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StarCraft II Patch 5.0.16

Released June 22, 2026. 43 changes. Sources: Liquipedia · Blizzard patch notes

// buff/nerf/adjust labels are computed from stat direction (cost/time up = nerf; health/damage/range up = buff; mixed = adjust).

## Economy (all races) (6)

Starting workers

ADJUSTED
  • > Economy · Starting workers: 12 ⇒ 8

Large Mineral patch

ADJUSTED
  • > Economy · Default Large Mineral patch resource count: 1,800 ⇒ 1,600

Small Mineral patch

ADJUSTED
  • > Economy · Default Small Mineral patch resource count: 900 ⇒ 1,100

Vespene Geysers'

ADJUSTED
  • > Economy · Default Vespene Geysers' resource count: 2,250 ⇒ 2,500

Rich Vespene Gas Geyser harvest return value

ADJUSTED
  • > Economy · Rich Vespene Gas Geyser harvest return value: 8 ⇒ 6

Geyser

ADJUSTED
  • > Economy · Default Geyser: 2,500 vespene gas ⇒ 2,000

## Terran (8)

Ghost

ADJUSTED
  • > Supply: 2 ⇒ 3
  • > Health: 125 ⇒ 100
  • > Attack damage: 10 + 10 vs Light ⇒ 15
  • > Attack range: 6 ⇒ 7
  • > Movement speed: 3.94 ⇒ 3.85
  • > Steady Targeting · Damage: 130 + 40 vs Psionic ⇒ 170
  • > Steady Targeting · Energy cost: 50 ⇒ 75
  • > Steady Targeting · No longer cancels upon taking damage.

Medivac

ADJUSTED
  • > can now issue 'Load Nearby Units' commands.

Widow Mine

ADJUSTED
  • > Lock on time: 1.07 seconds ⇒ 0.85 seconds

Reaper

NERFED
  • > build time: 32 ⇒ 34 seconds

Ghost

NERFED
  • > Supply: 3 ⇒ 2

## Protoss (17)

Nexus

NERFED
  • > supply provided: 15 ⇒ 13

Warp Gate

ADJUSTED
  • > Warp Gate Research speeds up Gateway unit production time by 35%.
  • > 'Transform to Warpgate' cost: 0/(0) ⇒ 25/(25)
  • > Warp-in Time is no longer determined by 'slow power fields'.
  • > Warp-in Time decreased to 4 seconds (from 3.6 seconds and 11.4 seconds).
  • > Warpgate Cooldown Values · Zealot: 20 ⇒ 22
  • > Warpgate Cooldown Values · Adept: 20 ⇒ 22
  • > Warpgate Cooldown Values · Stalker: 23 ⇒ 22
  • > Warpgate Cooldown Values · Sentry: 23 ⇒ 22
  • > Warpgate Cooldown Values · High Templar: 32 ⇒ 35
  • > Warpgate Cooldown Values · Dark Templar: 32 ⇒ 35

Gateway

ADJUSTED
  • > Post-Warpgate Production Time Values · Zealot: 16.
  • > Post-Warpgate Production Time Values · Adept: 18.
  • > Post-Warpgate Production Time Values · Stalker: 16.
  • > Post-Warpgate Production Time Values · Sentry: 14.
  • > Post-Warpgate Production Time Values · High Templar: 26.
  • > Post-Warpgate Production Time Values · Dark Templar: 26.

Sentry

ADJUSTED
  • > Hallucinations automatically inherit the current order queue of the casting Sentry.

Disruptor

ADJUSTED
  • > now has a 'phantom attack' weapon.

Warp Prism

ADJUSTED
  • > can now issue 'Load Nearby Units' commands.

Bile

NERFED
  • > no longer instantly destroys force fields, instead it destroys 50% of its duration.

Adept

ADJUSTED
  • > Pre-warpgate buildtime: 30 ⇒ 33 seconds

Mothership

ADJUSTED
  • > shields: 350 ⇒ 200
  • > health: 350 ⇒ 400

Colossus

BUFFED
  • > damaged: 10(+5 vs Light) ⇒ 12(+3 vs Light)

Adept

BUFFED
  • > damage modifier per attack upgrade: 1(+1 vs Light) ⇒ 2(+2 vs Light)

Gateway

NERFED
  • > unit train time reduction bonus from researching Warp Gate increased from 40% to 50%.

Disruptor

NERFED
  • > phantom weapon range: 11.35 ⇒ 7

## Zerg (12)

Creep

ADJUSTED
  • > spread/Recede rate slowed: 0.45 ⇒ 0.55

Larva

NERFED
  • > periodic spawn rate: 10.7 seconds ⇒ 9.5 seconds
  • > damage against Biological: 20 (+10 Biological) ⇒ 20 (+15 Biological)

Infestor

ADJUSTED
  • > Microbial Shroud range: 9 ⇒ 12
  • > Microbial Shroud can now be cast without requiring an upgrade from the Infestation Pit.
  • > Neural Parasite on builder SCVs will only expire at structure completion.
  • > Now has an auto-attack weapon.

Viper

ADJUSTED
  • > Abduct now considers Sieged Tanks a valid target.
  • > Carapace Upgrades · Level 1 cost: 150/150 ⇒ 100/100
  • > Carapace Upgrades · Level 2 cost: 200/200 ⇒ 150/150
  • > Carapace Upgrades · Level 3 cost: 250/250 ⇒ 200/200

Overlord

ADJUSTED
  • > Speed without Pneumatized Carapace: 0.9 ⇒ 0.85
  • > Can now issue 'Load Nearby Units' commands.

Overseer

ADJUSTED
  • > Changelings automatically inherit the current order queue of the casting Overseer.
  • > Changelings’ deaths are contagious to other nearby Changelings.

Mutalisk

ADJUSTED
  • > Mutalisk Glaives now prioritize targets.
  • > Arc slop increased to 180.

Larva

ADJUSTED
  • > Rate: 9.5 ⇒ 9.9