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StarCraft II Patch 5.0.12

Released September 29, 2023. 28 changes. Sources: Liquipedia · Blizzard patch notes

// buff/nerf/adjust labels are computed from stat direction (cost/time up = nerf; health/damage/range up = buff; mixed = adjust).

## Terran (6)

Cyclone

ADJUSTED
  • > Cost: 150/100 ⇒ 125/50
  • > Tech Lab requirement removed.
  • > Health: 120 ⇒ 110
  • > Armor: 1 ⇒ 0
  • > Supply cost: 3 ⇒ 2
  • > Auto attack range: 5 ⇒ 6
  • > Lock On now uses the Cyclone's auto attack damage, and no longer ignores armor.
  • > Auto attack damage/attack speed now 11 (+3 vs mechanical), 0.481 cooldown, +1 damage per upgrade.
  • > Lock On cooldown removed.
  • > Lock On no longer has a delay before first shot, and maintains weapon cooldown between lock ons.
  • > Lock On cast range: 7 ⇒ 6
  • > Lock On max range: 15 ⇒ 9
  • > Multiple Cyclones will now auto-cast Lock On onto the same target.
  • > Mag-Field Accelerator upgrade removed.
  • > Move speed: 4.73 ⇒ 3.94
  • > New upgrade, increasing move speed to 4.73 (Cost: 100/100, 100 seconds, Researched at the Factory's Tech Lab).

Ghost

NERFED
  • > Snipe damage: 170 ⇒ 130 (+40 vs Psionic)
  • > EMP radius: 1.75 ⇒ 1.5

Widow Mine

ADJUSTED
  • > Drilling Claws now also makes the Widow Mine unburrow twice as fast.

Medivac

ADJUSTED
  • > Rapid Reignition System replaced with Caduceus Reactor - Increases Medivac's energy regeneration rate by 100% (Cost: 100/100/53.57 seconds, Upgraded from the Fusion Core).
  • > Minimap radius: 0.75 ⇒ 1

Raven

ADJUSTED
  • > Interference Matrix now requires a research (Cost: 50/50, 57.14 seconds research time, Researched at the Starport's Tech Lab).

Hellbat

NERFED
  • > Damage bonus per upgrade: +2 (+1 vs light) ⇒ +2

## Protoss (10)

Forge

BUFFED
  • > Shield upgrade cost: 150/150, 225/225, 300/300 ⇒ 150/150, 200/200, 250/250
  • > Air Armor upgrade cost: 150/150, 225/225, 300/300 ⇒ 100/100, 175/175, 250/250 (Same as Air Weapons)

Disruptor

ADJUSTED
  • > Supply cost: 3 ⇒ 4
  • > Model scale reduced by 9%.
  • > Radius: 0.5 ⇒ 0.625 (does not affect collision with buildings)

Tempest

ADJUSTED
  • > Acceleration: 2.1 ⇒ 4.2
  • > Radius/Model scale reduced by 10%

Mothership

ADJUSTED
  • > Cost: 400/400 ⇒ 300/300
  • > Supply cost: 8 ⇒ 6
  • > Build time: 114 ⇒ 79
  • > Speed: 2.62 ⇒ 2.83
  • > Lateral Acceleration: 1.93 ⇒ 2.88
  • > Health/Shields: 350/350 ⇒ 250/250
  • > Radius/Model scale reduced by 10%.
  • > No longer has energy (Spells are now cooldown based and require no energy to cast).
  • > Recall now has a 89 second cooldown.
  • > Recall radius: 6.5 ⇒ 5
  • > Time Warp now has a 60 second cooldown.
  • > Time Warp slow: 50% ⇒ 40%
  • > Time Warp radius: 4 ⇒ 3.75
  • > Time Warp cast delay: 1.79 ⇒ 0.71
  • > Cloak Field is no longer passive. It is now an activated ability which lasts for 20 seconds, with a 50 second cooldown.

Sentry

BUFFED
  • > Guardian Shield duration: 10.71 ⇒ 12.86

Oracle

BUFFED
  • > Stasis Ward sight range: 4 ⇒ 7

Immortal

ADJUSTED
  • > Barrier will now also block the first instance of damage which triggers the Barrier.

Void Ray

ADJUSTED
  • > Fixed an issue where the move speed of Void Rays with Flux Vanes while Prismatic Alignment was active was 2.62 instead of 2.89.

## Zerg (12)

Lurker

ADJUSTED
  • > Adaptive Talons move speed bonus removed.
  • > Adaptive Talons cost: 150/150 ⇒ 100/100

Infestor

ADJUSTED
  • > Pathogen Glands upgrade removed.
  • > Infestor starting energy: 50 ⇒ 75
  • > Fungal Growth cast range: 10 ⇒ 9
  • > Fungal Growth damage: 30 ⇒ 25

Viper

NERFED
  • > Consume damage: 200 ⇒ 150

Broodling

NERFED
  • > Broodling move speed: 5.37 ⇒ 4.13
  • > Broodling health: 30 ⇒ 20
  • > Broodling attack speed: 0.46 ⇒ 0.57

Overlord

BUFFED
  • > Deceleration speed: 1.49 ⇒ 2.28
  • > Generate Creep delay: 1.43 ⇒ 1.07
  • > Deceleration speed: 1.49 ⇒ 2.28
  • > Generate Creep delay: 1.43 ⇒ 1.07
  • > Move speed: 0.9023 ⇒ 1.099
  • > Move speed with Pneumatized Carapace: 2.62 ⇒ 2.83

Ultralisk

ADJUSTED
  • > Cost: 300/200 ⇒ 275/200
  • > Burrow/Unburrow time: 1.43 ⇒ 0.89

Hydralisk

BUFFED
  • > Speed upgrade research time: 71 ⇒ 64 seconds
  • > Range upgrade research cost / time: 100/100 / 71 seconds ⇒ 75/75 / 50 seconds

Baneling

ADJUSTED
  • > Damage bonus per upgrade: +2 (+2 vs light) ⇒ +2
  • > Centrifugal Hooks cost: 150/150 ⇒ 100/100
  • > Centrifugal Hooks research time: 79 ⇒ 71
  • > Centrifugal Hooks health bonus removed.

Spire

BUFFED
  • > Air Armor upgrade cost: 150/150, 225/225, 300/300 ⇒ 100/100, 175/175, 250/250 (Same as Air Weapons)
  • > Armor upgrade cost: 150/150, 225/225, 300/300 ⇒ 150/150, 200/200, 250/250