST

Source post

  • Mountain Thane: Fixed an issue that would sometimes disable the bonus Thunder Clap damage from Crashing Thunder.

August 18, 2026 · Player versus Player (8)

Buffs (2)

BUFF

Developers’ notes: Retribution had been contributing to longer PvP matches during Season 1 due to their frequent access to team utility. We’re shifting some of that effectiveness into more consistent offensive power, and additionally giving Templar an increase to Hammer of Light damage so they are a solid offensive alternative to Herald of the Sun.

Source post

  • All damage increased by 8% in PvP combat.
  • Final Verdict damage increased by 15% in PvP combat.
  • Hammer of Light damage increased by 25% in PvP combat.
  • Sacrifice of the Just now reduces Blessing of Sacrifice’s cooldown by 30 seconds in PvP combat (was 60 seconds).
  • Unbreakable Spirit reduces the cooldown of affected spells by 20% in PvP combat (was 30%).
BUFF

Developers’ notes: We’re making some targeted adjustments to primarily improve Farseer’s viability as we begin season 2. We’re also reducing the effectiveness of Storm Conduit which we feel has been too powerful under the right circumstances.

Source post

  • All healing increased by 4% in PvP combat.
  • Storm Conduit now reduces the cooldown of affected spells by 2 seconds (was 4 seconds).
  • Storm Conduit now reduces the duration of interrupts on Lightning Bolt and Chain Lightning by 40% (was 65%).
  • Farseer: Healing Wave, Healing Surge, and Chain Heal healing from Ancestors increased by 35% in PvP combat.
  • Farseer: Hydrobubble absorption increased by 35% in PvP combat.

Nerfs (4)

NERF

Developers’ notes: Devourer Demon Hunters are both very threatening and very defensible during Void Metamorphosis and Surrender to the Void has provided the opportunity to increase the duration of those windows too significantly, so its Fury generation effect is being reduced.

Source post

  • Surrender to the Void now increases Fury generated by 60% (was 100%).
NERF

Developers’ notes: Restoration Druid received several changes in Curse of Ula’tek that improved its throughput beyond what we would like in PvP.

Source post

  • All healing reduced by 5% in PvP combat.
NERF

Developers’ notes: Holy Paladin’s throughput has been higher than we would like, and Judgment has been too effective as an offensive tool. Avenging Crusader’s effectiveness is being increased to offset the decrease to Judgment’s damage.

Source post

  • All healing decreased by 5% in PvP combat.
  • Judgment damage decreased by 30% in PvP combat.
  • Avenging Crusader now transfers 80% of damage done into healing in PvP combat (was 55%).

Adjusts (2)

ADJUST

All classes

Developers’ notes: We’ve felt the pace of PvP combat has been slower than intended, so we’re increasing the primary stat of non-healer specializations to increase overall outgoing damage.

Source post

Training Grounds: Arenas

  • The damage of enemy game-controlled opponents has been reduced in Training Grounds: Arena.
  • Resolved an issue that prevented “Week 1 of 3: Gladiator's Distinction” quest credit from being earned in Training Grounds: Arenas.
  • Resolved an issue that could prevent quest credit for “Sparks of War: The Coiled Isle”.
  • The PvP trinket set bonus now increases primary stat by 20% for damage dealers and tanks (was 15%).
ADJUST

Developers’ notes: Fire Mage’s Venomous Abyss tier set bonus is particularly difficult to take advantage of in PvP combat, so we’re making a few tweaks with the objective of increasing its usability. We’re also decreasing Meteor’s damage to reduce Fire Mage’s burst capabilities.

Source post

  • Pyroblast damage increased by 10% in PvP combat.
  • Meteor damage decreased by 20% in PvP combat.
  • Comet Storm damage decreased by 20% in PvP combat.
  • Venomous Abyss 4-piece set bonus updated – Now decreases the cast time of Pyroblast and Flamestrike by 30% (was 10%) and increases Pyroclasm’s damage bonus by 5% (was 10%) in PvP combat.

August 17, 2026 · Classes (4)

Adjusts (4)

ADJUST

Source post

  • Corrected an issue where Dire Beast Kill Commands from the Wildspeaker Talent did not properly benefit from Killer Instinct, Alpha Predator, Specialized Arsenal, or Savagery.
ADJUST

Source post

  • Corrected an issue where swapping: Shadow ⇒ Holy specializations could improperly cause Shadow Word: Pain to not turn into Holy Fire
ADJUST

Source post

  • Corrected an issue where swapping between specs may incorrectly cause Lava Burst to show up as Primal Strike in your spellbook.

August 14, 2026 · Classes (4)

Adjusts (4)

ADJUST

Source post

Arms, Fury

  • Slayer: Fixed a bug that was causing Executioner to have double the intended effect.
ADJUST

Source post

  • Fixed an issue where Warlock pets would continually learn Soul Leech.
ADJUST

Source post

  • Soul Harvester: fixed an issue where Shadow Bolt and Hand of Gul'dan would be disabled in the cooldown manager.

August 14, 2026 · Player versus Player (1)

Adjusts (1)

ADJUST

All classes

Source post

  • Fixed an issue where Ula'tek's Gift was dealing more damage to players than expected.

August 13, 2026 · Classes (2)

Adjusts (2)

ADJUST

All classes

Source post

  • Spirit Walk in the Vaults of Atal'utek should now apply to pets.

August 13, 2026 · Player versus Player (1)

Nerfs (1)

NERF

All classes

Source post

  • Gorgoneion Gaze no longer petrifies players indefinitely.
  • Fixed a bug preventing Otherworldly Sparks of War from dropping in Naigtal and Val activities. The Naigtal and Val Sparks of War quests will no longer be offered when Season 2 begins.

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