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Did they nerf Protoss?

Mostly, yes. SC2 patch 5.0.17

2 buffed · 3 nerfed · 4 adjusted

Nexus

BUFFED
  • > Supplies provided: 13 ⇒ 15

Warpgate / Gateways

ADJUSTED
  • > Researching Warpgate no longer speeds up production time of units from Gateways.
  • > Warp-in Time is determined by "slow power fields".
  • > Universal warp-in Time splits: 4 seconds ⇒ 11 seconds in slow zones and 3.6 in fast zones
  • > Warpgate cooldown values · Zealot: 22 ⇒ 20
  • > Warpgate cooldown values · Adept: 22 ⇒ 20
  • > Warpgate cooldown values · Stalker: 22 ⇒ 23
  • > Warpgate cooldown values · Sentry: 22 ⇒ 23
  • > Warpgate cooldown values · High Templar: 35 ⇒ 32
  • > Warpgate cooldown values · Dark Templar: 35 ⇒ 32
  • > "Transform to Warpgate" ability now costs 0/(0) down from 25/(25).

Shield Battery

ADJUSTED
  • > Starting energy when placed near a Nexus will be 100, otherwise 50.

Sentry

NERFED
  • > Forcefields now only take 1 bile to destroy, down from 2.

Colossus

NERFED
  • > Colossus damage: 12(+3 vs Light) ⇒ 10(+5 vs Light)

Mothership

ADJUSTED
  • > Shields: 200 ⇒ 350
  • > Life: 400 ⇒ 350

Adept

ADJUSTED
  • > Adept damage modifier per attack upgrade: 2(+2 vs Light) ⇒ 1(+1 vs Light)
  • > Train time: 33 seconds ⇒ 30 seconds

High Templar

BUFFED
  • > Psi Storm Damage: 100 ⇒ 110

Disruptor

NERFED
  • > No longer has phantom weapon.

Economy changes in this patch affect every race: see the full patch. Labels are computed from stat direction; source: official notes.

## Other races