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StarCraft II Patch 5.0.17

Released 7 October 2026. 27 changes. Sources: Liquipedia · Blizzard patch notes

// buff/nerf/adjust labels are computed from stat direction (cost/time up = nerf; health/damage/range up = buff; mixed = adjust).

## Economy (all races) (5)

Worker Start Count

ADJUSTED
  • > Economy · Worker Start Count: 8 ⇒ 12

Large Mineral patch

ADJUSTED
  • > Economy · Default Large Mineral patch resource count: 1,600 ⇒ 1,800

Small Mineral patch

ADJUSTED
  • > Economy · Default Small Mineral patch resource count: 1,100 ⇒ 900

Vespene Geyser

ADJUSTED
  • > Economy · Default Vespene Geyser resource count: 2,000 ⇒ 2,250

Total Gas per base

ADJUSTED
  • > Economy · Total Default Gas per base: 4,000 ⇒ 4,500

## Terran (4)

  • > Cost: 300 ⇒ 400
  • > Supplies: 13 ⇒ 15
  • > Planetary cost: 250/150 ⇒ 150/150
  • > Attack launch delay: 0.85 seconds ⇒ 1.07 seconds

Reaper

BUFFED
  • > Build time: 34 seconds ⇒ 32 seconds

Ghost

ADJUSTED
  • > Health: 100 ⇒ 125
  • > Attack damage: 15 ⇒ 10 (+10 vs Light)
  • > Attack range: 7 ⇒ 6
  • > Movement speed: 3.85 ⇒ 3.94
  • > Steady Targeting · Damage: 170 ⇒ 130 (+40 vs Psionic)
  • > Steady Targeting · Energy cost: 75 ⇒ 50
  • > Steady Targeting · Cancels upon taking damage.

## Protoss (9)

Nexus

BUFFED
  • > Supplies provided: 13 ⇒ 15
  • > Researching Warpgate no longer speeds up production time of units from Gateways.
  • > Warp-in Time is determined by "slow power fields".
  • > Universal warp-in Time splits: 4 seconds ⇒ 11 seconds in slow zones and 3.6 in fast zones
  • > Warpgate cooldown values · Zealot: 22 ⇒ 20
  • > Warpgate cooldown values · Adept: 22 ⇒ 20
  • > Warpgate cooldown values · Stalker: 22 ⇒ 23
  • > Warpgate cooldown values · Sentry: 22 ⇒ 23
  • > Warpgate cooldown values · High Templar: 35 ⇒ 32
  • > Warpgate cooldown values · Dark Templar: 35 ⇒ 32
  • > "Transform to Warpgate" ability now costs 0/(0) down from 25/(25).
  • > Starting energy when placed near a Nexus will be 100, otherwise 50.

Sentry

NERFED
  • > Forcefields now only take 1 bile to destroy, down from 2.

Colossus

NERFED
  • > Colossus damage: 12(+3 vs Light) ⇒ 10(+5 vs Light)

Mothership

ADJUSTED
  • > Shields: 200 ⇒ 350
  • > Life: 400 ⇒ 350

Adept

ADJUSTED
  • > Adept damage modifier per attack upgrade: 2(+2 vs Light) ⇒ 1(+1 vs Light)
  • > Train time: 33 seconds ⇒ 30 seconds

Disruptor

NERFED
  • > No longer has phantom weapon.

## Zerg (9)

Creep

BUFFED
  • > Spread/Recede delay: 0.55 seconds ⇒ 0.45 seconds

Larva

NERFED
  • > Periodic spawn rate: 9.9 seconds ⇒ 10.7 seconds
  • > Damage against Biological: 20 (+15 vs Biological) ⇒ 20 (+10 vs Biological)
  • > Level 1 cost increased to 150/150 from 100/100.
  • > Level 2 cost increased to 200/200 from 150/150.
  • > Level 3 cost increased to 250/250 from 200/200.

Infestor

NERFED
  • > Microbial Shroud range: 12 ⇒ 9
  • > Microbial Shroud must be researched from the Infestation Pit.
  • > No longer has a weapon.

Viper

NERFED
  • > Abduct can no longer be cast on Siege Tanks.

Overlord

BUFFED
  • > Base speed without Pneumatized Carapace: 0.85 seconds ⇒ 0.9 seconds

Mutalisk

ADJUSTED
  • > Mutalisk Glaive targeting no longer obeys attack priorities.
  • > Weapon arc bonus: 180 ⇒ 45